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#21 HappyDays

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Posted 01 June 2015 - 00:04

I came back to the game for a few weeks to test etc. In that time you can post all the suggestions you want. staff side step most threads and only post patch updates etc

 

Zero interaction in threads or with community unless your name is a certain one no matter if the idea gets support or not. Goodluck getting change or something implemented unless you are a certain person. The new content was very underwhelming. Was over quick and replayability was not exciting.

 

End result : no longer a subscriber and will take another break. The game feels like it is still in beta. It desperately needs fulltime staff and staff more willing to be flexible and faster. So many core areas need a desperate overhaul.

 

Staff should be posting in all threads and talking about ideas with community and straight up posting if certain ideas are not happening or what they feel etc how an idea should develop. Not letting the forums drift like a ghost ship. Also I wonder are staff here being farmed out to fallensword ?

 

I could go on and on. But op. I get where you are coming from.



#22 Voyance

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Posted 01 June 2015 - 00:06

IDK about the community part but Ant is 100% right when he talks about PKers mostly going for skillers. TA is unfairly biased towards PKers because they can dance around in there, kill skillers, steal resources, and get killed themselves for ZERO consequences.

 

PvP at TA will die if this keeps up. No skiller (especially non Lv40+) would want to take a step in there. No skillers = no people to kill = much less PvP there. The devs need to balance this for both skillers and lower level characters.

 

A part of the MMO experience is the community. With a crap community, players will be driven off. With a non existent community, it will be even worse. I've played Runescape for a decade now and I quit recently because the community was both nonexistent (despite the LARGE playerbase) and whatever community was left is split into three crappy pieces. However, it'd be wrong to strip TA of all of its gathering nodes because that's the point of TA a PVP ground with an incentive for skillers. An auction house would be cool but I'm afraid it will take away from the player to player interaction.



#23 Ant

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Posted 01 June 2015 - 00:40

TA should be profitable all it gets you currently is a bad name.

This is a rough idea

Pvpers would get a target, which would be another pvper both of them fight 1v1 and if killed you would drop something which would be balanced so you make roughly a decent income like other parts of the game. This would make life more exciting for some instead of grinding in To3 all day.

If you kill your target and decide not to leave TA and kill another target then even greater loot. (To stop this being abused you wouldn't be allowed to kill same person over and over for a reward, but can still fight for fun until a hour passes on kill cooldown. Attacking non targets whilst carrying loot won't count towards loot.

If you decide to stay in TA and get killed you will lose all your reward.

The boats in TA will now be usable during combat so stunning your opponent would be essential to stop them escaping.

The greatest pvpers out there would make serious money if they can withstand multiple targets.

There could be group targets if you decide to enter as a group which would involve healers,tanks into the equation.

I'm sure even the noobiest pvper gets bored of killing gatherers.

Edit: It might be possible maybe to leave nodes for the purpose of doing the gathering daily but would only be a set amount resources per character available and you would be taken there via a separate portal into TA.


Edited by Ant, 01 June 2015 - 01:15.

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#24 ComradeLewis

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Posted 01 June 2015 - 00:48

The reason the game needs an auction house is because the vast majority of players don't know the first thing about the value of anything. If they could see other items being sold, they can simply underbid the same item, and we would have stability of prices.

 

Every day I try to sell gems and get decent offers for 40ep, offers for 20ep and offers for 10ep, and no offers at all because they admit they don't know the price. That's all for the same exact gem by the way. There is no stability to the market prices right now. I can talk fusion powder too. When I asked for a price check I got .5g, 1g, 1ep, 3ep, and 5ep each. The fluctuation is between 1 and 30x the lowest value. That's crazy!


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#25 HolyGhost

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Posted 01 June 2015 - 00:55

this game needs a lot of things
start by removing nodes from TA

no normal mats are ever in the game or special mats anymore
make ta pvper only, add back repair costs to it, add back the rock ele and remove PL
uhhhhhh
remove pl altogether

add in rock ele

what else
yeah thats about it, ta is destroying a big portion of this game aside from the crappy updates (mail costs ep, vanity items that are flooding the game
if you guys stopped drawing vanity and maybe drew more armor/weapon ideas up we'd go somewhere



#26 hidulphus

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Posted 01 June 2015 - 01:17

they don't draw vanity^^ they recolor.

 

TA and hulking  cave  troll is destroying the community, i have been saying this for a half year^^

 

currently those who pk in TA are hated by all and like i said before, lots of my friend quit because of TA mechanic.

 

but i don't see any change coming soon. 

 

idk how people enjoy killing those who doesn't or can't fight back. and afterwards they cry a lot when they got gangbanged because of PK. you guys are strong, but it doesn't mean you should use those strength to bully the weak.

strength come with greater responsibility.

also who can blame the weak for teaming up and killing you. ants always group up to kill bigger prey.

 

agreed i think most of hcs staff doesn't interact as much now. i think they are rarely even check the game. unless there is update or something to fix. usually we can see l3fty or anakiro online from time to time. these few months either i missed them when they on. or they never even online anymore.

 

maybe they are working on a new game or the new content is really working them to the bone. ;)

 

auction house is a must since lots of people doesn't know the price :D we can have less scammer this way too.

 

guild will be a nice addition, but i think in the end there will be less than 10 guild being make ingame or at least being active. idk if its gonna play a big role ingame or not. but let's hope it keeps the game in balance.



#27 Ood

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Posted 01 June 2015 - 02:09

Not to say TA isn't a problem (it's one of them), but this thread isn't really about TA.

 

If the 'end-game' dungeons were fun, it wouldn't matter what happened on TA, people would play.

If there was actual end-game content that was good, it wouldn't matter what happened on TA, people would play.

If there was any sort of replayability of current dungeons for normal players, it wouldn't matter what happened on TA, people would play.

 

TA is a part of the problem, but as others have said, almost any change in TA currently will just eliminate the players who currently rely on it (for materials, or for PK-fun). Make other areas of the game fun, and people won't be forced to go to TA, then complain about it ad nauseum. Fix TA once there is some positive movement with game content.

 

Please don't hijack this thread about TA, make your own.

 

To me, Auction House should be way down the road.  You can trade, you can arrange times to meet by mail, or even trade by mail if you trust. Auction houses can have their own way of destroying games (anonymous, exploitable, etc).

 

My personal opinion is that guilds need to be added yesterday. Okay, that's not reasonable, but they need to be added as soon as possible. Shovel all available staff into making guilds work within a week. Give people a way to connect with friends, and meet new people.

 

Once guilds are up, make the new content replayable.  Give the bosses in the level 50 dungeons 3-5 phases of attack, mix that with 3-5 different add spawns/environment effects/etc. Combine them randomly to make boss-fights less tank/spank.  Make the lead-up to boss phase of dungeons more dynamic, throw in more of those environment effects, make creatures that are aggro different than normal, make some new status effects that force players to change skill rotation (Arena has some of these in some phases already). For goodness sake, make it so that dungeons can't be run by a macro (I'm surprised no one has done this yet).

 

After 50 content is up, do similar things with the rest of the game so new players aren't so discouraged.

 

Before I delve into further ranting, as I said above, please don't hijack this thread into a TA-fest.


Edited by Ood, 01 June 2015 - 02:20.


#28 redsmokeboy

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Posted 01 June 2015 - 02:10

For most part to many vanite collecting dust in bank hard sell most these on open market, Make foumr post plenty time'slimited amoutn people who even look at them.

 

Auction house some other from of trade sys can be done offline would be big + for my poket book.

 

Guild very subject limited as potional as great good Sink - EP sink Along with new pvp battle grounds GVG greater pvp content.

 

Over all from what read ood Agree with basicly every thing posted.

 

area's need over hall, Blossom rige - Brocken shore Donewith Quest limited mean go back - Grand tree area lovely area complete inland in it self limited mean go back there.

 

World boss Kongar - To3 DGN - Limited thing do in those area' after done with basic Quest.

both VVoid's Quest only area With no point ever going back.

Area down in swear's - Limited mean ever go back there.

Over all alot of word based on Quest sys when do with Quest in area that area is completly dead.

 

Issue is lack of any reward worth killing for in sayed area. World grind offer's little no reward complared to DGN grind.

 

Soultion's - increase reward - loot table's in many area' offer some thing so worth kill in world vs DGN.

 

TA - gathering is removed lose 100 or so player's very faste down to 50 in no time flat.

Remove only fe staying around activite - or those that don't wont to fill forced use EP for sack do to limited bag space as is.

 

Over all: Was posted stating in and improved Map added to TA Wait and see what this will add to TA map area.

 

To many things say here, keep repating my self over and over thought still here no longer supporting game.


Edited by redsmokeboy, 01 June 2015 - 02:17.

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#29 scorp

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Posted 01 June 2015 - 02:15

Personaly i got burned out,with ~1300 hours play time such things tend to happen.


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#30 RebornJedi

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Posted 01 June 2015 - 02:52

Guilds and a type of auction house is needed for this game to compete with other free MMORPGs in the world.. Without either or both then this game will be a joke with a small community which grows smaller in each passing week.. This game is quickly being left behind with the games that were made a decade ago.. Even the browser games this company creates has both of these features.. To think this 3d game would survive without both is the worst thing the cows could of done.. And the longer they wait and ignore other parts of the game is letting the comminty within and out know that this game is a waste of time for anyone to play..

Countries and gamers around the world are introduced to new games weekly/monthly.. What does Eldevin have that others don't provide faster or better?

Edited by RebornJedi, 01 June 2015 - 02:54.

 


#31 Ant

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Posted 01 June 2015 - 03:33

There's no point making another thread it's all relevant. The thread is called "Why I'm no longer playing Eldevin" so why can't we discuss all the reasons why people no longer play? And have quit for like hidu has said above. If it is a rant why rant if you don't want to talk about all issues?

It's a discussion and you made some valid points, but it takes a while to discuss everything because no one wants to read a novel in our responses.

Please don't hijack this thread about TA, make your own
Before I delve into further ranting, as I said above, please don't hijack this thread into a TA-fest.


Edited by Ant, 01 June 2015 - 04:06.

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#32 ComradeLewis

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Posted 01 June 2015 - 03:34

 

 

What does Eldevin have that others don't provide faster or better? 

Just the story. Once level 50 is out and I can finish the story quests, there's really nothing to hold me here. The fundamentals are in nearly every other game on the market. I see no reason to wait for this one to develop one.


Edited by ComradeLewis, 01 June 2015 - 03:35.

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#33 RebornJedi

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Posted 01 June 2015 - 03:52

If the story would bring players back or to keep them here or to add replay value then they should of made a single player game.. This is a 'M'MORPG and it needs to be so much more to grow a community...

 


#34 hidulphus

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Posted 01 June 2015 - 04:21

im here because this game is well balanced for nonpaying player.

this is my 2nd game that i can compete and buy stuff just like any other player who spend cash on the game.

1st is path of exile. but then later on all my friend got godlike equip buying from other player and gem too. which i can't compete since i can't do it as fast as them.

 

not that many game that makes it possible for me to get subscription. 

 

in this game even though you have less gem can still compete with others. which i have proven again and again.

 

i do agree the story in this game is great idk who create the story for eldevin but this is one of the few mmorpg that hooked me to read the story instead of just pass and pressing esc all the time. not to mention the easter egg which can be found all over eldevin. it's fun to find em i believe there is a thread about this.

 

and last but not least because i have met great teammate. cheers guys.



#35 hidulphus

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Posted 01 June 2015 - 04:25

If the story would bring players back or to keep them here or to add replay value then they should of made a single player game.. This is a 'M'MORPG and it needs to be so much more to grow a community...

yeah to grow the community you need some event like worldboss which makes people work together all the time.

 

but again i mention TA and HCT because those 2 are bad for the community.

 

remember halloween event? and christmast event? those are great everyone works together killing a boss and everyone got rewarded for it. no one is jealous of one another(except those who didnt get reindeer after hundreds of dragon :P).



#36 Mojawk

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Posted 01 June 2015 - 12:50

Hi all,

 

I'd like to start and say thanks for the constructive feedback, hopefully I can address a few of your concerns. The development team are aware of a number of issues you've mentioned and we're working hard to resolve these.

 

We've a number of new updates for the game in the pipeline and these include new content and increased level cap. Our systems developers are already making good progress with the guild system and we're looking at adding a new type of event this summer.

 

We're also working on a new crafting profession and further improvements to high end crafting to add more value to a number of professions.

 

As far as end-game goes, we're aware of the current situation and we'll be adding new dungeons and and expanding the game for higher level players over the coming months.

 

I also hear what your saying about more dynamic content, it's certainly something we're looking at and Cowboy is very keen for us to work on these. Once the next few updates roll out hopefully we'll be able to get more done to address this.

 

I'm sorry that some of you guys feel that the updates aren't released fast enough, but I assure you we are working hard to bring updates out in a timely manner.

 

I'll post a developer blog as soon as I can with a release date for the next content update.


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#37 Anameisaname

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Posted 01 June 2015 - 13:06

I have an easy way to make dungeons more interesting. Copy and paste the same dungeon 20 times, k now change a few tiny things in every dungeon, now make the dungeon portal teleport your party to a random dungeon from those 20. 

 

Key points:

 

-don't change things at the start so people don't just re-enter until they get what they want

-change important things like mob types, traps and boss spells, make players never know what might happen, things that punish us but don't instant kill us, so we need to make 2 mistakes to die.

-provide a chest reward to all players who complete a dungeon, if they found the secrets (all 20 maps have different places for secrets), they get an upgraded chest for a reward, this encourages clearing and stops boss runs.

 

 

There you have it, with 1 dungeon asset you now have much more content for very low cost, and it also increases fun factor. In case people start whining and disliking the randomness of it, make it as a separate game mode, the normal dungeon should give less rewards but is always the same.

 

Otherwise we're just gonna have icc all over again, much fun.



#38 Fizban

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Posted 01 June 2015 - 13:31

TA should be profitable all it gets you currently is a bad name.

This is a rough idea

Pvpers would get a target, which would be another pvper both of them fight 1v1 and if killed you would drop something which would be balanced so you make roughly a decent income like other parts of the game. This would make life more exciting for some instead of grinding in To3 all day.

If you kill your target and decide not to leave TA and kill another target then even greater loot. (To stop this being abused you wouldn't be allowed to kill same person over and over for a reward, but can still fight for fun until a hour passes on kill cooldown. Attacking non targets whilst carrying loot won't count towards loot.

If you decide to stay in TA and get killed you will lose all your reward.

The boats in TA will now be usable during combat so stunning your opponent would be essential to stop them escaping.

The greatest pvpers out there would make serious money if they can withstand multiple targets.

There could be group targets if you decide to enter as a group which would involve healers,tanks into the equation.

I'm sure even the noobiest pvper gets bored of killing gatherers.

Edit: It might be possible maybe to leave nodes for the purpose of doing the gathering daily but would only be a set amount resources per character available and you would be taken there via a separate portal into TA.

This is a great idea imo.

 

Moot point, if nodes were to be kept in TA and PvPers kept killing gatherers over and over, said gatherers would stop going to TA, therefore nodes would be useless and PvPers would then HAVE to fight with other PvPers :P


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#39 HappyDays

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Posted 01 June 2015 - 16:38

No mention of fixing the queue system ?? Will be a costly mistake and you shall continue to bleed players until fixed, as many a thread has been made of people struggling finding groups.



#40 Ant

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Posted 01 June 2015 - 16:56

Thanks for the reply Mojawk.

We might seem harsh sometimes but most of us want what's best for the game.

Eldevin can easily compete with games like Runescape,alot of your current players have left RS to play Eldevin (you must be doing something right) and it would be a shame to miss out on being a great game.

Communication is a key aspect even if it's taking note of suggestions with a simple reply it means alot to us, just to let us know we aren't forgotten. The forums also come alive when there's some regular HCS interaction.

I feel sorry for Cowboy I'm sure he's rushed off his feet but what is the reality of hiring more people to help him? I know you all are busy too so maybe you need to hire a few extra hands aswell? This would be more of an investment, I don't know what your finances etc are like but would be definitely worth thinking about.

Edited by Ant, 01 June 2015 - 17:22.

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