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Game Update v2.936


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#1 Hoofmaster

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Posted 07 August 2017 - 14:50

Hi all,
 
We've now updated the game to v2.936 which is mainly focused on backend changes to support the upcoming Fallen Sword App.
 
Note that due to the update, combat logs from before the update are no longer viewable.
 
We've also fixed an issue with medal notifications not appearing in the log :)
 
We aren't expecting any issues, but if you see any bugs after the update please let us know and we'll get them fixed asap!
 
~ The Fallen Sword Team


#2 hades8840

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Posted 07 August 2017 - 14:52

you broke the recipe folders cant access mine and i have buffs running as i was in the middle of a inventing run



#3 duktayp

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Posted 07 August 2017 - 14:54

confirmed - cannot access assigned recipes

 

edit: buff market "featured package"s are gone 


Edited by duktayp, 07 August 2017 - 15:14.


#4 hades8840

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Posted 07 August 2017 - 15:26

guess its submit a ticket for loss of buffs cant farm if i cant use what i have



#5 Josh1404

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Posted 07 August 2017 - 15:40

http://prntscr.com/g5h6eh

 

This just came up when I attacked someone. This is post update.

 

Edit: The combat did work in a sense that the hit was successful but I cannot see the combat. Note once again this is after the update.

 

2nd edit: Fixed. Thank you hoof. Very quick to iron out the bugs. :)


Edited by Josh1404, 07 August 2017 - 16:00.


#6 hades8840

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Posted 07 August 2017 - 15:43

Fatal error: Uncaught Error: Cannot use object of type CombatSpecial as array in /home/web/sites/fallensword.com/www/httpdocs/code/FSCombatManager.php:5256 Stack trace: #0 /home/web/sites/fallensword.com/www/httpdocs/code/FSCombatManager.php(1975): FSCombatManager->renderCombat(Array, -1, false, Array) #1 /home/web/sites/fallensword.com/www/httpdocs/code/FSCombatManager.php(45): FSCombatManager->attackCreature('-1', -1, Array, false, Array) #2 /home/web/sites/fallensword.com/www/httpdocs/code/FSCore.php(361): FSCombatManager->execute() #3 /home/web/sites/fallensword.com/www/httpdocs/index.php(16): FSCore->execute() #4 {main} thrown in /home/web/sites/fallensword.com/www/httpdocs/code/FSCombatManager.php on line 5256

 

 

got this when trying to use classic map and kill something



#7 Hoofmaster

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Posted 07 August 2017 - 16:00

you broke the recipe folders cant access mine and i have buffs running as i was in the middle of a inventing run

 

Fixed :)


Fatal error: Uncaught Error: Cannot use object of type CombatSpecial as array in /home/web/sites/fallensword.com/www/httpdocs/code/FSCombatManager.php:5256 Stack trace: #0 /home/web/sites/fallensword.com/www/httpdocs/code/FSCombatManager.php(1975): FSCombatManager->renderCombat(Array, -1, false, Array) #1 /home/web/sites/fallensword.com/www/httpdocs/code/FSCombatManager.php(45): FSCombatManager->attackCreature('-1', -1, Array, false, Array) #2 /home/web/sites/fallensword.com/www/httpdocs/code/FSCore.php(361): FSCombatManager->execute() #3 /home/web/sites/fallensword.com/www/httpdocs/index.php(16): FSCore->execute() #4 {main} thrown in /home/web/sites/fallensword.com/www/httpdocs/code/FSCombatManager.php on line 5256

 

 

got this when trying to use classic map and kill something

 

Fixed :)



#8 EpicPiety

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Posted 07 August 2017 - 16:48

Thanks for your hard work

#9 PointyHair

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Posted 07 August 2017 - 19:17

The "name", "skills" and "duration" properties in the "extra" object of backpack items has disappeared.

I appreciate that this may be by design and if so you'll want to remove them from the Guild Store feed as well.

 

Would it be possible to arrange a feed for FSH to allow us to catalogue Composed pots please?

Ideally this would be in the inventory feed so that I don't have to try to use the backpack feed.

 

My alternative at this point is to start pulling all the mouseovers one-by-one which I'd really rather not do. It is slow and ugly.



#10 Hoofmaster

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Posted 07 August 2017 - 20:07

The "name", "skills" and "duration" properties in the "extra" object of backpack items has disappeared.

I appreciate that this may be by design and if so you'll want to remove them from the Guild Store feed as well.

 

Would it be possible to arrange a feed for FSH to allow us to catalogue Composed pots please?

Ideally this would be in the inventory feed so that I don't have to try to use the backpack feed.

 

My alternative at this point is to start pulling all the mouseovers one-by-one which I'd really rather not do. It is slow and ugly.

 

Can you give me more info on what's missing and also what info you'd need for the Composed pots please?

 

I didn't intentionally remove anything, but there were a lot of changes :)



#11 PointyHair

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Posted 07 August 2017 - 22:35

Hi Hoof, thanks for getting back so promptly.

 

Here you can see a Composed Pot object from the Guild Store with the old "extra" object:

Guild_Store_Composed_Pot.png

As you can see it has a "name" property, a "skills" array and a "duration" property. The name of the pot is actually "AlexLouis", not the best example but that's what I had to hand.

 

Here you can see the new format of the backpack:

New_Backpack_Feed.png

I have included a normal item to show that they now have an "extra" object which they didn't before.

The "extra" object only contains "design" and "color" which are needed to select the correct pot design image.

 

Ideally I think it would be best if we could add the old type of "extra" object to Composed Pots in the inventory export here:

http://www.fallenswo...ubcmd=inventory

 

Today I really need the name of the pot but I believe that the skill array and duration could be useful in future.

That way FSH wouldn't be using the backpack for this purpose. It still uses the backpack for "recall and wear" or "recall and use". Although if this information was in the inventory it is possible we could use that.

 

It's a bit tricky to be honest. Figuring out the inventory id of an item after it has been recalled from a guildmate. Could do with ajaxifying the guild report.

 

Also if you are inclined to make a change to the inventory export would it be possible to remove the hellforge code please? Currently I believe it is using the old hellforge code and therefore stats are returning as incorrect. I was thinking that perhaps we could do that calculation on the client side instead of the server?

And of course while writing this I think I just figured out that I could reverse engineer the stats if I could figure out the old hellforge algorithm... :D

 

Hopefully all that makes at least some sense???



#12 Mzzery

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Posted 08 August 2017 - 08:17

Some mouse-over issues with portals still exist, whereas the name of the portal won't pop up on mouse-over



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#13 EpicPiety

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Posted 08 August 2017 - 08:23

Some mouse-over issues with portals still exist, whereas the name of the portal won't pop up on mouse-over

Yea abunch of mouse over issues.



#14 PointyHair

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Posted 09 August 2017 - 20:46

nvm...


Edited by PointyHair, 09 August 2017 - 20:50.


#15 leefylee

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Posted 11 August 2017 - 12:52

still not getting a medal notification in logs...



#16 kitobas

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Posted 12 August 2017 - 13:34

We've also fixed an issue with medal notifications not appearing in the log :)

no hoofmaster, medal notifications is still broken

I now get medal upgrade but no log of this

 

We aren't expecting any issues, but if you see any bugs after the update please let us know and we'll get them fixed asap!

 

I was moving on map and seeing after this update exit name on maps are broken

many exit names on maps you can not seeing anymore when you putting mouse over it, please fixing this



#17 Egami

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Posted 12 August 2017 - 21:25

We've also fixed an issue with medal notifications not appearing in the log smile.png

 
What leefy and kito said: NOT working.



#18 Pardoux

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Posted 12 August 2017 - 22:28

 
What leefy and kito said: NOT working.

 

It'll be fixed in the next app update ;)


Homer : Marge, don't discourage the boy. Weaseling out of things is important to learn. It's what separates us from the animals .. except the weasel.

 

Eddie Izzard : The National Rifle Association say that guns don't kill people, people do. But I think the gun helps, you know ? I think it helps. I think just standing there going "BANG" - that's not going to kill too many people, is it ?

 

I don't mean to sound pessimistic, but it seems that everything I eat lately turns to poo ...


#19 EpicPiety

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Posted 12 August 2017 - 23:46

It'll be fixed in the next app update ;)

Oh no LOL.



#20 duktayp

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Posted 12 August 2017 - 23:56

this is the list of new players who have joined in the last 72 hours:

 

1S1yhQW.jpg




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