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Make some changes to the guilds to retain players


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#1 xVWolfyVx

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Posted 05 February 2016 - 09:12

I've been thinking about when I first started playing FS and remembering how active everything was. I recently (Like 3 days ago) came back to FS after quite a break. I had hoped to see it more active but what I came back to find is it doing even worse.

 

My monthly top 100 is mostly inactive. It seems to me that most new players stop playing after a short time. I'm sure it's do to many reasons other than what I'm about to speak of such as the fact that if you do anything but level you never have the stam to hunt. But that's not the topic.

 

SO. What I have seen for so long in so many guilds is that they keep tons of inactive players simply because they have a large backpack or a ton of guild XP.

 

Coming into the game your just getting a feel for it. What your first faced with is finding a guild. The guilds with the most active players tend to only allow certain levels into their guild. The other guilds are about 50%+ inactive.

 

This causes new players to come into a guild that has few members online missing out on so much that made this game great to me. An active chat, active in guild events, friendly contests, etc. 

 

My ideas on fixing this are doing two things.

 

#1: Reduce the price of the guild store slots. At this point it's too expensive for any guild that doesn't have 40 level 1000+ players. This is reducing the guilds that allow smaller players in. Small players don't make money. They are an investment. The guild is hoping that the new level 5 player is a top player at heart trying to stay #1 in their month. I'd recommend 20FSP per slot. Yes there are many players working towards this BUT there are also many players with full backpacks and nowhere to put their items. I don't remember how many guild storage spaces a guild gets but it should be higher. Start them out with 8+ at least one per starting player. 

 

To reiterate just make guild store slots cheaper. At this point giving guild members the FSP to make their (one day inactive) backpack bigger. Which is an issue because their spacious backpack is taking up a slot that could hold a new face.

 

#2 Most of the top guilds will hate this but: Make inactive players useless to the guild. Once a player hits 30 or 60 days inactive drop the players contributed XP to 0 until they log back in. Pretty sure doing this would drop a few guilds off the top 250. At that point guilds would want more active players. #1 gives them space for the 234523452345 items that are introduced to the game every day and #2 gives a new player somewhere to have fun.

 

When a new player joins the game they don't want to see an inactive pile of people while they chat to the 5-8 players that are online. Imagine if you IRL were joining a club with 124 people in it. 60 of them just laying in the back, fat(xp), with large pockets(bp). That's your new guild, welcome to Fallen Sword.


Edited by xVWolfyVx, 05 February 2016 - 09:24.


#2 Morgwyn

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Posted 05 February 2016 - 10:18

If guild store slots would be made cheaper, the guilds that already invested in them should get the fsp back that they "overpaid". Into the guild fsp bank ofcourse. It does help using the kick button, if they are cheaper. 

I think they initially made them more expensive so it would not compete with the personal bp slots, which is a bigger "market" than the guild store slots. 

I would not mind if they were reduced, but I think it has been brought up before, and since it was not changed, I doubt to see it happen. :(

 

Your 2nd idea I think is also good. It will certainly encourage kicking inactives aswell.



#3 TxLxS

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Posted 05 February 2016 - 12:12

There has been a flash sale for them I cant remember price excatcly as I didn't buy any but I believe it was 25 fsp correct me if I'm wrong please.

Edit: I stand corrected there hasn't been one.

Edited by TxLxS, 05 February 2016 - 23:16.


#4 Lahona

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Posted 05 February 2016 - 12:17

There has been a flash sale for them I cant remember price excatcly as I didn't buy any but I believe it was 25 fsp correct me if I'm wrong please.

 

I don't recall any flash sales for guild store slots -- there definitely should be one though!  ;)



#5 Egami

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Posted 05 February 2016 - 16:42

On the topic as stated: this is up to Guilds.

 

#1... I felt I was going all "me-me" on guild store slots as a Guild Flash Sale. I thought that was me being "selfish". I do not believe this is needed for smaller guilds. They need to be built just like all others were in game. Flash sales are simply a different beast, with a different objective.... or so I think. It's an increased daily activity function. 

 

#2.... that is really up to Guilds as well. I did make a suggestion on an additional Guild XP ranking based on similar activity. You could check it out here: https://forums.hunte...ed-on-activity/



#6 EpicPiety

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Posted 05 February 2016 - 16:51

On the topic as stated: this is up to Guilds.

#1... I felt I was going all "me-me" on guild store slots as a Guild Flash Sale. I thought that was me being "selfish". I do not believe this is needed for smaller guilds. They need to be built just like all others were in game. Flash sales are simply a different beast, with a different objective.... or so I think. It's an increased daily activity function.

#2.... that is really up to Guilds as well. I did make a suggestion on an additional Guild XP ranking based on similar activity. You could check it out here: https://forums.hunte...ed-on-activity/

I'd really like to see your idea egami...frankly I'd like it to replace the current 250 ladder as inactive gxp serves no place in present times :). Some guilds hold billions of inactive gxp. For the most part we've always had a policy in my guild that if your gonna go inactive and not play we would ask you to leave or kick you if you mysteriously disappear for months. Of course you'd be welcomed back at any time. I just don't believe in inactive gxp Id rather be ranked lower and have all active gxp.

Edited by EpicPiety, 05 February 2016 - 16:54.


#7 Pythia

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Posted 05 February 2016 - 18:52

Changing the way a guild works will not keep players in the guild or the game. 

 

If a player is not grabbed by the time they hit level 25 they will not be, no matter if they are in a guild or not.  Some do not make it to 25 before they are gone.



#8 EpicPiety

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Posted 05 February 2016 - 19:02

Changing the way a guild works will not keep players in the guild or the game. 

 

If a player is not grabbed by the time they hit level 25 they will not be, no matter if they are in a guild or not.  Some do not make it to 25 before they are gone.

So Negative :P. If it was easier to find active guilds they wouldn't.



#9 Pythia

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Posted 05 February 2016 - 19:07

Not negative EP, not that.

 

This is an addictive game, I was grabbed around level 17.   Things have not always been easy but they have always been fun.

 

There are so many inactive names, from level 1 right on up the level range.



#10 EpicPiety

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Posted 05 February 2016 - 19:08

Not negative EP, not that.

 

This is an addictive game, I was grabbed around level 17.   Things have not always been easy but they have always been fun.

 

There are so many inactive names, from level 1 right on up the level range.

So make it more user friendly to find a guild as a new player...an active one. Make it a quest to join a guild in the tutorial...simple.



#11 Pythia

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Posted 05 February 2016 - 19:18

Make it easy to join a guild, in tutorial?

 

That will fix things?

 

Hmmm.  Perhaps but perhaps not.

 

I  like talking to people,  helping people. That's  no guarantee to keep them in the game.

 

I don't think that's the answer.

 

But I'm not going back there.



#12 EpicPiety

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Posted 05 February 2016 - 19:23

Make it easy to join a guild, in tutorial?

 

That will fix things?

 

Hmmm.  Perhaps but perhaps not.

 

I  like talking to people,  helping people. That's  no guarantee to keep them in the game.

 

I don't think that's the answer.

 

But I'm not going back there.

The problem is there isn't one end all of end all answers...We need many answers to solve the problem...A good place to start would be here.



#13 rowbeth

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Posted 05 February 2016 - 22:25

#1: Reduce the price of the guild store slots. ... I'd recommend 20FSP per slot.

 

#2 Most of the top guilds will hate this but: Make inactive players useless to the guild. Once a player hits 30 or 60 days inactive drop the players contributed XP to 0 until they log back in.

 

Can't see either of these making any difference.

 

Fundamentally, as long as personal backpack space is cheaper than guild space, founders of small guilds are always going to invest in their own space and use that for the guild.

 

And as for getting rid of inactive GXp: low level players earn so little GXP for the top guilds that they won't notice any effect from kicking inactives and replacing them with new players. And none of the top 10 guilds have their membership maxed (the biggest has 121 members, and I think the max possible is 125 at present; most of the top 10 have many fewer than this), so lack of capacity for new players is not an issue.



#14 TxLxS

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Posted 05 February 2016 - 23:23

On the topic as stated: this is up to Guilds.

#1... I felt I was going all "me-me" on guild store slots as a Guild Flash Sale. I thought that was me being "selfish". I do not believe this is needed for smaller guilds. They need to be built just like all others were in game. Flash sales are simply a different beast, with a different objective.... or so I think. It's an increased daily activity function.

#2.... that is really up to Guilds as well. I did make a suggestion on an additional Guild XP ranking based on similar activity. You could check it out here: https://forums.hunte...ed-on-activity/


A tad bit off topic but that's just like comparing the guild slot flash sale to a max Stam and saying you can't buy any since you don't have so much max Stam I think flash sales are helpful they help with activity and spending fsp and donations I know I the past 2 flash sales for max Stam I purchased fsp for my max Stam. So I think if it comes out theres no need to be stingy and say o well I bought so many before ect. Just a perk of being active.

#15 Egami

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Posted 06 February 2016 - 23:35

This could get a tiny bit repetitive but hey, no time for organization. I believe that it will all be on topic due to the title, though not perhaps the OP's intention...

 

I'd really like to see your idea egami...frankly I'd like it to replace the current 250 ladder as inactive gxp serves no place in present times :). Some guilds hold billions of inactive gxp. For the most part we've always had a policy in my guild that if your gonna go inactive and not play we would ask you to leave or kick you if you mysteriously disappear for months. Of course you'd be welcomed back at any time. I just don't believe in inactive gxp Id rather be ranked lower and have all active gxp.

Well, you've got the link and, unless I'm wrong, you already commented, hehe. That said, of course the idea could go further to apply to other game aspects. I'm actually a fan of that and there are a lot of comments there from others to that respect. But, well, one-step at a time.

 

I agree with your policy and, more or less, follow the same in BotDL (my guild). Though we agree, there is a large portion of the FS Community that disagrees. They have their reasons. 

 

Changing the way a guild works will not keep players in the guild or the game. 

 

If a player is not grabbed by the time they hit level 25 they will not be, no matter if they are in a guild or not.  Some do not make it to 25 before they are gone.

 

Sorry Pythia... I don't agree. Guilds seem to be so "hard-core" recruiting that I find it unlikely. Again, I can't apply my personal view to what everyone world-wide does with regard to recruiting. I don't actively recruit but our Guild policy is to give everybody a chance. In my case, I filter based on personality. I don't care about the "level". 

 

 

A tad bit off topic but that's just like comparing the guild slot flash sale to a max Stam and saying you can't buy any since you don't have so much max Stam I think flash sales are helpful they help with activity and spending fsp and donations I know I the past 2 flash sales for max Stam I purchased fsp for my max Stam. So I think if it comes out theres no need to be stingy and say o well I bought so many before ect. Just a perk of being active.

 

I liked your post, even though I think you misunderstood me completely. I'm not really against flash sales at all. I meant to say that I thought I was personally being selfish in hoping for a Guild Flash sale on Guild Store slots. 

 

I agree that the way it's been established so far provides a perk for being active and I can appreciate that. 

 

And to drive home... I don't think your comment is that far off topic. OP suggested suddenly reducing costs across the board. I would be 100% against that for reasons that have zero to do with the "I paid so much before so it's not fair" idea. Personally, I think that type of mentality is silly. Again, I'm not against flash sales. Hope that clears my stance up a bit?



#16 rowbeth

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Posted 07 February 2016 - 13:08

Sorry Pythia... I don't agree. Guilds seem to be so "hard-core" recruiting that I find it unlikely. Again, I can't apply my personal view to what everyone world-wide does with regard to recruiting. I don't actively recruit but our Guild policy is to give everybody a chance. In my case, I filter based on personality. I don't care about the "level". 

 

I think you misunderstood Pythia. She was not saying that guilds had to grab players early, she was saying the game had to grab them early. If they havn't got additced to FS by level 25 ("got grabbed" = "got addicted"), then they never will and they won't stay in the game as a result.



#17 Egami

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Posted 07 February 2016 - 17:54

I think you misunderstood Pythia. She was not saying that guilds had to grab players early, she was saying the game had to grab them early. If they havn't got additced to FS by level 25 ("got grabbed" = "got addicted"), then they never will and they won't stay in the game as a result.

 

Thanks for the clarification row. I did totally misread that. My bad, thanks. (o0



#18 xVWolfyVx

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Posted 07 February 2016 - 20:55

There are plenty of great ideas here. There are obviously a lot of things that HCS could do to the guilds which would assist in retaining new players. More players = more money.



#19 wil72

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Posted 07 February 2016 - 21:50

#2 Most of the top guilds will hate this but: Make inactive players useless to the guild. Once a player hits 30 or 60 days inactive drop the players contributed XP to 0 until they log back in. Pretty sure doing this would drop a few guilds off the top 250. At that point guilds would want more active players. #1 gives them space for the 234523452345 items that are introduced to the game every day and #2 gives a new player somewhere to have fun.

 

 

Can I ask, have you ever founded a Guild?

 

The reason for the question is simple. Many members in a Guild may become inactive, yes, but not through personal choice. These may be members that have helped the Guild to become what it is, these may be members who are now close friends thanks to HCS great social features, these may be members that have donated substantially toward the Guild.

 

Many players keep going on about inactives being retained by a Guild so as to take advantage of their BP space, and I'll not deny that this is true, but there are also so many other reasons for them being there. A few I have mentioned above. Do you think it would be fair that these members lose their contributed Guild XP because they have become inactive due to personal circumstance?

 

Cheers.

 

wil72


Edited by wil72, 07 February 2016 - 21:51.


#20 Egami

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Posted 08 February 2016 - 00:03

I like wil's #19 post. I believe it's right on.

 

Again, I made my personal comment on the thread issue "#2" back at my post #5 in this thread.

 

It is entirely up to guilds what they decide to do. I have my personal opinions/experience, but I tend to respect others and in no way whatsoever expect what I think to define what others should do. 

 

To elucidate a bit, people should keep in mind that many Guilds actually do keep banned members whose XP Contributed gets reduced to 0. 

 

The world is wide and there is a vast array of opinions. Eldirath is no different.... nor should it be. I already quoted my suggestion which I had hoped would not insult the legacy aspect. 

 

Remember, your point of view is your own. You already know what you think... 




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