obviously you haven't seen this video yet...
credits go to ernzor for making the video
Epic, never get tired of that vid and I demand more vids from ernzor ( said it before, saying it again! hazahhh! lol). ![]()
Posted 17 May 2015 - 15:46
obviously you haven't seen this video yet...
credits go to ernzor for making the video
Epic, never get tired of that vid and I demand more vids from ernzor ( said it before, saying it again! hazahhh! lol). ![]()
Slow but steady wins the race or something like that.
I'm just taking it slow, not sure about the steady.
*Pre-Steam release Player*
*Joined Spring of 2014 *
Posted 17 May 2015 - 21:30
Well it's easy to see that no1 really supports my view
Characters~~~Legolis~~~lvl49
_________ ~~~Legonub~~~lvl13
Posted 17 May 2015 - 21:32
Meru has put it straight. The TA is currently designed to drag pve players as cattle for PKers - a very derogative game mechanics and i bet it has costed the game many many players by now.
A solution that would allow PvPers to fight as much as they want and not annoying other players would be a PvP button. When turned on it allows to fight other players whos PvP flag is also activated (for all i care across the whole world) and when turned off it disables attacking others and being attacked by them. Simple clean solution for a longtime problem.
i agree
Characters~~~Legolis~~~lvl49
_________ ~~~Legonub~~~lvl13
Posted 18 May 2015 - 10:33
I ventured into TA twice. The first time was with a friend that showed me around the joint. The second time I ventured in on my own ( to max out fishing, thank the stars it's done
). But I entered knowing what could, and did happen ( less than a handful of times
). Was even lucky enough to help kill PL the same day, earning me a free purple ride.
I have now been there and done that. HCS increase the stack amounts outside TA, eliminate gathering in the pvp zone (jeez who was the brain behind that idea
?) make it pure pvp. And for heavens sake stop dividing the community by your faux pas. Start coming up with ways to bring it together. This is the Titanic, and believe it or not, it is sinking
.
Posted 18 May 2015 - 11:45
Well it's easy to see that no1 really supports my view
You still here? Thought you were done playing this "rubbish game" ![]()
When in doubt. Blame lag
Posted 18 May 2015 - 14:11
tell you what soultion would be good take all gathering items OFF TA and just leave it pvp zone. see how many complain then. ![]()
Posted 18 May 2015 - 14:19
tell you what soultion would be good take all gathering items OFF TA and just leave it pvp zone. see how many complain then.
been saying this almost as long as TA has been in game ![]()
Funny thing here is, peeps read the warning upon entering, then complain about getting killed, wonder what they're like in real life, bottle of bleach saying 'do not ingest' on label, do they then proceed to drink it then complain to the manufacturer? ![]()
I can tolerate ignorance, but i cannot stand stupidity
the past can't be altered, the future can't be controlled, live for the here and now
Posted 18 May 2015 - 16:49
The best solution to eliminate the killers of players would be to change the rewards! if you kill a player killer, must it gives some of his gems or any of its equipment in some ways ... a punishment because he has the right to rob us but why we would not have a TRUE reward if we kill him ?
Edited by CandyCandy, 18 May 2015 - 16:50.
Goodbye everybody, I may come back in the game in 2058
Posted 18 May 2015 - 17:07
been saying this almost as long as TA has been in game
Funny thing here is, peeps read the warning upon entering, then complain about getting killed, wonder what they're like in real life, bottle of bleach saying 'do not ingest' on label, do they then proceed to drink it then complain to the manufacturer?
prob the same people that take legal highs when it says not fit for human consumption. ![]()
Posted 20 May 2015 - 12:57
Posted 20 May 2015 - 13:54
It gets a bit boring when certain no-lifers spend 24 hours every day in TA, killing low levels.
I get that it's a PvP area, but this game has a small player base and repeatedly killing and griefing people who have literally no chance to win a fight isn't PvP. I don't see how it's rewarding, it doesn't take skill. The PvP system is horribly broken if players aren't the same level. Should implement killing for only players within a certain number of levels.
Edited by Azargath, 20 May 2015 - 14:01.
Posted 20 May 2015 - 15:02
I get that it's a PvP area, but this game has a small player base and repeatedly killing and griefing people who have literally no chance to win a fight isn't PvP. I don't see how it's rewarding, it doesn't take skill. The PvP system is horribly broken if players aren't the same level. Should implement killing for only players within a certain number of levels.
did suggestion to let lower lv get talent points and attribute spended when they enter pvp be like lv 15 and trow repent i dont se that it be OP its more fair pvp that way (if they have the gold to the spells/EP to buy if from other thanks to the gold cap)
Posted 20 May 2015 - 15:03
The problem is there is no PK point system. In every MMO I have ever played, attacking noobs in a gathering area gave points and they would run the risk of dropping equipment after a certain point. Right now, they run free trolling players all day long with no punishment or risk at all. Furthermore, the satisfaction they get is one of causing grief, not anything of substance.
Removing gathering, or pking is not a solution. A solution is making it work for both sides of the coin.
11/29/13 - 4/29/14 | 4/25/15 - 5/25/15
Posted 20 May 2015 - 15:25
It gets a bit boring when certain no-lifers spend 24 hours every day in TA, killing low levels.
I get that it's a PvP area, but this game has a small player base and repeatedly killing and griefing people who have literally no chance to win a fight isn't PvP. I don't see how it's rewarding, it doesn't take skill. The PvP system is horribly broken if players aren't the same level. Should implement killing for only players within a certain number of levels.
Don't go to TA, simple ![]()
I can tolerate ignorance, but i cannot stand stupidity
the past can't be altered, the future can't be controlled, live for the here and now
Posted 20 May 2015 - 15:29
The problem is there is no PK point system. In every MMO I have ever played, attacking noobs in a gathering area gave points and they would run the risk of dropping equipment after a certain point. Right now, they run free trolling players all day long with no punishment or risk at all. Furthermore, the satisfaction they get is one of causing grief, not anything of substance.
Removing gathering, or pking is not a solution. A solution is making it work for both sides of the coin.
I disagree, remove the gathering nodes and only PvPers would want to go to TA, gatherers would then not be able to moan about getting killed in a PvP zone, thy would just moan about less xp/mats per gather outside of TA ![]()
I can tolerate ignorance, but i cannot stand stupidity
the past can't be altered, the future can't be controlled, live for the here and now
Posted 20 May 2015 - 15:47
If it was a load of noobs crashing the PVP tourney constantly people would get annoyed, I don't think saying "it's a PVP area" should stop people having some decency in their lives.
It's no different from the unwritten rule for needing & greeding, just because you can need doesn't mean you should be a ass and need everything.
I have alot more respect for people who don't attack, than noobs who just think they own. They might think they're getting famous attacking even friends but deep down they're a nobody.
The problem with bigger rewards is I can see people farming kills with each other, it would be no different than the smuggled flake bug and bad for the economy.
As I have said before I have alot of respect for those who check toplist and don't attack friends (You know who you are
)
I really think HCS should be trying to bring the community together, If I had my choice I would go back to Beta tomorrow.
I still agree with Fiz about nodes, remove from TA and make the world outside of TA flourish instead. Make sacks even hold more as this is one reason people opt for going in TA. Before TA gathering I remember running into people on my travels and making friends, now it's more about making enemies.
If buff or wave to you in passing, it means hello!
@AntEldevin
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Posted 20 May 2015 - 18:36
If you can't or don't want to PVP, don't go into TA. The devs aren't going to change the way TA is now because you cry about it. There is a disclaimer for a reason. Watch Ernzor's video and end this stupid conversation.
Posted 20 May 2015 - 18:38
If you can't or don't want to PVP, don't go into TA. The devs aren't going to change the way TA is now because you cry about it. There is a disclaimer for a reason. Watch Ernzor's video and end this stupid conversation.
agreed

Eldevin
drdoom123 - lvl EOC
AWhiteGuy - lvl EOC
Lowko - lvl 18 Ranger
Fallensword: drdoom123 lvl 824
Posted 20 May 2015 - 18:49
Use instant dragon when some one is hitting you. Only use it when you have lots of mats. you can use home stone too but only before the enemy hit you. And it is a good idea to reset your instant dragon for 25ep. Instead of losing 5 thousand mats. make sure you always have serenity in speell bar.
i reported this a while back and there should have been a fix for it. or does it still work?
Posted 20 May 2015 - 18:50
If you can't or don't want to PVP, don't go into TA. The devs aren't going to change the way TA is now because you cry about it. There is a disclaimer for a reason. Watch Ernzor's video and end this stupid conversation.
lol why cry Screaming stop when i'm attacking you then?
Edited by sdcrichy, 20 May 2015 - 18:51.