I never got why this wasn't implemented either.
EpicPiety, on 16 Feb 2016 - 00:58, said:
While i think this is a good thing to implement there are ways to prevent this. Simply make a rule within your guild to NEVER take relics...Remind them often and be very stern about it. Don't get me wrong i'd love to see this but i honestly doubt this will be a priority.
While I get and perform what EP suggests, I don't agree with him:
If that was to be effective, then the only rational alternative I see would be to create a permission needed to take a Relic.
Regardless, I think the "major" good for the game runs beyond the penalty for holding more than one. Don't players need to understand the tactics? No matter how well you explain things, they are missing out on the act itself.
Hey, maybe we could make a permission with a particular Guild upgrade attack that allows relinquishing. Ok, fine, talking out of my rump now, lol.
*Tongue-in-cheek* For me personally, though HCS might disagree, this is the absolute most important priority in the entire game. Not a shot at you EP, just hope people can read between the lines.
yotekiller, on 16 Feb 2016 - 01:07, said:
I would like to see this feature HOWEVER, you must hold the relic at least one hour before relinquishing it.
Very good point. OP suggested after this three hours. I'd go 24 or a month or whatever.
gilby90813, on 16 Feb 2016 - 06:52, said:
Haha only the horrible ones people don't want . And yes it difficult to get people to listen about not capturing relics never listened when I was in a big guild
I don't agree that it's only the "horrible" ones. Strategies develop and Guildies level to get access to better ones. I "think" they "upgrade".
Edit: My entire post somehow got duplicated in the same post. I've taken the doubling out. Off-topic, but I've seen something similar in several other posts recently. Not sure if this is just my typical noobishness or some type of bug.
Edited by Egami, 16 February 2016 - 22:57.