Sooo.. erhm.. where to begin.
I just sunk around 17K stam into the all new and shiny "PvP" thing.. mainly on bounties and harvesting random crops, aka hitting ppl in the PvP season, and I do have a few thoughts.
I'll go positive notes first;
I do like that losing an bounty attack now equals xp loss. About bloody time, and better reflects what is going on in combat - and adds more risk to it.
I do like the thought of this adding more PvP activity to the game, and so far that part works. I do like the auto-posting of bounties, adds life to the board. It has some issues though, but those I will address below.
And then, I have some concerns, thoughts, questions:
1: The opt-out. Why oh why do you even bother having PvP in this game, if you're gonna keep on giving ppl a way out?
2: Where did xp loss go in the PvP season? You have created the soft PvP arena, so many non-pvp'ers have asked for in years, each time shutting it down with "PvP is about risk, and there is no risk if no XP loss" .. now you have given ppl and opt-out (yet again) - bring back xp loss, thank you.
3. Care to explain how the bounty posting system works - as in with details? I got posted for a total value around 1.6 mill, after having stolen approx 2K and having one wee bebe adding in 100K to the pot. I find the numbers not adding up to the previous explanations on this part of the system
4. How come conserve doesn't apply to xp loss on bounties anymore? If I wanna be nice, and use conserve to not plow ppl into the dirt on bounties, that should be my choice.
5. How come I have to click like a million times, just to clear bounties? Each hit I do, sends me back the main screen under Fight Players, aka the PvP event screen. Then click again to get back to bounty board, scroll for target, repeat. Have you tested this while trying to clear more than one bounty at a time? Poorly scripted to say the least.
6. Why put the extra strain on the already overwhelmed servers with the slotsmachine like avatar spin, while the code selects an opponent on the PvP season screen? Looks silly, and just makes everything last longer.
7. Could you add the option, to go directly to next target after having performed a hit in PvP season? As in, instead of having to go back to main screen, click find opponent etc? Make it simple, smooth and with less clicking around.
8. I still do not, and will never understand why, I cannot select to post an bounty at a time of my choosing. To me it seems, like you really have no idea how PvP worked b4 this update, and how your players played the game.
9. If you want this to somehow reflect just a little bit who does PvP, and who has at least some skills, add a small code where inactivity for .. say 2 hours, automatically makes you void as a target for the PvP season. It can be abused for sure, but the way it is now, I bet a bunch of players feel abused already, and without a chance to defend 'emselves when going to work, sleeping, having a life away from screen etc. Also, remove all rewards for partaking in the PvP season, and bring back prestige as the only reward, apart from gold earnings and PvP related medal ticks.
10. Next time you go around completely ripping an aspect of the game into pieces, and trying to make it into something new; How about you listen to the feedback of those, who actually play that aspect of the game? Most of the above was said b4 this update ever hit the game.. numerous times.

This topic is locked

