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Idea to balance potions and buffs (PvP).


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Poll: Idea to balance potions and buffs (PvP). (25 member(s) have cast votes)

Do you think capping buffs at 192 for PvP is a good idea?

  1. No. (15 votes [60.00%])

    Percentage of vote: 60.00%

  2. Yes. (9 votes [36.00%])

    Percentage of vote: 36.00%

  3. Maybe, need some tweaks. (Explain on the thread) (1 votes [4.00%])

    Percentage of vote: 4.00%

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#1 yghorbeviahn

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Posted 12 August 2016 - 04:13

I've posted my idea on a thread and I think it's worth a separate topic about it, just to see what people think about it.

My idea is to find a way to balance the super high level potions with the castable buffs, and there is a very simple way to do it:

During any PvP Combat all buffs would be capped at lvl 192.

That doesn't mean your SH480 will be reduced, if you're hitting a Titan and decide to hit a player during the hunt, you can, your SH480 will count as SH192 during the PvP fight, and when you hit the Titan again it'll be SH480, as originaly.

If the buff you're running is, lets say, lvl 50, it'll be lvl 50 during the PvP fight, but anything higher than 192 will turn into a lvl192 buff instead.

Pretty easy to understand and to adapt the gameplay, with that PvP will have a lot more challenge, and gear will matter a lot more.

Well...thoughts?



#2 KitiaraLi

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Posted 12 August 2016 - 05:00

I like the idea. A lot actually.
I do see some issues - besides from the argument "I earned my pots during the events, so why should anyone dictate when or how I use 'em" - which .. well, we will never get the ones with that mentality to agree on any idea of capping anything.

 

There are also the crystal ladder chests. Those pots are somewhat high level, and tbh are not really worth any-ones time if they get nerfed down - and they are a reward for a sorta PvP inspired aspect of the game.


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#3 yghorbeviahn

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Posted 12 August 2016 - 05:31

I like the idea. A lot actually.
I do see some issues - besides from the argument "I earned my pots during the events, so why should anyone dictate when or how I use 'em" - which .. well, we will never get the ones with that mentality to agree on any idea of capping anything.

 

There are also the crystal ladder chests. Those pots are somewhat high level, and tbh are not really worth any-ones time if they get nerfed down - and they are a reward for a sorta PvP inspired aspect of the game.

I agree with that problem, and I really see no easy solution here, the big potions would still be usefull for PvE in general, but capped on PvP, they will still hold some value, of course, some will have 0 value if all the buffs included are PvP ones, but well, what can we do?

I think it's time to decide something about it, the path super potions+PvP is following is not very good, we can see on the forums the huge amount of topics about it, a lot will not like the change, others will, but I believe that shouldn't be the point, we should aim for the future of the game and what the big potions would do, in the pace the are growing, not long in the future everything PvP related will be decided by potions, it's pretty much happening right now, I have 2000+ Skill Points to apply and 0 desired buffs to use them, because everything is useless with the use of the potions.



#4 Pythia

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Posted 12 August 2016 - 14:49

I've been wondering about something.

 

If said potions are capped, and those that PvP carried on with it, what would that cap do to my potions if I were to get hit during a hunt?

 

Would my potions drop to the level of caped potions for that hit time?

 

That might have an adverse spin on my hunt and I could die, losing all the cannon fodder imps and my life too.

 

Not cool to me.



#5 Pythia

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Posted 12 August 2016 - 14:50

I am after all the second P in PvP. :/



#6 EpicPiety

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Posted 12 August 2016 - 18:18

I've been wondering about something.

 

If said potions are capped, and those that PvP carried on with it, what would that cap do to my potions if I were to get hit during a hunt?

 

Would my potions drop to the level of caped potions for that hit time?

 

That might have an adverse spin on my hunt and I could die, losing all the cannon fodder imps and my life too.

 

Not cool to me.

It would be coded to scale the buffs down only for a pvp combat. Wouldn't actually being effecting them otherwise.



#7 wil72

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Posted 12 August 2016 - 18:39


During any PvP Combat all buffs would be capped at lvl 192.


Well...thoughts?

 

Greater Enchanted Weapon, Potion of Fury, Potion of Truth, Brew of the Grind Stone, Blazing Cave, to mention a few, are all potions that provide buffs at a higher level than 192. Potions that have been around for years. Potions that are/were never considered a game breaking problem with regard to PvP. Potions that are readily available to every single player in the game. Are you suggesting that these long established potions should also fall under the cap umbrella with regard to PvP? If so, I'd have to disagree with the cap.

 

Cheers.

 

wil72



#8 Pythia

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Posted 12 August 2016 - 18:43

I agree with Will on this..

 

No dice.

 

Everyone should learn to work with what we have. Mix, match, switch and check stats again. Keep working at it.



#9 EpicPiety

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Posted 12 August 2016 - 19:08

Scale down composing on pvp then. Few other huge pots...Donation pots/GE idc keep them.



#10 Leos3000

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Posted 13 August 2016 - 02:09

Anything that poses some form of difficulty usually gets dumbed down in this game, due to people complaining that its not fair... This seems to be another example of it.

 

Sure fighting people with high level pots can be difficult, but definitely not impossible... Not to mention there are plenty of luck based buffs that give you a shot at victory



#11 Pythia

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Posted 13 August 2016 - 02:19

I advocate learning to work with what we have.

 

That, in and of itself, will be a good challenge.

 

Yes?

 

Not easy, not impossibly hard.



#12 TxLxS

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Posted 13 August 2016 - 03:39

Why not just not use any buffs at all for pvp make it like Arena lol jk but in all seriousness my main concern with capping buffs how does that help on moments on the board when a lvl 3k is trying to clear a lvl 1k even with chance buffs being able to defend yourself would be impossible and I kind of like the challenge of beating someone who is buffed up good and why do most people complain when 90 percent of fs sits in Stam gear buffs don't matter anyways lol anyways these super potions don't make that much of a difference in lower levels do to working off of percentages and lower lvls have lower stats compared to higher lvls and higher stats so why not put a percentage cap as you increase in lvl?

#13 RebornJedi

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Posted 13 August 2016 - 05:17

Instead of one maths i do two maths? No thanks...

 


#14 BadPenny

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Posted 13 August 2016 - 05:41

Back in the day, we didn't have bigger better buffs, so everybody asked for them. And the cows provided them, first with the "Special" pots on the AH and potion Bazaar (will we nerf those as well? "Potion of truth" is EW 1k, after all) then composed pots, and now ladder pots. Occasionally, we'll see super pots in GE reward chests, as well. We asked for them, we got them, now it makes it too difficult to PvP? Is an easy button that important? We should only be strong for that incredibly boring thing called hunting? The only part of hunting I EVER liked was questing. So I found PvP, I enjoyed it a lot. Then the "levelers" complained that it wasn't fair, they were sitting ducks, and PvP was nerfed, has been frowned upon, and the fun has all but gone from that. Now my PvP consists of GvG for my guild, and the occasional bounty I run across on the board.


I'm sorry, folks, I don't understand why we need MORE nerfing of the game. I certainly won't be doing anymore bounty hunting if I can't use a composed pot that I made to its full potential so I can beat XXX's stats when he's 2k levels above me. And prestige, I gave up on doing that at all a year ago. The whiny notes, the losing 5 levels for a deflect, the general attitude of "I can PvP you, but don't PvP me" or "I don't PvP, please respect that", just turned me off of the whole thing.

I guess eventually, there won't really be anything interesting to do on this game except pursue EOC or try (and fail) to reach top 100 of the latest GE, and that's never been my thing.... Maybe I should wander away like some of the others have that had been here forever. Shame, that, I really love this game...

Just my 2 pennies

#end rant

Edited by BadPenny, 13 August 2016 - 05:43.

Just one old lady's opinion

 

 

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#15 lapdragon

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Posted 13 August 2016 - 19:57

ok, so im still confused as to why we are nurfing pots???  just about every player is composing now.  many guilds either have someone level 60 or as we all see, you can bring in the few traveling composers who are level 60.  Many find composing challenging...which keeps few coming back hourly to this game.  to suddenly make their pots not worth anything in PVP or GVG, which many do on a much more frequent basis than leveling, seems odd. maybe, a different solution for any new chest coming out, would be STAM? instead of just upping pots to higher levels.  KEEP ALL LEVELS that composers have worked hard for..and no, im only level 29, but we in LWS worked as a guild to help get at least one player to level 60.  i think is great that an idea was put into this...but if you REALLY look at it....why is the, say SH480 ok on PvE, but not in PVP/GvG?? it is a win button for LEVELERS, and a hit for PVPers?  id say scrap the confusing recoding, leave things as they are....but not add or up more buffs. thank you for reading my opinion.



#16 BadPenny

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Posted 14 August 2016 - 00:42

ok, so im still confused as to why we are nurfing pots???  just about every player is composing now.  many guilds either have someone level 60 or as we all see, you can bring in the few traveling composers who are level 60.  Many find composing challenging...which keeps few coming back hourly to this game.  to suddenly make their pots not worth anything in PVP or GVG, which many do on a much more frequent basis than leveling, seems odd. maybe, a different solution for any new chest coming out, would be STAM? instead of just upping pots to higher levels.  KEEP ALL LEVELS that composers have worked hard for..and no, im only level 29, but we in LWS worked as a guild to help get at least one player to level 60.  i think is great that an idea was put into this...but if you REALLY look at it....why is the, say SH480 ok on PvE, but not in PVP/GvG?? it is a win button for LEVELERS, and a hit for PVPers?  id say scrap the confusing recoding, leave things as they are....but not add or up more buffs. thank you for reading my opinion.



THIS!

Just one old lady's opinion

 

 

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#17 yghorbeviahn

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Posted 15 August 2016 - 06:08

Stop the extremism people, why so much pessimism? Pff....

To see a player using powerfull potions hitting a offline player fully buffed up is something that bothers me, a lot to be honest, to see the offline unable to win a single battle even with the best gear and castable buffs possible is something I see as a problem, just that.

If you guys think that's ok, it's part of the game and so on, ok, the game keep going, I was trying to see if more people saw that as a problem or if that was only me, and trying to propose a solution if necessary, looks like it's not the case here, so I'll play the game the way it is, no bad feelings  :P



#18 BadPenny

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Posted 15 August 2016 - 06:26

It's just that there seems to be a pattern of things that make PvP the bad guy in everything. I remember when imps first came out, and they were useable for PvP for a short time. There was such an uproar, that they were made PvE only a short time later. Better "super-pots" be deemed this way only, rather than having them different for both styles of play.


As for me, I no longer enjoy PvP in its natural form, because of the general attitude most have for it. But I still regularly GvG, and I do compose myself a few pots (my composing level is 27). So my coor att/def and KE pots are >200, not by much, but a tiny bit. Why on earth did I spend so much time and gold (and RL money for the dots) leveling my composing skills if my pots can be made null and void with your scenario? I might as well have invested my cash into pokeballs or something like that.

Just one old lady's opinion

 

 

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#19 yghorbeviahn

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Posted 15 August 2016 - 06:38

It's just that there seems to be a pattern of things that make PvP the bad guy in everything. I remember when imps first came out, and they were useable for PvP for a short time. There was such an uproar, that they were made PvE only a short time later. Better "super-pots" be deemed this way only, rather than having them different for both styles of play.


As for me, I no longer enjoy PvP in its natural form, because of the general attitude most have for it. But I still regularly GvG, and I do compose myself a few pots (my composing level is 27). So my coor att/def and KE pots are >200, not by much, but a tiny bit. Why on earth did I spend so much time and gold (and RL money for the dots) leveling my composing skills if my pots can be made null and void with your scenario? I might as well have invested my cash into pokeballs or something like that.

Ok, I see your point, but as you say, you do not PvP anymore, but your still do compose because the potions you can make still good for more aspects of your gameplay, am I right?

From the point of view of the attacker, yeah, it'll suck to have my buffs capped down, for the offline defender it'll be great, but taking a step back would it be good or bad for PvP as a whole? I'm asking this without any regards about who spent time/money on Composing and/or special offers, I'm just asking looking at the PvP gameplay.

You can say "But that doesn't matter, everyone is using Epics nowdays anyway", and you're right, everyone is not caring anymore because no matter how good are our setup, there is no way to win the battle anyway, so it's better to use Epics to have some extra stamina than just losing.

Maybe that idea to cap the buffs at lvl 192 sohuld not be good for the game, maybe that idea can be applyed on a future new content like a comeback on the PvP Seasons, idk, but anyway, that's just an idea.



#20 BadPenny

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Posted 15 August 2016 - 07:07

Well, sugar, for regular PvP, this may be all fine and good. But what about bounty hunting? For example, there's not a snowball's chance in Hades that I can meet or beat your stats, even unbuffed, should I find you on the board in a proper offline set, even if you are unbuffed, without the extra oomph of my meager composed pots. Throw a few buffs on you, I might as well quit.

And there are many pots in the "Specials" section that would lose power as well. We've had them for ages, would they also be included in this mix?

It just seems to be more more more that folks want PvP turned into something like the arena. Which is a crap shoot btw.

You might be on the right track here in some ways, but completely eliminating the xtra power of all buffs >175 (or 192 with BE, if you're lucky enough to have access to it) seems a little extreme, don't you think?

I'm not saying you should abandon your idea, it needs a little modification to make it just as fair to PvP players as the poor unbuffed pigeon in your scenario.....

Just one old lady's opinion

 

 

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~Love, Penny

 

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