Important change suggestion...
Just to reiterate, what I'm suggesting is:
1) Continue ... stolen)
2) Keep ... bounty reward.
I think this keeps it more in-line with how the game is at the moment, but removes the 'uglyness' from it in regards to partially completed bounties and also keeps it more active with the addition of the auto posted bounties? Thoughts?
1) It is an improvement, but not perfect. All hits (whether XP loss, gold loss, or bounty board clears) should be able to be auto-bountied. However, if an auto-bounty is placed, then the player should lose the ability to post. Based on #2, if a player can post 2 bounties because I stole their gold or took too much XP, then I automatically lose at least 4 levels as I'd have 2 bounties requiring 10 hits (without taking conserve into account). I think that could be a start to the death of PVP.
2) I think it's a start. I'm not sure if I'm in favor, but I think it's better than a 1-hit and done type of thing. I'm not sure if more hitters mean that the denominator would increase, as that wouldn't solve the "ugliness" you're talking about.
Hoof - I wonder why the suggestion to "liven PVP" and head back more to the "original PVP". I feel like this is really an opposite reaction to what I had thought of during the past discussions regarding PVP and a PVP tournament system. I don't want to judge the league system too much until I would see it in action. I just feel that system feels like the original implementation of the PVP Ladder, except you're in bands of selecting people you can hit (higher level, same level or lower level).
Maybe my understanding of the bounty board is wrong, or maybe "old school". The "ugliness" you speak of really is what I thought the bounty board was supposed to be - a place of punishment for those who participate in PVP (and yes bounty hunting is PVP). While there are people who have abused it, I think that is true in any aspect of the game. People will abuse it and it ruins the game for many, yes. However, it is one way that players can police players (within a given range). I can say with 100% honesty that I've been on both sides - hitting players and being hit. I actually think that the players who are hit are much more nasty than the PVP'ers who are stealing gold. Some of the messages I've gotten from gold hits, lets say definitely weren't within the terms of FS.
One suggestion that I'd like to give is to bring some of the player base into team discussions. While I know that not everyone is out for the betterment of FS versus betterment for them, there are some players who are looking make the game a better place where it is reinvigorated for those who are old and new players.
Another suggestion would be to help us understand where you want to take the game. Based on previous posts, as discussed by many, we thought you were going to try to roll back PVP to it's more original roots. I feel like these discussions are moving the game in the same direction as we've seen in the past, away from a PVP oriented game. I think that would be fine, but you're slowly alienating the players who have continually given into concessions that HCS has continually made towards the leveling aspect of the game, which is fine if that's what your final goal is. However, if you're goal is to revitalize FS back to the days of 5-6 years ago, I'm not sure this is a step in the right direction by any means.
Edited by Kedyn, 18 June 2015 - 01:41.