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lapdragon

Member Since 04 Feb 2013
Offline Last Active Jan 02 2019 15:21

#888922 Update v2.50

Posted by BadPenny on 09 September 2014 - 14:42

The key words here, Doomie, my sweet, are *used to*.... that functionality of FSH has been long gone at my end... I do miss it, though ;)




#889163 Leveling... long time...

Posted by yotekiller on 11 September 2014 - 11:02

What would you do if you if zoomed right to the top in a matter of weeks/months?  Probably say you were bored and move on to something else.




#888769 Update v2.50

Posted by BadPenny on 08 September 2014 - 17:11

Just tried the quick buff, still no highlights for the buffs




#888585 Update v2.50

Posted by chslayer on 06 September 2014 - 11:21

My two cents..

 

As a user of helper, I find the buff update pretty good, WITH THE EXCEPTION  of not being EASILY able to see what buffs are already active ( as heaps of ppl have pointed out here already as well)

 

If we could have active buffs highlighted ( instead of a list ), it would be fantastic. As it is, it is very hard and time consuming to use. I would hate to try this on my mobile ph actually, so there goes another platform I used to access the game.

 

A mouse over of a buff discription would go down a treat too, especially for new players.

 

As for the ladder update and hitting your guildies, I see this is reversed for the moment. I dont know whether this is a good or bad thing ~ part of me just sees the stacking for dom ticks if it gets allowed... tho I know how frustrating it is when all there is to hit are non hittable guildies too. Rock/hard place really.

 

Someone suggested a limit of guildies allowed to enter the ladder... maybe see how this is working for the arena atm and compare?

 

Overall a biig thankyou, moos!

 

.. but please highlight active buffs :P




#888571 Update v2.50

Posted by RD1542 on 06 September 2014 - 03:38

Great that you are working on the helper stuff. And I like the new layout. I miss the highligthing, and I also miss the tool tips that had the explanations of each buff.

 

Virtually yours,

Zennaro

 

i was reading this only to find someone who said it before me,  +1 here for this. when someone has 27 buffs of varying level on them in a list it is hard to see, the highlighted idea of the fshelper coders was brilliant, and i dont know if there is a better way do it. the list is a step in the right direction, but highlighted would give you the better end and cleaner product. 

 

thanks for the update, is a good direction.   not sure on the pvp ladder update, being able to hit your own guildmates in any form is a nice step in the right direction, though do believe it will be abused hardcore, perhaps a max transfer points of x, be it 5-10 20, what ever. perhaps being able to hit your own guildmate outside of ladder would be good too, not sure if the clearing of bounties by guildmates is a good idea, if it was implemented i'd think a predetermined stam hit minimum would help prevent giving guld mates soft clears,

 

.  we have to make some changes, and something drastic to help revitalize fallen sword, killing pvp certainly didn't bring the huge numbers of levelers as predicted. i think the idea of being able to transfer pvp points to guildmates will not be the good idea it may have started being.

 

 

nice to see some updates though

 

RD 




#888549 Update v2.50

Posted by fortville on 05 September 2014 - 23:16

Hi update just needs coloring for the buffs that are actived on  us in buff list to see what is missing as of now you need to look through the whole list of the ones that have been actived on us.

Indeed!! Please add color to already active buffs. 




#888498 Update v2.50

Posted by handitover on 05 September 2014 - 19:09

Hi update just needs coloring for the buffs that are actived on  us in buff list to see what is missing as of now you need to look through the whole list of the ones that have been actived on us.




#888494 Update v2.50

Posted by Dulcharn on 05 September 2014 - 18:43

Thanks for trying Zorg, but please:

 

- Having a list of active buff written its not that big help when you have to buff someone.

 

Instead of having something like:

 

[HUGE LIST OF BUFFS]

 

that is almost unreadable, active skill should be highlighted, so you can just check the skills that are not active.

For how it is now, you have to check every single buff one by one. Really not easy if you can cast 40 buffs and have 30 skill active. Please! :(

 

This is true. I wonder if it could be improved by this: When the target player is selected all the active buff names turn red? So you can instantly see which ones you can click to buff...




#888490 Update v2.50

Posted by dowuones on 05 September 2014 - 18:31

Thanks for trying Zorg, but please:

 

- Having a list of active buff written its not that big help when you have to buff someone.

 

Instead of having something like:

 

Brewing Master [175], Extend [175], Keen Edge [230], Spectral Knight [288], Shield Strike [175], Animal Magnetism [345], Berserk [403], Fury [403], Enchanted Armor [230], Librarian [345], Constitution [288], Dark Curse [259], Flinch [230], Unbreakable [219], Death Dealer [175], Iron Fist [175], Distraction [175], Armored Strike [175], Force Shield [175], Enchant Shield [175], Shield Wall [175], Armor Boost [175], Merchant [175], Inventor [175], Extractor [175], Mesmerize [175], Reckoning [175], Epic Craft [175], Enchant Ring [173], Enchant Amulet [173], Enchant Rune [173], Arterial Strike [345], Enchant Boots [173], Conserve [288], Overkill [175], Holy Flame [175], Smashing Hammer [175], Coordinated Attack [175], Fortitude [50], Coordinated Defense [175], Quest Finder [175], Reflection [50], Resource Finder [175], Epic Forge [175], Stalker [175], Reinforce [175], Distil [150], Adept Learner [575], Wither [518], Enchant Helmet [87], Necrosis [259], Ignite [288], Summon Shield Imp [460], Find Item [1150], Light Foot [1438], Doubler [1380], Enchant Weapon [1725], Treasure Hunter [175], Deflect [175], Nightmare Visage [150]

 

that is almost unreadable, active skill should be highlighted, so you can just check the skills that are not active.

For how it is now, you have to check every single buff one by one. Really not easy if you can cast 40 buffs and have 30 skill active. Please! :(




#888486 Update v2.50

Posted by chae on 05 September 2014 - 18:23

What was against the FSH implementation? I would like to see which buffs the player already have and the BEST location is to note it in the same area as where YOUR bufs.

 

So instead of reading "Demoralize (175), Sacrifice (175)" it would be better have something like this.

< >  Demoralize (175)

In which < > is the check box for buffing, and (175) is the level of buffs already on the target.

 

+ 1

 

Would be nice if the buffs that are already casted on someone were for example highlighted on the buff list where you can choose which buffs to activate on the player in question.

Just saying that it would make things a lot easier when a person has a bunch of buffs already active,

and personally i find it difficult / time taking to go through the long list next to the player avi/name...

 

But otherwise thumbs up for the quick buff update!




#888483 Update v2.50

Posted by Dulcharn on 05 September 2014 - 18:11

please fix arena so there are more arenas to enter in 400+..thanks..didn't see a reply so don't know if this will get addressed soon !

 

Even though it's slightly off topic... I would love to see the gold reward tournaments return to the arena to pump some more incentive into the arena ;) Thanks.




#888667 Improving Composing for Mobile

Posted by Thorsark on 07 September 2014 - 12:04

Frankly, composing is a pain when using mobile. Too many steps. Way too easy to accidentally delete a template, or click "create and save as template" and get the stupid popup. Plus, I have to go back and redo things 3x now that I have hit level 20. And everything is slooooow relooooading eeevvverrry paaaggeee eeverryyy steepppp.

 

Luckily, there is a simple solution with a single new button!

 

Add a new "Collect" button for completed potions, simply "Collect potions and Remake"

 

The function of this button would do just what it said - collect all completed potions and restart the same template.




#888446 Update v2.50

Posted by Zorg on 05 September 2014 - 16:05

This update makes a few small changes and the Quick Buff system has been completely reworked to include features from Fallen Sword helper and a nicer UI (As per the Development Roadmap).

 

Now when you go to Quick Buff you will be able to see current buffs on your targets, along side stamina costs and the level that buffs will be cast at (including enhancements, skills, etc). You can also save your selection of buffs in to 'Buff Packs' which can then be used later.

 

Guilds are now limited to sending out 1 invite reminder per day, this was to stop issues with double clicking and spam. Also guild mates who share a PVP Band should now find themselves able to attack their fellow guild mates, to solve the problem of some PVP Bands being populated entirely by a single guild.

 

QUICK BUFF ROADMAP UPDATE

  • Currently active buffs are now displayed for your target(s).
  • Bonuses to buff levels from enhancements, skills and guild structures are now included so you know what level buff you're about to cast.
  • Total stamina cost is now shown for the cast along side current stamina.
  • You can now check-all the buffs or single categories headers.
  • You may now save your buffs in to 'Buff Packs' for repeated use.
GAME CHANGES
  • Guilds can now only send one invite reminder to a player per day.
  • Players can now attack fellow guild members if they share a PVP Band.   (Reverted)
BUG FIXES
  • Equipped item tool tips no longer say 'Click to Learn'.
  • Highlighting a name in the action list will no longer cause you to click it.
  • Fixed some typos and spelling errors around the game.
  • Fixed issue where item tool tips would sometimes not update during crafting.
  • Fixed bug where an incomplete bounty would prevent some future bounties.
  • Fixed issue where players could double click their way in to groups twice.



#888362 Open Topic On What Keeps You Playing Fallenswords

Posted by justinian9 on 04 September 2014 - 12:52

The Buff Market was god sent.... Before the market  I dont know how many times I needed buffs and could not get any.  Now most the time i can get what I want.

 

IDK whos idea that was but it was great and thanks to the Cows for taking a good idea, implementing it, and working with players to make it better,




#887576 Open Topic On What Keeps You Playing Fallenswords

Posted by bigchaos on 27 August 2014 - 17:35

I have seen a lot mentioned but I know there is more of our fs community out there to post.  :unsure:  

 

 I agree on the guilds and the players from all over the world is a big draw. I think the reason I can not stay logged off for to long. I enjoy meeting players from all ends of this earth.  I do think the group events bring more players out to play and to meet as well. I find this game and hcs staff is very unique in game style for the social aspects.  

 

I am glad so many of our community can agree on this one fact alone of the game is being social. :)   Keep on putting your thoughts why you love this game or why you keep coming back.  I started the thread because I was curious if other players were thinking like me, the lure of the game and players keep wondering what is going on when you are not logged in fs community.   It is just fs being a magical place in my thinking and hope you post  what you think is magical or special to you.  :wub:






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