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More new GvG Epics!


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#21 sweetlou

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Posted 11 October 2015 - 16:02

Teamwork...That's why GvG epics are mighty. Grow up, stop complaining...The poor me/give me attitude is quite tiresome...You are getting what you deserve in PvP just as GvG...

 

*edited to summarize

Does your intellect reach beyond the "grow up" argument? Be specific. After you have edited your post numerous times is that all you can come up with?


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#22 sweetlou

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Posted 11 October 2015 - 16:04

But, yes, I agree, the disparity across the game is getting kinda silly - some aspects give PHENOMENAL rewards, others give, let's not beat about the bush here, JUNK rewards :(

This is EXACTLY what I am advocating!


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“When you tear out a man's tongue, you are not proving him a liar, you're only telling the world that you fear what he might say.” -GRRM


#23 tuvok77

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Posted 11 October 2015 - 17:32

I am comparing a Ladder cycle with a GvG cycle. GvG takes a maximum time of 24 hrs. The Ladder finishes between 24-48 hrs after it starts. That is TWICE as long! One cycle of either will not get you one of the new rewards. However GvG is much easier to collude on. It is a competition between 2 guilds, no more. Sure you can collude on the Ladder, but ANYONE can join the open field. My point is for the advocacy of one reward pool from one token system all based on stam requirements!

LOL

 

Do you know how many GvGs it take to get even the lowest RP item? Do you understand the effort that is needed to be put in to win a single GvG? Not to mention the time it takes for doing 25 hits in a GvG, imagine a GvG with only 1 target, thats 25 hits every 2 minutes, which would take you 50 mins if you manage or time it to do it ever 2 minutes, which no one can actually manage. So its more like 1 hour- 2 hours, depending if your target has deflect on or not. And all that for a reward of 20 RP, Of if the target guild hits back you are left with a measely 10 RP if its a draw. not to mention they often will try to make you loose. Also not forgetting that VERY FEW guilds are build for GvG, so this means their attack angles are crazily big. And hitting a player in stam gear is not hard. In PvP ladder, one spends overall less time being active. Just slap some PvP buffs with proper gear and go on rampage, buff up with offline gear, or better yet, and usually very often practised, farm Rating and keep yourself buffed by the guild.

 

10/10 very much effort. NOT!...

 

Same goes for Titan hunting, Its fast, its easy, and not time consuming. I feel the rewards are fine now, GvG has been nerfed to a point where it takes teamwork to get GvGs done. Neither PvP nor Titan hunting, nor Arena have that aspect played in.

Btw It takes for Bobbanarts skull around 12,5 GvGs, which adds up to around 2-6 Hours per person!!! which have to be put into sitting constantly before the screen hitting attack player button. And not to mention with the current tedious target selection you spent more time selecting targets than actual fighting....

 

Now wheres your point with stam requirements? Its a wrong point of view, since stam matters little in some aspects, what really matters is the time you spent to achieve it. WIth your logic Arena should be fully volountereely and rewardless since it doesnt use up stamina....

 

/Tuvokoff


Edited by tuvok77, 11 October 2015 - 17:33.


#24 EpicPiety

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Posted 11 October 2015 - 18:03

Thanks for the epics BG :)



#25 Kbyte

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Posted 11 October 2015 - 18:08

To make all areas of the game good for all, I could only say balanced the game fields allowing rewards as good on each field.

 

On GvG there are inventable Epics [some the best on the game / others as good as other epics on titan hunting]

 

On PvP ladder can get resources (to make: legy sets + normal crystaline sets + crystaline sets with stm gain) + some potions (some are weaker than composing / some almost useless + an PvP prestige pot)

 

On Arena there are Good Potions only available on arena (some the best of it type in the game) + normal pots available on AH + resources (to make: Legy sets + normal crystaline sets + crystaline sets with stm gain) + Sets available to be purchaged directally from arena shop

 

Seeing if carrefully, we can see that by now there is nothing which pvp ladder can provide which is the best on the game as gvg and arena has: and to get pvp prestige the player not even need to play the ladder so this is not an unique thing for the ladder.

 

To make the balance I would suggest to:

 

add better pots for PvP ladder (as good as on Arena, maybe new good ones or at least the same on arena). By now GvG has RP buff pack which is sth already benefiting the whole guild [new RP packs may even come in the future as well]

 

add epics for PvP ladder and Arena [requiring an good amount of tokens]

 

add resources on gvg to make legies, normal crystaline sets and crystaline sets with stm gain.

 

 

I think this way players would be able to get as good thing from each of these three fields, and to estimulate them to try each of them could be some Sets, Epics or Pots only found it one of those fieds (diversification of them within these fields).


Edited by Kbyte, 11 October 2015 - 18:37.


#26 shindrak

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Posted 12 October 2015 - 05:38

I am comparing a Ladder cycle with a GvG cycle. GvG takes a maximum time of 24 hrs. The Ladder finishes between 24-48 hrs after it starts. That is TWICE as long! One cycle of either will not get you one of the new rewards. However GvG is much easier to collude on. It is a competition between 2 guilds, no more. Sure you can collude on the Ladder, but ANYONE can join the open field. My point is for the advocacy of one reward pool from one token system all based on stam requirements!

I tried pvp ladder and managed to get 1st place spending least stamina maybe 3 100 stam hits and just sat off with big pvp potion defending .. seems its rare for anyone to hit buffed player... or that ladder filled with same guild members gaining tokens every 24-48 hour doing nothing?

 

Which PvP ladder exactly are you talking about?

 

Doing GvG require lots of planning because it requires more than 1 player ,with latest GvG updates less guilds doing gvg since the defender got chance to win more RP if they managed to tie. buffing bunch of guild members to defend in GvG cost much more than buffing yourself and about losing xp ... now days xp easiest thing to gain.


Edited by shindrak, 12 October 2015 - 15:29.


#27 EpicPiety

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Posted 12 October 2015 - 06:48

I can gain as much as 700+ levels in one leveling session... Your totally right shin XP is the easiest thing to gain...Good point.


Edited by EpicPiety, 12 October 2015 - 06:49.


#28 BigGrim

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Posted 12 October 2015 - 09:19

Stay on topic. Stop trolling and flaming.


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