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Undjuvion

Member Since 10 Jan 2013
Offline Last Active Jun 23 2023 23:45

#900480 Game Update v2.51

Posted by Nagoyaka on 13 November 2014 - 18:10

SE kills top list is great and all, but could you remove SE killed from profile? I don't really see the point with that this late, it is only giving a wrong picture as "this player has killed 0 SE's" is incorrect on many profiles.




#900494 Game Update v2.51

Posted by spyders on 13 November 2014 - 18:41

SE kills top list is great and all, but could you remove SE killed from profile? I don't really see the point with that this late, it is only giving a wrong picture as "this player has killed 0 SE's" is incorrect on many profiles.

i have Ruby SE medal...and 0 SE kill :))




#900604 Game Update v2.51

Posted by sweetlou on 13 November 2014 - 23:27

Why not a compromise? 

 

Seems a lot of SE hunters are upset with the top 250 list and I can kinda see why. I can also understand the starting on equal footing bit, as it gives new SE hunters a chance to make a list.

 

With the guild top 250, there is the option to see the current list, and then the default list of locked xp

 

Maybe the SE top 250 list can be the same?

 

That way the SE hunters who have been hunting for years can still see how they measure up against each other.

 

Side note: The SE tally on the profile is VERY downheartening, imo. Would be uber happy just to see it removed.

 

 

Thanks cows for the update !

Leave the top rated SE kill list as is, I don't have to go to it. But please take the kill list off my profile. It's something I have to look at daily, constantly, knowing full well it is a gross misrepresentation of the facts. It's a fair compromise...

One final question: why couldn't the kill count be retroactive? Is the data not available?




#900581 Game Update v2.51

Posted by chslayer on 13 November 2014 - 22:32

Why not a compromise? 

 

Seems a lot of SE hunters are upset with the top 250 list and I can kinda see why. I can also understand the starting on equal footing bit, as it gives new SE hunters a chance to make a list.

 

With the guild top 250, there is the option to see the current list, and then the default list of locked xp

 

Maybe the SE top 250 list can be the same?

 

That way the SE hunters who have been hunting for years can still see how they measure up against each other.

 

Side note: The SE tally on the profile is VERY downheartening, imo. Would be uber happy just to see it removed.

 

 

Thanks cows for the update !

 




#900555 Game Update v2.51

Posted by Nagoyaka on 13 November 2014 - 21:40

I have silver SE medal and 0 SE kills too BUT this new 0 kills (number) is only telling how many SE kills you make from now on, you still have your SE medal, SE medal was not removed and in my opinion was good what admins did

 

I either want it to be my real number, or have it removed otherwise.




#899205 Eldevin Walking Tour Broken

Posted by ZooksterGaming on 09 November 2014 - 09:27

hmmm, dunno, but im trapped in a vortex with it then, unable to continue or redo :o

Sounds like a fun ride tho. I want in ^^




#896688 Bag Slots for the Vault

Posted by sdcrichy on 29 October 2014 - 15:38

or have it so you can make the vault bigger with ep?

 

eg from 8x8 to 10x10, 12x12,14x14.

been plenty of times i've had to switch alts alot because i have loads me thinks to pass through the vault than will fit in there.




#896687 Bag Slots for the Vault

Posted by Mongo on 29 October 2014 - 15:37

Would find it very useful. That is all.  :)




#877862 New Content. 2126 - 2150

Posted by BigGrim on 08 July 2014 - 15:47

Hi all,
 
This is a major content update, we have just added the following to the game...
 
-New World Area 'Entoira Expanse'.
 
- New Area 'Napela Catacomb (Descent)'.
- New Area 'Napela Catacomb (Entrance)'.
- New Area 'Napela Catacomb (Tunnels)'.
- New Area 'Napela Catacomb (Fissure)'.
- New Area 'Napela Catacomb (Main Chamber)'.
- New Area 'Occha Swamp (Outskirts)'.
- New Area 'Occha Swamp (Murk South)'.
- New Area 'Occha Swamp (Murk East)'.
- New Area 'Occha Swamp (Murk North)'.
- New Area 'Occha Swamp (Murk West)'.
- New Area 'Occha Swamp (Central)'.
- New Area 'Occha Swamp (Undergrowth)'.
- New Area 'Verrisk Jungle (Outskirts)'.
- New Area 'Verrisk Jungle (Hunting Grounds)'.
- New Area 'Verrisk Jungle (Clearing)'.
- New Area 'Verrisk Jungle (Ridge)'.
- New Area 'Verrisk Jungle (Thicket)'.
- New Area 'Verrisk Jungle (Midst)'.
- New Area 'Verrisk Jungle (Grove)'.
- New Area 'Verrisk Jungle (Edge)'.
- New Area 'Eesire Reef (Shoals)'.
- New Area 'Eesire Reef (Tide Pools)'.
- New Area 'Eesire Reef (Natural Harbour)'.
- New Area 'Eesire Reef (Shallows)'.
- New Area 'Eesire Reef (Wreck Reef)'.
- New Area 'Eesire Reef (Depths)'.
 
- 25 New Creatures.
- 4 New 'Champion' Creatures.
- 1 New 'Elite' Creature. 
 
- 1 New 'Common' Item.
- 2 New 'Rare' Items.
- 2 New 'Unique' Items.
- 2 New Item Sets.
 
- 2 New Portals.
 
- 3 New Relics.
 
- New Quest 'Catacomb Search'.
- New Quest 'Undergrowth Hunt'.
- New Quest 'Diamonds Abound'.
 
 
It is rumored that a new portal to the Napela Catacomb (Descent) has been discovered in the Jadhara Catacomb (Succubi Chambers).
 
Note we have not forgotten the previous Contents sets and Quests. They'll be released soon, along with further Master Realms.
 
A new Feedback thread is open for all who wish to comment!
 
Enjoy
 
~The Fallen Sword Team



#877860 suggestions for pricing arena store

Posted by yodamus on 08 July 2014 - 15:34

i failed to see how any of the low token suggestions by many would EVER succeed, if any of those items are to be salvaged within the next 9 to 12 months they need MUCH bigger markups, now noone has to win the "crap" stuff and with everyone able to own MANY of each set it makes everything almost worthless anyway, best hope is the new prizes grim mentioned and making them something for people to chip away at, some saving grace for at least the potions is they were marked up to 2k tokens but i wonder how many people have bp's full of them :)

 

EDIT: eg, in the first couple of days i could have bought THOUSANDS of the potions ;)

many did buy 100's if not 1000's of them and thus the market for arena prizes are forever crashed..which makes pricing those pots now very difficult..and like i just said earlier..i do think all prices need to go way higher than what i first suggested..and i totally agree, that new prizes of some sort need to be made..new gear, new pots, maybe upgrades...what we have now is not going to help attract players to try arena..




#877828 Arena Update #3

Posted by chslayer on 08 July 2014 - 10:15

He's  right,  reddstarr,  it's there forever now..FoReverrrrrrr... 

 

:P




#877669 Content Roadmap.

Posted by Pardoux on 07 July 2014 - 04:44


And I think the quests are still to be inserted in 2101-2125.

 

Any way you look at it there is a backlog of stuff to be done. In terms of content and related events, let alone other things.

 

As far as I am aware, yes, they are. As is a master realm for the previous batch of content - highest current portal back to EOC is Level 2069 (according to the UFSG) which is currently 56 levels away.

 

Hopefully BG will start burning the midnight oil and start catching up on the backlog :)

(including the still unfinished arena reward item pricing)




#876606 Arena Update #3

Posted by Leos3000 on 29 June 2014 - 23:53

2nd Post and a Solution to arena matches Spawning in the "WRONG" ranges in some eyes.

 

I think we need to standardize the levels in which the arena spawns (this idea does stem from what the cows did on day 1 of the arena updates where you knew which levels were going to spawn)

 

While the initial list of 100,500,1000,1500,2000, and 2500 was way to small it gave people the opportunity to prepare and know what levels to expect and enter.

 

 

The cows need to expand on this concept and turn it into 50 tournament levels that can spawn from 1-EOC Lower levels need smaller gaps in levels and they can Expand as they go up. I would suggest the Following levels to spawn:

 

10,20,30,40,50,60,70,80,90,100 (Every 10 levels from 10-100)

 

125,150,175,200,225,250,275,300,325,350,375,400,425,450,475,500 (every 25 levels from 101-500)

 

550,600,650,700,750,800,850,900,950,1000 (every 50 levels from 501-1000)

 

1100,1200,1300,1400,1500,1600,1700,1800,1900,2000,2100,2200,2300, 2400 (every 100 levels from 1001-2400)

 

This gives exactly 50 different tournaments that can spawn and if you want to make it to where someone always has something to enter make it to where if 1 of these 50 start it is automatically re spawned after it is completed.

 

The only thing I would also do to add some variety is have each respawn be random on whether it:

 

-Allows Forges

-Allows Moves

-Allows Epics

 

I feel that having tournaments spawning in those 50 different levels allows everyone in the game to be able to enter the arena at any time if they wish, it also makes it a little simpler for the average player as they know which levels they need to have gear for and prepare for.




#876316 Arena Update #3

Posted by Brice on 28 June 2014 - 12:37

Happy with the update...thank you HCS ... Understand your working out the bugs...all good :) but please bring back the gold tournaments and I will be a very happy Arena player :D


#876107 Arena Update #3

Posted by yodamus on 27 June 2014 - 17:41

bg..please add more tourneys to the list...60-75 is better than just 30...for last 2 hours..0 tourneys from level 135-400..2100 levels needs to have more tourneys so that all can find something to join...2 hours waits are not good..






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