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Long term skill points


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#21 sweetlou

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Posted 31 March 2016 - 19:05

Of course I would also like non tree skills that I can keep for exclusive places. Like buffs you can only get through the Arena, or Ladder and so on and so forth.

There's the first innovative idea from HCS to incentivize play in specific older parts of the game I'VE EVER HEARD. Let's hope ideas like this don't disappear or take too many years to implement.


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#22 EpicPiety

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Posted 31 March 2016 - 19:25

Except it can serious damage other parts of the game. Buffs have never been able to be cast above 175. It's highly unlikely that'll change.

I agree that buff levels can damage other parts of the game severely.



#23 Pardoux

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Posted 31 March 2016 - 19:59

Except it can serious damage other parts of the game. Buffs have never been able to be cast above 175. It's highly unlikely that'll change.

 

Technically, that no longer is true, with the advent of Buff Enhancer in composing. You distll BE300, get BE345, take the potion and your buffs are cast at level 192 or 193 (depending on if they're rounded down or up)


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#24 grimnok

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Posted 31 March 2016 - 20:15

Technically, that no longer is true, with the advent of Buff Enhancer in composing. You distll BE300, get BE345, take the potion and your buffs are cast at level 192 or 193 (depending on if they're rounded down or up)

 

This too.

 

Buffs started at 150, then went to 175 with structures, then went to 192 with Buff Enhancer. The world has not ended.

 

Buffs have been 150, but things change. To say that we can't change things, because we haven't changed things seems narrow-minded. The doubler buff is TERRIBLE and nigh useless at 175. You can't seriously be saying that it would be game-breaking at 200?

 

If it's not game-breaking at 200, then there is some higher point above 200 where it might be balanced.



#25 Mister Doom

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Posted 31 March 2016 - 22:57

You could always rebalance the system.

 

Set it so level 1 - 1000 remains the same.

1001 - 2000 receives 4 skill points per level

2001 - 3000 receives 3 skill points per level

3001 - 4000 receives 2 skill points per level

Cap it so that eventually we only receive a max of 1 point per level.

 

Then hard reset everyones skills.

Bingo, you've just made your life easier, while at the same time making it so we won't have eleventy billion skill points to spend on things we don't need. (Advocating using personal skill points to spend on stuff 'other people' could want is an unacceptable solution. Sorry Grim)

 

 

Probably not the most popular solution, then again anything that takes away anything from people in this game always come under fire. Doesn't mean certain things shouldn't happen though.


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#26 grimnok

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Posted 01 April 2016 - 00:42

Clearly, the answer to having nothing useful to do with skill points, is to take them away...



#27 Mister Doom

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Posted 01 April 2016 - 00:50

It is a much better alternative to making yet another thing MORE powerful.

 

Allowing for the increase of even just one skill will open the floodgates of demands for other skills to be uncapped.

Slippery slopes are very slippery in the world of FS.


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#28 sweetlou

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Posted 01 April 2016 - 02:52

Clearly, the answer to having nothing useful to do with skill points, is to take them away...

Not to me. What's clear is the need for more attention to the development of the game.


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#29 BigGrim

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Posted 01 April 2016 - 10:26

Are the buffs that are listed in the skills guide (that have been there for , if I remember correctly, a couple of years now) ever going to see the light of day ? 

 

That'd be a good start ? :)

 

Indeed. I've asked for these to be implemented. Hope to see them soon.

 

 

There's the first innovative idea from HCS to incentivize play in specific older parts of the game I'VE EVER HEARD. Let's hope ideas like this don't disappear or take too many years to implement.

 

And something I've championed for a while. The Composing Exclusive buffs show we've done it. I would simply like more buffs so I can spread em around the other facets of the game too.



#30 Leos3000

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Posted 01 April 2016 - 15:07

I want to 1st point out that practically all the castable skills below 1000 have potions that are higher than the castable level.

Noting that I think there is a unique opportunity to redevelopment through the skill tree.

After level 3000 players would be able to allocate an additional 25 points to skills in the following manner.

What ever the level that is required in the skill tree (25,50,100,200,300,500,750,1000,1200, etc) you must be that level +3000 to allocate the additional 25 points.

Meaning at 3025 you can increase the skills in the level 25 skill tree and so on when you get to level 4000 you are able to increase the skills up to the 1000 skill tree.

This would bring back some excitement to leveling at eoc and unlocking stuff more often.

#31 mary4ever

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Posted 01 April 2016 - 17:04

I think the skills MAX cast level at 175 should stay (with Buff Enhancer 345 skills level reach 192) and should not increase to lvl 200 !!!

 

few EXAMPLES why skills should NOT be increased to lvl 200:

  • Teleport 200 + BE345 = Teleport 217 (with Temporal Beacon ONLY lvl 4 which many guilds I saw have) you get ZERO Cool Down !!! (+Teleport 200 would be on the same level as the one in the EPIC chet Runic Dwarven Chest)
  • TH 200 & Merchant 200 (will get more gold into the game + same level as the Guild RP (Fortune Pack B)
  • Unbreakable200 would render the UB190 & loyalty UB200 "useless"
  •  + many others

 

maybe introduce a NEW option where players can allocate EXTRA Skill Points to increase the skills duration

 

EXAMPLE: (the amount of EXTRA Skill Points & EXTRA duration are up to HCS to decide)

currently KE has a duration of 60min !!!

after allocating EXTRA 150 Skill Points (300 SPin total) the duration is increased by 10-15%

 

each Skill can be allocated 2 times with EXTRA Skill Points increasing the duration by 20-30% (exceptions should be Skills who already have a very long duration like NMV, Deflect, Honor, Erosion, Invert, ...)

 

I think this would give us "high" lvl players who have many unused Skill Points something to do with them without affecting any stats (of course NEW SKILLS can later be added too :) )


Edited by mary4ever, 01 April 2016 - 19:13.

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#32 rowbeth

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Posted 02 April 2016 - 08:37

Is there a plan on what to do with skill points in the long term?

 

By level 3931, which is admittedly not coming soon, you will be able to literally max out every single skill in the game.

 

Several hundred levels before that, you will be able to max out every plausibly useful skill, excluding obviously terrible ones like Balanced Defense and Find Item and Great Vigor. And several hundred levels more (which is not that far off), if you exclude very dubious skills like Poison and Ignite and Rage.

 

 

Not far from now? As pointed out, that's over a thousand levels away. A thousand.

 

Actually, in practical terms, it already happened *many* levels ago. I'm sitting on over 4000 skill points of unsued skill points (i.e. well over 800 levels past). From my recollection of past threads, I am far from unusual in that (for my level, that is).

 

I really like some of the innovative thoughts that appear in this thread (alternative uses for skill points) and would like to see those discussions develop.

 

Also, I can't see any problem with allowing 150-cap to increase to a point where it will still not threaten any pots with significant turn-around in the AH, nor those won in other aspects of the game. Even if they only get used for buffing low-level/new players, that is still advantageous for the game.



#33 rowbeth

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Posted 02 April 2016 - 08:39

Had I seen this thread yesterday, I'd have been suggesting a ComposeDoubler buff being added to the specials tree to use up some of those excess points ;)


Edited by rowbeth, 02 April 2016 - 08:40.


#34 SirAdmiral

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Posted 04 April 2016 - 02:19

Find Item used to not be terrible. Potions ruined that of course.

Edited by SirAdmiral, 04 April 2016 - 02:20.


#35 yghorbeviahn

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Posted 04 April 2016 - 02:53

Create a way to allocate more skill points to extend the skill duration...But not the level.



#36 rowbeth

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Posted 04 April 2016 - 06:21

Find Item used to not be terrible. Potions ruined that of course.

 

Are you thinking of before or after RJEM pointed out that they had made it 10 times more powerful than they meant to?

https://forums.hunte...ed/#entry641081

 

(That was about five years during which FI175 was actually giving you FI1750. I'm not sure that potions can be blamed for ruining that.)




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