Jump to content

EpicPiety

Member Since 04 Feb 2013
Offline Last Active May 20 2023 16:34

#994661 level 4000+ skills

Posted by BigGrim on 29 November 2018 - 17:51

I bloomin' hope so. We had a battery of possible skills agreed upon here. I wanna see them implemented for the skill trees but also for new potions gained from very specific parts of the game.

If we see em, it'll be the New Year at some point.

~ Grim


#994807 xmas gift skills

Posted by moonfrost on 15 December 2018 - 20:42

I see it nearly everytime a new sale comes out but do we really need to overpower the skills in these boxes to the point where they're just a 'win' button? I'm assuming that the game itself doesn't appeal to those thinking individuals in our world anymore as it keeps getting easier and easier for new players to reach eoc without any real knowledge of game mechanics. Quit overpowering the pots and make people work for their levels like it is in any other game.




#994757 Early Game Overhaul.

Posted by TheCount on 12 December 2018 - 00:44

While new end game content is great, but with work going into a mobile version I believe the early game needs a lot of love. The majority of the mobile gaming community is casual, so catching their attention right away is important. There are tons of aspects of this game where the players are left to find or figure out on their own, or that are only possible at higher levels. Some examples:

1. SE hunting. Dozens of times I have helped new players beat their first SE, and they are usually excited when they get that first SE kill. My proposal is to add a quest in the level 10-15 range that has you hunt down an SE, maybe with an increased drop rate?

2. PvP/GvG. Before I get the "That'll only benefit you..." Speech from someone, take a look at the PvP Ladder and think of how many guilds actively GvG. Personally, I see no reason a level 5-24 PvP Ladder isn't already a thing. I believe the addition of a lower level PvP Ladder and possibly a notice sent to new players informing them of the presence of PvP Ladders would be a nice step towards getting new players familiar. And for GvG, is there a reason in particular that they changed the minimum level to 50? GvG is a way new players can make FSP, which somebody, somewhere paid for. I believe adding new items/epics/potions invented with RP items would increase the need for GvGers in general.

3. Titan Hunting. I may be wrong, but the lowest level Titan is 60? I believe adding a Titan at level 25 or 30 would catch a new players attention. Something similar to the Deepwater Kraken quest maybe?

4. Add something new. Giving new players a chance to get on even terms with veterans would likely keep them interested. I believe adding a system similar to Composing would work. For this example it will be called "Smithing" and be used to create pieces of (Bound) Crystalline gear. Maybe create new blueprints that require a certain Smithing level to craft certain items.

That's all the ideas I have thought out, lemme know what you think.


#993710 Reset Player Reset

Posted by Filletminion on 23 August 2018 - 08:20

Take your time. I like to out wit the unwitable. :D  When you cannot smash thru with dmg build is considered a challenge. 

 

And to topic: more I think of it it should be 5 FSP per reset and I mean just stat reset. Would bring some joy to PvP when some one can swap entire kit.

That is precisely why I went with a second stat because it  became obvious that with dc 259 and no extra points in attack some levels could not be hit.




#993587 Balancing Arena Spawns

Posted by Josh1404 on 17 August 2018 - 17:17

Stuff

Arena doesn't increase gold. The gold tournaments sink more overall than they pay out. Increasing gold tournaments in the arena is an effective gold sink.

 

100% against restraining anyone from entering arenas. This just decreases activity. So many already disillusioned with things at present adding a whole load more people to that isn't wise. Anyone should be able to participate when they wan't to. 

 

I agree with epic and SS. If the number of arenas was simply increased to match the amount of levels we now have it would be a simple fix. Or just add 20 or 30 more arenas into the game that is specific to 1 - 500. Not replacing any existing range. No need to break what isn't broken. :)




#993258 Deflect in Ladder combat

Posted by BigGrim on 30 July 2018 - 08:37

Not everyone has access to level 60 composing potions. Even then it's not 100%

Sure they do. They just gotta level it up, which EVERYONE can do.
 

That's by far the most ridiculous comment here. There are currently 0 for sale in the AH and they are extremely expensive. Did you think before you typed that?

Stay civil. Keep the insults outta the forum please.

Doesn't let them compete.

Also stops in-guild collusion.

~ Grim


#993343 New Global Frag Event

Posted by murabane on 06 August 2018 - 04:44

I figured that Super Elite, Legendary, and Crystalline frags don't get enough love during these events. I think we should have an event centered more around them, excluding Common, Unique, and Rare frags from the event. I was thinking the creature would be an undead/ghost Samurai, being part of the "Crimson Army" because of their blood stained armor. If you wanted to tie it to in game content it would be easy to attach it to the "Shadow Lord" that everything else seems to go with seems like that guy has his hand in everything but his pocketslaugh.png And of course the weapon you would use would have to be a cursed Muramasa of sorts since it would only be fitting.

 

 

It would be only one type of creature that spawns.

  •     I dont think there would be a need for more if it is only centered around 3 frags but it is possible, if you wanted to make 3 types for the 3 types of frags and then just control the amount that spawns per realm.

 

You would need a weapon(Cursed) to kill them.

  •     Would be nice if it had a durability breaking over time/amount of kills or some sort of negative effect from or with use.

Drop rate could be adjusted to account for frag rarities

  •     Right now the stashes from every other event creature are sitting at a 7.5% drop rate, for the these types of frags and the possible amount of frags per type you can attain lowering this may be a needed offset to account for the frags rarities.

It can either drop 1 type of "Frag Stash" or 3 different types of "Frag stashes".  

  •     While dropping 1 stash similar to what we have with the Darksun Destroyers it could be : 6-9(SE) 4-7(LE) 2-5(Crystal) per stash.
  •     Dropping 3 different stashes would be only 1 frag type per stash ranging from 3-9 frags, which is more interesting because you wouldn't necessarily be able to choose or control which frags you can focus on. Glorious Stash(SE), Heroic Stash(LE), and Luminous Stash(Crystal).

The main Tier rewards could still be Chests.

  •     Tier Bronze, Silver, Gold yielding 1 Chest, Crystal 2, and Ruby 3. Basically similar to what they are now. The amount of frags should vary and shouldn't be an ridiculous amount either.
  •     Example being the ruby chest should give 4-5k Super Elite 2.7-3.5k Legendary 1.6-2k Crystal frags per Frag Chest. Those numbers are just an idea but if you want a more realistic idea currently the Ruby Stashes give 5,400 total frags so if we keep that amount you would just need to break it up and divvy it up for the 3. So that may be 50% SE(2,700), 35% LE(1,890 or 1,900) and 15% Crystal(810 or 800).
  •     Or like the "Thieves in the Night chest" offer 5/10/15/20/25 based on the finishing tier, random frag chest containing 300-600 frag of only 1 of the 3 types(that would be if you kept the frags the same so no matter what class you would get say 400 SE from one and 400 LE from another). Back to the numbers 5,400 frags from a ruby chest : 5,400 x 3= 16,200 ÷ 25 = 648. So the frags could vary from 650 on down 3 or 4 hundred if you kept them all even. However if you wanted a ratio where you get more from one than the other that would work too, though you could end up with more than 16,200 frags total and maybe even less depending on the final numbers and randomness of each. If you kept and used the numbers from the earlier bullet SE being 2,700 and if that's all you got you would end up with 67,500 SE frags from the 25 item ruby reward, which is way over the 16,200, so it would have to be tweaked in a way so you wouldn't get that. Or just arranging the numbers of each frag item from the chest in a way where they are neither nerfed and pointless nor abundant and over rewarding. If this option is used it would have to be discussed on whether the 25 items would be bound or not, and i guess that could depend on the final amount of frags per stash item. Or whether or not it would be a max of 25 and not 20 or 15.

    

I'm sure i can add more to this and maybe i will, but i wanna get this up and out and maybe you all have more and hopefully better ideas or suggestions to help build and mold this into something better. But i just wanna put this out there and hopefully there are many that would appreciate an event along these lines.




#993291 Master Realms now active.

Posted by BigGrim on 02 August 2018 - 13:20

Hi there everyone.

The following Master Realms are now active :

The Fenarion Dark Sea, level 3601.
The Hellador Wastes, level 3626.
The Sendath Swamp, level 3651.
The Tenagath Grasslands, level 3676.
Kenathog Town, level 3701.
The Boolagor Forest, level 3726.
The Kalador Jungle, level 3751.

Enjoy!

~ The Fallen Sword Team


#992748 Double Composing XP XXXVI

Posted by BigGrim on 10 July 2018 - 12:16

Hi there everyone.

Today we are having our next Double Composing XP event! For the next 48 hours, until 12:00 server time on the 12th of July, XP gained from making Composing Potions shall be doubled, so get those potions brewing!

We hope you enjoy the thirty sixth Composing XP Event!

~ The Fallen Sword Team.


#992705 That Friday feeling

Posted by BadPenny on 06 July 2018 - 20:00

Dang hades not asking for a friday event... What is this!

shenanigans.jpg




#991771 Need help to find a free server to upload my RFSA site

Posted by Mowglik on 04 May 2018 - 20:42

Surprise.. a 3rd new link for my RFSA page : ======>>> http://rfsa.eu5.net <<<====== 

big thanks to stimpysam.




#991741 Need help to find a free server to upload my RFSA site

Posted by Mowglik on 04 May 2018 - 00:13

news... news

one more bettre server I have found with the big help of «« PointyHair »» !!!

 

 
The first is online 24/24 :
1st : ======>>>  http://rfsa.atwebpages.com/ <<<======
 
2nd :  ======>>> http://rfsa.000webhostapp.com/FS/ <<<======
so, this last one is free too, BUT every day, around 05:00 A.M., the web site will be in sleep for 1 hour.



#991686 So this happened earlier....

Posted by BadPenny on 29 April 2018 - 01:52

I believe that happened to me a year or so ago.  BG said it was a display error and to disregard it.  




#990844 Game Update v2.946

Posted by Hoofmaster on 21 March 2018 - 16:56

Hi all,
 
The latest game update is now live and as well as including the required changes to support the v0.2 beta of the Fallen Sword App, which we're hoping to release next week, we have also fixed / added the following:
 
- Fixed an issue where Combat Sets would equip items that were too high a level for the character. Note the stats didn't apply, it just shouldn't have been possible to equip them.
 
- Updated the "Fight Players" page so that gold is hidden when the "Hidden Coffer" skill is active.
 
- Fixed an issue with the new player page within guild recruiting.
 
- Fixed an issue with some of the top lists not showing the correct amount of players.
 
- Fixed an issue with guild ranks when the Guild Founder wouldn't be able to add / edit ranks.
 
- Fixed an issue with the link to find items in the auction house when clicking on an equipped item on another player.
 
- Added a new permission to ranks that allows other guild members to delete posts within the Guild Hall.
 
~ The Fallen Sword Team



#990264 Fallen Sword Client - Top Rated Leaderboards

Posted by BigGrim on 20 February 2018 - 10:18

Something I've asked for a few times. Keep the ones with inactives as "Legacy" Top Rated. Remove inactives for a properly active Top Rated. I'd like this across the Top Rated boards.

~ Grim




Font:
Arial | Calibri | Lucida Console | Verdana
 
Font Size:
9px | 10px | 11px | 12px | 10pt | 12pt
 
Color: