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CULT QUESTS!!!!


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#1 gothador_jumper

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Posted 06 February 2006 - 05:05

C'mon hoof, you promised them over a year ago and you still haven't gotten around to making any. I'm no good at making up actual quests so I'll just go over it briefly.

Accessable from the more options bit on the cult interface (owners only) and only available to cults with more than, lets say, 10 members

Once accepted, it assigns each member of the cult a random quantity between say 10 and 50 and a random creature (not including invasion ones and really difficult ones, well unless you wanna be REALLY evil!:twisted:) to kill.

As there will be problems caused by people switching cults etc, how about the reward being a cult square upgrade? :D

#2 gothador_andor

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Posted 06 February 2006 - 05:10

:twisted: yes dooo eeeeet :twisted:

#3 gothador_sniper

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Posted 06 February 2006 - 05:10

Yeah, Hoof! Please do what the Spirit of Jumper ask you to do ;)

#4 Gruvi

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Posted 06 February 2006 - 05:10

great idea!!!!!!!!!!!!! yay!!!!!!

#5 gothador_ayla

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Posted 06 February 2006 - 05:11

Please don't put a minimum number on it though. There are some of us that have small cults and would like to partiicipate in these. :(

#6 gothador_xindi

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Posted 06 February 2006 - 05:13

Yes please, though it should only require x% of cult members not all of them :P

Anyhow, more stuff to encourage cult members to play together since it seems every new creature has reduced cult xp... give us all a good reason to say up late and play together again, please!

#7 gothador_princedamon

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Posted 06 February 2006 - 05:14

That would be an awesome thing to do!

#8 gothador_caridwen

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Posted 06 February 2006 - 05:14

but there are like, 30 cults with just a few people in them...that are just a waste of my internet connection to upload the picture....not yours specifically...but others...we've got to put some kind of limit...big or small....

#9 Mysticalme

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Posted 06 February 2006 - 05:15

oh please please please....we'll even give Andor some new kneepads!!! :P

#10 gothador_kobayashi

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Posted 06 February 2006 - 05:19

C'mon hoof, you promised them over a year ago and you still haven't gotten around to making any. I'm no good at making up actual quests so I'll just go over it briefly.

Accessable from the more options bit on the cult interface (owners only) and only available to cults with more than, lets say, 10 members

Once accepted, it assigns each member of the cult a random quantity between say 10 and 50 and a random creature (not including invasion ones and really difficult ones, well unless you wanna be REALLY evil!:twisted:) to kill.

As there will be problems caused by people switching cults etc, how about the reward being a cult square upgrade? :D


I would feel better if there was some sorta puzzle or riddle in there too that changes from cult to cult.

#11 gothador_jumper

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Posted 06 February 2006 - 05:20

Yes please, though it should only require x% of cult members not all of them :P

Anyhow, more stuff to encourage cult members to play together since it seems every new creature has reduced cult xp... give us all a good reason to say up late and play together again, please!


Noooo! There's a reason why they're called cult quests :P Everyone in the cult should have to help out. You could always help lower those rats for your weaker members :lol:

#12 gothador_ayla

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Posted 06 February 2006 - 05:23

but there are like, 30 cults with just a few people in them...that are just a waste of my internet connection to upload the picture....not yours specifically...but others...we've got to put some kind of limit...big or small....


Why? Why does there have to be a limit on the size of the cult at all?

#13 gothador_jumper

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Posted 06 February 2006 - 05:25

I would feel better if there was some sorta puzzle or riddle in there too that changes from cult to cult.


That'd be pretty cool. Or perhaps that could be a different quest. In fact, scrap paying gps for cult upgrades altogether and just make quests for upgrades! :D

#14 gothador_kobayashi

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Posted 06 February 2006 - 05:26

I would feel better if there was some sorta puzzle or riddle in there too that changes from cult to cult.


That'd be pretty cool. Or perhaps that could be a different quest. In fact, scrap paying gps for cult upgrades altogether and just make quests for upgrades! :D


That would defiantly make it more fair for those that don't have massive stacks of GP.

#15 gothador_jumper

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Posted 06 February 2006 - 05:27

but there are like, 30 cults with just a few people in them...that are just a waste of my internet connection to upload the picture....not yours specifically...but others...we've got to put some kind of limit...big or small....


Why? Why does there have to be a limit on the size of the cult at all?


Well there is a minimum number requirement of 5 for a cult square so I think it should be at least that, if not more

#16 gothador_caridwen

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Posted 06 February 2006 - 05:33

what about getting cult xp for the quests just like we get xp for quests? In the cult details we could see all the members. but also see how much xp they've gotten for quests! :P

#17 gothador_xindi

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Posted 06 February 2006 - 05:40

what about getting cult xp for the quests just like we get xp for quests? In the cult details we could see all the members. but also see how much xp they've gotten for quests! :P


Thats not a bad idea either, but it still doesn't fill the void of having something that a cult can & wants to all work together on

#18 gothador_dslider

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Posted 07 February 2006 - 05:30

The Reason NOT every memebr is simple.. Not every cult has Active members.. and in some cases.. some members are Forced to leave with no Notice... or while they are gone.. their password MYSTERIOUSLY gets Changed..

In Short.. Not every thing can be controlled, when it comes to active , or Inactive members..

That would Punish a whole Cult for someone becomming inactive, for what-ever reason...

#19 gothador_jumper

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Posted 11 February 2006 - 04:15

The Reason NOT every memebr is simple.. Not every cult has Active members.. and in some cases.. some members are Forced to leave with no Notice... or while they are gone.. their password MYSTERIOUSLY gets Changed..

In Short.. Not every thing can be controlled, when it comes to active , or Inactive members..

That would Punish a whole Cult for someone becomming inactive, for what-ever reason...


You should kick the inactive ones then :P


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