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Stat Changing Skill Levels in Super Pots Are Harmful


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Poll: Super Pots (75 member(s) have cast votes)

Do you think Super pots are too powerful?

  1. Yes (44 votes [58.67%] - View)

    Percentage of vote: 58.67%

  2. No (31 votes [41.33%] - View)

    Percentage of vote: 41.33%

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#81 EpicPiety

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Posted 18 June 2016 - 11:33

Less Hoof support is a bitter realization, one I've been coming to terms with for a while. It's a shame! Had I known better I wouldn't have wasted MY time adding anything to this forum. The Co. Director's time spent on FS directly reflects the game's development and health. So it's no surprise the last major successful update was Composing 3 years ago. Ironically Composing is a component of what we are discussing in this thread. If he's too busy, players' contributions, beyond stating minor errors and flattery, is pointless.

Whats a forum post every now and then but 15 minutes tops? Am i right? You gotta have at least that much time. I find it quite interesting to see that 60% of people agree with this thread... The majority of people who read this thread agree...


Edited by EpicPiety, 18 June 2016 - 11:35.


#82 sweetlou

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Posted 18 June 2016 - 12:33

Whats a forum post every now and then but 15 minutes tops? Am i right? You gotta have at least that much time. I find it quite interesting to see that 60% of people agree with this thread... The majority of people who read this thread agree...

That's 15 mins I will never get back. My point is it has become a complete waste of time, in my opinion, if the Company Director(Hoof) does not actively participate engaging players to develop the game as he did before. It's done! Instead we now have a surrogate(BigGrim) relay what HE thinks is important enough for Hoof to hear and discuss with Him. The player belittlement hurts.


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“When you tear out a man's tongue, you are not proving him a liar, you're only telling the world that you fear what he might say.” -GRRM


#83 dobroeutro

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Posted 18 June 2016 - 13:22

If you played all of the game you might understand the problem said buffs are causing.

Regardless of what I may or may not do in game is beside the point. I understand exactly the problems some potions (Composing, GE & Donation) may cause some players. I also understand the reasons some players want changes made.

 

Instead of asking the Question, "Why is it that I shouldn't be allowed to use something (Composed Potion) that I have worked for and earned. How exactly is that fair?" I probably should have just said, "Sure, whatever you guys want to do is fine with me. Take what I have worked for, earned & reshape it anyway you want. Just so long as you are happy." and been on my merry way.

 

As an aside, I have participated in most areas of the game at one time or another in the 7+ years I have been playing. My reasons for how, when & which parts of the game I participate in now are none of your concern & don't affect my ability to participate in a forum discussion or ask questions in a thread that effects me. 



#84 Ringhal

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Posted 18 June 2016 - 14:00

Since we on the subject of super pots, why not release super pots of both Spell Leech and Spell Breaker and remove the protection some of these pots have against these skills? I'd say at least level 500 and make them also work as a defensive skill (for the defender).



#85 EpicPiety

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Posted 18 June 2016 - 17:03

That's 15 mins I will never get back. My point is it has become a complete waste of time, in my opinion, if the Company Director(Hoof) does not actively participate engaging players to develop the game as he did before. It's done! Instead we now have a surrogate(BigGrim) relay what HE thinks is important enough for Hoof to hear and discuss with Him. The player belittlement hurts.

Was saying that in regards to hoof spending a little time to post here in the forums every now and then.



#86 Egami

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Posted 18 June 2016 - 23:01

poor players cannot buy composing pots poor players do not increase their max stamina how are they supposed to get the gold to compose as well?

 
What do you define as poor players?

In any case, this is a free game. There are also many players out there that pay for services, so I don't really get it.

In any case, there are many Guilds out there that help their players.
 

How does a guilld having 1 x L60 Composer, for instance, giving members uber potions correlate with "another game aspect that guildies can work together on" ?

That sounds more like a "I'll do it, and you can have the benefits", not "we'll all work together on this"
 
Unless, of course, you're meaning the other guildies are providing frags and/or gold to help the initial person level up - then I'll have to grant you the point smile.png


Exactly. It's definitely a complicated issue and I've seen lots of Guilds that run providing for their Guildies in many different ways.

But yes, you've seen how a guild can work together on this for their own benefit.
 
 

Laughable. Why? How can they be the MOST detrimental?


I'll keep to only one of the reasons to make it simple:

These two buffs in combination at what you call "super" levels help players to get to EOC more quickly.

The cry for more content distracts HCS from concentrating on other game aspects.

I've seen many complaints about lack of quests and lack of fraggable items.
 

For example, how can Dispel Curse575 from a Global pot which activates 115% of the time be good?

 
Come on Lou, do you really think that's terrible?

When you see a player with that on, you realize that your DC isn't going to work, right?

All it means is that you need to reevaluate your setup or strategy.

Isn't that the "thinking" we'd both like to see?
 

Since we on the subject of super pots, why not release super pots of both Spell Leech and Spell Breaker and remove the protection some of these pots have against these skills? I'd say at least level 500 and make them also work as a defensive skill (for the defender).


Only the donation pots are protected from SB and SL. All of the others are vulnerable.

In fact, I have often smacked with both just to take them off.

I'd have to think more about it, but I do believe though that there would be a big outcry against this by both PvPers and Levelers alike.

Edited by Egami, 18 June 2016 - 23:13.


#87 Filletminion

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Posted 19 June 2016 - 00:22

 
What do you define as poor players?

In any case, this is a free game. There are also many players out there that pay for services, so I don't really get it.

In any case, there are many Guilds out there that help their players.
 

Exactly. It's definitely a complicated issue and I've seen lots of Guilds that run providing for their Guildies in many different ways.

But yes, you've seen how a guild can work together on this for their own benefit.
 
 

 

The point is it excludes people from being able to play all of the game further rewarding the rich and neglecting the poor.

Creating and ever widenening schism in the game is the problem..seriously unless a player is a pure leveller or they luck into a guild with free composing how are they going to be encouraged to play all of the game?

 

If this game is ever going to recover it needs all of its players



#88 sweetlou

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Posted 19 June 2016 - 01:54

 I'll keep to only one of the reasons to make it simple:

These two buffs in combination at what you call "super" levels help players to get to EOC more quickly.

The cry for more content distracts HCS from concentrating on other game aspects.

I've seen many complaints about lack of quests and lack of fraggable items.

Your reasoning was predictable. My retort is players need to try another aspect of the game to use their stam if they are hitting EOC without anything to do. There's been 10 years of crying for more content. The other excuse is newer players have it easier, blah blah blah. High level doublers, conserves are NOT the most detrimental. Your argument is foolish and still totally unconvincing. It's the character inflating skills that have broken the game by making players omnipotent. I feel sorry that you crave the digital crack HCS is peddling because there's a lot of addicts out there.

 

The real surprise in your comment I had forgotten is that BigGrim has begun leaving out quests. It's further evidence that besides coding being nearly abandoned the game's content development has been reduced. BigGrim can censor me all he wants for telling the truth, I really don't care. I wish HCS would prove me wrong, I really do, but the indicators haven't looked good for a long time!


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#89 sweetlou

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Posted 19 June 2016 - 01:58

 Come on Lou, do you really think that's terrible?

When you see a player with that on, you realize that your DC isn't going to work, right?

All it means is that you need to reevaluate your setup or strategy.

Isn't that the "thinking" we'd both like to see?

OMNIPOTENT! You really have no clue! The only way to overcome Dispel Curse kicking every time is to leach or break it. There is no reevaluation...


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“When you tear out a man's tongue, you are not proving him a liar, you're only telling the world that you fear what he might say.” -GRRM


#90 Egami

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Posted 19 June 2016 - 19:10

The real surprise in your comment I had forgotten is that BigGrim has begun leaving out quests. It's further evidence that besides coding being nearly abandoned the game's content development has been reduced.


Oddly enough, that was the whole point behind my reasoning. Don't we agree on that point?

Less time needed for more levels for people to run to, "might" (in quotes, simply because I admit it's debatable) provide more time for other game aspects.

#91 Egami

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Posted 19 June 2016 - 19:12

OMNIPOTENT! You really have no clue! The only way to overcome Dispel Curse kicking every time is to leach or break it. There is no reevaluation...


Thanks for the info; I have yet to run into that problem but good to know. Thanks. (o0

EDIT: PS... For other people to understand:

I'm of course assuming that lou has greater knowledge than I do, and wouldn't be surprised.

So, I'm taking it that there are huge defense sets up there that make it so that you really need DC to be able to hit, even if you have all your level up points in Attack.

Edited by Egami, 19 June 2016 - 19:46.


#92 rowbeth

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Posted 20 June 2016 - 05:50

So, I'm taking it that there are huge defense sets up there that make it so that you really need DC to be able to hit, even if you have all your level up points in Attack.

 

Ah - so you think there really might be sets with enough defense to let you defend against PVP while offline? That really would be a return to those "good old days" of this game, and high level Dispel Curse would just be rolling back the clock.

 

Rolling back the clock is meant to be a good thing, isn't that right?

;)



#93 Filletminion

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Posted 20 June 2016 - 08:22

Ah - so you think there really might be sets with enough defense to let you defend against PVP while offline? That really would be a return to those "good old days" of this game, and high level Dispel Curse would just be rolling back the clock.

 

Rolling back the clock is meant to be a good thing, isn't that right?

;)

the setup exists at eoc definitely but equally it is also possible to have unresolved combats as well.



#94 yotwehc

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Posted 20 June 2016 - 14:33

I need to find this set :/

#95 Egami

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Posted 20 June 2016 - 21:44

@row post #92... not really. That's never been my experience.

I'm still skeptical, but I decided to take lou's word for it and zizz followed up in post #93 and is actually at EOC.

For me, never been an issue. But hey, if lou says I'm clueless, foolish and obtuse... lmao.

I think there are tons of work arounds in this game. And, as lou himself pointed out, SB and SL can take out the Dispel Curse buff.

And all that said, I don't pretend to know everything about this game and what I do know is only based on my experience.

Point of fact, and I thanked lou for the "knowledge", I never bothered to do the calcs with Dispel Curse.

What is more, I still haven't and am just guessing that its the Crystal Ladder pot that includes it, but I have no idea. Zero, zip.

In any case, and as I said at the beginning, I think lou in his original post had some good points.

For the most part, I truly believe and could dedicate my time to showing how absolutely all of the non-donation pots could be taken out by concerted effort.

It is "possible". In the meantime, I think the composing pot advantage is obvious.

It's precisely why there are Travelling Composers.

I myself make FSP, not "profit" mind you, on having dedicated my time to providing frags to others.

My base message is that people are really quick to cry foul when they aren't ready to put forth the effort themselves.

That is NOT at all directed at lou. I want to make that really clear, because he's had the same diatribe for ages and I truly believe that this thread is NOT AT ALL made with their personal benefit in mind.

Our disagreements... well, at least in my eye... aren't based on personal benefits.

I believe that lou thinks his way of thinking is best for the game. I simply disagree, but definitely NOT on all points.

Anyway, I really love this thread as I said way back at the beginning. I can say I've learned from it and I hope some others have as well.

I think it was great to give a focal point for a lot of off-topic comments and getting people to deal with the issue in a place that was meant for it.

I hope it lives on and that people can freely express their opinion here.

I've yet to really respond. Call me lazy. So far, I'm only bouncing off other ideas.

Still, I think it's a great thread and my "idea" is to find some time and keep it alive with a single, non-"text wall" post on each and every issue raised.

Each response is "planned" to be separated (and spread out) so people get like or disagree with an easy quotable issue.

In theory, it won't be as "text wall" as this response is, lmao.

#96 Egami

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Posted 21 June 2016 - 21:43

Can you justify how GvGs are suppose to be defended against Super pots? Super pots vs. 175 casted skills seem disproportional.


What I've learned so far is that there can, in some cases, be no safe retaliation on those using them.

How can it be defended against:

By being on when there are attacks. Sure, tongue-in-cheek.

By using those same super pots to defend.

By getting your Guild to retaliate against targets you can beat, super pots or no.

And really, that's the essence. GvG attackers pay to initiate and defenders get more for a tie.

Sure, I get the idea that players not being on wherein the teamwork on defense can only happen via 175 buffs, assuming you actually have Guildies online with those "overpowered" 175 buffs assigned in the "right" places, is a disadvantage.

But hey, you asked how to do it. And let me tell you: it works. I do it all the time.

If this is your major Guild concern, please be sure to focus your strategy on this and act accordingly.

Prosperous smacking!

#97 mary4ever

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Posted 22 June 2016 - 03:15

I differentiate between these "Super Pots" in regards to PvP:

  • Global Pots

they have a long duration (MAX 240 min) + high skill levels + available once per month during Global CHEST Events

  • PvP Ladder Pots

they have a very long duration (MAX 960 min) + high skill levels

  • Composing Pots

they have a long duration (MAX 300 min) + high skill levels + available as long there are frags !!!

(EVERY Global Event gives frags + LE events + from hunting + almost every realm)

 

Order of pots starting with the highest skills

Global > Composing > PvP Ladder

 

Order of pots starting with the longest duration

PvP Ladder > Composing > Global

 

IMO the most "dangerous" ones are the Composing Pots since their numbers are NOT really limited by "time" (PvP Ladder every 24-48 hours, Global Chests once every month), meaning the number of composing pots can be XX times more than the PvP Ladder Pots / Global Chests !!!

composers can create these pots whenever they want, as many as they "want" / "can" (with gold & frags)

 

  • "statement" that everyone has "access" to composing !!!

players have 3 choices to get "access" to composing pots:

  • 1) level up their composing which does not only take a long time but is very expensive too
  • 2) get / buy them from guild mates which makes them greatly "depend" on these guild composers
  • 3) buy them from "traveling" composers whos prices are very expensive !!!

choices 1 & 3 are very expensive and as for choice number 2, NOT every player has a high lvl composer in his guild !!!

NOT every player is as fortunate as some of us who are in a guild that provides free composing pots for their members !!!

 

I am mentoring some small guilds with low lvl players, providing them with free buffs & pots BUT unfortunately I can NOT provide them with free composing pots to help them hunting unless I leave my guild :(

players who have "limited" resources ("poor" players) do NOT have "access" to composing pots because of how expensive the prices of the "traveling" composers are (of course "traveling" composers have every right to choose any price they see fit to sell their pots, same as merchants)

EXAMPLE:

MINIMUM "basic" composing pots needed for leveling with MINIMUM duration of 30 min !!!

composing skills => KE + Coord Attack + SH + stalker + AL + LIB + conserve + AM

prices of traveling composers => 3 + 3 + 6 + 2 + 2 + 2 + 2 + 4 => 24 FSPs !!!

 

meaning they would need 24 FSPs everytime they level with those composing pots

players with 10k MAX STAMINA get about 13-15 FSPs (worth of gold) for their hunt BUT the hunting composing pots cost them 24 FSPs !!! not only does his hunt provide him with less FSPs than the composing pots cost BUT additionally they will not have any FSPs left to spend on upgrading their character, buy other pots / gear !!!

let's not forget about players who have UNDER 10k stam & are not as fortunate as "us" & simply can NOT afford those expensive composing pots !!!

 

back to the "statement" that everyone has "access" to composing pots, this is as "true" as the "statement" that everyone has "access" to EOC / ALL gear, pots & EPIC pots in the game !!!

meaning we could remove ALL restrictions (titan cool down, GvG ranges, PvP ranges, PvP protection, ....) since everyone has "access" to "everthing" in the game to get to EOC & defend himself at any moment !!!

you can almost "justify" anything in the game with the "statement" that: everyone has "access" to ......

BUT the important factors are to clarify HOW EXACTLY they have "access" to them & at what "PRICE" !!!

 

  • How Composing has influenced GvG

honestly I do not remember the last time someone hit me in GvG and was NOT using composing pots !!! last time I was hit I immediately drank composing pots but the attacker just stopped and moved to other targets, wasted composing pots worth 15+ FSPs for "nothing" while the attacker completed his attacks (at that point my guild already did the MAX number of hits in the conflict), I buffed members who were under attack but hardly changed anything since players with composing pots have insanely high stats !!!

I used to be founder of a guild that was mainly focused on GvGs & were were pretty good, we did A LOT of conflicts & back then we had to fight with 175 buffs VS 175 buffs and as the attacker guild we had the advantage since we set the time when we would start the conflict, choose which targets to hit, the ability to change setups & get buffed !!!

the members of the defending guild which was at a DISadvantage since they did NOT know when the conflict would start, NOT choose which targets are going to hit them, NOT have the ability to change setups if they are offline & in most cases not enough time to "react" to FULLY buff their members !!!

players used to give us a hard time, defend against incoming attacks (going offline in PvP setups so their guilld could buff them in case the guild is under attack) and even hit back !!!

back then (without composing) we as the attacking GvG guild had the advantage & think we were even the 1st guild to get 100 wins in a row without any loss !!!

NOW with composing the attacking GvG guild has an even greater advantage !!!

I talk to friends in other guilds & they tell me that their GvGer mainly hit with composing pots since it is much easier + their targets hardly stand any chance, some gave up on going offline in a proper PvP setup or even take off all your gear when their attacker is using composing pots so they avoid durability loss :(

 

  • How Composing has influenced the PvP Ladder

in my previous posts I already explained in detail that I joined the PvP Ladder & that only me and 1 player were using composing pots to compete (I was forced to use composing pots in order to compete against him), the rest of the participants could only "helplessly" watch as both me and the other composed player "toyed" with them since their "puny" 175 buffs could hardly put a "dent in our armour" thanks to composing

after a while I opted-out, not only was it too boring since only 1 player was competing against me due to composing but since I was not a lvl 60 composer I spent over 100+ FSPs just to get a few PvP Ladder tokens, definitely NOT worth the trouble, I really doubt I will ever join the PvP Ladder ever again (I used to compete on the PvP Ladder for years, without ever opting-out)

 

  • How Composing has influenced the Bounty Board

I used to successfully defend incoming attacks & dance on the BB (does not matter 10 or 100 stam) BUT after the implementation of composing defending has almost become impossible against a composed player, even composed players whos lvl is a fourth of my level can cut through my defense like "a knife through butter" even when I am in FULLY buffed in a PvP setup !!!

 

I have been doing PvP (PvP Ladder & BB) + GvG for years BUT now these aspects have been "crippled" because of composing !!!

 

 

  • those saying why should composing change after I have leveled it up, how is it fair?

back then how was it fair that after players spent thousands of FSPs to buy the best gear, buffs & current stamina so they could increase their PvP rating through PvP just to get all their PvP rating "removed" because restrictions on PvP attack ranges (+/- 10), was FREE PvP attack ranges before) have been implemented + a NEW aspect called PvP Ladder got introduced???

these players spent thousands of FSPs in order to increase their PvP rating just to have it reset to the same value as someone who had never done PvP !?!

 

in my case I used to be very active in PvP BEFORE composing !!!

I even had the 2 dreadlords sets which I paid 1.000 - 1.300 FSPs PER SET for !!! these 2 sets were very important in my current band back then & helped me compete !!!  I had many expensive Fully Forged PvP setups too !!!

of course in time all sets lose some value BUT after the implementation of composing their value greatly dropped !!!

 

I could ask the same thing: how is it fair that the many thousand FSPs I spent on sets over the years have greatly lost their value only because of a NEW aspect called composing that I was not even interested in or ever wanted to take part in???

later I got rid of 90+% of my PvP gear (gave most to friends) since I would not need the best sets anymore & the "cheapest" sets combined with composing can easily do the job too !!! :mellow:

 

like I have posted over a year ago, these are IMO the suggestions to help:

  • Composing should ONLY work in PvE (not in PvP) or at least "capping" their skill level (192-200) in PvP combats

for levelers there will be hardly any changes since composing would work as usual for them (PvE) when they are leveling, SE or titan hunt, farm, .....

composing would only change for the PvPers which will let everyone PvP at "equal" skill levels !!!

GvG would benefit from it too & finally defending would have a point again !!!

 

  • make everyone really have access to Composing

implement a "sub"-feature in Auction House called "Composing" where you can search for Composing pots like you can at the moment search for "Helmet, Armor, Container, Frag Stash, ....!!!

1fuNP6Z.png

just add Composing & then EVEVERYONE WILL REALLY HAVE ACCESS TO COMPOSING POTS !!!

 

there is already an Auction House feature that can be used to search for the desired SKILL

8M5RyN5.png

it really does NOT make any sense to make composing pots PLAYER / GUILD BOUND BUT to allow "traveling" composers to sell them !!!

another positive thing is that the prices of composing pots will drop too (make it more affordable to more players since many players will be selling them)

WHY not make it so that everyone really has access to composing pots + so that more players can afford them !!!

(take the Buff Market for EXAMPLE: high lvl skills used to be expensive and NOT everyone had "access" to them BUT after the implementation of the Buff Market everyone really had access to them + the skills prices dropped a lot making them affordable to more players :))

 

  • lower the PvP Ladder skills to 225

lower the skills in the PvP Ladder pots to MAX 225, leave their duration & make them work in PvP so you can draw participation to the PvP Ladder !!!

 

I think these 3 suggestions will greatly be of help !!!

 

last but not least:

there have been some very good & helpful ideas (forum topics), some have been for months or even over a year without any coder paying any attention to them :(

 

for me the most important question right now is:

may I know when hoof (or any coder) is going to honor us with his presence to read / discuss topics & eventually do some coding?

just to clarify since some players seem to be under the impression (do not know why or how) that my previous post (I quoted it) was for hoof to come to the forum because of this topic here alone !!!

topic = singular, meaning 1 single topic

topicS = plural, meaning at least 2+ multiple topicS (even used CAPS)

 

I even said topicS 2 times, underlined it 2 times, again topicS is plural, NOT singular or else I would have wrote topic  ;)  !!!

 

ps: I have mainly posted about PvP changes that hardly affect levelers game / hunting styles at all + did not quote anyone to avoid any bickering that might happen


Edited by mary4ever, 22 June 2016 - 03:37.

3 players on iggy (1 troll & 2 players whose posts never make any sense)


#98 Egami

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Posted 22 June 2016 - 20:48

I want to super-applaud mary's #97 post.

I didn't like it because there are a lot of things that I disagree with and will "try" and get to.

I want to emphasize that the fact that I didn't "like" it is entirely beside the point.

If there was one post in this thread that I think it's worthwhile reading, it would be mary's.

It explains the issue excellently, stays on topic, gives examples and, according to some, has stripped me of the title of the biggest text-wall poster.

Why is it so important?

It, as most of mary's posts tend to (in my experience), really delves into the issues and presents a rational argument based on the player's vast experience.

It is the spirit of discussion. It provides tons of info to think about and contemplate.

It is a "text wall" and, I'm not the most objective of people on that, it shows just how passionate mary is about the game and how willing the player is to dedicate a lot of time in an attempt to educate others.

Again, I don't agree with many things said in it and I hope to have that discussion here in this thread.

However, again, if there is one post you read here to "think" about the issue... kick back, grab a refreshment of choice and take some time to peruse post #97 and "think" about the game.

Thank you mary, and kudos!

#99 kitobas

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Posted 24 June 2016 - 14:53

why you not removing attack range from pvp?

I will saying exactly same thing you saying: everyone has access to composing and potions (I using your words and logic)

with composing they can defending themselfes and with potions they can leveling to eoc

 

you should not having problem with this because it having same argument as composing

I will waiting for your answer and I hoping you will not ignoring it, saying it off topic so you can avoiding question again, thank you very much

 

argument for removing attack ranges from pvp to making high pvp activity is using your words biggrim:

 

Again, we're happy with the Potions that are available. Everyone DOES have access to them.

 

Everyone can partake in the Ladder.

 

Everyone can partake in Global Events.

 

Everyone can level up composing. 

 

~ Grim

everyone can level up to eoc

 

I sure you will agreeing with this because it using your words and logic and if you not agreeing then it will only making you hypocrite because you letting it only work on composing and not other things and I sending copy of this postings to players before you removing again because you not wanting answering and players seeing this

 

Because attack ranges prevent high levels attacking those who cannot defend themselves.

but with crazy high composing they can defending themselfes and with potions they can leveling to eoc

I will answering you with your postings

 

Again, we're happy with the Potions that are available. Everyone DOES have access to them.

 

Everyone can partake in the Ladder.

 

Everyone can partake in Global Events.

 

Everyone can level up composing. 

 

~ Grim

everyone can leveling to eoc

 

You can use your free stamina to partake on the Ladder.

 

You can use your free stamina to level up, gaining you the gold and frags to level your composing.

 

You can use your free stamina to partake in Global Events.

 

Certainly people use donations to HCS to fast track these but they don't have to.

you can not saying it not true because I answering with your words

 

 

Removing ranges would be massively detrimental. It would certainly lead to harassment. For those who don't want to PvP, their options are PvP Protection, or level away from their attacker. We will not be removing ranges.

you not wanting forcing pvp on players who not wanting doing pvp, you saying they having choices for getting pvp protection or leveling away from attacker

 

but why do you forcing players using composing who not wanting composing in pvp?

if pvpers wanting competing in pvp against crazy high composing then they are forcing using crazy high composing or epic potions

 

my guild was in relic war for more months, at beginning we having problems because other guild using crazy high composing, we was forcing using crazy high composing too for competing and defending relic, you not giving us choice, you making composing forcing

if you not believing, more 100 players sawing relic war and knowing about crazy high composing in relic battle

 

I not understanding, you not wanting forcing not pvpers into pvp but you wanting forcing pvpers into composing

can you please explaining why? and not saying it not true, mary4ever making very good posting with truth, you needing read it

 

pvp, gvg, relic battles, they becoming joke because of composing, this disgrace



#100 Ringhal

Ringhal

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Posted 24 June 2016 - 20:25

Seeing as Hoof is somewhere on the forums and not MIA, maybe the boss could post his thoughts on this topic, please?




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