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WWWolf

Member Since 21 Sep 2012
Offline Last Active Mar 16 2017 19:59

#955823 Buff Market

Posted by Hoofmaster on 23 December 2015 - 21:51

Any feedback about the ability to buy another player buffs from the buff market?

 

I think if we did implement that, we'd need to first make it that the blocked buffs were taken into account for it.




#955707 Double Composing XP I!

Posted by BigGrim on 21 December 2015 - 18:40

Great idea Grim..hope to see these one day composing 2x events more often.


Cheers! That idea is to have them reasonably frequently, yeah. I'm defo thinking once a month minimum but we'll see. ;)


#955317 Double Composing XP I!

Posted by BigGrim on 17 December 2015 - 14:27

Ah, but I feel that at 24 hours, we'd be more likely to release this kind of event a touch more frequently than twice a year. :)


#955308 Double Composing XP I!

Posted by BigGrim on 17 December 2015 - 12:52

Perhaps you would consider a future event that has standard XP gain but removes the instant finish multiplier for 24 hours.  I would dump all the gold I have into that event (willing to bet many more would too) and therefore receive much more benefit.


No, I'm afraid not. That would wipe out Composing as something to be worked on over time.


#955301 Double Composing XP I!

Posted by BigGrim on 17 December 2015 - 12:25

Hi there.

The cost to instant finish will not be changing I'm afraid. Getting double the composing XP is more than enough for the event.

~ Grim


#955281 Double XP Weekend Announced!

Posted by Mister Doom on 17 December 2015 - 04:44

I think he means he wants the instant finish price to be locked at the lowest amount.

 

IE 5k for a 20 (40xp) potion, as many times as you want...

 

This is just fraggling ridiculous to be honest.




#955000 Double XP Weekend Announced!

Posted by bloody18 on 12 December 2015 - 10:25

Looking forward to the event Cows, thanks!  :)

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#954980 Double XP Weekend Announced!

Posted by sweetlou on 11 December 2015 - 23:23

You guys gonna put out 100 or 200 levels of content to satisfy demand?




#955057 Its all TOM's fault

Posted by tharzill on 13 December 2015 - 10:52

I awoke in the dark and got up to turn on the light. I inadvertently stepped on Dog 1. He bit me. TOM's fault.

When Dog 1 bit me I tripped and fell on Dog 2. He bit me. TOM's fault!

I fell into the door. As I lay writhing in pain I kicked  Dog 3. HE bit me. TOM's fault.

I  really don't like that TOM. 




#954881 GvG Warning When Leaving Guild

Posted by cyrus7 on 10 December 2015 - 16:48

In the scenario of PlayerA in GuildA initiates a conflict with GuildB.  PlayerA then leaves GuildA and is still considered a target for GuildB to attack in GvG.  How does GuildB know PlayerA is a target if they are not in the guild? 

When you look at the GvG page, there's a link to click on the line for each conflict that has a target list that pops up. This will include anyone who was in the guild at the time the GvG was initiated, including ones who may have left/been kicked during the GvG time.
 

I see some potential for abuse here depending on how exactly that works.  Guilds can find another guild where players are all offline, initiate conflict and get their hits in then quickly get all target players to leave until the conflict is over - the targeted guild then comes online and they can't find their targets for the GvG.

 

I doubt many guilds would do such a thing but the potential is there.

Yup, this was being used by at least one guild as their primary method of winning, which is why the change was made about the waiting period and showing the list of targets.




#954740 Rise of the Invader!

Posted by Hoofmaster on 08 December 2015 - 17:47

Yeah, the Scout Tower tell us that, we know.

But when we are hunting the invisible titan, a good idea is to use the footprints, lets say the titan have 4006HP once we start to look for it, I'm 100% sure that he is not on any place that I have walked while he still at 4006hp, but once the hp drops, then I know it was killed and that I need to erase all footprints and start from zero again...It's HUGE save of time.

Personally, I don't see me hunting this titan again unless it drops an absurd ultra-super Epic, because was a terrible experience,

 

Do you mean add the scout tower info onto the map screen? If so I think that's a pretty good idea :)




#954819 GvG Warning When Leaving Guild

Posted by BigGrim on 09 December 2015 - 16:58

There really needs to be some kind of warning when you leave a guild if there is an active GvG.
 
Also, it would be helpful if players who do leave a guild during a GvG could recieve a notification when the conflict is resolved.


Both of those sound reasonable to me. I'll point Hoofmaster in this direction. :)


#954373 The Best Player Medal!

Posted by yotwehc on 04 December 2015 - 00:49

Other - "Best player" is way too subjective but in my book, in FS land, it would be the type of player that is the polar opposite of me. Unselfish, knowledgeable, humble, generous, positive, helpful and looking to make the game better for all and not for just him or her self. This type of player would not need a medal to prove his bestness.




#953330 We should Get Our Fsps Or Gold Back?

Posted by BigGrim on 17 November 2015 - 11:39

If the reward should go anywhere, it ought to go to the player who posted the Bounty. I'll mention this to Hoofmaster.


#953317 We should Get Our Fsps Or Gold Back?

Posted by Pardoux on 17 November 2015 - 05:37

I think the payment should go to the bounty target, it's not easy to defend a Bounty for 48 hours, that should be their prize for doing it.

 

What a crock ....

 

So, the person who gets bountied should get the reward ? - LAUGHABLE. They're on the BB for already trangressing against another player and now you say they should get a REWARD ??

 

I've seen instances where some players don't get their bounties touched for fear of repercussions, so to say that they should get the bounty too is farcical.

 

Can I say NO to your idea loud enough ?

 

IF a bounty is untouched, of COURSE the bounty should return to the poster...






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