

Super elite
#1
Posted 17 October 2015 - 18:28

- cucullainn likes this
#2
Posted 17 October 2015 - 22:57
The solution to Super Elites is bringing back the item values, not adding another drop into the pool.
Just make the devalued sets parts of recipes for new high level sets. No recipe that you have to find and "learn" via scroll... just a window where you combine 3 items and if there is a legit combination, it makes the new item. If it is not a legit combination, they are all destroyed anyways with the words "not a valid combination" displayed. That will at least create a useful sink for them that could raise the values out of abysmal levels.
Edited by SirAdmiral, 17 October 2015 - 23:14.
#3
Posted 18 October 2015 - 00:37
SirAdmiral, on 17 Oct 2015 - 22:57, said:
The solution to Super Elites is bringing back the item values, not adding another drop into the pool.
Just make the devalued sets parts of recipes for new high level sets. No recipe that you have to find and "learn" via scroll... just a window where you combine 3 items and if there is a legit combination, it makes the new item. If it is not a legit combination, they are all destroyed anyways with the words "not a valid combination" displayed. That will at least create a useful sink for them that could raise the values out of abysmal levels.
I like that idea - but for it to be of any "value", the "valid combination" / "invalid combination" recipe would have to be variable - because otherwise, in a week or two (at most), all the new combinations would be known and thus some items would still have value, and others wouldn't ...
There's also a bit of a negative too - for the idea to be "equitable", the SE drops would have to be used across all ranges - and that discriminates against lower level players who can't kill them or, in other cases, even FIND them...
The basic idea has a lot of scope for development tho
- macb00k likes this
Homer : Marge, don't discourage the boy. Weaseling out of things is important to learn. It's what separates us from the animals .. except the weasel.
Eddie Izzard : The National Rifle Association say that guns don't kill people, people do. But I think the gun helps, you know ? I think it helps. I think just standing there going "BANG" - that's not going to kill too many people, is it ?
I don't mean to sound pessimistic, but it seems that everything I eat lately turns to poo ...
#4
Posted 18 October 2015 - 00:43
Pardoux, on 18 Oct 2015 - 00:37, said:
I like that idea - but for it to be of any "value", the "valid combination" / "invalid combination" recipe would have to be variable - because otherwise, in a week or two (at most), all the new combinations would be known and thus some items would still have value, and others wouldn't ...
There's also a bit of a negative too - for the idea to be "equitable", the SE drops would have to be used across all ranges - and that discriminates against lower level players who can't kill them or, in other cases, even FIND them...
The basic idea has a lot of scope for development tho
I figure there can't be THAT many Cockatrice, deathspinner, Steep Nojor, Destroyer, etc. etc. etc. extras to nail down all the combos(You could make it like 3 items combined to make a new one. That is a lot of possibilities. They don't have to be logical combinations, either. Two shields and a boot. Two gloves and a helmet. Etc. Who says everyone is going to share the secrets anyways? I imagine they would stay unknown for a while.
I could be wrong though.
#5
Posted 18 October 2015 - 02:40
SirAdmiral, on 18 Oct 2015 - 00:43, said:
I figure there can't be THAT many Cockatrice, deathspinner, Steep Nojor, Destroyer, etc. etc. etc. extras to nail down all the combos(You could make it like 3 items combined to make a new one. That is a lot of possibilities. They don't have to be logical combinations, either. Two shields and a boot. Two gloves and a helmet. Etc. Who says everyone is going to share the secrets anyways? I imagine they would stay unknown for a while.
I could be wrong though.
http://guide.fallens...1&search_type=3
34 Super Elites currently, including those in the caves, each dropping between 2 and 6 different items.
That's a LOT of scope for "mix and match", even when it's randomised....
Homer : Marge, don't discourage the boy. Weaseling out of things is important to learn. It's what separates us from the animals .. except the weasel.
Eddie Izzard : The National Rifle Association say that guns don't kill people, people do. But I think the gun helps, you know ? I think it helps. I think just standing there going "BANG" - that's not going to kill too many people, is it ?
I don't mean to sound pessimistic, but it seems that everything I eat lately turns to poo ...
#6
Posted 18 October 2015 - 02:44
Pardoux, on 18 Oct 2015 - 02:40, said:
http://guide.fallens...1&search_type=3
34 Super Elites currently, including those in the caves, each dropping between 2 and 6 different items.
That's a LOT of scope for "mix and match", even when it's randomised....
Sorry, I meant there can't be so many of each item in circulation that it would be simple to figure out all the combinations if they still get wasted even when you fail.
Edited by SirAdmiral, 18 October 2015 - 02:45.
#7
Posted 18 October 2015 - 03:22
SirAdmiral, on 18 Oct 2015 - 02:44, said:
Sorry, I meant there can't be so many of each item in circulation that it would be simple to figure out all the combinations if they still get wasted even when you fail.
If there are inventable items that are USEFUL (and therein lies the rub, 'cos some of the sets released really aren't) then SE hunting will flourish again, bringing all those drops into circulation ...
Homer : Marge, don't discourage the boy. Weaseling out of things is important to learn. It's what separates us from the animals .. except the weasel.
Eddie Izzard : The National Rifle Association say that guns don't kill people, people do. But I think the gun helps, you know ? I think it helps. I think just standing there going "BANG" - that's not going to kill too many people, is it ?
I don't mean to sound pessimistic, but it seems that everything I eat lately turns to poo ...
#8
Posted 18 October 2015 - 04:58
TxLxS, on 17 Oct 2015 - 18:28, said:
Just an idea not sure if it has ever been brought up. What if super elite had s chance to drop frag stashes? Right now everything they drop is pointless just an incentive to hunt circulate fsp and burn Stam. You can leave the current drops just add them in as a drop possibly for certain se and possibly not inform everyone which super elite might contain them.
IDEA: Maybe a NEW SE creature could be added to the game ... a Super Elite Demonic Pinata which drops random frag stashes =)
#9
Posted 18 October 2015 - 06:12
bloody18, on 18 Oct 2015 - 04:58, said:
IDEA: Maybe a NEW SE creature could be added to the game ... a Super Elite Demonic Pinata which drops random frag stashes =)
i actually didnt think his idea was that bad if it was extremely rare to drop them but your idea trumps every idea ever thought by a man bloody, i dub thee the idea king of sunday, i hand u your sash and wish for the pinata guy with a stash, farewell thread
- bloody18 likes this
#10
Posted 18 October 2015 - 19:52

For example you could use a baron set to create a eoc set but each baron set gets you 1 of 2 eoc items that are apart of a set. 50/50 chance of inventing and 75/25 of getting a sword vs shield just an example
Edited by TxLxS, 18 October 2015 - 19:59.
#11
Posted 18 October 2015 - 20:36
No to adding more frags stashes to the game. The global creatures drop them, they're rewarded on some global events and they're avaliable in some treasure chests. There are some players that hunt these SEs for their frags (as well as the medal), so not everyone thinks the items are worthless. I certainly wouldn't mind if someone sent me their "worthless" SE drops for fragging.
#12
Posted 20 October 2015 - 06:56
Its funny composing/fragmenting was originally created to make hunting of the likes of SE, LE more fun by reducing large amount already existed. But now it’s more like backward to square -1..(That can be a new thread created just to discuss this view).
Yet the fragment stashes that partly contribute to the failure of main original intention of composing/fragmenting (including what OP said about “everything they drop is pointless”) is now the offered solution?
Seem to me if the fragment stashes was never created in the first place, the SE drops might have more point…
As for using the SE items inventing, borrowing the idea from this thread. https://forums.huntedcow.com/topic/73131-pet/ how about using them to invent PETs? The PET can be placed on character as substitute for one missing piece of set to gain that set’s bonus, but needing to feed fragments to sustain this bonus. The fragment type must match the set you want to complete and 1 fragment would sustain the bonus for 1 hour….
But it's probably very complex to implement . HCS have other more important thing to focuse on.
Edited by andyvince, 20 October 2015 - 07:19.
#13
Posted 21 October 2015 - 03:04
Now with so much Frag Events, or Global mobs dropping frags, the only way to make Frag Farming worthwhile would be to multiply all frag rate by 10 or something.
Like a level a level 1200 item giving 40 frags or something lol
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