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PvP Seasons / Bounty Preview


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#461 moonfrost

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Posted 18 June 2015 - 03:15

I'm suggesting with this change that bounties would be fixed to 10 wins to clear them, regardless of how many players are participating in the bounty hunt.

Dont change the 5 levels on a bounty, it just gives players "permission" to sent unwanted messages to guilds expressing their hatred. Pretty bad when someone starts with antogonistic comments and then when they get hit back it's suddenly bullying.



#462 sweetlou

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Posted 18 June 2015 - 03:22

 

The game will post the bounties periodically, taking into consideration the amount of bounty gold that can be gained from them.

 

Players will no longer place bounties, it will be determined by the game.

 

I wouldn't have any problem with this system IF it was in addition to what we have now and these additional bounties were placed "randomly" from the helpless monsters being killed throughout the realms! This would play much more logically into the game and make it harder. Players could use a low level buff that would work against bounties being posted by mobs but like UB, even a 100% chance of not happening can happen. I love FS game percentages...


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#463 CountFxUup

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Posted 18 June 2015 - 03:30

I wonder how many cups of coffee the cows drink before loggin into the forum to read all this lol they prob flip a coin to see who gets forum duty :)

 

I think it is a great idea and people should just shut up and go with it they said very clearly they would tweak it as it needed it so why not gripe later when they are looking for opinions on tweaks? your shooting down a system that you have never seen or tried yet. And the only complaint ive read about the most in these 20 odd pages is everyones gripe about taking 5 levels on the BB that shows how sad your game life must be when thats your only joy and complaint. Imagine if people didnt fear losing 5 levels every time they hit i bet these big PvP guilds may get more action than they want just my 2 cents thou good work HCS just do it already :)



#464 bigchaos

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Posted 18 June 2015 - 03:36

I tried to read all the pages of input on this and it made my eyes bleed.   I will state there is a lot of negative to this and it reminds me of the same thing for the titan cool down.  I think the suggestion that was made by hcs on giving players a chance to put bounty up for being hit as non pvp stike is reasonable and I hope that the suggestion goes for 10 hits or at least 5 would be a big help.  I do believe for bb to be better you need bounties to be there and automatic bounties based on gold taken is nice addition to me.  The new pvp not sure how this is going to work but I am willing to give a try. I can remember the original pvping, gvging and bb when it was a constant factor in game.  I do remember seeing pages of bounties and hope to see it again soon. I am willing to have an open mind on giving this a try before I say it is a failure or kill for this aspect of the game. 

 

I am concerned about sh medal. If hcs makes this legacy, my question for hcs what will you do for players in progress to next level of medal. I understand why you would put it in this classification. I was wondering if changing the medal to 50 hit stam would keep the structure if you keep to a 10 to 5 hit bb removal structure. I will state my sh medal is over 50 percent to next upgrade.  So if you do not do the suggestion and go with one hit method clearing bounties would you, hcs,  go to the next level in going to legacy finally medal. If you do legacy for dominance medal too how would you or would you give a hint what the new medal structure might  be?  I think this will help some of us understand more what you have in mind.  I will like to add that the fs community really need to keep an opened mind on this.  I know there was a lot of fuss with titan hunting and cooling down process.  Change is hard to adjust to.  In time twinks from hcs will help improve and suggestions will come once we test the new process out.  I do understand the concern of guilds protecting their own is an issue.  I am going to wait and see how hcs can address this better.  I think larger guilds with more players will have issue if a lot are on bb versus a smaller guilds and helping team mates will be interesting twist to the game. I hope this part can be clarified and to me I think this might revive gvging and if this is the case please work on that part of game too. Thanks for my long and rather tedious response to those reading and please hcs do clarify more what you are thinking after your meeting.  ^_^


Edited by bigchaos, 18 June 2015 - 03:46.


#465 EpicPiety

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Posted 18 June 2015 - 03:49

You do you cows... Cheers :)



#466 yghorbeviahn

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Posted 18 June 2015 - 03:58

After all I'll post my final suggestion on all this, hope Hoof are able to read this tomorrow.

PvP Season:
Implement it as a test, the way you guys planned, maybe adding brackets for 100-1000, 1001-2000, 2001-3000.
Does not kill the PvP Ladder, add potions on it so people will have something to burn the Ladder Tokens on.
Make PvP Season attacks not bountyable.
[Maybe after a test time remove the Ladder, but don't do it for now]

Bounty Board:
Implement the Game Bounty Board the way you guys planned.
Does not remove the original Bounty Board, and don't change it.
[Maybe after a test time tweak the original Bounty Board, but don't it for now]

Medals:
Keep Smasher, Dominance and Bounty Medals the way it is.
Add 'PvP Season Medal', add 'PvP Season Attacks Medal', add 'Game Bounty Board Medal'.
[If you guys see the need in the future, make the changes later]

Doesn't change the game that much in one approach, the way I said we will implement 2 new aspects and 3 new medals, and I think that's great, without killing the gameplay for anyone, and you guys will have maneouver for future tweaks/changes.
 



#467 3JS

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Posted 18 June 2015 - 04:00

Well, nail...Meet coffin.



#468 Removed20081

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Posted 18 June 2015 - 04:00

How does an ELO system work in a game with so many PvP chance buffs? How can you truly measure a player's PvP skill when chance buffs can lopside a battle regardless of how good you are at set switching and set preparation? How will this new system be any more prestigious than the last when players can pay to skip targets that may be a challenge and know how to defend? Why are players limited to using only 50 stamina attacks now? Where did that come from? What was the major issues with using 10 or 100?

 

This new system seems just as bad, if not even worse than the current one.

 

The suggestions for the bounty board changes are even worse still, the bounty board is not broken, it's merely under utilized, that's not the system's fault, but the fault of the players themselves with their bias and assumptions of the PvP community. It's sad to see that HCS, once again, are pandering to those bias and assumptions :(


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#469 KingHomer

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Posted 18 June 2015 - 04:24

First I couldn't log on to the forums on my computer even though I was playing the game on my computer just fine. Then I logged on my phone just to post here... I just typed a very long, well thought out suggestion and the forum told me my secure key didn't match. So don't ask why some players never post here, aaargh.

All bounties should be 10 total hits per Hoof suggestion. System-generated are 10x10 stam. Player-generated are 10x 10 to 100 stam hits as now so some punishment, even if maxed at two levels, can be meted out. This preserves effort to get bounty medals as well.

Level holding PvP players are choosing to be a toll both for levelers to pass through, so I have no sympathy for any of you as you have intentionally chosen to only level to x level. However, an entirely open system does favor higher levels, so I would be in favor of a secondary reward (cynically a leveling potion lol) for the highest rated player every500 levels.

Keep dominance medal. Change hours leading a band to days ranked in top 3 of a season or whatever makes sense. Give a. extra day of credit for moving up a level and an extra Day for every season played at titan level.

See off this post takes lol. At least it's shorter than last one.

#470 SlntScream

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Posted 18 June 2015 - 04:26

 

 

Important change suggestion...
 
Just to reiterate, what I'm suggesting is:
 
1) Continue to allow players to post bounties for unranked PvP attacks (in addition to the automatic bounties posted by the game based on gold stolen)
 
2) Keep bounties at 10 hits, but change it so that the bounty reward goes randomly to a player, weighted on the amount of hits done. So for example if a bounty required say 10 hits, if a player completed all 10 hits they would get the reward. However if 2 players each completed 5 hits on the bounty, they would both have an equal chance of being rewarded with the bounty. If 3 players took on the bounty, and two players did 3 hits and one did 4, they would have 3/10, 3/10 and 4/10 chance each of getting the bounty reward.

 

 

Much better. Question, would the reward be worthy of the potential 500 stamina cost to complete the bounty?

 

Another point: by the proposed changes, I could still hit someone every hour strictly for xp, or out of boredom, and duck the auto-bounty system because they aren't holding alot of gold. Make the auto-bounty for all pvp attacks, not based on gold stolen.

 

And, while I love the idea of no level ranges, people are making valid points about the EOC players targeting low level players. Perhaps you should rethink that.


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#471 KitiaraLi

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Posted 18 June 2015 - 04:36

Important change suggestion...

 

 

Just to reiterate, what I'm suggesting is:

 

*snip*

The entire idea of 1-hit bounties, and taking away the players choice in regards of when and who to post, is silly and tbh I have no idea why you would implement this change. I get the point, that you think this would increase the PvP activity, but erhm... no! Having a string of code posting bounties for a auto-calculated minimum fee/reward that can be easily cleared, will not increase anything. Having guilds being able to defend their members, posting at their disgression and deciding what punishment should be issued within game mechanics, will increase activity - if you added incentive for players/guilds, aka rewards. For instance, why do we have a guild medal for defending a relic (which can, and is being abused), but not a guild medal for defending your members?

 

It does make me smile to see that you're trying to bring life back to a rather dead aspect of the game, and made me smile even more, when you tried to listen, and added the above quoted suggestion - but, for some odd reason you seem to forget, that noone is getting destroyed or bullied by the bounty board; They're getting punished for their direct actions on the bounty board.
In all stated bully remarks (those with more than half a thought behind it that is), it is not the board being the issue, it is the hourly hits outside the board. Logically you should look at changing how that works, instead of ripping apart the board. I can understand why some would find being smacked hourly annoying, just as easily as I can find it amusing to do. How's about you focus on that, and not the board.
The current proprosal is basically the same as saying "We've had alotta complaints about drowning in the pool, so now we will bring mandatory lifejackets to all, and at the same time we will also add mandatory concrete shoes, to those who already know how to swin".

 

That is all for now - thnx for still trying to improve the game :wub:


No one can deny that we changed this game and influenced it in such a way that NO ONE could compete with us.. so much so that they changed the rules. ~Abhorrence, chosen founder of Cerulean Sins


#472 Kbyte

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Posted 18 June 2015 - 04:54

The PvP league where players get an random level player to hit to move up on ranks should only let players to wear equips up to opponent max level (EOCer would need to show how good pvpers they are wearing lower gear to pvp against low level players. And still low level players would be in disadvantege against high level players this way but they still could wait buff to wear off and also get fully buffed and maybe also drink some composed pots to work on it against high level players). [EOCer would need to put themselves on low level player's shoes before attacking, making it a bit more reasonable].

 

I quoting this suggestion because I think it was missed within the increadible amount of post on this thread and it could be an solution to reduce the impact of the level gap from EOCers and low level players on the PvP League. (also most guilds with high level players have almost all level setups tagged, so that wouldn't be an problem)

 

It couldn't been an better way to show how the pvp truly impact on the game, look how big this thread had became.

 

I've read 99% of this thread (skipped few [really few, 2~5 only] because I was tired of reading lol), and I see most of the time biased comments about pvping saying it is an bully activity and most of those players with that view were getting "locked" to their view totally forgetting this thread is to brainstorm about what would make it to improve this particular part of the game.

 

As LuxFerre also said before (don't remenber the number of the coment - I'll write what I understood): instead of making huge changes all at once, go improving an particular issue at an time; [from here I continue my sugestion] and check how it is going also take feedback to see if it is ok or not, if not move back for few day while thinking about sth that would fit better.

 

WindBattle said there was no suggestion on this thread, I disagree. There are many for sure if you look carefully on those comments on this topic but unfortunately this thread if also filled with many one-sided EXTREME views of the subject as it was something to some as utteraly bad or entirely nice as an activity which is also part of the game.

 

Hoof said he will talk with the team about all these proposed changes (and new ideas and suggestions within this thread), and I thank you for "hearing" all what players are "saying" here to try to reach an solution which may be reasonable to all.

 

Personaly (like I said also on the comments I made before on this thread), I would like if the efford made by players before any change on the game don't be devalued and an solution be well though before implementing to try to avoid any future problems that could come with that change.

 

Measuring risk and benefits even an close to free risk pvp could even give an headache to non pvpers in someway.


Edited by Kbyte, 18 June 2015 - 05:23.


#473 EpicPiety

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Posted 18 June 2015 - 05:26

There's only really 1 guild dissatified with the update...Would be a little bias to cater to their demands



#474 3JS

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Posted 18 June 2015 - 06:06

No other guilds know anything about bias around here...



#475 smileynirv

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Posted 18 June 2015 - 06:06

i dont mind pvp....i say bring it!!!....i dont hit people, never have and prob never will. if the cows implement a good reason for me to hit people then i will. there is a challenge for you!!!! hahaha :)



#476 Mister Doom

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Posted 18 June 2015 - 06:07

 

I'll chat with the team more, give it some more thought, then make a call on it :)

 

In the meantime, please let me know what you think of the proposed bounty tweak I posted.

 

(Here it is again incase anyone missed it...)

 

Important change suggestion...
 
Just to reiterate, what I'm suggesting is:
 
1) Continue to allow players to post bounties for unranked PvP attacks (in addition to the automatic bounties posted by the game based on gold stolen)
 
2) Keep bounties at 10 hits, but change it so that the bounty reward goes randomly to a player, weighted on the amount of hits done. So for example if a bounty required say 10 hits, if a player completed all 10 hits they would get the reward. However if 2 players each completed 5 hits on the bounty, they would both have an equal chance of being rewarded with the bounty. If 3 players took on the bounty, and two players did 3 hits and one did 4, they would have 3/10, 3/10 and 4/10 chance each of getting the bounty reward.

 

 

Bah, you're really going to alter the proposal for ten or so very loud people shouting to protect their current dominance of pvp? O.o


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#477 EpicPiety

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Posted 18 June 2015 - 06:10

Well said Doom



#478 SlntScream

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Posted 18 June 2015 - 06:24

Bah, you're really going to alter the proposal for ten or so very loud people shouting to protect their current dominance of pvp? O.o

 

Hoof's suggestion doesn't serve to protect any dominance in pvp.. it actually evens it out across the board..

 

The way I understand it, his suggestion would make every bounty 10 hits, regardless of the number of hitters, the bounty is clear after 10 successful attacks made against them. Each hit would cost 50 stamina, and take the equivalent of xp/gold as a current 100 stamina attack.

 

If you hit someone for any reason, you could essentially be posted on the board, and lose a *set* amount of xp equal to 10x100 stam attacks. Not only is this a good medium, but it puts alot more risk into pvping.

 

I like it.


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#479 yghorbeviahn

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Posted 18 June 2015 - 06:32

Bah, you're really going to alter the proposal for ten or so very loud people shouting to protect their current dominance of pvp? O.o

So, you think it's ok to people hit others all day without any kind of repercussion?
That's the initial proposal.

If I hit you with normal hits 20 times one day (remember that means 20x100 stam hits), and you don't have gold on hand, the auto-bounty will not trigger...Is that ok for you? You think that system really works? 

So yeah, TED can aim to a single guild, hit ALL the members and go out free without any punishment for that, because, again, we didn't took any gold, only XP, oh, I see...That REALLY works GREAT.

If you watch the boards most of the bounties are over TED members, not posted by TED.
With the new system we can smash all day long without bounties, only losing a few XP when we take some gold, well, as I see it, it's a lawless system, we can completelly smash a guild ruinning the play experience and go out free?

C'mon...



#480 Melissa3

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Posted 18 June 2015 - 06:33

I wonder how many cups of coffee the cows drink before loggin into the forum to read all this lol they prob flip a coin to see who gets forum duty :)

 

I think it is a great idea and people should just shut up and go with it they said very clearly they would tweak it as it needed it so why not gripe later when they are looking for opinions on tweaks? your shooting down a system that you have never seen or tried yet. And the only complaint ive read about the most in these 20 odd pages is everyones gripe about taking 5 levels on the BB that shows how sad your game life must be when thats your only joy and complaint. Imagine if people didnt fear losing 5 levels every time they hit i bet these big PvP guilds may get more action than they want just my 2 cents thou good work HCS just do it already :)

+1   lol......  forum duty !! ..... thats funny and probably so true !!

 

I agree.  Just do it !! ....  Dont let a small very vocal minority change your plans !!.... You are making changes for the community as a whole !!




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