The PvP league where players get an random level player to hit to move up on ranks should only let players to wear equips up to opponent max level (EOCer would need to show how good pvpers they are wearing lower gear to pvp against low level players. And still low level players would be in disadvantege against high level players this way but they still could wait buff to wear off and also get fully buffed and maybe also drink some composed pots to work on it against high level players). [EOCer would need to put themselves on low level player's shoes before attacking, making it a bit more reasonable].
I quoting this suggestion because I think it was missed within the increadible amount of post on this thread and it could be an solution to reduce the impact of the level gap from EOCers and low level players on the PvP League. (also most guilds with high level players have almost all level setups tagged, so that wouldn't be an problem)
It couldn't been an better way to show how the pvp truly impact on the game, look how big this thread had became.
I've read 99% of this thread (skipped few [really few, 2~5 only] because I was tired of reading lol), and I see most of the time biased comments about pvping saying it is an bully activity and most of those players with that view were getting "locked" to their view totally forgetting this thread is to brainstorm about what would make it to improve this particular part of the game.
As LuxFerre also said before (don't remenber the number of the coment - I'll write what I understood): instead of making huge changes all at once, go improving an particular issue at an time; [from here I continue my sugestion] and check how it is going also take feedback to see if it is ok or not, if not move back for few day while thinking about sth that would fit better.
WindBattle said there was no suggestion on this thread, I disagree. There are many for sure if you look carefully on those comments on this topic but unfortunately this thread if also filled with many one-sided EXTREME views of the subject as it was something to some as utteraly bad or entirely nice as an activity which is also part of the game.
Hoof said he will talk with the team about all these proposed changes (and new ideas and suggestions within this thread), and I thank you for "hearing" all what players are "saying" here to try to reach an solution which may be reasonable to all.
Personaly (like I said also on the comments I made before on this thread), I would like if the efford made by players before any change on the game don't be devalued and an solution be well though before implementing to try to avoid any future problems that could come with that change.
Measuring risk and benefits even an close to free risk pvp could even give an headache to non pvpers in someway.
Edited by Kbyte, 18 June 2015 - 05:23.