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Idea to balance potions and buffs (PvP).


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Poll: Idea to balance potions and buffs (PvP). (25 member(s) have cast votes)

Do you think capping buffs at 192 for PvP is a good idea?

  1. No. (15 votes [60.00%])

    Percentage of vote: 60.00%

  2. Yes. (9 votes [36.00%])

    Percentage of vote: 36.00%

  3. Maybe, need some tweaks. (Explain on the thread) (1 votes [4.00%])

    Percentage of vote: 4.00%

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#21 yghorbeviahn

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Posted 15 August 2016 - 07:53

Well, if I'm a low level player trying to hit a extremely higher level one, well dressed up and buffed, should I really be able to defeat him?

I go for NO, if I've spent multiple times more stamina to reach lvl 3K+ I'm kinda hopping to be able to win a combat against a lvl 500 player, unless I want to lose on porpuse...At least that's how I see multiplayer games, on every mmorpg out there if you spent hours getting the best level and the best gear, someone with 1/6 of your levels should not be able to kill you, unless you sit there doing nothing on porpuse...What game do you play that the PvP scenario is not like this? 

I get that's an extreme that would change everything on the PvP gameplay, a lot of people will be pissed off about losing the power of the big potions, but just like the attacker will lose it, the defender will lose it too, I'm 100% sure that's a completelly fair scenario for the attacker and the defender, and I see how that's extremely unfair for those who spent so much on Composing and Special Offers.

But just like I've said before in that thread, if the discrepancy between big potions and castable buffs does not offend anyone, that should not change, that's only my opnion, and a single opnion does not make any difference overall.



#22 TxLxS

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Posted 15 August 2016 - 12:54

A lvl 3k player should not be able to hit a lvl 500 player period if there is not pots that can help slightly anyways like I said 90 percent of fs sits in Stam gear anyways not many actually use composed pots regularly

#23 BadPenny

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Posted 16 August 2016 - 00:47

I'm not saying you're totally wrong, honey, but there are problems that would need to be addressed. By totally capping the buffs, the bounty board gets wiped out? Would you have level ranges for that?

And I have never used any so-called super pot for regular PvP. Just my normal buffs, as I waited patiently for my chosen pigeon to get to the end of his/her stam, so I could snatch the most gold. I prefer live prey, you see. Even when I used to make a weekly prestige run, I only used ordinary lvl 175 buffs, with the exception of EW 1k and a bez pot from the specials market.... Granted, there are some that will hit only offline targets, but with most of them in epics and unbuffed, lowering the potency of some potions doesn't really change things, does it?

Edited by BadPenny, 16 August 2016 - 00:50.

Just one old lady's opinion

 

 

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#24 EpicPiety

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Posted 16 August 2016 - 17:07

At least make a soft/hardcore ladder... Reward the hardcore ladder more. Nerfed buffs across the board in the hardcore ladder.



#25 Egami

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Posted 16 August 2016 - 18:07

Well, if I'm a low level player trying to hit a extremely higher level one, well dressed up and buffed, should I really be able to defeat him?

 

Way before composing pots or 192 buffs for that matter, many of us were able to hit players many levels ahead of us.

 

I personally enjoyed it. One of my fondest memories was smacking somebody around 600 levels higher and losing around 15 times and winning only 3. 

 

The 2% rule is a lucky roll of the dice that corresponds to a warrior fumbling with their sword or whatever metaphor you want to use. Luck will always be a factor in battle.

 

But again, the base case here in my mind is that the higher level is NOT "well-buffed" if they lose. To counteract this, they simply need to be on the same level pot-wise.  It's hard for me to imagine how they could lose if they were suitably "buffed".

 

And yes, of course, it's a long-standing battle strategy to catch the enemy unprepared.

 

You might also keep in mind though that the case of a much lower level player hitting a higher level can only happen on the BB. You've got a 48 hour warning ,oP


Edited by Egami, 16 August 2016 - 18:08.


#26 yghorbeviahn

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Posted 18 August 2016 - 03:03

Way before composing pots or 192 buffs for that matter, many of us were able to hit players many levels ahead of us.

Yeah, of course, my problem is not with that exactly.

My problem is that a lvl 1000 fully potted up can easily kill a lvl 3000 with lvl 175 only (and proper gear), even if I wear the right gear, even if I have friend to keep buffing me 24/7, I'll not be able to defend against a lvl 1000 player full of pots.

-

And I really like the idea to create a 'Hardcore Ladder', or a new PvP Seasons (with new system), using only 192 buffs or less, that would be a lot more fun.

Maybe my original idea is too brutal to implement, but for a Ladder system it would work GREAT.



#27 BadPenny

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Posted 18 August 2016 - 04:34

If you never hit the board, this can't happen. Right?

And if you are on the board, may as well get er done.....

Just one old lady's opinion

 

 

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~Love, Penny

 

Have you hugged your Quango lately?



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