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#21 EpicPiety

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Posted 24 August 2017 - 06:11

And, by inference, a lot of players under 2000 do ;)

They farm their own gear... Heck its so easy too and takes meager stam and buffs. I don't see any major correlation. there are hundreds of LE per realm they spawn. Only sets that are hard to obtain are cave LE's and those are primarily higher level gear.


Edited by EpicPiety, 24 August 2017 - 06:16.


#22 Pardoux

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Posted 24 August 2017 - 06:20

Wonder if Hoof could code something to allow players to use Guild Tagged gear up to Level "X" and then, after that, they had to use their own ? ...

That could set the cat amongst the pigeons ...


Homer : Marge, don't discourage the boy. Weaseling out of things is important to learn. It's what separates us from the animals .. except the weasel.

 

Eddie Izzard : The National Rifle Association say that guns don't kill people, people do. But I think the gun helps, you know ? I think it helps. I think just standing there going "BANG" - that's not going to kill too many people, is it ?

 

I don't mean to sound pessimistic, but it seems that everything I eat lately turns to poo ...


#23 EpicPiety

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Posted 24 August 2017 - 07:16

Wonder if Hoof could code something to allow players to use Guild Tagged gear up to Level "X" and then, after that, they had to use their own ? ...

That could set the cat amongst the pigeons ...

funny i thought of that but decided not to post it. But for arena that would be quite annoying. Maybe you just can't pvp or hunt with it.


Edited by EpicPiety, 24 August 2017 - 07:17.


#24 Pardoux

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Posted 24 August 2017 - 08:10

funny i thought of that but decided not to post it. But for arena that would be quite annoying. Maybe you just can't pvp or hunt with it.

 

IF they decide to do that, then it should be a blanket, one size fits all implementation....

 

After all, if the intent is to increase demand for gear, then allowing any use of guild-tagged gear beyond the arbitrary Level "x" is self-defeating ..


Homer : Marge, don't discourage the boy. Weaseling out of things is important to learn. It's what separates us from the animals .. except the weasel.

 

Eddie Izzard : The National Rifle Association say that guns don't kill people, people do. But I think the gun helps, you know ? I think it helps. I think just standing there going "BANG" - that's not going to kill too many people, is it ?

 

I don't mean to sound pessimistic, but it seems that everything I eat lately turns to poo ...


#25 BadPenny

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Posted 24 August 2017 - 08:22

funny i thought of that but decided not to post it. But for arena that would be quite annoying. Maybe you just can't pvp or hunt with it.

 I have always used my own gear for hunting and I own my epics, but many that I know at all levels can't live without guild gear, whether for hunting or just some epics to boost stam.

 

 Lately I have been using some guild gear for GvG purposes mainly because I can't afford to buy some of the pieces I need,  drop rates are sometimes poor at best, and even relatively plentiful gear is a pain to farm on a mobile device.  (I know EP, FS wasn't meant for mobile users like me).

 

 

I don't see how an increase or a decrease in guild size can really impact how gear is shared that much.  Even the smallest of guilds follow this practice.

 

 Modifications may or may not be a good thing, but I think it would take more than that to improve the FS economy....  Drop rates will need to be decreased as well to stimulate demand, I would think.  And they are already a bone of contention for some of us.


Just one old lady's opinion

 

 

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#26 EpicPiety

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Posted 24 August 2017 - 08:36

You have your opinion i have mine. Not saying anything should change just food for thought.


How about this increase guild slots to 150 but at 10x the price... for 124-150.

 

Man upkeep would be insane.


Edited by EpicPiety, 24 August 2017 - 08:36.


#27 TRBLmaker

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Posted 25 August 2017 - 08:59

I'd say decrease the limit to 50 members per guild :P more competition more fun .. 124 is already huge


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#28 EpicPiety

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Posted 25 August 2017 - 11:20

More competition how lol.



#29 moneypants

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Posted 25 August 2017 - 21:22

What a joke games been out 10 years and now your requesting for bigger guilds. isnt TED and MOM big enough already.

 

if anything guilds should be down sizes otherwise gonna end up with just bout everyone in same guild.



#30 wil72

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Posted 26 August 2017 - 00:49

Any one up for a game of "monopoly"?

 

Cheers.

 

wil72


Edited by wil72, 26 August 2017 - 00:49.


#31 activeh1

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Posted 26 August 2017 - 01:51

Any one up for a game of "monopoly"?

 

Cheers.

 

wil72

only if i can be the iron ?


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#32 duktayp

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Posted 26 August 2017 - 02:01

how 'bout this:

 

unlimited number of guild members, with the caveat that after 30 days of inactivity you are auto-kicked



#33 activeh1

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Posted 26 August 2017 - 02:19

how 'bout this:

 

unlimited number of guild members, with the caveat that after 30 days of inactivity you are auto-kicked

lmao i can here the yelling now if that happened ,lets just keep number the same but bring that in anyway ,wouldnt the big knobs get there knickers in a knot over it

 

ffs would prob loose a third of there guild


Edited by activeh1, 26 August 2017 - 02:23.

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#34 activeh1

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Posted 26 August 2017 - 02:42

would it be opt in ??? :wacko: :wacko: :wacko: :wacko:


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#35 BadPenny

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Posted 26 August 2017 - 03:51

So, say a player is military and is deployed.  Soldiers can't always just sit down and log into FS....  Wouldn't it be a bit unfair for them to return to no guild?  Auto kick is a no from me.


Just one old lady's opinion

 

 

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#36 duktayp

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Posted 26 August 2017 - 04:06

you become active again, you can get an invite to join the guild again - no problem since no limit

 

edit: in b4 contributed XP issue. IMO rankings should reflect the efforts of active guild members


Edited by duktayp, 26 August 2017 - 04:07.


#37 BadPenny

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Posted 26 August 2017 - 04:20

you become active again, you can get an invite to join the guild again - no problem since no limit

 

edit: in b4 contributed XP issue. IMO rankings should reflect the efforts of active guild members

And the lost guild loyalty medal?  Again, unfair to truly loyal guild members leading responsible real lives....


Just one old lady's opinion

 

 

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~Love, Penny

 

Have you hugged your Quango lately?


#38 EpicPiety

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Posted 26 August 2017 - 04:24

What a joke games been out 10 years and now your requesting for bigger guilds. isnt TED and MOM big enough already.

 

if anything guilds should be down sizes otherwise gonna end up with just bout everyone in same guild.

i have like 30 free slots anyways. I have my opinion you have yours. 


Any one up for a game of "monopoly"?

 

Cheers.

 

wil72

Monopoly of what. Titans theres CD. Arena there is 25% rule. What else is there really.


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#39 EpicPiety

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Posted 26 August 2017 - 04:26

So, say a player is military and is deployed.  Soldiers can't always just sit down and log into FS....  Wouldn't it be a bit unfair for them to return to no guild?  Auto kick is a no from me.

I agree with penny. auto-kick sounds like nonsense LOL. If i want 124 inactives in my guild it's my choice. Many of us even have fallen friends that are no longer with this world. Kicking them? FORGET IT.


Edited by EpicPiety, 26 August 2017 - 04:28.


#40 cucullainn

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Posted 26 August 2017 - 04:29

Start by lowering the Lv, Stam and Gear requirements. Take in X amount of New players. Teach them about the Tutorial. Teach them to do the 7 Epic Quest. Even though the One isn't finished. When they have questions. They should not have to wait for answers that may never come from GC.


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