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Undjuvion

Member Since 10 Jan 2013
Offline Last Active Jun 23 2023 23:45

#901616 New Player Feedback

Posted by D4VYJONES on 17 November 2014 - 16:32

Some new players complain that after buying Arcane Disc mount with their hard earned 1 gold, they realize that they need 5 gold to buy level 1 riding skill to use it and feel ripped off. There should be a sentence that reads "You need riding skill to ride  a mount" at where they can buy mount.




#921451 Quit setting us up for failure ..

Posted by chslayer on 25 February 2015 - 11:32

How about more warning prior to the global? Or any event really?

 

It might make a difference if people ( especially those with lower max stam) can plan their stam better, and thus encourage participation?




#921448 Quit setting us up for failure ..

Posted by BigGrim on 25 February 2015 - 11:06

Setting you up to fail? Not quite. The numbers for this event were the same as the Yeoman one last month which was obliterated. The numbers are fine. What we need is a little more incentive to get people to put more of their stam into the event.

I have no problem having a 101 to 250 prize as well. Maybe just one of the Ruby chests?

We could allow all the Global class creatures to drop a little gold to help with the repair costs, sure.

Not terrible sure about giving a level 25 creature level 100 XP (let alone 200) though we could consider a bit more than it is now. Maybe level 50 XP?

As for spreading the globals out, they are pretty much meant to run as frequently as is reasonable. Maybe one Potion Global every 3 months but the calls for the Frag globals are always fairly frequent.


#916873 Possible Loyalty Potions?

Posted by sweetlou on 25 January 2015 - 00:05

If not by donation then how should suggested buffs at suggested levels be obtained?

 

Cheers.

 

wil72

You know, that is precisely the point. How can most of the buffs listed by Grim and at the levels listed, because they are more than convenience buffs, be practically available to the whole player base? Great question for the devs. This development begins a step down a road of making players who can't or don't donate likely unable to compete against players who do donate at an unprecedented level for this game.




#916857 FP Pots

Posted by 3kings on 24 January 2015 - 21:48

So true, gems aren't the hardest part anymore... Fusion powder is.




#916420 Zombie Yeomen IV

Posted by Subject on 21 January 2015 - 23:00

Now that the wonderful GE Event is over ( thank you HCS ) was a GREAT event. ( very fun to watch ) how about that End of the month FSP Sale now...! :) Thornvine chest or that Golden Chest would be nice to see ;)


#916347 Mercenaries - In DIRE need of additions

Posted by Davros81 on 21 January 2015 - 18:51

Oh, you were noticed. Swine. :P

Worry not. I have various notes for this which I'll get to soon enough.

Remember old Davvy the scally-wag pirate needs a tune up ;)

 

oh and the Frogling Brave :P




#916317 Mercenaries - In DIRE need of additions

Posted by BigGrim on 21 January 2015 - 18:03

Oh, you were noticed. Swine. :P

Worry not. I have various notes for this which I'll get to soon enough.


#916077 Change dungeon top list

Posted by Wiivja on 19 January 2015 - 18:36

So that only dungeon mode runs is counted. Now players are 5 man story mode for fast relics which are counted towards toplist. 




#915691 What happens when two people trade the same item to each other

Posted by Ant on 16 January 2015 - 17:19

Ah don't tell me that Bri. I don't check/count my sacks or when I trade just hope i've not lost something as I wouldn't know anyways.




#915687 What happens when two people trade the same item to each other

Posted by Brioche on 16 January 2015 - 16:52

A friend of mine wanted to trade a glim ruby for an item I had. Since I didn't really need that item, I had intended to give the item to him. What we had in trade window:

 

Me - 1x Phoenix Ashes, 1x Glimmering Ruby

Friend - 1x Glimmering Ruby

 

We both accepted trade.

 

What I got - 2x Glimmering Ruby

What he got - 1x Phoenix Ashes

 

 

On a whim, I decided to trade 1x Crafted Greater Stamina Potion for my friend's 1x Crafted Greater Stamina Potion.

 

Out of 20 tries:

 

11 times both of us got 1 each.

7 times I got 2, my friend got 0.

2 times my friend got 2, I got 0.

 

I also tried this with sacked resources.

I traded a sack of 90 Tattered Hides for my friend's sack of 63 Tattered Hides.

 

I received a sack of 100 Tattered Hides, my friend received a sack of 53 Tattered Hides.




#915228 Development Update 8th January 2015

Posted by EpicPiety on 14 January 2015 - 14:25

i agree 100 levels would be alot if EoC was 600-700 but eoc is ticking towards 2500 now no point in making only the first 100 levels easier if there are 2400 other levels following it.




#915219 Development Update 8th January 2015

Posted by cyrus7 on 14 January 2015 - 13:49

Or is the problem that the free accessible gear within the game is no good? (sets from champions and elites...)

When I started playing, there was no guild tagging yet, and I used Commons and Rares up until a friend loaned me a Legendary set when I was level 70+. This was back when it took a couple months to get there (only 500 stamina to start, no reserve stamina, Epic quests or booster codes, etc.). There's nothing wrong with the free gear from creatures in early levels. :)

 

Plus with the Plague monster out all the time now, players can hunt their own Plague set once they get to that level.  :D




#915190 Development Update 8th January 2015

Posted by Morgwyn on 14 January 2015 - 08:34

Please do not do something silly as increasing gold gain for lower levels. It will not fix anything. It was said that players cannot afford gear, which may be true, but is that a problem?

Or is the problem that the free accessible gear within the game is no good? (sets from champions and elites...)

 

Fix the stuff that is really broke. And make your efforts (like designing that gear) pay off instead of creating 1000s of useless items.




#914778 idea to help the heavy armor melee's in pvp

Posted by XaXa on 12 January 2015 - 06:56

I like how immunity works before, different cd for snare, stun and silence. The only complain was just that a lvl 45 mage with set can be killed by a lvl 40 war/sin with 8s silence (which is capped to 5s now) Maybe return it to the way it used to be and just increase the immunity timer for each status.15s immunity is really long, snare belt will just mess you up than do you good if it procs before you stun/silence.




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