Current game set up as followed:
Team death Match
Domination
Capture the flag
Random picked bye sys only reset after 8 people join Q - couse some to reset match for more favorable match typ.
Been sugget Bring in tiered Match typ help with issue of 10 - 49 even with stack's gainlacking skill and genral defance to do much on PvP match help team.
Many other isssue class typ's unblance match: As follow.
Profit - Healing
Pro/mage - PvP build for slughtering 1 man army build.
2 unblance almost any match.
2 nd to unablance match other class typ's how team as assined,
Mele - Limited mean get to close
Range typ - yet alow ranger Crystal blast 25% slow + stun added shield factor new fabled shield roll block roll dub Blcok make them perty op right build spec.
more on Mele: templar tank Lacking Killing power - High defance - dmg reduction skills - Emp threasfer soem dmg away form team member's suffer major issue to do much more then be meat shield.
Heal tank bye it self if spec right Has healing back them up some what means kill some at same time live thought match.
Match Typ:
Issue: as follow
Domation team based match each member need's be on cap max point's
Team meber runing off solo caping not helping group as each memeber = 10 max of 40 points
Expolited: Know issue been around scense day 1 - Defend's
Explain how gain Defend at same typ basic tell exploited invold to gain them.
gain defend emey team meber must start caping point - 2 member of team stand on cap
Run off enmy team member after walk over cap point.
Expoited: If udnerstan how gain points if 1 emy team member bye him self 2 on team go in and out score defend points.
works 1 - 1 run of and on cap point - Works one sided.
Know issue and has been abused as is but then agin that is how gain points as is flawed sys.
Capture the flag:
As the flag runer take 30% speed reduction before any speed buff applyed.
score in CTF - take flag back to base with your flag still there simple.
Side scoring for Acvemnts, Killflag runner
Flag take's - Score Defend points Killing flag runner taking back flag
so if kill some before take flag scoring 0 for defending flag as is. No point for assiniting kill unless take back the flag.
Scoring sys messed up how this works.
Death Match: see issue so far stated on top Class inblance and lvl 10 - 49 issue hence forth.
Major Issue pointed out before low lvl's just get farmed for easy win.
Other issue class inblance Pro/Mage build easy 1 on 4
Healer in genral easy unblance match.
Team set up - anotehr isssue.
4v4
Mele Sin - Mele War - Ranger - Templar
Other team Profit - Pro/mage - War/sin - mage
See how blance match is when over powered healing and DPS one team all range vs 3 mele - 1 range might say has no healing or any way around to gain hp back.
team effort work to gether, Issue Of lvl and class mix Match is doomed be one sided.
Other Issue point out Templar tank once agin, Limited skill to deal dmg kill another player at same lvl.
Some genral idea has been sayed alow Spikearmor in pvp thought use of tuating other player's
Limited to pet summons alow Spike armor to be used, even so limited mdg sent back but at same time one very few tempalr skill have any bite - alow deal some thing to othe rplay at same lvl.
Heal tank can be used hybered option as far as pure templar tank slight hybered or slight dps bost in war tree far to week in dmg - Even full spec DPS tempalr Pure mele - Mele food - Mel potion still is to week do much of any thing, Unblance in favor of the tempalar tank do much in match.
Tempalr is great asit in CTF - domation - Death Match henderance to Match vs being usefull.
Open to other's post, current stated of pvp Arena how fill match set up - and class inblance as key point Tempalr tank how usefull - useless thay realy truely are.
Play game for what is nothing has changed to pvp arena from ebta tillnow so many here shoudl have few things say about these issue.

