I was going to post this in the patch notes thread. But decided perhaps this deserves its own topic.
The issue with mail in any f2p game is balance. If mail is (essentially) free, it invites spammers to join and spam until caught. So what is a good cost for non-subs?
Five EP will certainly discourage spam, but is obviously excessive. So looking for alternatives.
It's possible the game is still small enough that it won't be an issue, but I wouldn't count on that. Here's a few ideas to get the discussion started. I'm sure there are more.
1) Would 1-3 EP work, especially after we have more gold sinks (driving down the price of EP)?
2) Would gold alone discourage spammers? And then how much gold?
3) Perhaps players should only receive mail until level ???. I'm assuming most spammers won't want to take the time to actually level a character.
4) Base it on time played or time since joining.
5) Give the subscriber discount to anyone who has earned a minimum amount of EP over time (purchased, subscription, free offers, or bought from other players).
I'm curious as to why the EP cost for the mail wasnt in the early patch notes, or these. Its kind of a big deal and should have merited a discussion.
None of the effects me directly, as my sub is still active (I keep thinking I'll be back in just another week or two). But I have to fully agree with this.





