Any feedback about the ability to buy another player buffs from the buff market?
I think if we did implement that, we'd need to first make it that the blocked buffs were taken into account for it.
- WWWolf likes this
Posted by Hoofmaster
on 23 December 2015 - 21:51
Any feedback about the ability to buy another player buffs from the buff market?
I think if we did implement that, we'd need to first make it that the blocked buffs were taken into account for it.
Posted by BigGrim
on 17 December 2015 - 14:27
Posted by BigGrim
on 17 December 2015 - 12:52
Perhaps you would consider a future event that has standard XP gain but removes the instant finish multiplier for 24 hours. I would dump all the gold I have into that event (willing to bet many more would too) and therefore receive much more benefit.
Posted by Mister Doom
on 17 December 2015 - 04:44
Posted by tharzill
on 13 December 2015 - 10:52
I awoke in the dark and got up to turn on the light. I inadvertently stepped on Dog 1. He bit me. TOM's fault.
When Dog 1 bit me I tripped and fell on Dog 2. He bit me. TOM's fault!
I fell into the door. As I lay writhing in pain I kicked Dog 3. HE bit me. TOM's fault.
I really don't like that TOM.
Posted by cyrus7
on 10 December 2015 - 16:48
In the scenario of PlayerA in GuildA initiates a conflict with GuildB. PlayerA then leaves GuildA and is still considered a target for GuildB to attack in GvG. How does GuildB know PlayerA is a target if they are not in the guild?
I see some potential for abuse here depending on how exactly that works. Guilds can find another guild where players are all offline, initiate conflict and get their hits in then quickly get all target players to leave until the conflict is over - the targeted guild then comes online and they can't find their targets for the GvG.
I doubt many guilds would do such a thing but the potential is there.
Yup, this was being used by at least one guild as their primary method of winning, which is why the change was made about the waiting period and showing the list of targets.
Posted by Hoofmaster
on 08 December 2015 - 17:47
Yeah, the Scout Tower tell us that, we know.
But when we are hunting the invisible titan, a good idea is to use the footprints, lets say the titan have 4006HP once we start to look for it, I'm 100% sure that he is not on any place that I have walked while he still at 4006hp, but once the hp drops, then I know it was killed and that I need to erase all footprints and start from zero again...It's HUGE save of time.
Personally, I don't see me hunting this titan again unless it drops an absurd ultra-super Epic, because was a terrible experience,
Do you mean add the scout tower info onto the map screen? If so I think that's a pretty good idea ![]()
Posted by BigGrim
on 09 December 2015 - 16:58
There really needs to be some kind of warning when you leave a guild if there is an active GvG.
Also, it would be helpful if players who do leave a guild during a GvG could recieve a notification when the conflict is resolved.
Posted by yotwehc
on 04 December 2015 - 00:49
Other - "Best player" is way too subjective but in my book, in FS land, it would be the type of player that is the polar opposite of me. Unselfish, knowledgeable, humble, generous, positive, helpful and looking to make the game better for all and not for just him or her self. This type of player would not need a medal to prove his bestness.
Posted by Pardoux
on 17 November 2015 - 05:37
I think the payment should go to the bounty target, it's not easy to defend a Bounty for 48 hours, that should be their prize for doing it.
What a crock ....
So, the person who gets bountied should get the reward ? - LAUGHABLE. They're on the BB for already trangressing against another player and now you say they should get a REWARD ??
I've seen instances where some players don't get their bounties touched for fear of repercussions, so to say that they should get the bounty too is farcical.
Can I say NO to your idea loud enough ?
IF a bounty is untouched, of COURSE the bounty should return to the poster...
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