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Special edition Discussion! End Game


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#1 minddrag

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Posted 31 May 2015 - 20:55

 

Good points, and IMO worthy of its own topic.  I don't have time right now, perhaps someone else can start it.  Otherwise I'll do so tomorrow.

 

Ya i got the topic...

So rage here debating the end game.  I think the end game needs to have more pvp AND some randomized quests and dungeons.  Whay would u guys like to see in endgame?


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#2 ernzor

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Posted 31 May 2015 - 23:51

I had a suggestion of a randomized quest thing a while back. Needs work, but could be start of something.


Edited by ernzor, 31 May 2015 - 23:52.

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#3 Irradiated

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Posted 03 June 2015 - 16:27

The term 'end game' is thrown around a lot.  I use it to as shorthand for 'content I'm hoping/expecting to see after HCS completes to 50, with instances'.  Limited to content, does not include technical improvements (AH, guilds, etc.).

 

I am curious if everyone uses it the same way, or if there are alternate ideas.

------

Given my definition, these are the three primary items I'm looking for.

 

Raid style (even 5 man) instances, with exceptionally high difficulty (and gear to match).  Steep learning curve even after explanations.  Needing a variety of abilities besides good tank/heals, all team members are involved and anyone screwing up means a wipe.  Include (who said this?) suggestion of randomizing the instances.

(With apologies for mentioning another game ;), in WoW terms the ascended dungeons feel more like heroics, not raid.)

 

More and better PvP.  In particular, I'm hoping to see team PvP.  A true team sport, where groups practice and compete as a pre-made team, with ladder.  I'd commit at least one alt to 100% PvP if we had this.

 

Daily gold quests to help pay for the raid learning curve.  Something more interesting then just kill this or collect that.  Instances (or parts of) could also become dailies, using (solo only) story mode and scaling to level.  Combine with Ernzor's suggestion, linked above.


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#4 NatsuMichi

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Posted 03 June 2015 - 17:19

I wouldn't know anything about the current endgame from experience - aside from the fact that I am not looking forward to it :P Even from my low-lvl-butt point of view I can tell that reaching the max lvl pretty much is the same as reaching any lvl...it's just more of the same.

 

-_- I can have more of the same on my current lvl, thank you very much, why even bother exping...

 

It's kinda sad that while I throughoutly enjoy the gathering/crafting (although the crafting is kind of...well, pointless) and questing part of this game, the lovely set up/atmosphere of the world and all included, and the community...mostly :wub: , there's no motivation to reach the top, because it's meaningless. No great reward, no feeling like a badass, no epic heroic sheet that we all saw in the cinematics, it's just...meh <_<


Edited by NatsuMichi, 03 June 2015 - 17:20.

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#5 ComradeLewis

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Posted 03 June 2015 - 23:11

Copied from the locked thread

 

End game content:

Guild PvP

Hunting heroic+ random stat drops outside of dungeons (requires removal of set bonuses from dungeon gear)

Auction house to stabilize market prices

Rebirth system with rewards that make it worth doing

Arena, Toc, PvP Arena with their own reward system that is also worth doing

Balanced PvP that is fun, rather than just a quest to victimize the community

Buffing glimmering gem drops outside of dungeons so people actually have something solo to do

Guild leveling system for helping lower level players complete dungeons, resulting in larger capacity

Crafting items that are actually exciting, rather than 1 hat and a mount that's too expensive to make

 
End game content should be highly repeatable material that players want to do. This does not include dailies, because dailies are a chore. Even those that like dailies log on to do them and immediately log off when they are done. This hurts the community more than helping because it fosters a 100% self-centered play time.

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