In the year 2 BFS, the Cows created and released a game called Gothador. In this game
on the combat screen, tool tips would calculate your chances of hitting your opponent
If the odds were overwhelmingly against you, instead of saying 0%, it would default to:

because nothing is ever 0%
When Fallen Sword was released ( the year 0 FS) many players left Gothador to play FS
These Gothador immigrants, even though nothing...nowhere in game, wiki, or UFSG implied or suggested it, remembered that tool tip popup and started using it as explanation for randomly losing battles
and they did it JUST TO MESS WITH FS PLAYERS' HEADS (payback, i suppose, for FS becoming popular and taking development resources away from Gothador)
So yes, there IS a Random Claus in FS; that can vary the outcome of battles a little or a lot. No one knows what or how it works (who knows the thoughts of cows?) but one thing for sure:
It has nothing to do with the mechanics from a different game
and remember, for every player sad with the randomness, another player is happy:
yay, RNG
ragequit
epiloge: In the year 2 FS, Sigmastorm2 was released, where the randomness was even *more* wacky...but that's another story
Edited by duktayp, 28 July 2018 - 00:49.




