I am comparing a Ladder cycle with a GvG cycle. GvG takes a maximum time of 24 hrs. The Ladder finishes between 24-48 hrs after it starts. That is TWICE as long! One cycle of either will not get you one of the new rewards. However GvG is much easier to collude on. It is a competition between 2 guilds, no more. Sure you can collude on the Ladder, but ANYONE can join the open field. My point is for the advocacy of one reward pool from one token system all based on stam requirements!
LOL
Do you know how many GvGs it take to get even the lowest RP item? Do you understand the effort that is needed to be put in to win a single GvG? Not to mention the time it takes for doing 25 hits in a GvG, imagine a GvG with only 1 target, thats 25 hits every 2 minutes, which would take you 50 mins if you manage or time it to do it ever 2 minutes, which no one can actually manage. So its more like 1 hour- 2 hours, depending if your target has deflect on or not. And all that for a reward of 20 RP, Of if the target guild hits back you are left with a measely 10 RP if its a draw. not to mention they often will try to make you loose. Also not forgetting that VERY FEW guilds are build for GvG, so this means their attack angles are crazily big. And hitting a player in stam gear is not hard. In PvP ladder, one spends overall less time being active. Just slap some PvP buffs with proper gear and go on rampage, buff up with offline gear, or better yet, and usually very often practised, farm Rating and keep yourself buffed by the guild.
10/10 very much effort. NOT!...
Same goes for Titan hunting, Its fast, its easy, and not time consuming. I feel the rewards are fine now, GvG has been nerfed to a point where it takes teamwork to get GvGs done. Neither PvP nor Titan hunting, nor Arena have that aspect played in.
Btw It takes for Bobbanarts skull around 12,5 GvGs, which adds up to around 2-6 Hours per person!!! which have to be put into sitting constantly before the screen hitting attack player button. And not to mention with the current tedious target selection you spent more time selecting targets than actual fighting....
Now wheres your point with stam requirements? Its a wrong point of view, since stam matters little in some aspects, what really matters is the time you spent to achieve it. WIth your logic Arena should be fully volountereely and rewardless since it doesnt use up stamina....
/Tuvokoff
Edited by tuvok77, 11 October 2015 - 17:33.