I've been thinking about when I first started playing FS and remembering how active everything was. I recently (Like 3 days ago) came back to FS after quite a break. I had hoped to see it more active but what I came back to find is it doing even worse.
My monthly top 100 is mostly inactive. It seems to me that most new players stop playing after a short time. I'm sure it's do to many reasons other than what I'm about to speak of such as the fact that if you do anything but level you never have the stam to hunt. But that's not the topic.
SO. What I have seen for so long in so many guilds is that they keep tons of inactive players simply because they have a large backpack or a ton of guild XP.
Coming into the game your just getting a feel for it. What your first faced with is finding a guild. The guilds with the most active players tend to only allow certain levels into their guild. The other guilds are about 50%+ inactive.
This causes new players to come into a guild that has few members online missing out on so much that made this game great to me. An active chat, active in guild events, friendly contests, etc.
My ideas on fixing this are doing two things.
#1: Reduce the price of the guild store slots. At this point it's too expensive for any guild that doesn't have 40 level 1000+ players. This is reducing the guilds that allow smaller players in. Small players don't make money. They are an investment. The guild is hoping that the new level 5 player is a top player at heart trying to stay #1 in their month. I'd recommend 20FSP per slot. Yes there are many players working towards this BUT there are also many players with full backpacks and nowhere to put their items. I don't remember how many guild storage spaces a guild gets but it should be higher. Start them out with 8+ at least one per starting player.
To reiterate just make guild store slots cheaper. At this point giving guild members the FSP to make their (one day inactive) backpack bigger. Which is an issue because their spacious backpack is taking up a slot that could hold a new face.
#2 Most of the top guilds will hate this but: Make inactive players useless to the guild. Once a player hits 30 or 60 days inactive drop the players contributed XP to 0 until they log back in. Pretty sure doing this would drop a few guilds off the top 250. At that point guilds would want more active players. #1 gives them space for the 234523452345 items that are introduced to the game every day and #2 gives a new player somewhere to have fun.
When a new player joins the game they don't want to see an inactive pile of people while they chat to the 5-8 players that are online. Imagine if you IRL were joining a club with 124 people in it. 60 of them just laying in the back, fat(xp), with large pockets(bp). That's your new guild, welcome to Fallen Sword.
Edited by xVWolfyVx, 05 February 2016 - 09:24.
