Jump to content

angelinexile

Member Since 30 Jan 2013
Offline Last Active Jun 24 2014 16:57

#860159 [Implemented] Backpack Locations

Posted by Melody on 04 April 2014 - 14:56

Hello people of Eldevin!  :)

 

I don't know how hard or easy this would be to pull off, but I have 8 large backpacks and every time I log in I have to re-arrange them so i can see everything.

Like this

http://i.imgur.com/qjBzf5P.png

 

Perhaps there is a way for our bags to remain in the same position even when logged out? This could include backpacks in our stash as well.  :D

 

Let me know what you think.

Thanks for reading!

 

 




#872991 See Anything Wrong With This Picture?

Posted by ChelseaBrick on 12 June 2014 - 18:49

It has to do with me and not being able to drink a bloody potion to save myself.  Please, please, please put a lock on the potion bar.  What will it take? My first born son?  He's yours.  Rumplestillskin.  Anything.  My soul?  What will it take?

 

4f42c31687.jpg




#870353 Auto-vendor crafted items

Posted by Brioche on 28 May 2014 - 01:34

I think this is enough! Auto-vendoring would cause confusion. (i.e. you cook some food on a camp fire out in the woods or craft something far away from a vendor.(i.e. in a random house without vendor.))

There are plenty of things that don't make sense in the game world, EJK. For example, archers have infinite number of arrows, and rooms have different appearances depending on which questline you're doing. Constructive feedback would be more useful. What is "this" that you're referring to? Why is "this" enough? It feels like you're just dismissing the idea without putting much thought into it.

 

Anyway, another possibility would be to have a checkbox for auto-vendoring on the crafting window which is always deselected when the window is first open, then the player may choose to select it for auto-vendoring.




#868117 New Professions

Posted by lester on 12 May 2014 - 02:57

Pole dancer profession, dancing and getting money from Eldevin citizens.Leads into ppl buying loyalty clothes win win profession. 




#868713 Rename and Change appearance/gender

Posted by Kinfa1987 on 15 May 2014 - 11:40

-There is a Barber shop in Mythos, and would be good to place one in Eldevin city to and to make him a NPC that can change apperance.
-Name should be changed in Eldevin palace at princ "forgot name".
And gender should be changed in Eldevin hosital. (plastic sergury NPC)
:)




#869189 Eldevin Shop

Posted by Kijjum on 17 May 2014 - 21:06

I saw a broken down old shop while walking about Eldevin City, so I wanted to ask if I could buy it and set up my own little shop. It would look something like this:

xF4G7kv.jpg




#870039 Suggestion and question: food

Posted by Irradiated on 24 May 2014 - 21:20

We need marshmallows.  Buff food that can only be cooked over a campfire :)




#869921 On stat allocation preferences: A primer

Posted by EJK on 23 May 2014 - 15:53

 

However, now we are speaking the present meta.

It's harder to make huge changes when the game is more popular i.e. in RuneScape they made Evolution of Combat and thousands quitted. Making a good base is the MOST important thing you can do when you start making a game. (It's like building a house without good base) If they later buff/nerf some attributes many more will rage than now. 

EVERYthing you make that makes something worse have it's consequences, making the balance needed for future now is a good  alternative, as it won't give the game very bad reputation and the game can easily get a lot of new players via steam release.

So, my point is: make a good base with combat (and other) mechanics you want to see when the game is popular. 

 

So IMO, remove haste from sorc/range/melee and put it i energy. Nerf the dodge in sorc/range/melee and add dodge to focus. This will make energy good for aggressive classes. Focus would both be good for defensive and aggressive. Vitality would be good for aggressive. 

 

I usually think in longevity point of view.




#870059 "Yes, and I already have it." button for skill dailies.

Posted by TakeTwo on 25 May 2014 - 03:08

Often, I pre-make the items I need for dailies before I even take the quest.  

 

I have no idea what you're talking about. Only an insane person would do that.




#869930 New Potion Idea

Posted by Susej on 23 May 2014 - 16:36

Fleetfoot is really sort of useless.

If tehy would made that pot i would wear my blue rabbit suit an write in caps lock " I GOTTA GO FAST"




#869889 New Potion Idea

Posted by Susej on 23 May 2014 - 07:22

I can just see all the Rangers dropping the Fleetfoot buff...

Defined zirconia, fleetfoot buff, speed obelisk,+10% speed from flash freeze, supper speed pot...........

I       WWWWWWWWWAAAAAAAAAANNNNNNT    THIS

 

Btw i had flashfreeze but then i respeced but before i had Defined zirconia, fleetfoot buff, speed obelisk,+10% speed from flash freeze, and the game LAGGED heavily when i flash freezed, but i never did dailies so fast, i want this plz HCS do this PLZ :ph34r:  :ph34r:  :ph34r: :ph34r:  :ph34r:  :ph34r:  




#870097 Non-vanity gear in vanity slots

Posted by Marki on 25 May 2014 - 15:21

I have seen an item I wanted to wear as a vanity item on another player as their equipment, something like a Headband of Desert something or other. Frankly, the vanity items <colour> Bandana could be more appropriately called <colour> Bandit Mask, and whilst it is, imho, better looking than the leather helms, it is not what I really wanted.

 

Perhaps putting something into a vanity slot could automatically "gut" the item, converting it to a purely vanity item permanently? Not much of a sacrifice for a low level item. But for a high level set item?

 

The game Rift - which I have played - has a feature like this, and other games may too. Perhaps someone from HC can look into how other games do this, and maybe even talk to them about the economics of it. :D




#869684 On stat allocation preferences: A primer

Posted by Grimwald on 21 May 2014 - 15:09

While we are changing stats distribution we might also want to look at self-heal. At this moment only magic users are able to use selfheal buffs efficiently. I still remember a friend of my stating he was able to kill the L36 Crimson bosss alone without support because he was able to selfheal (cauterize was very important for him) to live long enough to kill the boss.

 

Magic and range users have got an huge advantage from attacking from long range, while an warrior needs to get into range first to kill his target. In a lot of cases he already has lost soo many HP that he needs to start usings potion just to be able to start the combat. Its all nice to have 1500 dps as an warrior, while an mage has less dps but if the enemy got 60k hp you still need a LOT of combat to be able to kill it. They say that the warrior is able to dish out a lot of damage. yeah right, but he often doesn't have more then 6-7k HP, which means that after each battle he needs to use potions or food to fill up his HP. And tbh i haven't seen Conan drinking all those potions just to keep alive :(




#869808 On stat allocation preferences: A primer

Posted by Grimwald on 22 May 2014 - 11:02

Spending points in vitality is stupid. Even with spending ALL of your points in melee, my DPS is going DOWN, so if I choose vitality above melee my DPS wil go down making the battle even longer, and the few points in health wont matter much.




#869547 On stat allocation preferences: A primer

Posted by Narciss on 20 May 2014 - 09:02



It's pretty damn clear that the stats are broken when everyone is forced into the same stat build for their character type. However, this remains a topic they don't want to touch.

 

Yes, it is true. Simply because melee/ranged/sorcery is a lot better than any other stat. In this case, again, imo, DPS and perhaps healing power should be changed into diminishing value. This can be simply done without nerfing it by checking the max/average DPS of current meta, then put the appropriate variable.

 

For example, using the following formula :

 

t4lxk44.png

 

Setting the variables as follows :

A = 4

B = 0.001

C = 4

Level = 45

MRS = Melee/Ranged/Sorcery

 

We can get the following relation of MRS-DPS

 

Kk4H0Aq.png

 

It is not that difficult to find the proper variable if you know the "max" DPS plateau that you want.

 

With this, we will have more reason to put MRS into another stats if those other stats got buffed :P






Font:
Arial | Calibri | Lucida Console | Verdana
 
Font Size:
9px | 10px | 11px | 12px | 10pt | 12pt
 
Color: