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The 2% myth


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#1 duktayp

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Posted 28 July 2018 - 00:47

In the year 2 BFS, the Cows created and released a game called Gothador. In this game

 

on the combat screen, tool tips would calculate your chances of hitting your opponent

 

If the odds were overwhelmingly against you, instead of saying 0%, it would default to:

 

 

iZmIPgf.jpg

 

because nothing is ever 0%

 

When Fallen Sword was released ( the year 0 FS) many players left Gothador to play FS

 

These Gothador immigrants, even though nothing...nowhere in game, wiki, or UFSG implied or suggested it, remembered that tool tip popup and started using it as explanation for randomly losing battles

 

and they did it JUST TO MESS WITH FS PLAYERS' HEADS (payback, i suppose, for FS becoming popular and taking development resources away from Gothador)

 

So yes, there IS a Random Claus in FS; that can vary the outcome of battles a little or a lot. No one knows what or how it works (who knows the thoughts of cows?) but one thing for sure: 

 

It has nothing to do with the mechanics from a different game

 

and remember, for every player sad with the randomness, another player is happy:

 

yay, RNG 00c7ff5d74230fd121e57beccb3659c3.jpg ragequit

 

 

epiloge: In the year 2 FS, Sigmastorm2 was released, where the randomness was even *more* wacky...but that's another story


Edited by duktayp, 28 July 2018 - 00:49.


#2 Alisa

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Posted 28 July 2018 - 01:13

So what you're saying is, people need to join The Evil Dead to get a better edge on the game :)

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#3 activeh1

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Posted 28 July 2018 - 02:57

So what you're saying is, people need to join The Evil Dead to get a better edge on the game :)

id rather have 29 % than ever think about it

what a strange thing to suggest ,but wouldnt expect anything else from TED


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#4 BadPenny

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Posted 28 July 2018 - 03:16

Although I'm sure TED would be glad to have me,  SA has me guild tagged, and I do not have untagging permissions.....


Just one old lady's opinion

 

 

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~Love, Penny

 

Have you hugged your Quango lately?


#5 Egami

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Posted 29 July 2018 - 01:12

Duky makes me wonder, but I could swear admins have spoken of the 2% rule.

 

¯\_(o)_/¯ 



#6 duktayp

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Posted 29 July 2018 - 01:54

I could swear admins have spoken of the 2% rule.

 

This is called "The Mandela Effect" (do a word search)



#7 yotekiller

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Posted 29 July 2018 - 02:00

Duky makes me wonder, but I could swear admins have spoken of the 2% rule.

¯\_(o)_/¯

Admins have never given a set percentage, just that there is a built-in randomness to ensure the possibility, even though remote, that a low level or ill-equipped player can hit their opponent.

Edited by yotekiller, 29 July 2018 - 02:01.

Screenshot everything!


#8 duktayp

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Posted 30 July 2018 - 16:28

Duky makes me wonder, but I could swear admins have spoken of the 2% rule.

 

¯\_(o)_/¯ 

 

 

That's simply the name that has become the popular vernacular ingame. The percentage has never been revealed by us specifically to my knowledge.

~ Grim


Edited by duktayp, 30 July 2018 - 16:28.


#9 Egami

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Posted 30 July 2018 - 16:56

Thanks for the info duk and yot (o0



#10 duktayp

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Posted 09 August 2018 - 05:25

I think of this random factor as a "hidden buff" that is active on all players, all the time. The workings of which are a mystery, but i have a theory

 

look at the description of the stun buff: 

 

0.1% chance per point to half (sic) opponents' chance to hit - what is it "halving"? 

 

sounds like if the buff activates, the RNG flips a coin to see if your opponent attacks you, or is stunned (if it said "creature misses duktayp"  instead of "creature is stunned" the result is the same)

 

my theory is that this random factor is a variation of the stun buff

 

whenever you click attack (player or creature), even if your stats say you'll win, there's a chance RNG will step in and let a coin flip decide if you hit or not (think about the coin flips  judges decisions in arena)


Edited by duktayp, 09 August 2018 - 05:35.


#11 Filletminion

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Posted 09 August 2018 - 10:16

To my knowledge the 2% was originally calculated after players intentionally attacked others with less attack than needed.

One player even went as far as creating a script to record Statistical chances of hitting taking into account Enhancements and Buffs.
The same script was also used to calculate how many rounds of combat it would take opponents to kill them and Vice versa.

That was all done pre Sh and Chest buffs/ Composing and abilities to raise levels of Enhancements.
 


Edited by Filletminion, 09 August 2018 - 10:19.


#12 BadPenny

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Posted 09 August 2018 - 19:37

Different games call it different things.  It happens in all sorts of scenarios everywhere....

 

 

It's merely a law of probabilities that governs the realms of the RNG gods.  Gods do frown occasionally, the 2% "rule" is just one example.....


Just one old lady's opinion

 

 

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~Love, Penny

 

Have you hugged your Quango lately?



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