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Inventing ignores craft and folders


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#1 rowbeth

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Posted 13 October 2016 - 16:46

Why is it that inventing ignores both crafting and backpack folders?

 

Or why is it that there isn't some way to select which items will get used when inventing?

 

(Or is there a way and I just didn't realise?)

 

I've just been inventing a series of items - thinking all along that I was saving a couple of perfect items in a storage folder. Somewhat belatedly I discovered that those perfect items had been used in the inventing before some of the poor items. I note from the inventing page that it will use unforged items first (and presumably less forged before more forged?) Why does the same thing not happen with crafting?

 

How do people with very big backpacks avoid this problem?

 

 

I guess this is well known to some, but having just been bitten I thought I was saving, it seemed civic-minded draw attention to it just in case anyone else was as naive about this as I



#2 BigGrim

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Posted 13 October 2016 - 18:17

This is something we're aware of. We hope to look into resolving this sometime soon.

 

~ Grim



#3 sweetlou

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Posted 13 October 2016 - 18:33

Please.


[Signature removed]

 

“When you tear out a man's tongue, you are not proving him a liar, you're only telling the world that you fear what he might say.” -GRRM


#4 rowbeth

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Posted 13 October 2016 - 18:40

BG as a stop-gap, placing a warning in the text of the inventing page would be helpful (and, presumably, simple)



#5 Egami

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Posted 13 October 2016 - 18:51

It's been ages since I did this, but I vaguely remember that my work around (not solution mind you and I'm glad HCS is "looking into it") was to Auction off the perfects while inventing. 

 

Hope that helps a bit.




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