Was checking the amount of colossal snowballs/flashing cat rings ingame and it was surprisingly high compared to other seasonal's. Was the spawn rate tweaked? I believe it may have been a tad bit too high. It got to a point where it wasn't even getting killed. There was almost always a seasonal spawned every hour. What do you guys think? Was the spawn rate good or way too high. I personally would like to see seasonal spawn rate tweaked down to what it used to be. Higher than normal titans but not almost a guaranteed spawn or 3 every hour.
Seasonal Titan Spawn Rate
#1
Posted 07 March 2016 - 15:07
#3
Posted 07 March 2016 - 19:01
The additional spawn rates are a consequence of teleport. Titans are getting killed off quicker since teleport was introduced.
The upside is titan epics are now reasonably priced for all. Maybe teleport is spawning (pun intended) more donations to the game and thereby keeping this game viable for longer, win - win for all of us ![]()
#4
Posted 07 March 2016 - 19:04
Nope it's TD... Even without TP the titans were killed within an hour easily. I still think the spawn rate was way too high.
Seasonal's are supposed to be luxury's... The epics of epics. In name it's not supposed to be reasonably priced for all. When it becomes reasonably priced for all that means something wrong happened. That or the event has come around at least 4 or 5 times.
The logic that everything should be easily obtainable by a player of any status is just absurd. That's what a lot of people want here too it's just not right for a game. People forget we play a MMORPG, yes FS is a game people. Challenge... That's what a game is about. Please give it to use HCS. Sorry to say if the game keeps shifting towards the gimme gimme for no effort idealogy the game will die and it wil certainly fail steam. Only the weak hearted players will join that like playing easy games and will leave eventually.
Go look at another successful MMORPG *Or even FS 5 years ago* that's wealth based... Tell me if it's easy to get high end items there? That's got to mean something no? Cheers
.
Edited by EpicPiety, 07 March 2016 - 19:22.
#5
Posted 07 March 2016 - 20:04
I think the point being made here is that you and plenty of others have already got them - and sold copious others - and now want to make them feed into the game at a slower rate to, presumably, increase their value and increase your profits again.
The high-end seasonal epics already command a premium price/return for the amount of stamina expended on them - they're just fine as they are.
Homer : Marge, don't discourage the boy. Weaseling out of things is important to learn. It's what separates us from the animals .. except the weasel.
Eddie Izzard : The National Rifle Association say that guns don't kill people, people do. But I think the gun helps, you know ? I think it helps. I think just standing there going "BANG" - that's not going to kill too many people, is it ?
I don't mean to sound pessimistic, but it seems that everything I eat lately turns to poo ...
#6
Posted 07 March 2016 - 20:13
Nope it's TD... Even without TP the titans were killed within an hour easily. I still think the spawn rate was way too high.
Seasonal's are supposed to be luxury's... The epics of epics. In name it's not supposed to be reasonably priced for all. When it becomes reasonably priced for all that means something wrong happened. That or the event has come around at least 4 or 5 times.
The logic that everything should be easily obtainable by a player of any status is just absurd. That's what a lot of people want here too it's just not right for a game. People forget we play a MMORPG, yes FS is a game people. Challenge... That's what a game is about. Please give it to use HCS. Sorry to say if the game keeps shifting towards the gimme gimme for no effort idealogy the game will die and it wil certainly fail steam. Only the weak hearted players will join that like playing easy games and will leave eventually.
Go look at another successful MMORPG *Or even FS 5 years ago* that's wealth based... Tell me if it's easy to get high end items there? That's got to mean something no? Cheers
.
^^^^^^^^^^^^^^
Also the point being made here was the spawn rate should of never been that high
. I'm trying to potentially find out if it was tweaked and discuss if it was too high with the community. But yes i am the Christmas Grinch you got me
. I'm at a point in the game where i don't even need fsps anymore anyway but you definitely got me i want to steal from the poor and pad my pockets for no reason
. I'm very evil fear me community i have no regard for game health. RAWR... Robinhood you will never stop me...
Edited by EpicPiety, 07 March 2016 - 20:16.
#7
Posted 07 March 2016 - 22:07
Seasonal's are supposed to be luxury's... The epics of epics. In name it's not supposed to be reasonably priced for all.
From the topic itself, I'm sure it's okay to be a broken record.
An Epic is a name given to an item that requires what is considered to be beyond the norm to do. It has zero to do with the price.
I disagree that price defines an Epic.
For the next year, give or take, those Seasonal Epics will not be available.
For the record, EP was enquiring about the spawn rate and whether it fits with others previously. That's a relevant question and something I think the entire community would like to know for the future.
In my opinion, if it did spawn more, then I'm super-happy about that. I "thought" (and could be wrong) that it was an adjustment to "seasonals only" to get more Guild activity (functional or not) into the thing.
All-in-all, I think the Epic definition remains intact (hey there are those "Legendary" things). What keeps it even more intact is that the faster spawn rate will mean that competition stays high with CD getting off for all and another shot with competition intact. Or so goes my first impression.
But hey, my evil-E thought of the day was: Yeah, why don't we spawn 5 to 10 at a time on the hour and cooldown when the secure is done OR the max TKP is hit.
The idea was that the guilds in the second case wait... and man would I laugh as people are confused about which of the five they should be hitting for the secure, lmao. Yeah, yeah... tongue-in-cheek. I did say it was the "evil-E" thought of the day. Phew... good thing GMT midnight hits in two hours. ,OP
#8
Posted 07 March 2016 - 22:24
Like i said i'm not opposed to an increased spawn rate... It just seemed they spawned way often...Checking how many were in game after 2 weeks or however many weeks just made me wonder. They must of changed rate and made it alot higher than before. What worries me the most is looking into the future and seeing the prices come next year. The titans won't see nearly as much action as this year if the rate keeps up.
It seems to me like they are trying to fix something that's not broken for increasing spawn rate. No one ever complained about them not spawning enough. They were plentiful before... It seems they were so over spawned this time...I'd watch seasonal's not even be hit for hours quite often during.
Edited by EpicPiety, 07 March 2016 - 22:27.
#9
Posted 07 March 2016 - 22:33
I disagree that price defines an Epic.
Well i believe epics should have a certain rarity that's far above a normal item. Which in return does effect price indirectly. I consider Seasonal Epics a class above normal epics as well.
Here are some stats of one of the most classic and oldest Titan epics in the game
Player Equipped Total: 905 Player Backpack Total: 237 Guild Inventory Total: 21
Now lets compare to colossal rune that just came out
Player Equipped Total: 96 Player Backpack Total: 10 Guild Inventory Total: 2
IDK something just doesn't seem right to me. Two-three weeks of spawning vs over 400 weeks of spawning and had a chance everyday of the year. Note that most of oggy's life was pre cooldown i think? Even with CD we are gonna gain approx 100 of these runes a year. If this came out when ogalith did there would be even more of these then ogalith gloves. We got one more half decent year if that to actually sell these things for a good price then they will be totally over farmed and worthless.
Edited by EpicPiety, 07 March 2016 - 22:43.
#10
Posted 07 March 2016 - 22:48
All-in-all, I think the Epic definition remains intact (hey there are those "Legendary" things). What keeps it even more intact is that the faster spawn rate will mean that competition stays high with CD getting off for all and another shot with competition intact. Or so goes my first impression.
A little bit confused by this not quite sure what your trying to say? Maybe i read it weird idk. You were saying increasing spawn rate will increase competition? If so i disagree
. I would just wait for another spawn if i was gonna have a chance to not secure.
#11
Posted 07 March 2016 - 22:50
You're comparing chalk with cheese there.
Try comparing older seasonal epics vs newer seasonal epics ?
(and then factor in that there was a slew of the older seasonal epics last xmas which reduced their "attractiveness" this past xmas)
Newer titans, esp. seasonal ones, get hunted to the point of extinction - and TD / TP have greatly assisted in that.
Where you and other titan hunters differ from, it seems, most other people is that you seem to want to close the stable door LONG AFTER the horse has bolted and you've made your profits?
I'm sure you and other titan guilds were killing them as rapidly as your cooldowns would allow, despite a possible increased spawn rate ?
- Lahona likes this
Homer : Marge, don't discourage the boy. Weaseling out of things is important to learn. It's what separates us from the animals .. except the weasel.
Eddie Izzard : The National Rifle Association say that guns don't kill people, people do. But I think the gun helps, you know ? I think it helps. I think just standing there going "BANG" - that's not going to kill too many people, is it ?
I don't mean to sound pessimistic, but it seems that everything I eat lately turns to poo ...
#12
Posted 07 March 2016 - 22:54
Not the case in my guild... Heck i was even able to solo secure a few because spawn rate was so high lol. HCS claimed they wanted TH to be a guild activity... Increasing spawn rate in return does the opposite it encourages solo securing. Makes it very easy too easy to solo. When i hunted there was no one even there for a few of them.
Also very confused on what's so wrong with profiting? You abstain from anything other than really leveling. Just because i want to turn a profit from titan hunting doesn't make me the minority and or evil. Everyone if not the majority of those who titan hunt's wish to profit. Over population will in turn kill the profit side of THing and people will only go hunt it once until they have it to wear and that's it.
The colossal rune and ring will probably stay best in slot for at least 2 years... after one it's going to not be profitable and thus the competition will be killed for it.
Edited by EpicPiety, 07 March 2016 - 23:03.
#13
Posted 07 March 2016 - 23:38
To slow down epic gotten from titans and really make titan hunting an guild activity why not add an new condition to titan hunting.... [I guess most players won't like this idea but it would make epics itens to don't drop price fast and will even make the number of future secures to slow down a little due not allowing solo secures => seasonal epics will keep valuable for longer]
Suggestion: Allow the first player titan hunting to get up to 500 kill while nobody else from him/her guild joined [restiction against solo secures], if another player from that guild join an get at least 250 kills, than this titan hunter is allowed to get up to +500 kills, and so on till the titan is secured... the titan hunter will depend from other titan hunter in the same guild to keep killing it with him/her [minimum 2 titan hunter would be required to make an secure this way turning solo secures impossible and "forcing" the secure in an titan to be achieved by colaboration from guild members => an guild activity].
Edited by Kbyte, 08 March 2016 - 00:02.
#15
Posted 07 March 2016 - 23:46
To answer your original question, the spawn rate wasn't changed but the event duration was. Typically they are out for 2 weeks but this last event had them out and about for 3 weeks.
Who told you this? It's just an educated guess...? There is a tremendous amount more of these even for just 1 extra week. Maybe HCS can say if any of the titans spawn rates were changed.
Edited by EpicPiety, 07 March 2016 - 23:51.
#16
Posted 07 March 2016 - 23:52
BG did. I woke up in the wee hours of the morning hoping for another shot at a seasonal. Several hours and no spawn and I lamented in world chat. BG said somethings to the effect of it being out for an extra week so stop complaining.Who told you this? It's just an educated guess... There is a tremendous amount more of these even for just 1 extra week.
- Lahona likes this
#17
Posted 07 March 2016 - 23:54
Hah! This year I put the event up for two and a half weeks, instead of just two!
Who told you this? It's just an educated guess...? There is a tremendous amount more of these even for just 1 extra week. Maybe HCS can say if any of the titans spawn rates were changed.
oops... 2.5 weeks. my bad...
#18
Posted 07 March 2016 - 23:54
BG did. I woke up in the wee hours of the morning hoping for another shot at a seasonal. Several hours and no spawn and I lamented in world chat. BG said somethings to the effect of it being out for an extra week so stop complaining.
Ah maybe he can officially state it here. Still stand firm that spawn rate is too much. Maybe for 2 weeks it's fine...Maybe there was some huge luck that went on with spawning. Who knows but 3 week's it should be nerfed a bit. IMO, it just seemed they spawn WAY more this come around.
Edited by EpicPiety, 07 March 2016 - 23:55.
#19
Posted 08 March 2016 - 00:43
Then why have it for 3 weeks, if it is going to be nerfed...... defeats the point really of extending it to 2.5 weeks or 3 weeks. Does it not ??
#20
Posted 08 March 2016 - 01:23
Then why have it for 3 weeks, if it is going to be nerfed...... defeats the point really of extending it to 2.5 weeks or 3 weeks. Does it not ??
3 weeks 3 drops...sometimes 4
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