1. Abandon Relic Button.
2. If atleast one person in guild is not defending Relic it should get Auto Abandoned
( I mean the purpose of Relic Defense is to defend not leave empty )
3. Max out the number of Stam gain relics a Guild can hold. ( Example 2 per guild )
( Only guilds that can successfully hold the +4 stam relics are the Pay to Play guilds )
4. Do Not create a cooldown for capturing relics that’s the dumbest thing I’ve heard in a while
5 Make Defending more overpowered than attacking. It is extremely easy to take a relic and extremely Difficult to Defend.
6. I’ll think of more but I’m currently at work and stressed out enough as is. I only briefly read most posts
Have a great day all and hope my 5 thoughts I could think of help if not… oh well.. I tried
1. okay
2. okay
3. why? If a guild can maintain them let them. Want one, take it. Can't maintain it then work towards it. Capping will only make relics more mundane and there will be even less relic competition. Relics are not pay to play, rather you just need active members. This suggestion just makes it so inactive people who don't play can have some. This very ideology has been ruining the game since around 2013-14.
4. maybe reduce the CD
5. okay, maybe not more although more balanced for sure.
- Undjuvion and handitover like this

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