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Event Ideas?


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#1 ikillpie

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Posted 31 May 2015 - 04:14

Hi! Im not sure if there is another forum like this but if you have any new event ideas, POST THEM!! Maybe the cows  could see them and use them! You never know!



#2 moonfrost

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Posted 31 May 2015 - 04:26

As has been suggested before, a nice 2Xxp loss event would be great...or a nice event where players banked gold was open to attacks



#3 Pardoux

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Posted 31 May 2015 - 04:27

As has been suggested before, a nice 2Xxp loss event would be great...or a nice event where players banked gold was open to attacks

 

No, neither would be good :P


Homer : Marge, don't discourage the boy. Weaseling out of things is important to learn. It's what separates us from the animals .. except the weasel.

 

Eddie Izzard : The National Rifle Association say that guns don't kill people, people do. But I think the gun helps, you know ? I think it helps. I think just standing there going "BANG" - that's not going to kill too many people, is it ?

 

I don't mean to sound pessimistic, but it seems that everything I eat lately turns to poo ...


#4 EpicPiety

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Posted 31 May 2015 - 04:39

No, neither would be good :P

agree



#5 ikillpie

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Posted 31 May 2015 - 04:52

agree

agreed x2



#6 xxlooperxx

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Posted 31 May 2015 - 04:57

As has been suggested before, a nice 2Xxp loss event would be great...or a nice event where players banked gold was open to attacks

I must admit.. The 2xp Loss event would be pretty sweet... 


XXLOOPERXX%20SIG.png


#7 ikillpie

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Posted 31 May 2015 - 05:03

What would your thoughts be on like a x2 TkP event? Might be to over powered tho.



#8 yghorbeviahn

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Posted 31 May 2015 - 06:22

What would your thoughts be on like a x2 TkP event? Might be to over powered tho.

Not 2x TKP event.

But double Titan Spawns Event (like 2x Venoxa per spawn), would be fun to see.



#9 gilby90813

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Posted 31 May 2015 - 10:15

double G XP gain day/s :), or free bounty board post but still have to put reward and attacker get free also :)



#10 EpicPiety

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Posted 31 May 2015 - 12:15

Or just the events we regularly get...2x composing added maybe...



#11 RebornJedi

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Posted 31 May 2015 - 13:24

Lots of double ideas..

Enhancements(200%), drop rates for Elites/Super Elites, gold from Champions, Perfect crafting %, buff casting durations, Arena tokens, completed set bonuses, gold stolen from PvP, Guild RP, etc..

Had a thread awhile back that covered some events and other ideas - https://forums.hunte...om-event-ideas/

 


#12 rowbeth

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Posted 31 May 2015 - 17:08

As has been suggested before, a nice 2Xxp loss event would be great...or a nice event where players banked gold was open to attacks

 

We could always follow these up with a 2x player loss event ;)



#13 moonfrost

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Posted 31 May 2015 - 17:22

We could always follow these up with a 2x player loss event ;)

i think we get that event already, its just not announced



#14 Pardoux

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Posted 31 May 2015 - 21:22

i think we get that event already, its just not announced

 

So you want to accelerate the process ?


Homer : Marge, don't discourage the boy. Weaseling out of things is important to learn. It's what separates us from the animals .. except the weasel.

 

Eddie Izzard : The National Rifle Association say that guns don't kill people, people do. But I think the gun helps, you know ? I think it helps. I think just standing there going "BANG" - that's not going to kill too many people, is it ?

 

I don't mean to sound pessimistic, but it seems that everything I eat lately turns to poo ...


#15 bigchaos

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Posted 02 June 2015 - 00:25

I like to see a 3 day titan event non stop spawning when one titan is killed another spawns right afterwards.   :D



#16 gilby90813

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Posted 02 June 2015 - 08:39

I like to see a 3 day titan event non stop spawning when one titan is killed another spawns right afterwards.   :D

this one sounds interesting


Edited by gilby90813, 02 June 2015 - 08:44.


#17 bigchaos

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Posted 04 June 2015 - 16:26

Thanks for the quote and one more thing to the idea would be that you would never know how many are out or what levels is totally random and perhaps maybe one titan could be invented with something special that event related or only comes out with random titan event special out.  I figured this would keep all guilds busy wanting to kill floating titans out to get the next titan to come out.   :lol:



#18 3JS

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Posted 05 June 2015 - 11:35

Lots of double ideas..

Enhancements(200%), drop rates for Elites/Super Elites, gold from Champions, Perfect crafting %, buff casting durations, Arena tokens, completed set bonuses, gold stolen from PvP, Guild RP, etc..

Had a thread awhile back that covered some events and other ideas - https://forums.hunte...om-event-ideas/

I especially like the ideas for crafting, PvP, and SE drops.



#19 gilby90813

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Posted 05 June 2015 - 13:04

how about who kills the most SE in a given time period Contest... but then this gives the higher level players a higher chance of winning. hmm



#20 Belaric

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Posted 05 June 2015 - 14:28

I have 2 ideas for PvP oriented events.

 

1) This could be a legendary event or rejigged into a global. It does probably require a revamp of the PvP rating system too.

 

Basically LE's are released that can only be hit by players with a high enough PvP rating, the monsters are immune to the attacks of folk whose rating is insufficient. It could be kept that simple with mobs spread through the levels, or it could be refined with the mobs spread through each level and each monster would have champ/elite/legendary/SE versions (with the same base stats) each version simply needing a higher PvP rating to hit it and would drop more powerful items/more plentiful resources.

 

e.g. a level 550 mob would have 4 versions, each statistically identical but needing 1000, 1050, 1150, 1250  rating to kill. (or whatever the new rating is.)

 

Drops could be things for inventing, tradeable frag stashes, or item sets.

 

This provides an event that PvP players can benefit from, and if it is successful or the drops are valuable enough, may provide incentive for more players to give PvP a try in order to have sufficient rating the next time the event happens. Everyone has a choice in this matter. You can always buy the gear, in the same way non-ladder participants bought ladder gear, some of it at very high prices, back in the day.

 

A problem is having a reliable PvP rating system that cannot be traded or abused in order to qualify. The old system was traded for dominance medals as I recall, the new..., well no-one seems to have much good to say about it. Anyway, there's the bare bones of that idea.

 

2) Global event - Wrath of Gurgriss

 

Gurgriss is enraged that the heroes of the realms are not fighting their worthiest opponents - each other, and demands a blood sacrifice. The blood of heroes must be spilled to appease him!

 

The aim of this global is to accumulate a large number of PvP hits. I think hits is simplest, but folk could discuss the other options if interested. XP loss is so different from level 50 to 2500 it would be hard to scale. And is the number of hits required to lose one level uniform across all the levels? I'm not sure. Therefore hits seems to be the easiest to keep track of - indeed a new category of hit could be created -event hit - that would alllow HCS to keep easy track of event activity. The tiers would be targets made of the hit totals, across the community, with a standard amount required for qualification, scaled in a pattern similar to current qualification requirements vs tier goals in current globals.

 

You can only hit in your current ladder level band, to avoid farming of low levels by high. Yes this is a problem if some areas of the game are very poorly populated.

 

PvP protection works as an opt out.

 

Smasher medal would be active for global hits. 100 stams could count as 5 hits (just a suggestion), so not as effective as doing 10 10 stams, but that is balanced by getting ticks towards the smasher medal.

 

Gold is not lost to event hits. Gurgriss wants blood not gold.  

 

Rewards could be standard style chests with potions etc. Or it could be Gratitude of Gurgriss, a form of event prestige that could be used not only for XP gain, but to give temporary base stat bonuses, extend buff/potion length, or increase buff/potion potency in the same fashion as distill (but to a slightly greater % than ZB). Many ideas could be created there. this form of prestige could also be used in chunks at the player's discretion.

 

Now this idea is not likely to be popular, but I'm throwing it out there for discussion anyway. Unlike idea 1) there is a legitimate argument that this could 'force' people to play PvP who do not want to and who cannot or will not pay for pvp protection. Of course there could be a simple opt out button, and have this as a global for the PvP community only, but that is splintering, not uniting the community as a whole - however, I think a PvP event of some sort is due.

 

Or you have the whole community involved, no opt outs at all, but at the end of the event Lindarsil takes pity on the wounded mortals and restores all XP lost during the event. This way all players get to experience, during the event, what standard Pvp is like, but the consequences do not last. I can imagine this not being popular with some PvP players as it may be equated with a pillow fight Pvp experience. Yep, that might be true, but the event might get more people to participate in standard PvP after the event is over, and wouldn't that be a good thing, worth having some sort of event for your community than none at all? 

 

Or simply divorce the event hits from XP and gold loss at all. This is more overtly a neutralisation of the real PvP experience, but may be a more popular option with the community as a whole.

 

Also - the tiers and targets should be tailored to 10 stam hits, as otherwise this event could be more stam draining than a standard event, which would not be fair. The targets should be based on the amount of stam required to hit targets in a standard global. Or slightly less in fact, as conserve is a monster only buff, and so will not help reduce stamina expenditure in this global vs. standard globals.

 

 

Ok guys, that is my wall of text done. I feel a pvp based event would be a good addition to the game. I know some of my ideas may require too much coding to be practical, but they've been on my mind for a while, so I thought I'd share. 


Good-bye and hello, as always.



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