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PVP Seasons as a Global


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#121 Pythia

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Posted 05 December 2016 - 01:58

I'm sorry, with all the PvP talk going around, I thought for sure there were more PvPers than that comment implies, EP.

 

Perhaps there would still be enough.



#122 BadPenny

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Posted 05 December 2016 - 03:43

The idea has some merit. It all depends on hoof's concept of the whole thing. And on the response it gets from those who want to participate. I'll give it a try, if I like it, I'll sing its praises, if I don't, I'll try to give constructive criticism to make it better.

Just one old lady's opinion

 

 

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#123 Pythia

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Posted 05 December 2016 - 04:00

Deal.  Thank you..  It's different enough I hoped it might find favor.



#124 leefylee

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Posted 05 December 2016 - 19:06

I'm sorry, with all the PvP talk going around, I thought for sure there were more PvPers than that comment implies, EP.

 

Perhaps there would still be enough.

theres more than that in my guild alone



#125 Calista

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Posted 06 December 2016 - 08:15

Didn't we already try that idea in SS2? (signa storm or whatever it was called)  I only played a few days but this seems like basically the same thing we know doesn't work well. 

 

Anything called PvP related needs to involve risk.  Otherwise, it's arena/ladder/gvg related or something like that. One of the key components of pvp is the risk.  I'd participate in a global just to support anything pvp. I think you would be leaving it no room but to fail with an opt out or no xp loss. If the point of the global is to get people to try PvP, shouldn't they be trying how it actually works?  Just my 2 cents.


 


#126 Pardoux

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Posted 06 December 2016 - 08:32

Didn't we already try that idea in SS2? (signa storm or whatever it was called)  I only played a few days but this seems like basically the same thing we know doesn't work well. 

 

Anything called PvP related needs to involve risk.  Otherwise, it's arena/ladder/gvg related or something like that. One of the key components of pvp is the risk.  I'd participate in a global just to support anything pvp. I think you would be leaving it no room but to fail with an opt out or no xp loss. If the point of the global is to get people to try PvP, shouldn't they be trying how it actually works?  Just my 2 cents.

 

For new players to participate in PvP, there needs to be two things ...

 

1. An element of reward

2. The knowledge that you're not gonna get the "you know what" kicked out of you for a 10 stam hit.

 

Risk is fine, draconian over-reaction isn't ...


Homer : Marge, don't discourage the boy. Weaseling out of things is important to learn. It's what separates us from the animals .. except the weasel.

 

Eddie Izzard : The National Rifle Association say that guns don't kill people, people do. But I think the gun helps, you know ? I think it helps. I think just standing there going "BANG" - that's not going to kill too many people, is it ?

 

I don't mean to sound pessimistic, but it seems that everything I eat lately turns to poo ...


#127 Calista

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Posted 06 December 2016 - 08:58

For new players to participate in PvP, there needs to be two things ...

 

1. An element of reward

2. The knowledge that you're not gonna get the "you know what" kicked out of you for a 10 stam hit.

 

Risk is fine, draconian over-reaction isn't ...

 

Agreed, there should be a reward of sorts. Though I honestly never went into anything pvp related to make a profit. It's always been about protecting me and mine. It surprises me how few others have that mentality.  It's kinda like the daily quests in that you have to decide if the cost is worth the 'reward'. All the more reason to keep things pvp related realistic instead of sugar coating it with opt outs and no xp loss.

 

(Okay, there were a few short months/years where bounty hunting was funding my avatar addiction, but we don't talk about those days)  :ph34r: 

 

I can't say that I've seen anyone get the 'you know what' kicked out of them for a 10 stam hit. Unless there is way more to it, like a guild war or something where any bounty on said target is going to be smashed anytime it is seen. There are a handful of players I know who fit that criteria, and every last one of them fully knows what is coming for them. Extremes like that don't happen without a reason. Maybe not a reason everyone agrees with, but a reason nonetheless. 


 


#128 yotwehc

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Posted 06 December 2016 - 10:03

Agreed, there should be a reward of sorts. Though I honestly never went into anything pvp related to make a profit. It's always been about protecting me and mine. It surprises me how few others have that mentality. It's kinda like the daily quests in that you have to decide if the cost is worth the 'reward'. All the more reason to keep things pvp related realistic instead of sugar coating it with opt outs and no xp loss.

(Okay, there were a few short months/years where bounty hunting was funding my avatar addiction, but we don't talk about those days) :ph34r:

I can't say that I've seen anyone get the 'you know what' kicked out of them for a 10 stam hit. Unless there is way more to it, like a guild war or something where any bounty on said target is going to be smashed anytime it is seen. There are a handful of players I know who fit that criteria, and every last one of them fully knows what is coming for them. Extremes like that don't happen without a reason. Maybe not a reason everyone agrees with, but a reason nonetheless.

Odd. Recently happened to a player that 10 stammed a mate of yours, lost in the 10 stam and was subsequently deleveled. Must be a reason... not sure what it is. But strange things happen

#129 Calista

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Posted 06 December 2016 - 17:17

Anyone who hits my guild mates should expect to lose levels. That's the whole point of being a guild who defends its players. Most players know that and expect it. If they don't know, then they need to learn that some guilds actually do have their players backs. My guilds reaction will always be what some consider an extreme. But we don't drop people for a 10 stam hit, unless there is a reason. We don't drop bh's who clear our bounties without a better reason then they cleared us. We don't often drop prestige hitters though if they are persistent we will. We will drop anyone going after one of our players. We will drop anyone with the trash talking pm's. We will drop anyone who gives us a bounty and a reason to do so. We just can't tell you why because the cows use it against us.

 

My activity isn't the greatest atm so maybe I missed something. (Darn flood drowned my laptop. Stop cheering, Grim) But there are rules of engagement we follow, and have followed for years. I don't know who your friend is but I guarantee there is more to it then a failed 10 stam hit.


 


#130 yotwehc

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Posted 06 December 2016 - 17:22

Anyone who hits my guild mates should expect to lose levels. That's the whole point of being a guild who defends its players. Most players know that and expect it. If they don't know, then they need to learn that some guilds actually do have their players backs. My guilds reaction will always be what some consider an extreme. But we don't drop people for a 10 stam hit, unless there is a reason. We don't drop bh's who clear our bounties without a better reason then they cleared us. We don't often drop prestige hitters though if they are persistent we will. We will drop anyone going after one of our players. We will drop anyone with the trash talking pm's. We will drop anyone who gives us a bounty and a reason to do so. We just can't tell you why because the cows use it against us.

My activity isn't the greatest atm so maybe I missed something. (Darn flood drowned my laptop. Stop cheering, Grim) But there are rules of engagement we follow, and have followed for years. I don't know who your friend is but I guarantee there is more to it then a failed 10 stam hit.

That's fine. Your unwritten rules are yours. I was just letting you know since you mentioned you haven't seen someone get laid up for a 10 stam hit in a while. Just happened. FYI.

Also that other person isn't a friend. I was just trying to drum up business and I reach out to players ;-p

#131 Calista

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Posted 06 December 2016 - 17:30

No, what I said is I had not seen anyone lose levels for just a 10 stam hit. And you pointing out that they lost that hit as well, makes me very confident that there had to be more to it for my guild to do what you claim. There has to be more to it.  And the whole 'the sister of a friend of a neighbors of another friend'  thing is what so many try to pull with the pvp horror stories. Did it actually happen or is this one of those urban myths meant to scare little non-pvp players into believing the monster is scarier then they think? 


 


#132 BigGrim

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Posted 06 December 2016 - 17:32

Can we stay on topic and stop arguing please? Ta.

#133 BadPenny

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Posted 06 December 2016 - 20:55

No, what I said is I had not seen anyone lose levels for just a 10 stam hit. And you pointing out that they lost that hit as well, makes me very confident that there had to be more to it for my guild to do what you claim. There has to be more to it.  And the whole 'the sister of a friend of a neighbors of another friend'  thing is what so many try to pull with the pvp horror stories. Did it actually happen or is this one of those urban myths meant to scare little non-pvp players into believing the monster is scarier then they think?


I have lost levels for a 10 stam hit, for a deflected hit, for a lost hit. ALL were prestige related, no other reason other than that... but none from your guild, however. But it does happen, and it's not as rare as you might think. (sorry, Grim, I had to speak my mind)

Back on topic, I hope this idea gets a chance. There are always events for the "levelers" and "composers", why not a special PvP event as well?

Just one old lady's opinion

 

 

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~Love, Penny

 

Have you hugged your Quango lately?


#134 Pardoux

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Posted 06 December 2016 - 21:06


I can't say that I've seen anyone get the 'you know what' kicked out of them for a 10 stam hit.

 

 

Anyone who hits my guild mates should expect to lose levels.

 

Those 2 comments seem mutually exclusive to me :)


Homer : Marge, don't discourage the boy. Weaseling out of things is important to learn. It's what separates us from the animals .. except the weasel.

 

Eddie Izzard : The National Rifle Association say that guns don't kill people, people do. But I think the gun helps, you know ? I think it helps. I think just standing there going "BANG" - that's not going to kill too many people, is it ?

 

I don't mean to sound pessimistic, but it seems that everything I eat lately turns to poo ...


#135 Calista

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Posted 06 December 2016 - 23:50

Penny,  we've wanted to drop you for your prestige hits. So far, you haven't hit the right person frequently enough to make them willing to let us. Again, there was more then a single 10 stam hit as a reason for a response. I've never denied that. Our non-pvp members who get hit in pvp, no matter how much stam is used, feel attacked and want revenge. My guild defends its players. Give us ANY reason to run with and we'll start dropping people. But there is always a reason. A lost 10 stam hit would usually get advice from us on how to keep it from happening again, maybe some giggling in the guild chat, but not dropped 5 levels. Most of the pvp'ers I know would not agree to hit if that was all there was to it. And yes, I've refused to drop people when I don't think there is a good reason to do so and I've seen many do the same. I just tend to find reasons easily.  :P

 

Pardoux,  both statements stand. Both are accurate. We don't drop people without a reason. A 10 stam hit on its own is not a reason. But if you're going to dabble in pvp, one of the first things you need to learn is who to expect a response from. My guild is almost always a guaranteed response.  Again, all the more reason that a global event shouldn't sugar coat how pvp works in the game. People need to see the realities of it, the good, the bad and the ugly. 

 

Sorry Grim, this isn't arguing. This is simply both sides giving their take on the discussion. I'm not going to stay quiet while I've seen the opposite of what is being said. PvP gets a bad name when they leave out half the story. The extremes that get thrown around as 'normal' occurrences are not accurate. The extremes happen for reasons the normal player can easily avoid.


 


#136 Pythia

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Posted 07 December 2016 - 00:06

The PvP GE idea I put forward is NOT sugar coated, it holds some interesting twists that could be fun to play with if a player is not so prone to punishment for PvP hits.

 

The bounty board is for players to use for PvP hits, it is game sanctioned.  I think everyone should learn to abide by it, like the Dude abides.

 

I  don't do PvP because of people that hit with 10 first then hit with 100 time after time after time, if their 10 stam hit got bountied.

 

No one has to like it, it's just par of the game too, you know.



#137 Calista

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Posted 07 December 2016 - 03:00

I was referring to the original suggestion, not yours. I believe your suggestion sounds alot like what they did with SS2, and I did ask about that in a previous post. That's all.


 


#138 Pythia

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Posted 07 December 2016 - 03:17

SS2 is different than FS, so anything about a PvP GE would by definition also have to be different.

 

I particularly like the hide and seek aspect of it and look to watching it unfold if Hoof and you folks can work out any kinks.

 

PvP is truly a part of the game, I just don't like playing it, but don't want to dictate others playing the aspects they want to play.

 

I thought about the idea I put forth for several weeks. Not a lot of form because I don't play it, and that's something that should be decided by those that do play it.



#139 BadPenny

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Posted 07 December 2016 - 03:25

Outside of a handful of hits for a DQ, I haven't done any regular PvP for a very long time. People get too bent out of shape about that 10 stam hit every third day to make it worth my time. As I have said before, currently my RL has much more serious matters to consider for me to waste time and resources to make progress to lose it all for a tiny 10 stam hit. I play FS to relieve my mind of the things that weigh heavy on it, personal matters that have no business being discussed here. PvP lost its fun for me, I'll do something else instead.

Just one old lady's opinion

 

 

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~Love, Penny

 

Have you hugged your Quango lately?


#140 Calista

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Posted 07 December 2016 - 03:33

People want ideas and boy do I have a doozie of an idea for you.   Everything you have asked for in PvP. :)

 

PvP GE:

 

Runs 5 days.

 

If you want to take part you must opt-in

 

Once it starts you're in till it ends.

 

Now the fun part:

 

No level restrictions at all, you can go from the snow to EOC no matter what your level is.

 

No PvP protection at all for those taking part in the event. 

 

And for a little added spice: Once you pick a target you must go find that target.  That means you must travel the zones, once you land on a player that has also opted in you can attack.  HOWEVER... If that player moves before you attack, the hunt starts again.

 

 

I've stated several times why I'm against an opt out for anything PvP related. People don't have to participate if they don't want. Just like they can ignore the other type globals or events the game offers. But they don't get to opt out completely. They just don't take part. It sets the wrong standard for how pvp should be approached. It's part of the game and needs to stop being treated like something wrong.

PvP protection should be null and void if participating in a PvP global, agreed.

No level restrictions is going to keep lower levels from wanting to try it out and leave higher levels with few to no targets but the much lower level. Especially if there is an opt out like the idea suggests.  

I'm not clear on what you mean by 'zones'.  Are you expecting players to run around 3000+ levels of content to find the square a player is standing on? Or do you mean set areas for pvp?

Does the suggestion mean the player has to 'hunt' just one specific player at a time, until they are found?


 



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