Community Poll - PvP Seasons & Bounty Board
#101
Posted 03 August 2015 - 22:27
Revert the board back to before but the bounty would be paid for similar to now ( sunken gold + option by player to add more to the pot.
Xp loss for a bounty hunter is fine, but bring back counter bounties. If you don't wish to, then at least make spellbreaker/ leech work ONLY on winning combats.
I hope there's changes, if not, that's hcs choice and the communities choice.
- Algoa likes this
#102
Posted 03 August 2015 - 22:35
LOL, hmm, lets see now how many participated in that old ladder sytem, really???
well i have a dominance medal, and you have a dominance medal.......i guess thats at least 2......I was on the ladder all the time and so were several players iv gotten to know from there, and i NEVER ONCE let anyone take first place under some sort of agreement, nor did i get mine by by anyone letting me get it. You can ask anyone who has been on the ladder with me, i hit, and i hit often, and if you take first place you earned it in my bracket
- sweetlou, RageAnger and Spider0007 like this
#103
Posted 03 August 2015 - 22:36
The old system is broken too. You could add all the prizes you want but will not change most players do not play the old system. The bounty board pros old system yes cheaper to pick your stamina and choice on fsp or gold. In reality not much more. How many days there was no bounties on the bounty board. The best pvp system I see was the original version where you maintain your pvp status and I think that is the one to go to. NOT xp damage on pvp. Why is everybody stuck on xp on pvp . Pvp is player versus player not player versus player and guild mates. I like the new system you hit a wide range of targets from low to high. Personally I like to see if I can win against a super large player to me a real pvper likes players of challenge. I think a high level with buffs and I hit and some miracle I wins is something that surprises me down right shocking and interesting. I think it is interesting a lower player winning against me and I have seen lower players do it . The challenge of pvp is not lower levels of players but seeing can you win against a player bigger than you. Yeah buffs and potion runs out it did the same thing in the old system.
I have to asked this question on the old system was you immune to last minute attacks as time runs out not really and the same for buffs/potions runs out too. I will say the new system you have some range of targets. I have a question if the old system was so great why was everybody saying there was no targets? My point is both systems have flaws the best would be combine both systems the likes and work on sorting the dislikes and make a unique system all players have and interest to play.
I will speak from my perspective you can add a lot of new prizes to the old system doubt I would play it. Limited targets is my complaint and is boring waiting on it for hours to get the same old targets buffed or not. Just a few things to mentioned and the best system I noticed players played a lot when we had players as I mentioned was the pvp rate based on your attacks. It was when I started and all these areas were busy and players were here playing.
Edited by bigchaos, 03 August 2015 - 23:06.
#104
Posted 03 August 2015 - 22:41
I have recieved two moderator queue through the past week and a half, one for 3 days and now another for 6 days and 80% of my posts get deleted, removed or even stopped from being posted as I have this moderator queue, I don't know if this will even be posted, and all of that because I voice my opinion, when HCS did something good like the poll for example I said good job but when I say my honest opinion I get mof queues and my posts get deleted under the rule of what is called constructive feedback only which I think it involves disagreeing with anything and I think HCS should listen to all ideas instead of just deleting posts, and that's my honest opinion mWe do our best to listen to everyone's opinion, hence the additional of this in-game poll today.
Apologies if one of your posts that was constructive was deleted. As far as I'm aware we haven't banned anyone from the forum for expressing an opinion - we will sometimes ask players to ensure posts are constructive and if we feel they are continuing to post nonconstructive feedback or posting off-topic future posts may be moderated first.
- Algoa likes this

#105
Posted 03 August 2015 - 22:42
The old system is broken too. You could add all the prizes you want but will not change most players do not play the old system. The bounty board pros old system yes cheaper to pick your stamina and choice on fsp or gold. In reality not much more. How many days there was no bounties on the bounty board.
longer post but I quoted the first part
BB was given the "death penalty" when they removed bounties from ladder attacks
I remember this very well, I was one of those who pointed this out but the change was implemented and the ladder really got worse
- Algoa likes this
#106
Posted 03 August 2015 - 22:45
I have recieved two moderator queue through the past week and a half, one for 3 days and now another for 6 days and 80% of my posts get deleted, removed or even stopped from being posted as I have this moderator queue, I don't know if this will even be posted, and all of that because I voice my opinion, when HCS did something good like the poll for example I said good job but when I say my honest opinion I get mof queues and my posts get deleted under the rule of what is called constructive feedback only which I think it involves disagreeing with anything and I think HCS should listen to all ideas instead of just deleting posts, and that's my honest opinion m
I've removed you from the moderator queue.
- Algoa likes this
#107
Posted 03 August 2015 - 22:47
I like to add one more thing you can do on the new system the old system can not that surprised me and my guild mates. Can you take a guess? ![]()
My guild mate and me been hitting each silly in the new pvp league heck we find it funny you can do that. I am not sure how other guilds feel about it but our perspective was to learn from what buffs and gear works and how if we can figure it out.
What makes us laugh is the fact that reminds me of the three stooges in hitting your team mate kind of hilarious. I win against my bigger team mates and they beat me. I take the challenge to figure out what combinations work best defending and attacking. If you do not believe me try it before we chuck this new pvp seasonal league. ![]()
Edited by bigchaos, 03 August 2015 - 22:49.
#108
Posted 03 August 2015 - 22:51
thx hoof, was really disturbing to kniw that your posts are being reviewed by the people who are supposed to give a reply to if it needs an answer and even more disturbing when posts that I barely say anything in don't get posted, thx again hoofI've removed you from the moderator queue.

#109
Posted 03 August 2015 - 22:55
Thank You for hearing us Hoof !! I have liked a few ideas here, including returning bounties to ladder hits under the old system. My fingers are crossed that we might have some sort of combination of this new system, and our beloved, xp loosing, blood thirsty, PvP, some of us are so fond of.
#110
Posted 03 August 2015 - 22:56
As soon as they allow us to buy worth while potions with our tokens, ladder participation will spike back up. Just use a new currency for new ladder rewards, and let us spend our old ones on the current ladder rewards. People only spent as much stamina on Seasons as they did because they thought they would be rewarded greatly (which they were). Bring incentive to ladder and it will be populated, the sets are so old and flooded on the market which is why nobody participated, except those who wanted their medal ticks.
Hopefully you dont throw some extremely overpowered potions (like we got from seasons) in the reinstated ladder once it is reverted to (which Im pretty sure will be voted for by the community).
Its pointless to have both Seasons and Ladder running at the same time. I like Kbytes suggestion, cycle in a Season periodically and keep the ladder running as it did prior.
Perhaps keep the old Bounty Board, and include the auto post feature once a total bounty of 30k has been reached. In this new hybrid board you can only add gold to an attackers bounty BEFORE and WHILE their bounty is active on the board (to prevent double posts for one hit). Gold added goes to remaining hits (if added while active) and Xp loss should be up to 5 levels as it was before. Xp loss should be up to 5 levels because if you set the board up like this, someone can do as many hits as they like (infinite) and only receive one bounty for it as long as they did it all before the auto post. Each player hit can still get their revenge by adding gold to the bounty to entice more people to take the bounty.
Or you can do this which is much better and a good hybrid of new and old boards.
Auto post bounties when they reach a total bounty of 30k. Every X gold added to you total bounty will result in +10 hits to your bounty (where X gold is 100 times you level- maybe capping at 200k?). You can only add up to X gold once per hit on a player BEFORE or WHILE they are posted. The bounty hunters are rewarded per successful hit that results in Xp loss. The gold rewarded per hit is (Total Bounty Remaining/ Total Hits Hits Remaining). Xp loss should be calculated at a rate that makes it 50% a level per 10 hits to make it worth the gold a player has to add. This Xp loss rate would equal 1k stamina cost per level lost. Xp loss to attackers on failed attacks should be kept aswell. If the player survives after 48 hours of being on the board the bounty is called off. I think it would be cool if we could get progress on a new medal every time we survive a bounty for 48h+.
Heres a case example: a level 900 player steals 300k and gets a total bounty of 30k. They are then posted (for 10 hits) around 24 hours after their bounty reaches 30k to allow the victim(s) time to add gold. The victim adds 90k (900 X 100 gold) and the new total bounty is 120k with 20 hits. Any bounty hunter can come along and perform a hit at a cost of 1 bounty ticket and 50 stamina. If successful they receive 6k per hit as a reward. The level 900 player loses one full level after all 20 hits (50% of a level per 10 hits).
The 30k minimum total bounty is crucial as this allows the bounty hunter to use the reward to atleast pay off the cost of tickets (not accounting for deflects or losses). This will encourage players to actually take bounties instead of having targets up for 48 hours+ since no one wants to waste the tickets for the risk involved.
Edited by Blue Tail, 03 August 2015 - 23:54.
Insanity is when the sobbing slowly turns into laughter...
#111
Posted 03 August 2015 - 23:31
The pvp haters were given an opt out so why should they vote against the new system? The low/no risk pvp'ers were given a glorified arena with no xp loss, guaranteed rewards, smasher ticks and dominance medals. Why would they vote against the new system?
I am frustrated to say the least. We asked for details and input on the new system and were denied outright. Players that enjoy all aspects of the game have already left and many of those will never return, regardless of what is done with the new system at this point.
I will hang on for just a bit more but sadly enough, my time here is dependent upon the results of this poll and what is done with them. This is no longer the game I have loved to play for so many years and now that my friends are leaving, the social aspect is fading fast too.
Screenshot everything!
#112
Posted 03 August 2015 - 23:40
Over 850 votes have been cast now - thanks to everyone who has voted so far!
#113
Posted 03 August 2015 - 23:40
We do our best to listen to everyone's opinion, hence the additional of this in-game poll today.
I'm personally not a fan of the new systems, but you maybe should have put 2 questions up, 1 for liking Seasons, and 1 for liking new BB system. People could be split about the 2 and vote with the portion they are more strongly aligned with.
#114
Posted 03 August 2015 - 23:45
What happened to lets give PvP Seasons a try and the new BB a try? hasn't been out very long and your playing the popularity game again. Making bold decisions and then immediately changing your opinion looks weak to me ... Regardless if your for this new BB / Seasons update or not.
Plus, some of us are getting forum fatigue from the endless thread about this. would be nice to wrap this up soon.
Edited by Windbattle, 03 August 2015 - 23:46.
#115
Posted 03 August 2015 - 23:46
love the new updates, do I really have to keep paying gold to skip the same player several times in a row? should be lots of targets available, if I get deflected I get brought right back to that player, same as if I skip them for gold though.
Edited by Iseult, 03 August 2015 - 23:47.
#116
Posted 03 August 2015 - 23:52
Thank You for hearing us Hoof !!
My fingers are crossed that we might have some sort of combination of this new system, and our beloved, xp loosing, blood thirsty, PvP, some of us are so fond of.
Well we do still have the option to go find a player (that has gold) and just straight attack them still. I never played the ladder, but the raw hits to the face are still there, right?
What happened to lets give PvP Seasons a try and the new BB a try?
Yep. Give it a couple seasons and let's see how things shake out with the transitions between seasons and players opting in/out.
Hey, while I'm at it, is this season going to have a definite end date? I'd like to know if I should be going full tilt now, later, or just wait til next season.
#117
Posted 03 August 2015 - 23:54
I really do enjoy the new bounty system, I think its the best part of the new update. Revert back to the old ladder, add new rewards to increase activity. The ladder died out because the invented items werent worth much or too expensive to invent so new rewards are a must.
But keep the new bounty system with automated bounties and the ability to make your own bounties. This will keep the bounty board lively also. I think this would be the best way to go about things
PvP Ladders will always die out because people have 1000's of tokens saved up and ready to instantly invent any new items to complete worthlessness. You throw in omacaz pot and you have yourself a perfect storm. Throwing more rewards at pvp ladder will not help.
Also, ladder had inherent problems as well such as ...
1) Guild teaming against individual ladder players
2) Non-competitive ladders where people just farmed free tokens / dominance hours. should have had minimum amount of people and hits done in order to quality for medals or dominance.
3) Constantly needed to be buffed around the clock. unrealistic for an individual ... but possible if your guild supported you enough.
4) Timing your hits towards the end of the ladder, since ladders were no more than 48 hours. and if you did some basic math, you could guess if a longer or shorter ladder was going on.
5) Rewards were okay at best ... and nothing was ever added despite multiple suggestions. I think that was because everyone knew it was flawed and didn't want to further abuses in it.
etc.
Edited by Windbattle, 04 August 2015 - 00:02.
- bigchaos likes this
#118
Posted 04 August 2015 - 00:00
+1, totally agree with the above! However, seasons should be fixed that all level players could have an equal opportunity to fight for the titan league, now it's only for EOC players because low level players won't be able to compete with 2000+ levels above them!
How would it be fair to complete equally for titan league? Is that even possible?
I think it would be unfair to not be able to hit certain players that would be above me in rating, regardless of their level. How would you fix that? There seems to be a lot of EOC bashing but no one has any suggestions on how you FIX the current pvp seasons.
Overall comments about PvP Update:
Personally the BB has never been more busy. Great for Bounty hunters. Meaningless guild wars where massive amounts of levels are taken has ended for the most part. With the system being able to determine when BB are posted and all BB"s getting cleared eventually, there is some level loss but not excessive. It encourages people to hit for gold. I went out of way after years of not pvping (after I semi-retired from ladder) to hit as many people as possible to get gold to see how many times I would get posted.
I do think the metric on posting bounties should be INCREASED a bit. Otherwise BB is actually PERFECT.
I think the big debate here is over PvP Seasons VS Ladder discussion. I think there are more flaws with ladder than there are with seasons.
I also think there is some dispute over whether Rated Hits in Seasons should be bountiable or not. Since it takes gold, you should have a chance to get bountied, hence risk.
Edited by Windbattle, 04 August 2015 - 00:09.
- Rocknoor likes this
#119
Posted 04 August 2015 - 00:04
The old ladder>> The new ladder>> same thing was happening, you buff, you get way ahead, buffs run out and you go backwards. At this point this (in my opinion) the Guild verses player aspect is finally gone and that is what interests me.
I know the level of some is causing some problems but at least it let`s everyone work towards a medal and other rewards on their OWN. I don`t see why that isn`t a likeable idea. I know cows will fix this somehow soon but look at the rewards you got for the efforts from last week.
Give it a chance and figure it out first
#120
Posted 04 August 2015 - 00:05
PvP Ladders will always die out because people have 1000's of tokens saved up and ready to instantly invent any new items to complete worthlessness. You throw in omacaz pot and you have yourself a perfect storm. Throwing more rewards at pvp ladder will not help.
1) Guild teaming against individual ladder players
2) Non-competitive ladders where people just farmed free tokens / dominance hours. should have had minimum amount of people and hits done in order to quality for medals or dominance.
3) Constantly needed to be buffed around the clock. unrealistic for an individual ... but possible if your guild supported you enough.
4) Timing your hits towards the end of the ladder, since ladders were no more than 48 hours. and if you did some basic math, you could guess if a longer or shorter ladder was going on.
5) Rewards were okay at best ... and nothing was ever added despite multiple suggestions. I think that was because everyone knew it was flawed and didn't want to further abuses in it.
Its obvious that your defending the system as an EoC in Titan League but I dont mind that fact. The truth is the points you listed can also be said for the new Seasons, the new Season has inventable rewards just like Ladder. Plus HCS can add new potions as the reward for Ladder which is exactly what you get from Season.
Point 1) Guilds teaming up on you- Seasons does the opposite, we have to hit our own guildmates or pay to skip them, which is way worse in my opinion. Why cause all that internal guild conflict, not cool. Plus if the game didnt have a guild system those three or so players hitting you would be the same as any other player. Ladders that have multiple guilmates on it are actually worse for those guildmates, they can only hit the non guild memebers while non guild members can hit anyone.
Point 2) Farming for tokens- EoC will be farming non EoC in Titan League for "free" since they cant win in return, atleast players in ladder ranges can opt in to give a fair challenge.
Point 3) Constantly needing to buff up- You need to be buffed way more for seasons since more players can hit you (constituting more different time zones) as opposed to the 3-5 that we had on the old ladder.
Point 4) Timing hits last minute- Impossible on the old ladder some were 2 days some were closer to 4 days. But last minute sniping is way more prevalent in Seasons.
Point 5) Bad rewards- Transfer Season rewards to PvP Ladder since ladder works better.
The points you listed dont support your viewpoint that Seasons does better than Ladder in fact it does the opposite. This is the hard truth, come to terms with it or not- these are the facts.
Edited by Blue Tail, 04 August 2015 - 00:21.
Insanity is when the sobbing slowly turns into laughter...
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