I broke them into small lines to make it easier to read!
Still, I'm too old and played this game far too long that my enthusiasm to keep up with the incessant walls of text has and will fallen/fall short.
Posted 19 September 2015 - 10:05
I broke them into small lines to make it easier to read!
Still, I'm too old and played this game far too long that my enthusiasm to keep up with the incessant walls of text has and will fallen/fall short.
[Signature removed]
“When you tear out a man's tongue, you are not proving him a liar, you're only telling the world that you fear what he might say.” -GRRM
Posted 19 September 2015 - 13:07
Still, I'm too old and played this game far too long that my enthusiasm to keep up with the incessant walls of text has and will fallen/fall short.
You are not a stranger to producing big posts yourself! Many are the paragraphs I have waded through!
I like the idea of "I'm old! give me information in small chunks and fast! I might not be here tomorrow!"
Or to semi quote Jesse Ventura in Predator: "I ain't got time to read!"
LOL!
Edited by Belaric, 19 September 2015 - 13:59.
Good-bye and hello, as always.
Posted 22 September 2015 - 19:58
I've been sitting on the board for nearly 2 days now. In fact, there is less then an hour left to clear my bounty. Only 1 bounty hunter has even attempted it. And he lost the first hit and immediately quit. When asked, it was because of the xp loss. This was a bounty hunter in the top 10 of the bounty hunter list. How much more proof do you need that this is backfiring on you, HCS?
Just to be clear, this benefits me. It works in my favor to be allowed to stomp players without any consequences. I deserve the bounty that is up right now. So I'm not here saying this for personal gain or whatever. It truly is hurting the bounty board. Friends are telling me to shut up and let it be made easier for us. But that doesn't help the game! Bounty hunters aren't going to even try, which means even less people will pay to place a bounty. This is killing the board.

Posted 22 September 2015 - 20:52
Will removing the XP loss cause the BB to explode into life?
I'm not sure - it looks as inactive now as it has been for the last 2 odd years, plus. (odd flare-ups notwithstanding) And during that whole time there was no XP loss for BH'ers.
XP loss or not for bounty hunters is not the reason it is now and has for a long time been largely underutilised. In my opinion.
Some of that has been discussed in this thread - the incentive to post bounties, the cost of bounty hunting, the scale of rewards offered, the winner takes all system of getting to 10 hits first, effects of counter bounty, among other things.
One person anecdotally saying they gave up on one bounty is not sufficient to change a policy, to my mind, but that is HCS's decision.
The poll at the outset of this thread supports XP loss for Bounty Hunters.
If HCS reverses XP loss for Bounty Hunters, fair play to them, but I do not see it increasing Bounty Board activity significantly, in terms of total bounties posted. Maybe I'm wrong.
Or HCS can look at the data and analyse if BB behaviour has truly changed since this change was implemented, (not that I would say it has been given long enough to track long term trends yet) and if the real raw data supports your argument that XP loss is stopping players from taking bounties, and possibly also reducing the number of bounties posted in the first place, then I have no issue with the policy being reversed. If a solid body of data supports it.
And if you can stomp players without consequences, then yes, the bounty board has truly failed. I happen to think stomping without much in the way of consequences has been possible for a long time, and that the BB has not been working properly for a very long time, but that is where you and I differ strongly in opinion.
It is hard to kill that which is already dead.
I wish you luck in your efforts Calista, but more than restoring no XP loss to the bounty hunter, (which seems to benefit either incompetent bounty hunters, or Bounty Hunters who want to hit many many levels above their own range, for whatever reason that may be - profit, or just the availability of targets), the entire BB needs to be reworked, because it has not really worked for a long time as far as I can tell, (given the generally small number of available bounties at any time, and the frequent passage of days at a time with no bounties posted at all) and its death has been claimed for a long time also.
A thread dedicated to improving or changing the BB for the better would be a good idea.
Been done before, I know.
I've said my piece here. HCS tried a radical change to the BB and turned their back on it too quickly in my opinion. Returning to this board was a mistake. All the reasons for the Board being dead before the seasons are still there, unchanged. Minus this one addition of XP loss for the BH.
If you are successful in getting XP loss removed, then effectively the BB will return to what it was, unchanged, from before the seasons. This seems unlikely to me to help in any resurgence of the BB, as none of the conditions surrounding that aspect of the game will have changed. And you cannot, I think, realistically claim the BB was a hotbed of activity prior the seasons.
Adding XP loss may turn out to be a negative (though Hoof did see the sense in it, at least for a while), despite it being supported in this poll, and by some PvP playing commentators.
I leave HCS to look at their data and make their decision.
In this discussion at least, I bid you farewell.
Good-bye and hello, as always.
Posted 22 September 2015 - 21:59
The bounty board isn't suppose to 'explode' with life. It's never going to have the number of players that other areas of the game do. Not anymore, not after all the changes that keep being done to kill it. For example, everyone levels at some point. Maybe only a little, and maybe not often, but every player has had some experience with it. That will never be said for pvp or the bounty board.
But when they are making changes that are chasing off the ones who do play this area of the game, what is the goal?
It isn't 1 player saying they gave up on one bounty because of the xp loss. I've posted numerous times about the huge amount of bounties that are being left to expire since this change. I'm just showing a specific example.
The person who posted the bounty on me just congratulated me on a good defense. I didn't do anything. It's sad to see the board left like that. I don't expect someone who never plays the board to understand that.
It takes skill and knowledge to clear bounties successfully. But when even the skilled bounty hunters are saying 'why bother', then why have the board there at all?
I was never a fan of the Seasons thing. Well, the changes it made to the bounty board anyway. They would have gotten alot further if they'd left the bounty board out of it. We tried to tell HCS exactly what would happen. They decided it was smarter to not tell us anything until they rolled the whole thing out without proper testing. And once we saw what the changes were, it went exactly the way we said it would.
Posted 23 September 2015 - 01:38
I'm happy to see that bountys can and do expire. Punishment should never be free and risk needs to remain an integral component of the game. Congrats on having one expire Cali! I know it's not easy staying buffed and making yourself unattractive for someone to attempt your bounty.
The expiration of bountys hasn't been exclusive to xp loss while bounty hunting. Bountys were expiring long before xp loss for hunters was on the BB. Now the cost to post a player has indirectly increased. Players posting a minimum on a tough, buffed up player will expire more often. Good!! I had voted no to this because I feel it would hurt lower leveled players from wanting to participate on the BB. I still feel I'm right on this but I might change my vote. The consequence of posted bountys with increasing rewards to me outweighs the added attractiveness to lower leveled players because of no xp loss.
In the end this will leave less participation but more bountys on the board for those of us that don't have a problem with xp loss while BHing. While probably not best for the game imo I won't resist for selfish reasons - I want more bountys.
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“When you tear out a man's tongue, you are not proving him a liar, you're only telling the world that you fear what he might say.” -GRRM
Posted 23 September 2015 - 03:21
I was never a fan of the Seasons thing. Well, the changes it made to the bounty board anyway. They would have gotten alot further if they'd left the bounty board out of it. We tried to tell HCS exactly what would happen. They decided it was smarter to not tell us anything until they rolled the whole thing out without proper testing. And once we saw what the changes were, it went exactly the way we said it would.
Have to point out the new bounty board was released before seasons... HCS didn't get bombarded with tickets from players until seasons was rolled out.
Posted 23 September 2015 - 07:20
I'm happy to see that bountys can and do expire. Punishment should never be free and risk needs to remain an integral component of the game. Congrats on having one expire Cali! I know it's not easy staying buffed and making yourself unattractive for someone to attempt your bounty.
In the end this will leave less participation but more bountys on the board for those of us that don't have a problem with xp loss while BHing. While probably not best for the game imo I won't resist for selfish reasons - I want more bountys.
That's the problem I have with it, Luis. I didn't stay buffed. I didn't make myself unattractive to be cleared. I didn't do anything. Where's the challenge? Yes, bounties have always had the chance of expiring. But I've never had to just sit there in order to pull it off. I've never had a bounty expire that wasn't war related. I know that you and I have 0 problem getting up the response to handle an attacker. But the average player does. They already complain that the bounty board is too friendly. No one clearing the bounties isn't going to lead to more bounties. It's going to give players even less reason to post them.
Have to point out the new bounty board was released before seasons... HCS didn't get bombarded with tickets from players until seasons was rolled out.
If they had left the bounty board out of the seasons thing, it would have gotten a much better shot. The changes to the bounty board were directly tied into the Seasons thing. They were rolled out at the same time. That's what so many had an issue with, at least from my pov. HCS wanted to hinder the pvp players ability to punish people. It left players with no viable options to respond to attacks. You couldn't place a bounty on an attacker. Attacking back just put you in line to be up on the bb yourself. Those who didn't want to get their hands dirty were left without an alternative to respond. The seasons thing had everyone out there attacking everyone, without any 'risk' other then an automated trip to the board that the victim had no control over. That's where it failed.
Posted 23 September 2015 - 13:02
I might be little bit off topic and I am pretty sure it has been said many times already but I have the feeling the ability to counter-bounty has much larger effect than the risk of losing xp in a failed attack.
As an example: I am not a bounty hunter, of course but lets say I have done a few attempts over the years and when I am bored or for whatever reason I check the board I tend to check the lvls of the poster and posted and when there is a rather large lvl difference I say to myself "this is most likely counter-bounty, perhaps it is something personal, lets not get involved in that". Perhaps it is just my point of view as a mostly "lvler" as some would say but for me this is what makes me stay out of it not the risk of xp when I lose an attack.
Edit: cos in my noobiness I always thought there was (as there should be) risk of losing exp in a failed attack on the board
Edited by vlkfenrir, 23 September 2015 - 13:07.
Posted 23 September 2015 - 14:12
I will have to disagree. From my POV, the failures were many and perhaps a small part was due to the BB but the vast majority was due to other factors.That's the problem I have with it, Luis. I didn't stay buffed. I didn't make myself unattractive to be cleared. I didn't do anything. Where's the challenge? Yes, bounties have always had the chance of expiring. But I've never had to just sit there in order to pull it off. I've never had a bounty expire that wasn't war related. I know that you and I have 0 problem getting up the response to handle an attacker. But the average player does. They already complain that the bounty board is too friendly. No one clearing the bounties isn't going to lead to more bounties. It's going to give players even less reason to post them.
If they had left the bounty board out of the seasons thing, it would have gotten a much better shot. The changes to the bounty board were directly tied into the Seasons thing. They were rolled out at the same time. That's what so many had an issue with, at least from my pov. HCS wanted to hinder the pvp players ability to punish people. It left players with no viable options to respond to attacks. You couldn't place a bounty on an attacker. Attacking back just put you in line to be up on the bb yourself. Those who didn't want to get their hands dirty were left without an alternative to respond. The seasons thing had everyone out there attacking everyone, without any 'risk' other then an automated trip to the board that the victim had no control over. That's where it failed.
Edited by yotwehc, 23 September 2015 - 14:33.
Posted 23 September 2015 - 16:41
I will have to disagree. From my POV, the failures were many and perhaps a small part was due to the BB but the vast majority was due to other factors.
Massive xp loss.
Repeated attacks with no cool downs.
Expanded range.
Seriously think after being attacked 20x in a short period of time, the anger is because of the inability to place 20 bounties? Lol. I think being attacked 20x by the same player is more upsetting, no?
So hypothetically, if they had left the BB intact and working the same way but all other things being equal, it would have still been a massive failure. Consider the smasher medal introduction, it was basically introduced with the same game mechanics in place (old BB, etc). What happened? Massive outcry (probably not near as bad as seasons). And you seriously think this seasons would have worked? Nope.
Originally, the Seasons thing was just suppose to replace the ladder. Behind the scenes, purposely kept hidden, HCS decided to make it more then that. It was done as a way to stop pvp players from being 'bullies' or whatever name you care to use for us. Had HCS stuck to the original idea, I think the seasons thing would have gone alot further. We can agree to disagree on that.
Regardless, the Seasons thing was a bust. Many of us said from the start that removing players ability to get 'revenge' for attacks was going to backfire on them. And as soon as the seasons things started and people realized they couldn't do anything in response, multiple topics were started by players for that exact reason. I freely admit I hit everyone in range as often as possible to get that point across. I wasn't the only one. It worked quickly. It's gone now, and good riddance.
This topic is about the xp loss for bounty hunters. People fail to see there is a difference between a legit bounty hunter vs a pvp player/guild using the board for 'revenge'. When I originally started playing, I didn't want anything to do with pvp. When I got curious, I used the board as a way to learn. I wasn't out attacking random people. I'm still not. But I learned the mechanics of defending myself by clearing bounties. I wasn't taking sides, there was nothing personal about it. I was just taking the reward to help players who had been hit against targets who understood the risks. I was known for clearing war bounties that players had warnings in their bios to leave alone. That was accepted by the pvp community because I was impartial, I was strictly a bounty hunter doing the job I was paid to do.
The xp loss to legit bounty hunters is discouraging. I have no issue with 100 stam hits costing xp when lost. But what is the logic in taking xp from a player who is just clearing bounties that have been posted by someone who was randomly attacked? PvP players and HCS have always encouraged attacked players to use the bounty board as a viable response to being hit. But now we're punishing anyone who is willing to clear those bounties. Would you pay to place a bounty if you knew it was just going to sit there? I already know you wouldn't run the risk of actually clearing the bounties. It's hard enough for a bounty hunter as it is. Why are we making it harder?
Posted 23 September 2015 - 17:00
Originally, the Seasons thing was just suppose to replace the ladder. Behind the scenes, purposely kept hidden, HCS decided to make it more then that. It was done as a way to stop pvp players from being 'bullies' or whatever name you care to use for us. Had HCS stuck to the original idea, I think the seasons thing would have gone alot further. We can agree to disagree on that.
Regardless, the Seasons thing was a bust. Many of us said from the start that removing players ability to get 'revenge' for attacks was going to backfire on them. And as soon as the seasons things started and people realized they couldn't do anything in response, multiple topics were started by players for that exact reason. I freely admit I hit everyone in range as often as possible to get that point across. I wasn't the only one. It worked quickly. It's gone now, and good riddance.
This topic is about the xp loss for bounty hunters. People fail to see there is a difference between a legit bounty hunter vs a pvp player/guild using the board for 'revenge'. When I originally started playing, I didn't want anything to do with pvp. When I got curious, I used the board as a way to learn. I wasn't out attacking random people. I'm still not. But I learned the mechanics of defending myself by clearing bounties. I wasn't taking sides, there was nothing personal about it. I was just taking the reward to help players who had been hit against targets who understood the risks. I was known for clearing war bounties that players had warnings in their bios to leave alone. That was accepted by the pvp community because I was impartial, I was strictly a bounty hunter doing the job I was paid to do.
The xp loss to legit bounty hunters is discouraging. I have no issue with 100 stam hits costing xp when lost. But what is the logic in taking xp from a player who is just clearing bounties that have been posted by someone who was randomly attacked? PvP players and HCS have always encouraged attacked players to use the bounty board as a viable response to being hit. But now we're punishing anyone who is willing to clear those bounties. Would you pay to place a bounty if you knew it was just going to sit there? I already know you wouldn't run the risk of actually clearing the bounties. It's hard enough for a bounty hunter as it is. Why are we making it harder?
As I said, if they had released seasons as is and left the BB intact, it still would have been a phenomenal failure. I think HCS sincerely wants everyone to get involved with PVP but the original incarnation of seasons was a bust. I think the only way to go is a modified version of the original pvp system (from my understanding) where you were credited more points for killing stronger players and much less from weaker players. A nice economy.
With regard to placing bounties, most don't do it (at least in my guild). Bounties being collected by friends using conserve so damage is minimized... same argument... what's the point of placing a bounty if the punishment you expect is not there and you are just making their friends richer. You also increase the odds of having the same attacker repeat the attack as some bios advertise.
I'm a couple hundred levels away from bounty hunting and I will take my shot at it. When I am at EOC, I won't care about xp (will welcome the loss actually) so meh...
Posted 23 September 2015 - 18:37
I think the seasons having automatic bounties put up was awesome and have a full page of bounties is what bounty board should have done to it. As it stands the bounty board is very dysfunctional. No BH wants to deal with same players on bb and same issue of counter bounty. The gold or fsp is not enough to want too. The other thing that season bounty board offered was everybody landing a hit got gold. The idea of raising the gold by those hit from others playing seasons or stealing gold process increased, making excitement for bountied and for those doing the removal of bounties. I will state for the record to best of my knowledge that I saw eoc players coming out like they used to and other players that normally do not BH do so. Keep in mind ladder which is player vs player is different than bounty board and players need to understand the two are not stuck together.
I disagree with players saying bounty board would never be active. When I started long ago I would notice many pages of bounties posted from a wide range of player levels. Currently all I have noticed is usual player with usual guilds on there and this is one reason why I stopped doing BH. I rarely see other players on but pvpers, gvg and relic wars on there. Yet I read a lot of comments not many players posting bounties or taking bounties off.
I can only comment from my perspective of game playing that bounty board needs attention and perhaps some clarity from HCS staff on the original intent or how the intent of bounty board was intended to be in fs world. I take it as a punishing board for others not able to strike back. So there should be no free rides, soft removals and no time limits on bounties. Make an adjustment bounties needs to be removed by a bh or it stays up there until xp loss is met would be right way. That way xp loss would be satisfied by player that posted bounty and soft removals will still have punishment of loss. Yes xp loss is needed if you miss. It is a risk when you take any bounty. We all know there is times of random luck factor kicks in. I have found through my experience that a player with no gear on can still hit back and there are not guarantees of easy win in battle risk is risk.
This players humbles opinion if you are doing bounty board, pvping, gold stealing, and gvging there should be risk of some kind. The areas are about players improving their skill and learning who is the best in these areas of the game.
I would love to do a king or queen of the top ladders,gvg, and gold stealing aspect of the game would be fun and challenging.
Thank you for letting me post some thoughts and keep on suggesting improvements because we need to get all players wanting to play all aspects of the game. ![]()
Posted 23 September 2015 - 19:51
Still, I'm too old and played this game far too long that my enthusiasm to keep up with the incessant walls of text has and will fallen/fall short.
Hmmm, okay... so basically you're saying you have zero desire for input?
I personally tend to bother with your own text walls and also with Belaric's. I openly admit that mine also tend to be far too long.
However, I "thought" the FS Forum was for discussion and those of us who were actually interested in giving input to make constructive comments.
To be clear: this is not a flame. Sometimes I agree with your ideas, sometimes I don't. And many times, I agree with a portion of what you say.
Edit: To take the "possible" bite off a bit, I'll quote myself:
This thread is now officially my personal second favorite in the history of the FS Forum. So again... kudos out to both Belaric and Luis (sweetlou) on taking their personal time to comment. This is a prime example of what I'd like to see in posts.
That said, now I'll try and spend some time actually reading this post and making constructive comments.
Edited by Egami, 23 September 2015 - 19:54.
Posted 23 September 2015 - 21:12
Reading your comments I've mixed feelings on this one. Currently I think we should keep the potential xp loss when bounty hunting, but maybe look at how we could either reduce the amount of Bounty Tickets required or give the Bounty Hunters a better reward. Open to discussion on this.
Posted 23 September 2015 - 22:08
Time time... note to self (and others): only up to post #42 and need to go back there cuz only half included, lmao.
That said: I will reiterate what I "attempted" to communicate in post #29. Essentially, that people seem to box PvP into this huge group of things. This is ridiculous. PvP in game is not the same as Bounty Board or Guild Wars or the Ladder or GVG or Arena.
It's complicated... and, so is leveling. Has everyone forgotten about the differences between Suicide hunting/kamikazee? Does anyone even bother to argue anymore how much more efficient it is to NOT use SSI or other stam wasting buffs for leveling? I don't know.
But let's not get off topic, lmao.
To make bounty hunting more profitable, as I said above, asking people who have been hit to post higher bounties is not likely to work if the perception remains that they are paying for soft clears. Raising the cost of posting bounties will only depress the urge to post more.
I agree to an extent. I believe a system should be implemented that is kind of a mix between what Seasons was and what the BB is. This exact issue is one of the things I think should be brought up in a separate discussion thread. I definitely have suggestions.
We recently had a system where the game posted bounties, and players could add to the pot to increase the XP lost on the board. The game added reward money. Now, a lot of people did not like that system, but there is no reason why an aspect of that could not be ported into the current BB - i.e. the game adding gold to every bounty posted.
Belaric, when you say the "game added reward money", what you really mean is that players could, right?
See above.
Leave all the unbuffed,stam gain geared players on the BB. I'll pick them up. I've been chasing Bleltch's phenomenal BHer title for years. I'm going to do it using the least amount of stam possible. It's how everyone plays the game, right?
Not me. But point taken.
Egami has added the numbers in the following quote:
1) By why punish the BHer? Is there a good reason? What have they done?
2) I will concede I think players trying to punish with 100 stams and lose should be held liable for those losses through xp loss. And please, counter bounties need to remain an essential part of PvP!
3) I don't think anyone believes players "should be able" to clear people much higher than them whatsoever. They try clearing players for the challenge. It's fun playing the game. After the risk of being bountied why should they be punished further? I look to be in the minority on the issue but I think the additional punishment is ill-founded on players who are cleaning up the punishing assignment players who post are unwilling or unable to do. I think the cost to post a player needs to increase!
1) They took a bounty for payment. They caused some increased XP loss for their own perceived benefit. Don't they deserve a similar "punishment" for what they willingly took on? You yourself said before this that you are most desiring to take Bleitch's position. Only you can evaluate how worthwhile that is.
2) And then that part comes up. So, I'm sorry... you think you should get away with what you want for 10 stamming is okay, but you allow that 100 stamming should be punished? Awfully self-serving in my book.
That said, and completely opposite to Belaric's position, I fully agree with you that "counter bounties need to remain an essential part of PvP!"
I don't care what anybody's agenda is. You are not obligated in any way, shape or form to use 10 stams on anyone. It's based on your personal desire. You are not obligated to take bounties. You do it because you choose to. Please get over it.
Egami has severely truncated the following quote:
My guild does not protect its members. They should protect themselves. My guild is no nanny state.
We expect them to stand or fall on their own two feet and be responsible for their own actions, including stealing gold, and being sworn at afterwards, and being bountied and dropped 5. This has happened often to some of my guys and gals, and they have never complained to me about it.
...The Guild will not protect a player from the consequences of his choice to attack other players.
...
Guilds should not need to defend their members.
Guilds should teach their members to make choices and live by the consequences. This is another way in which our views on how to play the game differ Luis. I'm not sure which is better, but I know which I'm more comfortable with.
This is a great post... that however only expresses a personal opinion which I happen to "wholeheartedly" disagree with. I would, however, underline Belaric's closing statement: It's a difference of opinion.
So moving onto my experience, I've personally been in at least three situations of threatened Guild Wars holding that same philosophy. What I came away with is that a Guild should represent its members.
From that which actually started in year one of my FS experience, I took away the following: Some players would kick anybody that caused their Guild XP loss issues. That's an okay philosophy which forces one's Guildies to participate in FS that is a way that is more "comfortable" for the philosophy that the game is to get as much XP as possible.
That's fine. But there are other points of view that I respect and might even "expect" from a Guild.
Again, this is my personal opinion but there are two "phrases" I really hate in this game. They are: "bullying" and "GvP".
Just because one is more "comfortable" with their Guild philosophy, has nothing to do with the fact that it's right or wrong.
I "believe" that there are Guilds in this game that rightly deserve the "benefit" of their reputation.
I know for a fact that there are HCS-owned Relics that are "apt" to NOT be taken from a particular Guild or two. I find it deplorable that a person losing levels can't be told why and thus learn from their experience.
I "suspect" that certain Guilds have a level of "protection" from being hit by others thanks precisely to their Guild's reputation.
All in all, it's about reputation. One can decide their Guild guidelines about not dishing it out if you can't take it. But it seems a lot more powerful to me if nobody will dish it out on your Guildies because they know what they will take.
To each their own....
Bounty hunting isn't like leveling. We don't want to uber-buff and just hit mindlessly. There should be a challenge when bounty hunting. I enjoy taking a bounty on an EOC player and figuring out how to get around their buffs, especially if they're dancing. But when I'm deleveling myself for taking on a challenge, there's a problem. Or a serious lack of incentive.
Apologies Calista... this is a half-assed response to your entire response. It's as far as I could get tonight...
Anyway... the most pertinent point in the "half-quote" is: "when I'm deleveling myself for taking on a challenge, there's a problem. Or a serious lack of incentive."
I know that this comes back to tons of your posts... but the problem is you taking the bounty. Simply don't do it. The "serious lack of incentive"... That's interesting. In other words, higher payment might give you more incentive.
Forgive me, but you're a player that said you cleared bounties because you couldn't stand them to expire. I guess that was incentive enough for you.
Personally, I think and really, really hope to someday have the time to make a suggestion to way the BB works so there is some incentive. In the meantime, don't take bounties that aren't worth your while. As a preview, I believe that clearing bounties just because is counterproductive to increasing interest in the BB. There are others that clear because of their personal agenda as we can clearly see in this thread.
An HCS admin has told me (I think a year ago or more) that increased prices on the bounty board would NOT increase interest in taking bounties. I have to admit that I just shrugged and chuckled.
In the meantime... don't baby bounty hunters. They don't need it or deserve it and it's horrible for the game at large... Well, in my opinion. Punishment is exacted at a price. Hopefully we can adjust the system to make it worthwhile to pay the price.
Edited by Egami, 12 November 2015 - 14:58.
Posted 23 September 2015 - 22:13
Reading your comments I've mixed feelings on this one. Currently I think we should keep the potential xp loss when bounty hunting, but maybe look at how we could either reduce the amount of Bounty Tickets required or give the Bounty Hunters a better reward. Open to discussion on this.
Hoof, I just managed to post a thread... so much to go through. Anyway, just now saw your post.
Non-text wall response:
I full on support the XP loss on bounty hunters that lose. That's based on my own 100 stam-smacking players a thousand levels above me for those one or two victories.
I think bounty tickets should be erased (and man, I frigging hate my own suggestion because it takes some gold sink out)... both on the taking and posting side.
On better bounty hunter reward: I "kind of" agree. I think a stack system needs to be introduced. Tons of ideas in my head and I swear that it is my "next" suggestion post... but, time, time. )o0
Posted 23 September 2015 - 22:17
Reading your comments I've mixed feelings on this one. Currently I think we should keep the potential xp loss when bounty hunting, but maybe look at how we could either reduce the amount of Bounty Tickets required or give the Bounty Hunters a better reward. Open to discussion on this.
yes please to reducing the bounty ticket costs <---- I liked the bounty ticket cost from the season (1 ticket per 1 bounty hit)
do you remember the " Bounty Champion Pot ", maybe this could be reintroduced to increase PvP activity on the BB?
or some kind of better reward as you said for a successful bounty
I like the XP loss for the BH BUT think a reduction of XP loss for lower lvl players would be good
EXAMPLE:
if targets VL is higher than the BH's VL then XP loss reduction for the BH when he loses a combat
if targets VL is lower than the BH's VL then XP loss stayes the same
this should encourage lower lvl players to take higher lvl players bounties despite the XP loss
OR maybe this:
IF a bounty is cleared with 10 stamina attacks then NO XP LOSS for the Bounty Hunter
IF there is 11 or more stamina used on the bounty then XP LOSS will apply to the Bounty Hunter
3 players on iggy (1 troll & 2 players whose posts never make any sense)
Posted 23 September 2015 - 23:28
Reading your comments I've mixed feelings on this one. Currently I think we should keep the potential xp loss when bounty hunting, but maybe look at how we could either reduce the amount of Bounty Tickets required or give the Bounty Hunters a better reward. Open to discussion on this.
I find this very discouraging. Lowering the cost of bounty tickets won't make a difference. Charging people more to post bounties no one will clear isn't going to encourage people to post bounties. But okay, thanks for the response.
That said: I will reiterate what I "attempted" to communicate in post #29. Essentially, that people seem to box PvP into this huge group of things. This is ridiculous. PvP in game is not the same as Bounty Board or Guild Wars or the Ladder or GVG or Arena.
Anyway... the most pertinent point in the "half-quote" is: "when I'm deleveling myself for taking on a challenge, there's a problem. Or a serious lack of incentive."
I know that this comes back to tons of your posts... but the problem is you taking the bounty. Simply don't do it. The "serious lack of incentive"... That's interesting. In other words, higher payment might give you more incentive.
Forgive me, but you're a player that said you cleared bounties because you couldn't stand them to expire. I guess that was incentive enough for you.
In the meantime... don't baby bounty hunters. They don't need it or deserve it and it's horrible for the game at large... Well, in my opinion. Punishment is exacted at a price. Hopefully we can adjust the system to make it worthwhile to pay the price.
I agree, people tend to box too many things under the PvP banner. There is a difference. But lesson learned. I'll stick to deleveling people who mess with my guild and leave the bounties to those who care to be bothered. Good luck to the legit bounty hunters. =)
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