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lapdragon

Member Since 04 Feb 2013
Offline Last Active Jan 02 2019 15:21

#958249 Something to help combat the simplicity of levelling these days.

Posted by tacokiller on 01 February 2016 - 02:31

Leave things as they are for players like me who follow in your footsteps. Stop trying to prevent us from having what you had just because you are at or near EOC now and do not have enough challenge.

Instead, let the admin make the next release a pain in your backside so you can have a challenge again. I, and other players, will have something to look forward to when we get to where you are now.

Nerf the potions for the next content release, buff up the beasties, and trash the gear.

I'll follow your progress here.

I agree with you Pythia, they shouldn't make the game harder for us but they should make it harder for the EOC players. EOC want a challenge then give it to them in the new realm releases.


#958248 Something to help combat the simplicity of levelling these days.

Posted by Pythia on 01 February 2016 - 02:21

Leave things as they are for players like me who follow in your footsteps. Stop trying to prevent us from having what you had just because you are at or near EOC now and do not have enough challenge. 

 

Instead, let the admin make the next release a pain in your backside so you can have a challenge again.  I, and other players, will have something to look forward to when we get to where you are now.

 

Nerf the potions for the next content release, buff up the beasties, and trash the gear.

 

I'll follow your progress here.




#958195 Something to help combat the simplicity of levelling these days.

Posted by Davros81 on 31 January 2016 - 07:25

I'd actually like to see nerfing of potions and increased difficulty of mobs...Especially in the higher levels to say the least. Lets get rid of this 1 hitting standard and open the playing field for even 2 hitting again. Still make 1 hitting possible but it should be a luxury in the higher levels. 2 hitting opens up the field to so many assortments of sets which will result in less supply and more demands for a variety of sets...Not just 9 certain items for each range.

 

 

***Edit

Maybe in the next composing update to 70 do not make the skills more powerful simply spread the current level out more. Opposed to hitting 480 SH at level 60 make it 70? Although this will in return create a problem years down the road when everyone's 70... Solution??? Once you get past a certain determined lvl you can always make say CoA 300 CoD 300 SH 300 at level 50? Lets say the composing max level is 60. You will have a fixed time period that will reset every so often to create potions better than level 50. Lets say every 6-12 months all the composers that are over level 50 will reset back to 50 and be allowed to level back to 60. This will in return cause a good gold sink/frag sink aswell as create competition in composing. It will also somewhat nerf composing pots as there won't be nearly as easy to obtain...It's either that or totally nerf and scale down the composing levels. Think this is a fair median for those high level composers 50+.

No to having the composing skills spread out further. Being a person who is almost at the ceiling of level 60 I do not ant my achievement diminished or rather that the carrot on the end of the line being moved further way, that will simply lead me, and most likely others, to feel further resentment.




#957136 Something to help combat the simplicity of levelling these days.

Posted by bloody18 on 15 January 2016 - 06:52

Implement this at areas not created yet ...such as levels  3000 plus and I am cool with it .. changing mob stats already implemented that people have already blown by .. Im not cool with that. 

 

 

 

I have to agree that using buffs is a choice, using imp is a choice ..you can change the difficulty of your hunt at will!




#957134 Something to help combat the simplicity of levelling these days.

Posted by sweetlou on 15 January 2016 - 06:33

Very true - but that is just as well because the gear 1000+ levels below is still the best gear available for the job.

Gear has nothing to do with being able to level 1000 levels below your current level! It's the overpowered potions that allow the same gear to be used blindly - it's what has caused the game to become unchallenging while leveling!! PvP is another matter that simply pits those that have from annihilating those that don't at the same level.

 

But to prove my point in leveling, try using the same gear with only personal 175 skills to level 1000 levels below your current level. You can't come close to doing it one hitting the whole way like with the uber potions. So in his last post BigGrim is asking if we should stop using uber pots if it will make the game "better" again. He's asking us to stop using what has been developed by HCS so that players can enjoy a challenging game again, because some players NEED these pots?

 

The sheer number of radically powered composing pots and globals needs to be countered with some kind of action to the game! Instead, can we get some development of the leveling mechanics to offset  these super pots? Make the mobs much tougher. Players past level 1000 should already be facing super champion-type stats normally with only regular xp given, and that's still too easy with the current pots available.

 

If that's too difficult to develop at least cut off handing out these ridiculous pots 10 at a time for spending 3k stamina while killing global mobs naked. While the camaraderie aspect is admirable, even fun, the challenge is next to 0.

 

I understand that while the game has added these aspects to further play, how about giving away reserve stam as rewards to global events instead of these pots that have essentially broken the game making it so easy. That is essentially what everyone vies for - to play farther and longer(sometimes not even the latter). Why not add some skill back into the leveling mechanics that so many of us remember pre- global and composing potions? The donation pots weren't a problem before, plus they drive revenue so don't dare touch those.

 

There's so many things that can be done, I think it's time some development action is required.




#957953 Additional game content and medal suggestion

Posted by Cat Girl IRL on 28 January 2016 - 11:51

For additional game content, add shadow realms every 100 levels where you have to do some quest type of a thing, like kill some mobs or spirits of super elites.

 

-Make it difficult, but exclude guild assistance and assist buff effects.

-Each cleared level adds a to a shadow level and each level unlocks perk point.

-Choose one skill tree to start build with those perk points. (Offense/Defense/Utility for example).

-Cant unlock everything.

-Greater shadow level has negative impact on players pvp stats to slightly balance it over all.

 

 

Medal idea:

 

The player that holds the greatest value in said medal tree (Most players recruited for example), gains a crown to their medal which allows them something special. For example smasher medal king could strike 150 stamina strike?

 

I just threw random values to the variables, and hope here's some new suggestions.




#958190 2 months in and already lvl 300

Posted by Daconian on 31 January 2016 - 04:44

just hit lvl 300 today on my 2 month mark >:D




#958056 Bounty Hunting Bug?

Posted by Daconian on 29 January 2016 - 20:01

i am not buying +1 xp im literally sitting here killing 5 monsters and regainin the lvl xD everytime :o




#958055 Bounty Hunting Bug?

Posted by sweetlou on 29 January 2016 - 20:00

Disregard. The player has informed me they are buying +1% toward the next level every time.




#957537 Zombie Yeomen VI

Posted by BigGrim on 22 January 2016 - 09:23

Hey there.

Global Events are working as we have intended. Potions will stay as they are. We want EVERYONE to have a shot at these rewards. There will be no changes to "limit" who can get what.

~ Grim


#957531 Zombie Yeomen VI

Posted by Tastria on 22 January 2016 - 02:26

     I don't doubt EpicPiety's math, (even if it did make my head ache...) but my version is a bit simpler, to whit:  Swing weapon, kill zombie.  Check kill total, is it equal to or greater then  6000?  If no, swing weapon, kill zombie, etc.

 

     Worked for me  :D




#957459 Frag those Epics

Posted by Egami on 21 January 2016 - 02:47

Epics are used for stam gain. If the "reward" isn't worth it to you personally, others will probably find it to be worthwhile. 




#957449 Old School Member Looking

Posted by Egami on 21 January 2016 - 00:47

I'm not too sure what you mean by activity. You might be surprised to learn that your guild has more grey dots (active members) than a lot of the top 100.

 

I did laugh recently at an FS Box that recently claimed to have at least 15 members online all the time, only to check and see only two that were active in the prior 20 minutes and at least one on autoreload. The person advertising was in fact, not active.

 

Some people really think it's important for a good number of their Guildies to be on when they are. For me, it's mostly irrelevant, but I get the logic.

 

Anyway, personally I would suggest:

 

First, decide what game aspect(s) you most enjoy and try to weed out possible options based on that. If you are undecided, then simply look for a Guild that caters to that.

 

Second, decide what "activity" means to you and how it fits into what you're looking for. 

 

Anyway, hope the suggestion helps.




#957403 Entering top 50k!

Posted by 96Wings on 20 January 2016 - 09:10

As of 20th of Jan 2016, I have successfully entered the top 50,000 players in this game! At the time that I have entered, I am ranked 48,290th!

 

I started 28th of Dec 2015 and really happy about this. 




#957405 Thieves in the Night Global(GE Idea)

Posted by BigGrim on 20 January 2016 - 12:08

Yeah, I think it's a good idea. What would people think about adding older sets to the invention process as well?

This would take a bit of time to set up as it does take a while to build an entirely new Legendary events worth of beasties and sets but I do think it's a worthwhile idea.




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