I find this new PvP system as innovative, coming up against EoC players is a very original way of testing one's knowledge in PvP, the only downside is the Bounty Board changes, when a player attacks another player, it kills the whole purpose of the board IMHO.
My Point here is that the victim should have the right to react to a PvP gold hit, not the coding, and I think this suggestion benefits both victim and oppressor. Having been both in my time playing FS this is my mentality:
Victim - I just hunted, I was hit by a Gold Thief, and lost a lot of gold, I want to see that thief bountied and 100 stammed by a friend/guild mate/merc, while I take a chance that a BHer also accepts the bounty to take even more XP from that pvper, so I go ahead and put up a 10 FSP bounty and make sure to tell all of FS about it, while offering another 5 FSP for every delevel. so every person online tries taking that reward and smashes that PvPer to teach him a lesson, with this new method I can't, because the game decides when s/he gets bountied and for how much and I cannot see him/her losing levels because one single attack is all thats needed to complete the bounty [The last 12 words are from what I understand].
Oppressor - I just hit someone for gold, I was bountied, and Im glad about it because I've met 3/4 of my friends on the BB, and maybe I can get someone to clear me, or I stick around online, ready to have some fun and defend incoming attacks, maybe make some new BHer friends while doing it, now I dont know when I will be bountied, I dont know for how much I will be bountied, and spending 3-5 FSP worth of buffs is no longer worth doing for defending one single bounty hit, and even if it is, I might not even be online to see myself get bountied, and can't do it...
Edited by LadyJ, 18 June 2015 - 08:06.