So, I've been out of game for a couple weeks now, haven't really missed the game much. The few weeks before that I was more or less only logging in to chat with people if they were on (TS and other things now serve that purpose).
Getting to the point, here's a list of reasons I no longer am playing Eldevin, in no particular order:
- Lack of Variety
- What content there is, is fun the first couple of rounds, after running BT/RG even 10 times it's no longer fun. Same thing for ASV, and all the other instances. Forced repetition is not enjoyable.
- ​Lack of Dynamic Features
- Every dungeon is the same. Every ICC run is the same. Every overworld kill is done the same way. Every quest follows one of maybe 3 basic formula. The only thing different, arguably, is PvP, which will never make a game like this successful. If every BT were not exactly the same as every other BT, more people would play this game.
- Crafting is a Waste of Time
- A crafted helm, is a crafted helm, is a crafted helm. Crafting is so static I do not even consider it worth my time to level. I can (or could at least, they may have all quit now) find trustworthy people to craft the handful of items that I needed. Throw crafters a bone, make them have something that makes crafting worthwhile.
- Daily Quests are NOT an End-Game Strategy
- There is no real end-game
- New Players are Encouraged to Solo
- People have said it in other threads, and perhaps other ways, but the way new players are introduced to the game can be overwhelming and more importantly it is driven towards solo play, not grouping, which makes later game content more difficult.
- You get less exp/kill in a group, but don't necessarily kill any faster, or any more difficult creatures, most newbies recognize this, and don't group while leveling.
- The overload of quests at the beginning of the game that are solo gets people in the habit of doing things solo.
- No Guilds
- ​The game has been out for 1.5 years now. How were guilds not a feature included during the initial release? The majority of content in game is group based, guilds help players make friends and find groups. The negative effect of not having guilds cannot be understated.
- There's nothing enjoyable to do at maximum level.
- ​I've finally made it to 47! What is there to do... Grind dailys, grind gems, grind dungeons. Hurray grind?!
Best of luck to Eldevin, HC, and the players.
Edited by Ood, 31 May 2015 - 17:33.




