people can literally write their levels in the bio.
what if they're lying? who cares
Posted by andyvince
on 30 July 2017 - 00:13
I use both Wiki and UFSG. Just like to point out UFSG is not 100% accurate as many may believe, including HCS. I discovered quite a few accidentally, mostly from searching the info needed for completing Daily Quest. I did In fact think about posting the error discovered before, as one effect of Daily Quest being introduced, but just didn’t get around doing it…I guess it’s appropriate to mention the error here now.
Just giving one example: The Classfication of creatrue Paladir Bramble on the Map is Vermin on the map
http://guide.fallens...w&realm_id=1761
But is in fact a Plant class as the Creature Guide shows
http://guide.fallens...reature_id=1996
Posted by uncola
on 08 June 2017 - 21:09
I came to the realization that many past quests require a specifying Item to start or continue. Years back for what ever reason, those items were destroyed and i find myself "bothering" the Admins to regift them.
I suggesting a Store that has every single quest reward/item redeemable for 1 gold.
(This does not include wearable quest items) to avoid AH or Breaking down Abuse.
The quest must have already been completed to redeem any item
also
If the quest is active redeeming might bare some restrictions(again preventing abuse), but should be allowed
Resources and any farmable Items drops will not be available in the shop.
After implementing, this shop it would greatly aid in players as well as reduce the amount of submitted tickets Developers answer to help on missing/lost quest items.
Posted by KitiaraLi
on 15 July 2017 - 11:37
Sorry Mary, but to me this seems like an effort to try and sneak the "tkp going to the player, not the guild" idea in via the backdoor, and I am pretty sure the cows will see it the same way. Not that I disagree with that idea, but I do with this.
One commits to a guild, and the benefits for each individual, and for the guild as a whole, depends on the players being a part of the guild; Not jumping in and out, whenever it suits the player - or the guild. If this was implemented, what for instance, should stop me from jumping outta the guild, clear the bounties on guild member, only to join again? (I'd love to do that, mind you
)
If you want for the cows to fix the coding, so that the guild advisor only shows the current gxp for each player, I am sure they can fix that - whenever a coder has time.
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