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angelinexile

Member Since 30 Jan 2013
Offline Last Active Jun 24 2014 16:57

#869539 On stat allocation preferences: A primer

Posted by awollsd on 20 May 2014 - 07:48

i liked my suggestion that i gave a while back.

 

REWORK WHAT ATRIBUTES GIVE YOU

Vitality = Add maximum health and increase health regen. 

  • Change to- Add max health, increase health regen, and add to armor/deffences (something like 0.5% in each deffence per point so 40 points would give 20% melee, ranged, spell deffence this is not the numbers that would be used just as an example..) would neen to SLIGHTLY reduce amounts given by armors. 

Energy= Increase maximum mana and mana regen

  • Change to- Increase maximum mana and mana regen, and increase haste (set it to what haste from atributes was before you nerfed it OR set it a little higher but reduces haste from equips some), and add to healing power (maybe will need to test it)

Focus = increased accuracy and crit chance

  • Change it to - Increase accuracy and crit chance, and increase your dodge rates. 

Melee, Sorc, and ranged = Increase attack power, haste, and dodge rate.... 

  • Change them to - increase attack power and crit chance 

This will first off make the other atributes more usefull so makeing them more used. aswell as give people choices..  like currently WHY would i add a point in vit for 20 health when i could instead add it to sorc for more attack power, dodge,  and haste....  would much rather end the fight faster than have that little boost of health if i end fight faster then wouldn't need the extra health anyway.... aslong as had enough to not get 1hit killed.... same goes for energy.

 

It would also allow people to focus builds and/or choose hybrids..  




#866680 Anti-Bot/Gathering suggestion

Posted by lester on 03 May 2014 - 03:41

I've been seeing many suggestions of anti-botting and some of those are about a npc teleporting you away and you do a little event if you do it correctly you get a prize and teleport back.This hurts people who don't want to do events and just want to skill.

 

The point:

We can make a event that summons a mini-boss at the location of the skiller that has similar stats and level (Since you level up from skilling,you might not be up to date with the armor ,meaning your level 20 but weaker than a  level 15 and your fighting a level 20 mini-boss) I suggest you make it so no one else can attack this mini boss and that its stats change when the victims armor stat change since the mini boss stats are based off of the victims , the victim can exploit this and take of all of his armor off while skilling and when the mini boss arrives with stats of no armor the victim can wield his armor having a big advantage over the boss , or you can just make it so you can't equip/un-equip armor when in combat.

 

The Benefit:

When you successfully kill the mini-boss , either a rock giant from mining, or a big tree from wood cutting, or a big shark from fishing, you would get loot and exp x 5 of the node you were getting that caused the mini-boss to appear.

For example I am catching trout and the total exp from a fishing node is 400 exp and 10 trout, suddenly a big fish mini-boss appears , you kill him you would get 2000 fishing exp and 50 trout (Using bait or some kind of item that increases loot or exp would increase the loot and exp the mini-boss gives.)

In  this example i used Loot/Exp x 5 this number should change depending on how hard HCS makes these bosses to kill.The bosses Loot/Exp should be a lot more than if you were to gather during that time meaning - If I get 400 exp and 10 trout every 10 seconds and it takes me 10 seconds to kill the boss I should be getting 2000 fishing exp and 50 trout <- this number does not increase by how long it takes you to kill the boss but how long it usually  takes to gather the node and how much loot/exp the node gives.

 

 

Long post , but i think its a good idea.Makes skilling something to look forward to.

 




#867863 Why Do you not pvp?- suggestion post

Posted by EJK on 10 May 2014 - 13:38

@angelinexile I hope you don't mean that they remove the group system and group quests, dungeons and other stuff for groups. Otherwise great idea




#864246 Gathering/Harvesting Key Command

Posted by xpwaste on 21 April 2014 - 11:57

I would really like to see easier way to loot, loot bags.

make pets pick them up. simple






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