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Prestige - Let's Fix It And We Start To Fix PvP!


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Poll: Prestige - Can We Fix It? (36 member(s) have cast votes)

Should Stam Usage Dictate Prestige Points Earned?

  1. Yes (25 votes [69.44%] - View)

    Percentage of vote: 69.44%

  2. No (11 votes [30.56%] - View)

    Percentage of vote: 30.56%

Allow Every Attack On The Ladder To Earn Prestige?

  1. Yes (18 votes [50.00%] - View)

    Percentage of vote: 50.00%

  2. No (18 votes [50.00%] - View)

    Percentage of vote: 50.00%

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#1 sweetlou

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Posted 19 August 2015 - 01:40

Beyond being able to control how Prestige is used in incremental amounts of earned Prestige, https://forums.hunte...ge/#entry910293, I propose to have changed how Prestige is earned in two more ways! Here they are:

 

First, in order to stop collusion among players trading Prestige hits, I propose Prestige should be gained relative to the amount of stam used. That means 10 stam attacks gain 1 Prestige point, 100 stam attacks earn 10 Prestige points. This would apply in all aspects of the game, the Ladder and BB included. My argument beyond stopping the collusion is that everything in the game is based on stam usage, shouldn't Prestige be the same?

 

Second, allow Prestige to be earned from every win on Ladder hits. Everyone who participates on the Ladder has opted in. They plan to be hit and accept that fact. The 3 day cool-down was instituted so that players who do not enjoy being hit will not be attacked hourly for Prestige. Players on the Ladder, on the other hand, do expect to be attacked hourly. Shouldn't they benefit more from why Prestige was instituted in the first place - to earn a small xp bonus to regain xp lost while PvPing.

 

I know many would like to see is some integrity return to the game we play and how we earn achievements. With a strong and fair game players will be attracted to it and increase it's overall health. At this time the game developers have the opportunity while upgrading PvP to stop players who have been trying to take advantage of the game's rules for their own unearned benefit, it's collusion and it should be stopped!

 

Thank you. Post comments below and please vote.


Edited by sweetlou, 19 August 2015 - 01:43.

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#2 gilby90813

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Posted 19 August 2015 - 02:00

I said no and no the same argument you have about players taking advantage could be done thru ladder to

#3 Raku

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Posted 19 August 2015 - 02:24

I don't see why the amount gained shouldn't be based on the amount of stam used. However I'll say one would think as long as there is prestige to be gained then you won't do away with prestige traders. Personally I think doing away with prestige on hits and offering it as a reward option for say the ladder would be better at getting rid of the collusion you speak of. Other tweaks such as making sure players actually have to do something on the ladder would still need to be made though.



#4 sweetlou

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Posted 19 August 2015 - 02:58

I said no and no the same argument you have about players taking advantage could be done thru ladder to

I'm sorry I don't understand how a player could collude on the Ladder when 10 stam hits would get you ONE Prestige point on a hourly basis. Care to explain?


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#5 sweetlou

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Posted 19 August 2015 - 03:02

Other tweaks such as making sure players actually have to do something on the ladder would still need to be made though.

Should the player who ends up alone on a Ladder be treated differently because no one else will join to play the Ladder against him/her?


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#6 gilby90813

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Posted 19 August 2015 - 03:19

You worry about people trading let's start there I can do that in ladder without having to worry about bounty. 100 Stam same player 45 times done in 3 days your scenario. If I do that with 10 Stam hits on unrated pvp higher chance I'll get bountied by me, attacking fellow players 1/4 hits I would get bountied when I hunt for prestige getting my total of 450 prestige cost me 4 levels with ppl attacking back and getting bountied. And I thought I was lucky but that was 100 levels ago. stop thinking for short term solution with a problem right after it. People going after prestige usually do so to level how many of those actually pvp normally it does the bb some activity

#7 Raku

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Posted 19 August 2015 - 03:22

Should the player who ends up alone on a Ladder be treated differently because no one else will join to play the Ladder against him/her?

No they shouldn't be treated differently. Something else need to change if they are alone though. Sitting on a ladder with more then themselves and doing nothing is a different matter. Only a few people on the ladder and all guildmates well as I said some tweaks would need to be made.


Edited by Raku, 19 August 2015 - 03:24.


#8 sweetlou

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Posted 19 August 2015 - 03:46

No they shouldn't be treated differently. Something else need to change if they are alone though. Sitting on a ladder with more then themselves and doing nothing is a different matter. Only a few people on the ladder and all guildmates well as I said some tweaks would need to be made.

Your issues with the Ladder have little to do with Prestige. My proposals have to do with Prestige and changing how it is earned.


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#9 sweetlou

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Posted 19 August 2015 - 03:48

You worry about people trading let's start there I can do that in ladder without having to worry about bounty. 100 Stam same player 45 times done in 3 days your scenario. If I do that with 10 Stam hits on unrated pvp higher chance I'll get bountied by me, attacking fellow players 1/4 hits I would get bountied when I hunt for prestige getting my total of 450 prestige cost me 4 levels with ppl attacking back and getting bountied. And I thought I was lucky but that was 100 levels ago. stop thinking for short term solution with a problem right after it. People going after prestige usually do so to level how many of those actually pvp normally it does the bb some activity

What I think you wrote is exactly what playing the Ladder is. If you want to trade 100 stam hits on the Ladder, be my guest. As soon as another non colluding player appears trading is impossible.


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#10 Raku

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Posted 19 August 2015 - 05:52

Your issues with the Ladder have little to do with Prestige. My proposals have to do with Prestige and changing how it is earned.

You asked a question I answered, simple...  

 

My original response still applies to your proposals about prestige and changing how it works.



#11 sweetlou

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Posted 19 August 2015 - 06:01

I thought this response is better suited in this thread:

Think about it before jumping to conclusions. The 3 day cool down was instituted because some players who detest PvP were being bombarded with attacks for Prestige hourly. When Prestige began it was earned hitting ALL players every hit. Gaining Prestige on every hit was how it was supposed to be earned had it not been from complaints from players who want nothing to do with PvP.

The Ladder is now filled with MORE players who OPTED-IN(Who expect to be attacked). If you add the new 10 stam attack=1 Prestige and 100 stam attack=10 Prestige rule to earn the points, sorry the only players trading are the ones playing the Ladder. Add some decent potions as rewards to use with the tokens and you will have a vibrant Ladder. That is what we want. It's another reason to join the Ladder. Why do earn Prestige every BB attack? Because the players are on the BB have an expectation of being there!


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#12 bloody18

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Posted 19 August 2015 - 06:06

Great ideas lou!! =)



#13 Bluetail

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Posted 19 August 2015 - 06:23

I wouldnt mind if Prestige was only given to players on Ladder + Bounty attacks. As far as I know it was meant to mitigate or atleast recoup some lost Xp in areas of the game that "cost" Xp to play. There will be no free hits on the ladder when someone who is looking to play opts in, so tough luck farming. If all ladder hits give prestige would that be 160ish prestige a day per opponent, if you hit somewhat all day on the hour? The way it is right now the players on the ladder dont get a lot of prestige from hitting the same player on cooldown so  it should be more than it is. But maybe cap that per day as that sounds like it could get out of hand fast.

 

If you remove prestige from normal attacks BB will take a big hit and activity there will drop. I remember getting bountied on almost every hit when I tried to get prestige outside of the ladder + BB. The board will lose all those potential bounties.

 

I gave somewhat both sides of the coin here to be as impartial as possible.


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#14 Kedyn

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Posted 19 August 2015 - 13:28

Voted Yes and Yes on both items. 

 

First topic - I don't see any reason why stamina usage doesn't dictate the way prestige is gained. The more stam you use, the more prestige you gain. Will it stop trading? No, but it will make players hit 10 times at 10 stam to get the same amount of prestige that they got for 1 hit prior. It should reflect on both the BB and PVP in general.

 

Second topic - I don't see why ladder players don't have the option to gain more prestige quicker than those who are just hitting players who don't opt into the ladder. Are both forms of PVP? Yes, but obviously the goal is to make the ladder a little more active. If players don't want to lose their XP, they either will buff themselves up on the ladder, or not opt in. However, I still would like to see PVP prestige earned outside of the ladder, with the 3 day cooldown is fine. I would still suggest prestige be earned as mentioned above - more stam used, more prestige gained. 



#15 sweetlou

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Posted 19 August 2015 - 14:42

Will it stop trading? No, but it will make players hit 10 times at 10 stam to get the same amount of prestige that they got for 1 hit prior. It should reflect on both the BB and PVP in general.

Maybe I just don't have enough of a conniving mind to collude but I don't see players hitting 10x as much, even hourly, to trade minimum xp loss hits to gain a substantial amount of Prestige to take advantage of it. There wouldn't be enough time. They might as well 100 stam. On the BB you gain one Prestige point at a time but you get to attack every two mins. That wouldn't be the case on the Ladder, and hits are regrettably bounty free. Xp loss needs to correlate to the amount of Prestige earned to stop players from making the game a joke!


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#16 Kedyn

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Posted 19 August 2015 - 18:05

Maybe I just don't have enough of a conniving mind to collude but I don't see players hitting 10x as much, even hourly, to trade minimum xp loss hits to gain a substantial amount of Prestige to take advantage of it. There wouldn't be enough time. They might as well 100 stam. On the BB you gain one Prestige point at a time but you get to attack every two mins. That wouldn't be the case on the Ladder, and hits are regrettably bounty free. Xp loss needs to correlate to the amount of Prestige earned to stop players from making the game a joke!

 

Nope - I don't disagree. I think some players still may do 10 stam attacks across lots of people, but it most likely will happen no matter what the change, unless PVP ladder is the only way to gain prestige.

 

I still wouldn't want to force it only to the ladder/bounty board only because there could be just as much/more PVP that goes on outside of those areas with stealing gold. I wouldn't want to not reward those who try to also steal gold, as they're more than likely to get bountied (or should). 



#17 Hoofmaster

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Posted 19 August 2015 - 18:07

Second, allow Prestige to be earned from every win on Ladder hits.

 

Instead of this, what about if we added bound PvP Prestige potions as part of the new PvP Ladder rewards? If you like that idea give me an idea of what you think would work for them and we could probably get that added quite quickly :)



#18 yotwehc

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Posted 19 August 2015 - 18:17

Definite NO on the first idea. (Hopefully I read correctly but this applies to normal PVP hits off ladder and off Bounty Board). This will encourage farming of non pvp'rs with 100 stam hits and again, how prestigious is hitting offline, weaklings with no buffs? Won't be nearly as bad as Smashing medal introduction but probably pretty equivalent. (Although I guess some thought the original intro of smasher medal was a great idea because the BB was pages and pages).

 

If you beat a strong pvp'r, you deserve more prestige. You beat a weakling, you deserve no prestige IMHO.



#19 matt2269f

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Posted 19 August 2015 - 18:31

hoof the problems with pots giving the reward is 2 fold 

 

1)pots takes up bp space

2 ) players that play the ladder but dont 'win' would get nothing 

 

players on the ladder whether receiving 10 stam or 100 stam are losing xp just playing -prestige gives a 10% boost to xp gain when hunting ---- a lvl 175 AL gives a 35% boost 



#20 Hoofmaster

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Posted 19 August 2015 - 21:26

I'm not so sure on the variable PvP Prestige on stamina usage - I would prefer to keep it as a fixed amount I think as you're gaining prestige for the victory, not for how much stamina you used :)

 

 

1)pots takes up bp space

 
So does every other item in the game :)

 

2 ) players that play the ladder but dont 'win' would get nothing 

 

players on the ladder whether receiving 10 stam or 100 stam are losing xp just playing -prestige gives a 10% boost to xp gain when hunting ---- a lvl 175 AL gives a 35% boost 

 

They would get the normal PvP Prestige for an attack every 3 days. I'm suggesting that you would also be able to use PvP Tokens to buy bound PvP Prestige potions or varying strengths. Yes they can use AL, but the PvP Prestige buff works in addition to that :)




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