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SE drops used in inventing ...


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#1 Pardoux

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Posted 09 November 2017 - 00:19

It seems that all invented sets/items all use Level 500 and below SE drops (unless the SE drops a resource needed to invent the set of it's own name - i.e. Liska, Feilong, Dreadlord etc) ...
 
Lusika is currently used in 4 invented sets
Cockatrice in 6
Yokai in 1
Baron in 8
Samurai in 5
Night Branch in 0
Steep in 7
Malphas in 8
Triclopse in 3
Xind Observer in 0
Xinderoth in 4
Lorelei in 4
 
My question, is this :-
 
WHY aren't other SE drops used for inventing ? - I understand that if the item invented is a low level item, then, by default, the drops used for that invention need to be low level too, but when the invention is high(er) level, then surely other SE bits can be used ? 
 
For instance - the new Titan, Chodrcane.
 
To invent the helmet (Level 75), it makes perfect sense to use a low level SE - but for the flail (Level 1000), there's 4 SEs between 500 and 1000 unused - namely :-
 
Pinoldar, Luz Tagoz, Gorbalz & Alicanto
 
And, as the invented item level is higher and higher, there are more and more unused SE's in inventing. I count 20 SE's that have unused drops (and that's not counting the resource dropping ones that, in essence, invent themselves)
 
Please show them some love too :)
 
Also, whilst I remember, weren't realm chest contents meant to be being used a lot for "bigger and better" invented items, so as to limit their influx into the game and thus maintain some value ?

Homer : Marge, don't discourage the boy. Weaseling out of things is important to learn. It's what separates us from the animals .. except the weasel.

 

Eddie Izzard : The National Rifle Association say that guns don't kill people, people do. But I think the gun helps, you know ? I think it helps. I think just standing there going "BANG" - that's not going to kill too many people, is it ?

 

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#2 Swiggity

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Posted 10 November 2017 - 04:59

Definitely think this could use some attention. Could also add additional use to other super elites by introducing a potion drop to each super elite.



#3 activeh1

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Posted 10 November 2017 - 08:24

will happen after it comes out maybe


5aZzW0p.png,


#4 Plexus37

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Posted 11 November 2017 - 09:53

I agree, we have so many items in game with no use. Instead of bringing out more new insta-drops, lets start to recycle existing ones into recipes, even for new LE, Titan, SE.

 

Can even start to stack recipes into each also, New SE recipe needs comps from 3 older LE recipes etc.. and include some Elite drops in them.  I did enjoy the Feilong inventing, for a short time admittedly as the set isn't the best, but that approach gave us a challenge...



#5 BigGrim

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Posted 13 November 2017 - 12:45

Lusika is currently used in 4 invented sets
Cockatrice in 6
Yokai in 1
Baron in 8
Samurai in 5
Night Branch in 0
Steep in 7
Malphas in 8
Triclopse in 3
Xind Observer in 0
Xinderoth in 4
Lorelei in 4

This is useful info. I had a doc like this somewhere and can't find the blasted thing. Cheers! 
 

WHY aren't other SE drops used for inventing ?


Certainly something I can do going forward! 

Pinoldar, Luz Tagoz, Gorbalz & Alicanto


 I'll add these to the list, along with others.
 

Also, whilst I remember, weren't realm chest contents meant to be being used a lot for "bigger and better" invented items?

I have plans for those already.

~ Grim

#6 Morgwyn

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Posted 13 November 2017 - 13:55

@BG, sorry if I go slightly off topic, but I was curious as to why you have decided to use Lusika for the new titan. Wouldn't it have made more sense to use the fuvayu epic as part of the recipe in this matter? (seeing the description of the new titan)



#7 Belaric

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Posted 13 November 2017 - 20:45

Always a fan of new invented items using under-loved SE items. Especially if they are appropriately themed to the item created! (I'm a sucker for storylines/narratives behind items and their creation, and wish we could tie in more to the overall FS/Erildath storyline and history, as I think it would be more immersive. Heh, but that gets us back to the epic quest and its long dormancy, so I'll just stop there! (Except not: I'd love to see epic quests go to 1000 and act as a fast track for new players to get well into the game, very useful for keeping newbies online after the app goes live, he says hopefully!! :P)

 

The chest items getting used - great! Again, I hope they can be used in a way that is fun and makes sense! (As an aside seeing as I'm going off topic in brackets today, I'd like to see minor FS-wide events like can the community find 25 chests in a day, with the reward being a new chest item added into chests in future by one god or another, or an item designed by the player that found the most chests on competition day, so nothing OP for the game, and something for treasure hunters to enjoy, and maybe interest everyone else...just throwing it out there! And if the target isn't reached - no consolation prizes, just try again next time!)

 

Fuvy rune being used in Chodr recipes? I like it, but I maybe see why the cows would be reluctant to start using epics as ingredients in recipes other than maybe tiered versions of themselves. But if inventively done it would be cool, and breathe life into some rather moribund titans, but as ever, power creep is the problem. But hey, this game has now lived with powercreep for years...


Good-bye and hello, as always.


#8 goolsby7

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Posted 18 November 2017 - 00:29

Fuvy rune being used in Chodr recipes? I like it, but I maybe see why the cows would be reluctant to start using epics as ingredients in recipes other than maybe tiered versions of themselves. But if inventively done it would be cool, and breathe life into some rather moribund titans, but as ever, power creep is the problem. But hey, this game has now lived with powercreep for years...

 

Maybe the cows could make a guild related structure (ex. titan shrine) that you could 'spend' guild locked epics on to give stats to guild members based on the epics? like, have it set up something like medals with the greater requirements for each tier. Each tier could unlock a few points of max stam for guild members (ex 1-3 per tier) and stats based of the stats the epic gives :o just an idea :o


Gold / Kill peaks at about Level 310 or so - and then drops again twice - once at 1601 (from average 300g / kill with no doubler/mer/th to 250g / kill) and then again at at 1626 (down another 50g / kill to an average of 200g / kill)

 



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