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PvP Season Update Completed


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#201 Subject

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Posted 25 July 2015 - 15:05


I logged in this morning to see how many times i was hit while sleeping and my rank is now Rank 1 position Unranked... What does that mean i was Position 25 when i went to sleep and was only attacked a few times while asleep...

I can still attack players and can still be attacked but my rank doesn't fluctuate at all it stays * Unranked *

I logged in this morning to see how many times i was hit while sleeping and my rank is now Rank 1 position Unranked... What does that mean i was Position 25 when i went to sleep and was only attacked a few times while asleep...
I can still attack players and can still be attacked but my rank doesn't fluctuate at all it stays * Unranked *


Can i please get an answer to this so i can determin wether im going to keep hitting people in this season thing or not

#202 bigchaos

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Posted 25 July 2015 - 15:30

I was on this morning playing fs and now I am not able to be in fs. I was wondering if there is anybody else having server issues getting back to fs? I was hitting in leagues when it went on me.  I am just spinning not connecting for a while. I know I have net my side so not sure what is happening any input from hcs would be helpful. Thanks 


Edited by bigchaos, 25 July 2015 - 15:34.


#203 yotekiller

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Posted 25 July 2015 - 15:41

not playing league but I'm not having problems in other areas


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#204 bigchaos

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Posted 25 July 2015 - 15:50

Thank you for answering and yeah I am using chrome and I am switching to modzilla now not sure if it is just chrome. Chrome  states This webpage is not available

ERR_CONNECTION_RESET

 

modzilla only lets me get here in forum too. :rolleyes:  I think I am going to shut down and restart if this does not work doing a ticket. :(

 

that is the message popping up and is weird or total black screen. I hope this helps out staff not sure what happened like I said I have my net so it might be my end of the world thing lol.  I know off topic and apologize. 

 

On topic there is a lot going on with this update.   I like some of it and some of it needs more work.  I hope each community member puts what they like and what they dislike down so staff can adjust to make the game better for all. 


Edited by bigchaos, 25 July 2015 - 16:06.


#205 matt2269f

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Posted 25 July 2015 - 16:07

BG we are still having the same issue with some targets coming up again and again while some targets in the wheel cycle never land on - ive talked with others and its the same issue 

 

 

on a side note --- im curious about something - rated attacks cause no xp loss (personally i like this) in most of the rated attacks i do there is very little to no gold taken -  generally at most 5k  - yet players can put huge amounts on my bounty in essence making sure i go to the bb to lose lvls 

 

i think it would be better to have a max cap on what can be added based on what was taken / lost 

 

maybe say a 10 to 1 ratio - that seems fair 

 

 

on a positive note - most of the players that keep repeating constantly have been good sports about it and not complaining - i think mostly cuz the same is happening to them as well  lol


Edited by matt2269f, 25 July 2015 - 16:16.


#206 jinks

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Posted 25 July 2015 - 16:17

Now you can opt in, bring back xp loss on rated attacks. Or give it a 'PVP' rating to win and lose...oh wait we had that before :/

Right now we're just trading invisible points with minimal gold loss but nothing else.

On the upside the board is busier than ever

#207 mimdala

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Posted 25 July 2015 - 16:26

Now you can opt in, bring back xp loss on rated attacks.

 

Indeed, it makes no sense to have no XP loss right now. I'm glad of the opt-out as a compromise for non-pvpers, but that means XP loss should be brought back.


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#208 matt2269f

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Posted 25 July 2015 - 16:33

i think the no xp loss is helping with the activity of it - with having to go against players that say are 200+ lvls above you - then you are willing to try - knowing all you will lose is ranking and gold - otherwise its just going to be mostly EOC players against each other as they can stay constantly buffed and in the best gear 

 

there may be no xp loss in the actual battles but xp loss is gonna happen eventually as you will end up on the board 

 

PvP is associated with xp loss as it has been the case for so long now but pvp = player vs player - by defination it does not have to include xp loss 

 

for those that want to cause xp loss there is still un-rated attacks = old school pvp by xp loss 

 

the league is designed to be a tournament style of play(should we add xp loss to the arena?)

 

because the league faces players against players much bigger than  themselves- having the xp loss risk factor is both unfair and will make players not want to participait in it  

 

a good example is the new bb - hunters can now lose xp on failed bounty attacks thus reducing the # of bounty hunters willing to take on targets larger than themselves 


Edited by matt2269f, 25 July 2015 - 17:13.


#209 EpicPiety

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Posted 25 July 2015 - 17:26

Damn was hit 200 times overnight



#210 bigchaos

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Posted 25 July 2015 - 17:32

Okay I am back not sure what deal is but look out and yeah I agree with you matt2269f on repeating same hits in random picks. I will let those know it is how the system picks your targets and if I hit look for rated or bounty board. I am not raiding for gold.  I usually try to hit all that come up but do like to pass on deflect buffed players feels it is waist of my stamina to try. 

 

I like to see the stamina usage go down because a rated hit does not cause you to lose xp  or damage your gear in defense.  The attacker loses stamina and gear repairs and pay skips in random selections.  The bounty board is different where xp is being lost and gear wears down and in my book of pvping is acceptable.  Though I like to see attacks down to 10 or 12 would be nice.  I think 15 is long process for the little players trying to clear.  I know it is hard to clear a whole bounty by yourself.

 

Just a few thoughts here and I hope that a timer from last attack on rated player can be added. The reason is you need variety if you are in the middle to upper leagues.  Plus this will help players to understand that they are not on purpose being singled out.  The time of x mins from last hit in rated attacks would force system to select x more type players with some luck in theory.   Bounty board attacks need to stay as it is and have timer on it.  

 

I have seen attacks on me  on bounty board and have raided attack by players for pvp rating.  I think the timer aspect would cut possible abuse seeing gear damage from bounty board hits as a way to non stop hitting for pvp rated attacks.  I know the random selector for targets gets stuck on some players so saying as suggestion to help out.  If the community has better ideas please do throw them out because I like to see game pvp, bb, gvg and all aspects better for fs future.  ;)



#211 bigchaos

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Posted 25 July 2015 - 17:36

Double post apologize still dealing with odd things today from my end of the world with net.  :rolleyes:


Edited by bigchaos, 25 July 2015 - 17:37.


#212 allkill12

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Posted 25 July 2015 - 19:15

hello everyone, i see a lot of complaining and what not....... well here is my 2 cents ....1st, you took away the difference of level range which means anybody can hit anybody, .i mean if a level 2,000 can hit a level 900 how on earth can the level 900 defend him or herself from the level 2,000 , 2nd off, i notice you huntedcow people disabled xp taken away, which takes away the meaning for the pvp, then you added a option out button.... here is what i suggest before game goes down hill 

 

first , read the level difference 

second, enable xp taken

 

maybe that will resolve a lot of bull and complaining and probably save what people is left that is playing



#213 yghorbeviahn

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Posted 25 July 2015 - 19:56

Just an idea, but...

Since PvP Season is such a stamina either, why not add XP Gain on it? (Of course, also XP Loss).

No idea about how the formula could work, maybe something along those lines:

XP from creature from your AL * 30 (if the target is offline for 1+ hours, less than 10 buffs active and 1+ Epics equipped)

OR

XP from creature from your AL * 50 (if target is not offline for more than an hour, more than 10 buffs actives and none Epics equipped)

-

If that makes any sense, HCS could create an entire new batch of PvP buffs, allowing something similar to AL, LIB, OK, Stalker...Don't know, it's just an idea.



#214 Morgwyn

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Posted 25 July 2015 - 21:41

Like I have suggested in an other thread... like with the map system, create a test server for updates like this, instead of unleashing it on the live server. It will prevent a lot of annoyances.

 

***Addition***

I personally like the opt-out. First of all, I am on a vacation with bad wifi access, so I cannot be online all the time. 

Plus, the removal of the xp loss may in fact encourage me to participate in a next season. But for now, I also prefer to use to opt-out to see how things go first.


Edited by Morgwyn, 25 July 2015 - 21:46.


#215 rowbeth

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Posted 25 July 2015 - 22:11

To be fair to the Cows, an alpha server might have created more problems than it solved here. Since this was a PVP update, the risk was that the main people who bothered to check out the server would be those who already liked PVP and it wouldn't be until the update went live that the problems of the other half of the community came to light. You might then have an even stronger risk of alienating half the community---either the PVPphyles for getting hopes up then dashing them, or the PVPphobes for not backtracking.

 

One can argue that if people don't help with their updates, then the consequences are their own fault, but that line really doesn't help deal with customer complaints.

 

A better strategy might have been to introduce it with virtual counters for the consequences, and then phase that into real consequences once there was good data on the potential impact of the various losses.



#216 yghorbeviahn

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Posted 25 July 2015 - 22:38

A virtual system inside the game would work properly, also an Alpha Server would be good for fixing the code of it.



#217 yotekiller

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Posted 26 July 2015 - 00:31

To be fair to the Cows, an alpha server might have created more problems than it solved here. Since this was a PVP update, the risk was that the main people who bothered to check out the server would be those who already liked PVP and it wouldn't be until the update went live that the problems of the other half of the community came to light. You might then have an even stronger risk of alienating half the community---either the PVPphyles for getting hopes up then dashing them, or the PVPphobes for not backtracking.

 

One can argue that if people don't help with their updates, then the consequences are their own fault, but that line really doesn't help deal with customer complaints.

 

A better strategy might have been to introduce it with virtual counters for the consequences, and then phase that into real consequences once there was good data on the potential impact of the various losses.

Clearly you didn't read, or don't care to remember, the many, many, many posts from pvp'ers before this update pointing out the flaws and trying to keep it from being implemented.  Anything the pvp'ers don't like is joy to the levelers ears so they, not the pvp'ers, were the ones cheering this on.  It was only after the update went live that the levelers realized what they were in for.  In case you haven't noticed, pvp'ers aren't all stuck at level 1.  They level up just like everyone else, it's just not the only thing they do.  Pvp'ers understand the game and the implications of any changes.  A test server was asked for and denied.  Specific details were asked for and denied.  Both would have highlighted the need for changes before the system went live instead of scrambling to make changes afterward.  That's all water under the bridge now so your finger pointing at this point is nothing short of flaming.


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#218 Removed18058

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Posted 26 July 2015 - 00:47

just a question wasn't there a fuss about the ability to bounty ladder hits?

 

being able to add gold to rated hits kinda is the same isn't it? would see awkward i mean you eventually get posted there and it's nice to see the bb nice and active with the random posts over there however getting someone to pump x amount of gold on you to get you on the board up to 3x exp loss for approx 10 hits is still 15 levels dropped by the system.

 

 

eventually still creating a way to start a delevel party. what would've been adressed as a problem.

 

so might want to take adding gold to bounty option from rated attacks.

 

 

and for those who say that you won't lose any exp like that eventually you will rack up enough gold on your bounty to get on the board.

 

 

sorry if some1 else already suggested it it's too much to read and when i was trying out the new pvp this is something that i noticed.

 

 

 

one last thing i personally think that changing the 15 hits to 10 hits on a bounty hunt better since logging back in and seeing 15 bounty hits on me makes me go damn... that's a lotta hits where 10 would be more acceptable in my opinion since less than 10 would be to few.


Edited by crippla, 26 July 2015 - 01:04.

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#219 BigGrim

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Posted 26 July 2015 - 00:48

Keep it civil please.

#220 yghorbeviahn

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Posted 26 July 2015 - 01:11

just a question wasn't there a fuss about the ability to bounty ladder hits?

 

being able to add gold to rated hits kinda is the same isn't it? would see awkward i mean you eventually get posted there and it's nice to see the bb nice and active with the random posts over there however getting someone to pump x amount of gold on you to get you on the board up to 3x exp loss for approx 10 hits is still 15 levels dropped by the system.

 

 

eventually still creating a way to start a delevel party. what would've been adressed as a problem.

 

so might want to take adding gold to bounty option from rated attacks.

 

 

and for those who say that you won't lose any exp like that eventually you will rack up enough gold on your bounty to get on the board.

 

 

sorry if some1 else already suggested it it's too much to read and when i was trying out the new pvp this is something that i noticed.

 

 

 

one last thing i personally think that changing the 15 hits to 10 hits on a bounty hunt better since logging back in and seeing 15 bounty hits on me makes me go damn... that's a lotta hits where 10 would be more acceptable in my opinion since less than 10 would be to few.

So, you wish for a PvP Tourney that have no XP Loss, no durabillity loss, Opt-Out and no option to add gold on the Bounty?

Things was way too far on my opinion, but that is way over the line.

btw, how can we organize delevel parties anymore?
Conserve doesn't activate on BB and all hits cause the same damage, if I want to delevel you, I don't even need to hit, just leave you there (remember, there is no more expiration time for bounties), so no, there no such a thing as delevel party.




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