Thanks for the kind words and welcome, I'll certainly need a little to get up to speed but I am looking forward to this new challenge and I hope I can live up to your high expectations!
- RebornJedi and lapdragon like this
Posted by Mojawk
on 07 November 2014 - 16:37
Thanks for the kind words and welcome, I'll certainly need a little to get up to speed but I am looking forward to this new challenge and I hope I can live up to your high expectations!
Posted by RebornJedi
on 07 November 2014 - 16:01
Posted by avvakum
on 08 November 2014 - 15:13
Ha someone's been on LinkedIn

If you add this: 
to this page : 
and select "Huntet Cow Studios Ltd." for your positions, you will get something like:

you can also add some video/pictures :

the same is for Education, for example:

and you need more followers ![]()

Posted by Mojawk
on 07 November 2014 - 15:44
Hi all,
Many of you maybe know me, some of you don't. I'm John and I'm Studio Manager at Hunted Cow Studios. I've just finished work on our upcoming game 'Hell', and as such I'll now be taking over management of Fallen Sword development. I'm very keen to start working with BigGrim, Zorg and Hoof to figure out positive and important changes for the game moving forward.
I will be reviewing the roadmap and other forum threads next week and will endeavour to update you all with our revised plans for the future of the game. (Some slight changes to the roadmap may be required.) For those of you that know me, I have been working with another one of our communities in the Eldevin game for the past year, and I hope to work with all our Fallen Sword players to continue to grow and develop the game.
Sincerely
John Stewart
Posted by Hoofmaster
on 06 November 2014 - 21:21
Hi DeadParrot,
I appreciate the feedback, however be assured that we plan to dedicate a lot of time to the improvement of Fallen Sword. I agree that we have been busy lately with the Eldevin release on Steam, but be assured that we intend fully to allocate more resources in the very near future to making improvements to Fallen Sword.
Radneto, Zorg and myself will be taking a much more active role in the game design and community in the coming months to help improve many aspects of the game going forward. I realise these are only words, but be assured that this is going to be a very high priority for us.
Cheers,
Andrew (Hoof)
Posted by Leos3000
on 07 November 2014 - 13:40
Posted by BigGrim
on 03 November 2014 - 13:33
Posted by justinian9
on 26 October 2014 - 17:29
Posted by justinian9
on 24 October 2014 - 20:10
From a player bio:
FireFox Update: "...FireFox updated to v32.0.1 and broke several of the FSHelper functions including Fast Take from mailbox and transfers between backpack folders. I'm sure there were more broken functions, but that was enough for me to be extremely frustrated. Here's how I fixed the problem: 1. Completely uninstalled Firefox - I even went through the registry and application data folders to remove all traces of Mozilla products, but this may not be necessary. 2. Downloaded and installed FireFox v31.0 from http://ftp.mozilla.o...ses/31.0/win32/- Select your Language Folder to get to the installer 3. Turn off automatic updates for FireFox and Add-Ons ***See Disclaimer Below 4. Reinstalled GreaseMonkey v1.15 5. Reinstalled FSHelper Everything seems to be working fine after that :)"
Posted by BigGrim
on 24 October 2014 - 15:17
Posted by Removed18058
on 21 October 2014 - 17:48
Posted by bloody18
on 23 October 2014 - 03:42
Would it be possible that when a composing skill is "maxed" out that you BOLD OR COLOR the skill points so we know it is MAXED. Like I said very small and maybe petty request to some ..but it would be easier on the eyes for me and maybe others to track progress on the skill points .. OR better yet , EX: ADEPT LEARNER 190/200 or for instance conserve maxed out 250/250
3 examples =)

here is an EXAMPLE of color coding

and lastly super deluxe example ![]()

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