Personally the BB has never been more busy. Great for Bounty hunters.
Not true as we saw when the Seasons system was not running there were less than three bounties available, all for less than 2k per hit. Not profitable or good for Xp loss with the stam costs, so how exactly does this benefit bounty hunters more than before? If Seasons dies so does the board (2 for 1 casualty- not worth the risk of killing the game).
My suggestion is this:
Auto post bounties when they reach a total bounty of 30k. Every X gold added to you total bounty will result in +10 hits to your bounty (where X gold is 100 times you level- maybe capping at 200k?). You can only add up to X gold once per hit on a player BEFORE or WHILE they are posted. The bounty hunters are rewarded per successful hit that results in Xp loss. The gold rewarded per hit is (Total Bounty Remaining/ Total Hits Hits Remaining). Xp loss should be calculated at a rate that makes it 50% a level per 10 hits to make it worth the gold a player has to add. This Xp loss rate would equal 1k stamina cost per level lost. Xp loss to attackers on failed attacks should be kept aswell. If the player survives after 48 hours of being on the board the bounty is called off. I think it would be cool if we could get progress on a new medal every time we survive a bounty for 48h+.
Heres a case example: a level 900 player steals 300k and gets a total bounty of 30k. They are then posted (for 10 hits) around 24 hours after their bounty reaches 30k to allow the victim(s) time to add gold. The victim adds 90k (900 X 100 gold) and the new total bounty is 120k with 20 hits. Any bounty hunter can come along and perform a hit at a cost of 1 bounty ticket and 50 stamina. If successful they receive 6k per hit as a reward (120k/20 hits). The level 900 player loses one full level after all 20 hits (50% of a level per 10 hits). Side note: If 2 players were to add gold the reward would be 7k per hit, a reasonable increase for taking a level 900 bounty- would increase as levels go upward.
The 30k minimum total bounty is crucial as this allows the bounty hunter to use the reward to atleast pay off the cost of tickets (not accounting for deflects or losses). This will encourage players to actually take bounties instead of having targets up for 48 hours+ since no one wants to waste the tickets for the risk involved.
Edited by Blue Tail, 04 August 2015 - 00:30.

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