The term 'end game' is thrown around a lot. I use it to as shorthand for 'content I'm hoping/expecting to see after HCS completes to 50, with instances'. Limited to content, does not include technical improvements (AH, guilds, etc.).
I am curious if everyone uses it the same way, or if there are alternate ideas.
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Given my definition, these are the three primary items I'm looking for.
Raid style (even 5 man) instances, with exceptionally high difficulty (and gear to match). Steep learning curve even after explanations. Needing a variety of abilities besides good tank/heals, all team members are involved and anyone screwing up means a wipe. Include (who said this?) suggestion of randomizing the instances.
(With apologies for mentioning another game
, in WoW terms the ascended dungeons feel more like heroics, not raid.)
More and better PvP. In particular, I'm hoping to see team PvP. A true team sport, where groups practice and compete as a pre-made team, with ladder. I'd commit at least one alt to 100% PvP if we had this.
Daily gold quests to help pay for the raid learning curve. Something more interesting then just kill this or collect that. Instances (or parts of) could also become dailies, using (solo only) story mode and scaling to level. Combine with Ernzor's suggestion, linked above.