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PVP Seasons as a Global


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#221 leefylee

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Posted 14 December 2016 - 17:20

Maybe more careful reading of the forum would help here (unless its me that needs to take my own advice, and the following is a complete misinterpretation).

 

As far as I can tell, BP was reporting that she lost a level as the subject (2nd P) of someone else doing *their* PVP DQ on her with a 100 stam hit.

 

LL, Cal and Mzz (post #169) seem to be reacting to the opposite scenario (BP doing the PVP for her own DQ, and then thinking she was complaining about being bountied for it).

 

It is hard enough to get a balanced, reasoned PVP forum thread as it is. Lets not add the problem of reacting to what people aren't saying.

she was not talking about someone doing a daily hit with 100 stam, otherwise she would noit have wrote.. the hitter was working on smasher medal.. it must have been a bounty hit to work on their smasher medal..

she suggested to stop smasher ticks on bounties..



#222 BigGrim

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Posted 14 December 2016 - 17:22

she suggested to stop smasher ticks on bounties..

 
Yeah, no.



#223 sweetlou

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Posted 14 December 2016 - 17:36

 

Off topic. The Bounty Board is not being discussed here. A Global Season Event is.

 


 

Since an automated Bounty Board was a MAJOR component of Seasons, how is the BB being apart of this discussion off topic? Why do you insist on labeling those who have different ideas than yours always off topic? Or as has been asked many times why bother with this forum?

 

What is being discussed here is no xp loss, no bounty board possibly, and more. It sounds like GvG to me! Why not call it what it is and avoid all the bickering?


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“When you tear out a man's tongue, you are not proving him a liar, you're only telling the world that you fear what he might say.” -GRRM


#224 BigGrim

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Posted 14 December 2016 - 17:38

Or people could stop bringing things that have not been a point in any conversation on this Season idea. The bounty board has no part of it, thus, is off topic.

 

And as I've already mentioned to you, is a suggestion of less XP loss, which another PvPer, Calista has replied to.

 

~ Grim



#225 Calista

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Posted 14 December 2016 - 17:52

Agreed. Not sure if reduced loss has ever been considered but surely it'd help? I mean, I PvP occasionally and I almost ALWAYS end up on the Bounty Board. And I almost always lose 5 levels because I'm an evil Admin. I get those level back swiftly enough.

 

~ Grim

 

I rarely get bountied anymore. Like, they post my guild mates and not me. Meanies.  :(

I did get a new crystal smasher medal though. Pretty, isn't it?

 

have to admit since the dailys i have hit ppl in pvp i never bothered before to be honest have seen some bullying so used to put me off or double dipping ...only issue i had with the DQ was doing 10 stam and having a person 100 stam me back didnt sit well but i solved the issue by always 100 stamming them first now ..so i would be tempted to try pvp

 

Yay! I still only use 10 stam on daily hits. I feel bad hitting all the same people since none of us seem to be leveling. lol But just in case you don't know, the 100 stam hit back is their way of telling you they don't want to play. That is my response to a prestige hitter, the first time. If they hit again, I start in on hourly 100 hits, since I don't care to wait 3 days for prestige. Just so you know when you come across some players. They are really just using stam to send a message they can't put into writing.  And yes Grim, telling someone you are going to start hourly stomping them if they hit you again would be considered abusive and get warnings, at the very least.

 

The Bounty Board does work fine and many players know how to use it happily and effectively. Leave it alone. As stated by HCS now, Seasons' goal was wasn't intended to limit players who PvP. However by automating the BB it revoked the ability to delevel players. There was an absolute consequence of denying retaliation against other players which is one major reason Seasons was so opposed.

 

If HCS intends to spend resources to make the new Global GvG they need to call it what it is. And since what's being discussed is GvGing leave the bounty board alone. GvGs have no bountys available and no xp loss, which is what some players are calling for. This new or improved feature should be extracurricular to the game,. I don't see a conflict here.

+1

 

 
I believe this is why I asked about reduced XP loss. Callista saw this and even agreed it might help.
 

  It's Calista, Grim.  0ne l.   Thank you.

 

And yes, I do think you have a better chance of working something out that involves reduced xp for a pvp global. It fits, it makes more sense. The no xp loss or opt out change it from pvp and make it something different. But reduced xp at least still gives a taste of how pvp really works without overwhelming the regular player with consequences.


 


#226 BigGrim

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Posted 14 December 2016 - 17:56

It's Calista, Grim.  0ne l.   Thank you.
 
And yes, I do think you have a better chance of working something out that involves reduced xp for a pvp global. It fits, it makes more sense. The no xp loss or opt out change it from pvp and make it something different. But reduced xp at least still gives a taste of how pvp really works without overwhelming the regular player with consequences.


Whoops, fixed. And yeah, some kinda reduced loss may help show that PvP ain't something to rail against. At least, it's an idea.

 

~ Grim



#227 Kbyte

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Posted 14 December 2016 - 17:58

Why this topic is on general discussion?, I can only see general disagreement



#228 BigGrim

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Posted 14 December 2016 - 18:00

Why this topic is on general discussion?, I can only see general disagreement

 

How about you stay on topic and not post flame bait?

 

~ Grim



#229 Kbyte

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Posted 14 December 2016 - 18:21

For a global we need to kill enough to reach the tiers ... to pvp we need to attack players ... so spawn the players around our level in the maps for we to "kill" toward the community achievement, to justify and make an somewhat reasonable connection to an type of global say an Mad Doctor made an terrifying solution and spreeded it to the entire fallensword maps making players clones to pop up on realms, and they are like voodoo dolls that once is killed it make the real player to lose exp

 

All hits are bountable and player hit be like when hitting on normal pvp... the stm spent counts toward the global achievement.


Edited by Kbyte, 14 December 2016 - 18:29.


#230 Corrupted

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Posted 14 December 2016 - 18:30

I have been thinking about what the event could be for a bit, here are my ideas:

 

1-) We have set ranges. Like the Ladder, somewhat. These are the tentative ranges I thought of 1-100 , 101-250, 251-500, 501-750, 751-1000, 1001-1500, 1501-2000, 2001-2500, 2501-3000, 3001-3500

 

2-) The way it would work. I am not too sure here, but every bracket should have a single division with a Free-For-All format. In terms of how to avoid collusion between guilds... Zero idea, but I (as in me, personally) believe that hits between guildmates should be possible, should there be a way to deter or avoid collusion.

 

3-) Rewards: The rewards should be VERY Limited, that way we can keep the event coming often and whatever is to be obtained to remain value. Good enough rewards to incentivize participation. I think the "PvP Trophy" and "Spirit of PvP" make very nice rewards, in limited amounts. 

 

Extra I think the PvP Trophy/Spirit of PvP should be introduced to some new recipes for Epics. That might bring some extra motivation *wink wink* for others to join too

 

These are some ideas I came up with while rambling. Please no roasterino, I am noob and I come here in peace thank you for your time



#231 Josh1404

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Posted 14 December 2016 - 18:49

I have been thinking about what the event could be for a bit, here are my ideas:

 

1-) We have set ranges. Like the Ladder, somewhat. These are the tentative ranges I thought of 1-100 , 101-250, 251-500, 501-750, 751-1000, 1001-1500, 1501-2000, 2001-2500, 2501-3000, 3001-3500

 

2-) The way it would work. I am not too sure here, but every bracket should have a single division with a Free-For-All format. In terms of how to avoid collusion between guilds... Zero idea, but I (as in me, personally) believe that hits between guildmates should be possible, should there be a way to deter or avoid collusion.

 

3-) Rewards: The rewards should be VERY Limited, that way we can keep the event coming often and whatever is to be obtained to remain value. Good enough rewards to incentivize participation. I think the "PvP Trophy" and "Spirit of PvP" make very nice rewards, in limited amounts. 

 

Extra I think the PvP Trophy/Spirit of PvP should be introduced to some new recipes for Epics. That might bring some extra motivation *wink wink* for others to join too

 

These are some ideas I came up with while rambling. Please no roasterino, I am noob and I come here in peace thank you for your time

Imma' roast you real bad... Ummmm... I can't think of anything to say. Good post man. :P

 

There are so many large guilds that for an event like this to work we would have to be able to hit guild members. If not there will be a lot of people complaining they can't hit their targets. And that only hinders participation. With no XP loss or reduced XP loss or whatever comes out of this that shouldn't be a terrible thing.

 

Those rewards seem fair enough. It would make me to think about having a go. A couple of unique chests with potions wouldn't go amiss either.

 

Most importantly though we need the medals reinstated. A lot of people want them and that's a whole lot of incentive to participate. Those rewards alone might convince me to have a go... Perhaps. Medals will ensure I invest time and effort into trying to get them. 



#232 rowbeth

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Posted 14 December 2016 - 19:09

And as I've already mentioned to you, is a suggestion of less XP loss, which another PvPer, Calista has replied to.

 

~ Grim

 

If that is reduced XP loss and everyone is a target, then I'd vote a definite "no".

 

If that is reduced XP along with an opt in --- well I'm happy to let those who opt in chose whatever they wish, and I'll stay silent.



#233 Calista

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Posted 14 December 2016 - 19:22

If that is reduced XP loss and everyone is a target, then I'd vote a definite "no".

 

If that is reduced XP along with an opt in --- well I'm happy to let those who opt in chose whatever they wish, and I'll stay silent.

 

I'm against the idea of an 'opt-out'.  I do think that the ways the game has already provided to protect your character should remain in play. PvP protection should apply if the player is not actively hitting in the event. The option to bounty should remain for those who don't want to be hit or hit back. Not sure how that would work with a 'reduced' xp loss. But when you hit a player now, you get the option of what kind of hit it is. Normal pvp, bounty hit, ladder hit, etc.   If it is a global hit, maybe that changes how much xp can be taken from the bb. Though I hate the idea of including the bb at all. 


 


#234 yotwehc

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Posted 14 December 2016 - 19:35

If that is reduced XP loss and everyone is a target, then I'd vote a definite "no".

If that is reduced XP along with an opt in --- well I'm happy to let those who opt in chose whatever they wish, and I'll stay silent.

I would have to agree with this statement. Think about it. A normal pvp hit results in pretty small amount of xp loss as many of you have stated. Even reducing this amount won't help those that despise pvp. Getting ideas on how to make pvp more palatable to those that don't like it from pvpr? Barking up the wrong tree of ideas. These folks "can't understand " why xp loss is such a big deal. They "don't understand " why the smasher medal didn't work.

Although off topic, some complained about seasons BB. The new BB was introduced before seasons and there was no major outcry. The outcry only started after seasons started. It was patched soon after. But too late. I think seasons would have worked if opt out was available from the start but somehow, those that argued that opt out is unacceptable won that argument thus dooming seasons. We are bound to fail again if the the option is not available

#235 yotwehc

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Posted 14 December 2016 - 19:37

I'm against the idea of an 'opt-out'. I do think that the ways the game has already provided to protect your character should remain in play. PvP protection should apply if the player is not actively hitting in the event. The option to bounty should remain for those who don't want to be hit or hit back. Not sure how that would work with a 'reduced' xp loss. But when you hit a player now, you get the option of what kind of hit it is. Normal pvp, bounty hit, ladder hit, etc. If it is a global hit, maybe that changes how much xp can be taken from the bb. Though I hate the idea of including the bb at all.

Protection was available before seasons started. Sure didn't help the outcry.

#236 hades8840

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Posted 14 December 2016 - 19:55

Yay! I still only use 10 stam on daily hits. I feel bad hitting all the same people since none of us seem to be leveling. lol But just in case you don't know, the 100 stam hit back is their way of telling you they don't want to play. That is my response to a prestige hitter, the first time. If they hit again, I start in on hourly 100 hits, since I don't care to wait 3 days for prestige. Just so you know when you come across some players. They are really just using stam to send a message they can't put into writing.  And yes Grim, telling someone you are going to start hourly stomping them if they hit you again would be considered abusive and get warnings, at the very least.

 

Now i would agree with that if it wasnt for the fact this person hits me with 10 stams for their daily so they must be into it cant have your cake and eat it...so now i just 100 stam them in return if thats their answer to being hit i am cool with it so i do the same to them :)



#237 Pythia

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Posted 14 December 2016 - 19:58

Reading through the continuing posts here, I can say with complete honesty.. I will not be taking part in PvP because it is not conducive to my slow trip toward EOC.

 

But I like the idea of the PvP zones set up like the seasonal zones because it allows those that want to take part,,, to go there and take part..  Anyone not wanting to take part just stays out of the zone... Leave the option to leave the zone for relic sitting and such open.

 

Let those that want to play that aspect, play that aspect. 



#238 Pardoux

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Posted 14 December 2016 - 20:04

I'm against the idea of an 'opt-out'.  I do think that the ways the game has already provided to protect your character should remain in play. PvP protection should apply if the player is not actively hitting in the event. The option to bounty should remain for those who don't want to be hit or hit back. Not sure how that would work with a 'reduced' xp loss. But when you hit a player now, you get the option of what kind of hit it is. Normal pvp, bounty hit, ladder hit, etc.   If it is a global hit, maybe that changes how much xp can be taken from the bb. Though I hate the idea of including the bb at all. 

 

Why is it that the avid PvP'rs are so against an opt-OUT for any sort of PvP event ?

 

Is it because PvP actually ISN'T as popular as you'd like it to be and claim it to be ?

I'd love to see the first one run as an OPT-OUT event, and let's see just how many do participate ?


Homer : Marge, don't discourage the boy. Weaseling out of things is important to learn. It's what separates us from the animals .. except the weasel.

 

Eddie Izzard : The National Rifle Association say that guns don't kill people, people do. But I think the gun helps, you know ? I think it helps. I think just standing there going "BANG" - that's not going to kill too many people, is it ?

 

I don't mean to sound pessimistic, but it seems that everything I eat lately turns to poo ...


#239 wil72

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Posted 14 December 2016 - 20:14

I suspect a PvP Global event, if it is ever introduced, will be one that is seen very seldom due to its divisive nature. One that would have to be called for and called for and called for again by players before it is seen again.

 

So.....have an opt out. But make the reward for participation, tier gain or whatever..........awesome!

 

Many have said they will never PvP no matter what. An awesome reward may put that to the test. ;)

 

Cheers.

 

wil72



#240 yotwehc

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Posted 14 December 2016 - 20:23

I suspect a PvP Global event, if it is ever introduced, will be one that is seen very seldom due to its divisive nature. One that would have to be called for and called for and called for again by players before it is seen again.

So.....have an opt out. But make the reward for participation, tier gain or whatever..........awesome!

Many have said they will never PvP no matter what. An awesome reward may put that to the test. ;)

Cheers.

wil72

What would be an example of an "Awesome" reward?

Edited by yotwehc, 14 December 2016 - 20:23.



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