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EpicPiety

Member Since 04 Feb 2013
Offline Last Active May 20 2023 16:34

#989311 That Friday feeling

Posted by stimpysam on 08 January 2018 - 20:32

Not to be pushy (either), but a relaxing Double Composing event would be super-duper considering the last one was two months ago.




#989263 Fallen Sword App Update (Jan 2017)

Posted by HRPuffNStuff on 07 January 2018 - 02:53

@Hoofmaster i really like the idea of a separate world I think I grasp what your saying. Not a new game not a different game. Same game 2 servers characters stay on one server and don't affect the other and as a returning player I get why you would do that because honestly it is pretty intimidating to walk into a new game that has characters in the 3000's when I left the game none had broke a thousand. I could only imagine installing a new mobile game to see people have already been in since 2009 and knowing that there is no chance I will be on that leaderboard for atleast years best case scenario. 1 game 2 servers old experienced server or fresh new uncharted server plus it gives old players a chance for a new race of who can cap the lvl on the new server.


#989293 The Forest of Yule returns!

Posted by Pardoux on 08 January 2018 - 09:30

More than 11 hours and no respawn of the witch that everyone wants to kill before the event ends yet the others have been spawning almost back to back Wyld Mari for one ,something is very wrong with this whole new titan situation very unfair for those that need 3k plus kills for the quest ....

 
I am probably one of the worst titan hunters out there - and I found the quest long-winded, but not exactly difficult to complete - took me about 8 - 9 spawns. There have been PLENTY of spawns since the beginning of the event so "shooting the messenger" 'cos you've not had the time isn't really fair on the cows ...
 
Heck, am I actually defending them ? - that makes a change for me lately LOL


#989288 New Medals for 2018?

Posted by BadPenny on 08 January 2018 - 03:31

Quite a few people are diamond in many medals.

I have a few myself....  And we need some higher ones, don't you think, for things like Annual Service, Loyalty, and Guild Loyalty....   For example, June is my 11th FS birthday, some small recognition, though not necessary, would be a nice gesture, don't you think?




#989198 The Flight of Dragons!

Posted by BigGrim on 04 January 2018 - 16:50

Hi there everyone.

The third and final wave of Legendary Dragons has been defeated and driven from the Realms for another year.

We hope you all enjoyed the event!

~ The Fallen Sword Team


#989174 FSH 15.22.1 Build - Greasemonkey no longer supported

Posted by PointyHair on 03 January 2018 - 22:42

Hi all

Due to the fact that large parts of the new Greasemonkey are not written yet,
particularly auto-update, FSH no longer supports Greasemonkey.

Please switch to Tampermonkey at your earliest convenience.

I will be disabling the 15.20 build in the next day or two.

 

Other than that we have some bug fixes and new features:

  • UFSG links for creatures in the news
  • collapse Guild Hall Posts
  • "Your Lvl" does not update during combat #155
  • move new map messages down slightly
  • fix bugs in pvp & gvg range calculations
  • store items in GS from UserInv #131
  • fix Button issues on mobile #126
  • Make victorious green in combat log #152
  • Improvements to Bio and Guild History Preview
  • try to improve upgrades page especially around flash sales
  • Add titan info (number of kills) in world map #125
  • show server name in top banner stats
  • move game stats to top banner if available
  • move scout tower underneath titan log
  • abort on Greasemonkey >4
  • change SE Log to server time

Have fun and let me know if you find any bugs here




#989166 The Forest of Yule returns!

Posted by gilby90813 on 03 January 2018 - 04:43

I could of sworn i beat gilby with the potion of teleport.

hahaha i have more loses as an individual than i can count, and yeah i recall only 24 kills apart for the win very close race  angry.png  biggrin.png


#989011 The Ultimate GvG Guide

Posted by gapukas on 29 December 2017 - 15:44

Attacker

50 Attacks WIN = 10 RP, if you complete all attacks, its 20 RP.

DRAW = 0 RP, if you complete all attacks, its 10 RP.

LOSS = 0 RP, if you complete all attacks, its 10 RP.

75 Attacks WIN = 15 RP, if you complete all attacks, its 30 RP.

DRAW = 0 RP, if you complete all attacks, its 15 RP.

LOSS = 0 RP, if you complete all attacks, its 15 RP.

100 Attacks WIN = 20 RP, if you complete all attacks, its 40 RP.

DRAW = 0 RP, if you complete all attacks, its 20 RP.

LOSS = 0 RP, if you complete all attacks, its 20 RP.

 

Defender

50 Attacks WIN = 10 RP, if you complete all attacks, its 20 RP.

DRAW = 5, if you complete all attacks, its 10.

75 Attacks WIN = 15 RP, if you complete all attacks, its 30 RP.

DRAW = 8, if you complete all attacks, its 16.

100 Attacks WIN = 20 RP, if you complete all attacks, its 40 RP.

DRAW = 10, if you complete all attacks, its 20.

Defense Gear Setup

In any case your Attack must be higher than enemies Defense (you wont miss him)
Attack>Defense
In any case your Damage must be higher than enemies Armor + Hp (you will be able to damage him)
Damage>Armor + Hp
Your defense must be higher than enemies attack (he will miss you)
Defense>Attack

Armor Gear Setup

In any case your Attack must be higher than enemies Defense (you wont miss him)
Attack>Defense
In any case your Damage must be higher than enemies Armor + Hp (you will be able to damage him)
Damage>Armor + Hp
Your armor + hp must be higher than enemies Damage (he wont be able to damage you)
Armor>Attack

Damage Gear Setup
In any case your Attack must be higher than enemies Defense.
Attack>Defense
In any case your Damage needs to be higher than enemies Armor + Hp
Damage>Armor + Hp

So...If your defense is higher than enemies attack he will miss you, if your armor + hp is higher than enemies attack he wont be able to damage you.

ALWAYS Look at enemies buffs and think how you could increase your victory chances or how you could decrease the enemies stats! When it comes to GvG, you can't rely on buffs that have a chance to work - You need solid stats. Before using any potions, Make sure to use Zombie Brew to increase you're buff levels, Brewing Master and Pride to increase their duration(Pride wont help much if you don't have many medals).

Take into account that enemies Enhancements will trigger and act accordingly.

NB! Green colored buff on this list means that you need to be careful with them, to see if they give you any bonuses.

How to increase your Attack when attacking (solid buffs not chance buffs)

Coordinated Attack (+0.05% per point added to attack and damage if every piece of equipped gear is part of a set.)

  • Epic Craft (+0.5% per point increase to crafted stat bonuses.)
  • Epic Forge (+0.5% per point increase to Hell Forge stat bonuses.)
  • Rage (+0.2% base attack per point.)
  • Fury (+0.1% base attack and +0.1% base damage per point.)
  • Keen Edge (+0.1% per point to your attack for each complete set equipped.)
  • Balanced Attack (+0.05% per point added to attack and damage if every piece of equipped gear is the same level.)
  • Enchant Weapon (+0.1% per point stat bonus increase to your equipped weapon.)
  • Cursed Ring (0.2% per point stat bonus to your equipped ring. Double chance of durability loss. Prevents Unbreakable from working while active.)
  • Cursed Rune (0.2% per point stat bonus to your equipped rune. Double chance of durability loss. Prevents Unbreakable from working while active.)
  • Enchanted Armor (+0.1% per point stat bonus increase to your equipped armor.)
  • Enchant Shield (+0.1% per point stat bonus increase to your equipped shield.)
  • Iron Fist (+0.1% per point stat bonus increase to your equipped gloves.)
  • Enchant Amulet (+0.1% per point stat bonus increase to your equipped amulet.) [POTION, RP BUFF]
  • Enchant Boots (+0.1% per point stat bonus increase to your equipped boots.) [POTION, RP BUFF]
  • Enchant Helmet (+0.1% per point stat bonus increase to your equipped helmet.) [POTION, RP BUFF]
  • Enchant Ring (+0.1% per point stat bonus increase to your equipped ring.) [POTION, RP BUFF]
  • Enchant Rune (+0.1% per point stat bonus increase to your equipped rune.) [POTION, RP BUFF]

How to increase your Damage when attacking (solid buffs not chance buffs)

  • Berserk (+0.2% base damage per point.)
  • Chi Strike (0.1% per point of your Health total is added to your damage during combat.)
  • Coordinated Attack (+0.05% per point added to attack and damage if every piece of equipped gear is part of a set.)
  • Distraction (0.2% per point chance to obtain no gold from a successful combat. +0.05% per point chance to inflict double damage in each round of combat.)
  • Epic Craft (+0.5% per point increase to crafted stat bonuses.)
  • Epic Forge (+0.5% per point increase to Hell Forge stat bonuses.)
  • Fury (+0.1% base attack and +0.1% base damage per point.)
  • Smashing Hammer (+0.05% per point added to your damage for each complete set equipped.)
  • Balanced Attack (+0.05% per point added to attack and damage if every piece of equipped gear is the same level.)
  • Cursed Ring (0.2% per point stat bonus to your equipped ring. Double chance of durability loss. Prevents Unbreakable from working while active.)
  • Cursed Rune (0.2% per point stat bonus to your equipped rune. Double chance of durability loss. Prevents Unbreakable from working while active.)
  • Enchanted Armor (+0.1% per point stat bonus increase to your equipped armor.)
  • Enchant Shield (+0.1% per point stat bonus increase to your equipped shield.)
  • Enchant Weapon (+0.1% per point stat bonus increase to your equipped weapon.)
  • Iron Fist (+0.1% per point stat bonus increase to your equipped gloves.)
  • Enchant Amulet (+0.1% per point stat bonus increase to your equipped amulet.) [POTION, RP BUFF]
  • Enchant Boots (+0.1% per point stat bonus increase to your equipped boots.) [POTION, RP BUFF]
  • Enchant Helmet (+0.1% per point stat bonus increase to your equipped helmet.) [POTION, RP BUFF]
  • Enchant Ring (+0.1% per point stat bonus increase to your equipped ring.) [POTION, RP BUFF]
  • Enchant Rune (+0.1% per point stat bonus increase to your equipped rune.) [POTION, RP BUFF]

How to increase your Defense when attacking (solid buffs not chance buffs)

  • Coordinated Defense (+0.05% per point added to defense and armor if every piece of equipped gear is part of a set.)
  • Defensive Aura (+0.05% of every items attack stat is added to your defense per skill level.)
  • Epic Craft (+0.5% per point increase to crafted stat bonuses.)
  • Epic Forge (+0.5% per point increase to Hell Forge stat bonuses.)
  • Shield Wall (+0.05% per point to your defense for each complete set equipped.)
  • Aura Of Protection (+0.1% base Defense, +0.1% base Armor and +0.1% base HP per point.)
  • Balanced Defense (+0.05% per point added to defense and armor if every piece of equipped gear is the same level.)
  • Constitution (+0.1% per point increase to your defense.)
  • Cursed Ring (0.2% per point stat bonus to your equipped ring. Double chance of durability loss. Prevents Unbreakable from working while active.)
  • Cursed Rune (0.2% per point stat bonus to your equipped rune. Double chance of durability loss. Prevents Unbreakable from working while active.)
  • Enchanted Armor (+0.1% per point stat bonus increase to your equipped armor.)
  • Enchant Shield (+0.1% per point stat bonus increase to your equipped shield.)
  • Enchant Weapon (+0.1% per point stat bonus increase to your equipped weapon.)
  • Iron Fist (+0.1% per point stat bonus increase to your equipped gloves.)
  • Evade (+0.1% base defense per point.)
  • Rock Skin (+0.1% base defense and +0.1 base armor per point.)
  • Enchant Amulet (+0.1% per point stat bonus increase to your equipped amulet.) [POTION, RP BUFF]
  • Enchant Boots (+0.1% per point stat bonus increase to your equipped boots.) [POTION, RP BUFF]
  • Enchant Helmet (+0.1% per point stat bonus increase to your equipped helmet.) [POTION, RP BUFF]
  • Enchant Ring (+0.1% per point stat bonus increase to your equipped ring.) [POTION, RP BUFF]
  • Enchant Rune (+0.1% per point stat bonus increase to your equipped rune.) [POTION, RP BUFF]

How to increase your Armor when attacking (solid buffs not chance buffs)

  • Armor Boost (+0.05% per point to your armor for each complete set equipped.)
  • Coordinated Defense (+0.05% per point added to defense and armor if every piece of equipped gear is part of a set.)
  • Epic Craft (+0.5% per point increase to crafted stat bonuses.)
  • Epic Forge (+0.5% per point increase to Hell Forge stat bonuses.)
  • Layered Armor (+0.05% of every items damage stat is added to your armor per skill level.)
  • Sanctuary (+0.1% per point increase to your armor.)
  • Aura Of Protection (+0.1% base Defense, +0.1% base Armor and +0.1% base HP per point.)
  • Balanced Defense (+0.05% per point added to defense and armor if every piece of equipped gear is the same level.)
  • Cursed Ring (0.2% per point stat bonus to your equipped ring. Double chance of durability loss. Prevents Unbreakable from working while active.)
  • Cursed Rune (0.2% per point stat bonus to your equipped rune. Double chance of durability loss. Prevents Unbreakable from working while active.)
  • Enchant Shield (+0.1% per point stat bonus increase to your equipped shield.)
  • Enchanted Armor (+0.1% per point stat bonus increase to your equipped armor.)
  • Enchant Weapon (+0.1% per point stat bonus increase to your equipped weapon.)
  • Fortify (+0.1% base armor per point.)
  • Rock Skin (+0.1% base defense and +0.1 base armor per point.)
  • Enchant Amulet (+0.1% per point stat bonus increase to your equipped amulet.) [POTION, RP BUFF]
  • Enchant Boots (+0.1% per point stat bonus increase to your equipped boots.) [POTION, RP BUFF]
  • Enchant Helmet (+0.1% per point stat bonus increase to your equipped helmet.) [POTION, RP BUFF]
  • Enchant Ring (+0.1% per point stat bonus increase to your equipped ring.) [POTION, RP BUFF]
  • Enchant Rune (+0.1% per point stat bonus increase to your equipped rune.) [POTION, RP BUFF]

How to increase your HP when attacking (solid buffs not chance buffs)

  • Anchored (0.05% per point damage is added to your health during combat.)
  • Epic Craft (+0.5% per point increase to crafted stat bonuses.)
  • Epic Forge (+0.5% per point increase to Hell Forge stat bonuses.)
  • Fortitude (0.1% per point of defense stat is added to health.)
  • Aura Of Protection (+0.1% base Defense, +0.1% base Armor and +0.1% base HP per point.)
  • Cursed Ring (0.2% per point stat bonus to your equipped ring. Double chance of durability loss. Prevents Unbreakable from working while active.)
  • Cursed Rune (0.2% per point stat bonus to your equipped rune. Double chance of durability loss. Prevents Unbreakable from working while active.)
  • Enchant Shield (+0.1% per point stat bonus increase to your equipped shield.)
  • Enchanted Armor (+0.1% per point stat bonus increase to your equipped armor.)
  • Enchant Weapon (+0.1% per point stat bonus increase to your equipped weapon.)
  • Great Vigor (+0.2% base health per point.)
  • Stout Hearted (+0.5% base HP per point.)
  • Enchant Amulet (+0.1% per point stat bonus increase to your equipped amulet.) [POTION, RP BUFF]
  • Enchant Boots (+0.1% per point stat bonus increase to your equipped boots.) [POTION, RP BUFF]
  • Enchant Helmet (+0.1% per point stat bonus increase to your equipped helmet.) [POTION, RP BUFF]
  • Enchant Ring (+0.1% per point stat bonus increase to your equipped ring.) [POTION, RP BUFF]
  • Enchant Rune (+0.1% per point stat bonus increase to your equipped rune.) [POTION, RP BUFF]

How to Decrease enemies stats when attacking (solid buffs not chance buffs)

  • Dark Curse (+0.2% reduction of opponents defense per point)
  • Flinch (0.1% per point decrease in enemy's attack stat)
  • Terrorize (0.1% per point decrease in enemy's damage stat)

How to Defend  From enemy attacks using a Defense Gear Setup (Including chance buffs)

  • Absorb (+0.1% per point chance that you will absorb 25% of the damage inflicted on you.)
  • Barricade (0.15% per point of damage is transferred to defense.)
  • Coordinated Defense (+0.05% per point added to defense and armor if every piece of equipped gear is part of a set.)
  • Defensive Aura (+0.05% of every items attack stat is added to your defense per skill level.)
  • Deflect (+0.25% chance per point that a player attacking you will automatically fail before combat starts.)
  • Dispel Curse (0.2% chance per point that Dark Curse will not work against you)
  • Empower (+0.1% per point increase to all currently active enhancements.)
  • Epic Craft (+0.5% per point increase to crafted stat bonuses.)
  • Epic Forge (+0.5% per point increase to Hell Forge stat bonuses.)
  • Erosion (+0.1% per point chance to reduce an attackers item durability to 1 if durability damage is inflicted.)
  • Flinch (0.1% per point decrease in enemy's attack stat.)
  • Force Shield (0.1% per point chance to reduce damage done to you to 1.)
  • Fumble (+0.1% per skill level reduction to attackers attack when defending a PvP attack.)
  • Golden Shield (+0.05% per point chance to double your armor and defense at the start of combat.)
  • High guard (0.05% chance per point that your attack stat is added to your defense and your damage stat is added to your armor.)
  • Invert (+0.2% per skill level chance that enemies armor and defense stats are switched in a PvP attack.)
  • Last Ditch (+0.2% per point chance to survive death in combat.)
  • Nullify (Chance to reduce opponents damage by 20% if successful.)
  • Reflection (0.2% per point of enemy's inflicted damage is added to your next combat strike.)
  • Riposte (Increases the maximum percentage (above 100%) of the Duelist enhancement by +0.2% per point.)
  • Sealed (+0.2% per point chance to negate 2 buffs during combat. Note this only affects skills that take effect during combat.)
  • Shield Wall (+0.05% per point to your defense for each complete set equipped.)
  • Shockwave (+0.1% per point chance that your opponent will forfeit their next combat turn.)
  • Side Step (Increases the maximum percentage (above 100%) of the Dodge enhancement by +0.2% per point.)
  • Stun (+0.1% chance per point to half opponents chance to hit.)
  • Terrorize (0.1% per point decrease in enemy's damage stat)
  • Aura Of Protection (+0.1% base Defense, +0.1% base Armor and +0.1% base HP per point.)
  • Balanced Defense (+0.05% per point added to defense and armor if every piece of equipped gear is the same level.)
  • Constitution (+0.1% per point increase to your defense.)
  • Cursed Ring (0.2% per point stat bonus to your equipped ring. Double chance of durability loss. Prevents Unbreakable from working while active.)
  • Cursed Rune (0.2% per point stat bonus to your equipped rune. Double chance of durability loss. Prevents Unbreakable from working while active.)
  • Dark Curse (+0.2% reduction of opponents defense per point)
  • Enchant Shield (+0.1% per point stat bonus increase to your equipped shield.)
  • Enchanted Armor (+0.1% per point stat bonus increase to your equipped armor.)
  • Evade (+0.1% base defense per point.)
  • Invigorate (+0.01% per skill level added to your attack, defense, armor, HP and damage for each piece of equipped gear that is epic.)
  • Nightmare Visage (0.25% per point of your attack will be transferred into defense.)
  • Iron Fist (+0.1% per point stat bonus increase to your equipped gloves.)
  • Rock Skin (+0.1% base defense and +0.1 base armor per point.)
  • Severe Condition (+0.25% per point of your attack, defense, damage and armor stats are transferred to your health at the start of combat.)
  • Smite (0.1% per point reduction to attackers armor when defending a PvP attack.)
  • Shatter Armor (+0.05% per point chance to reduce opponents armor by 75%.)
  • Wither (+0.2% per point chance of a 50% reduction of your opponents HP at the start of combat.)
  • Enchant Amulet (+0.1% per point stat bonus increase to your equipped amulet.) [POTION, RP BUFF]
  • Enchant Boots (+0.1% per point stat bonus increase to your equipped boots.) [POTION, RP BUFF]
  • Enchant Helmet (+0.1% per point stat bonus increase to your equipped helmet.) [POTION, RP BUFF]
  • Enchant Ring (+0.1% per point stat bonus increase to your equipped ring.) [POTION, RP BUFF]
  • Enchant Rune (+0.1% per point stat bonus increase to your equipped rune.) [POTION, RP BUFF]

How to Defend  From enemy attacks using an Armor Gear Setup (Including chance buffs)

  • Absorb (+0.1% per point chance that you will absorb 25% of the damage inflicted on you.)
  • Ageless (+0.2% per point chance of doubling your health at the start of combat.)
  • Anchored (0.05% per point damage is added to your health during combat.)
  • Armor Boost (+0.05% per point to your armor for each complete set equipped.)
  • Coordinated Defense (+0.05% per point added to defense and armor if every piece of equipped gear is part of a set.)
  • Deflect (+0.25% chance per point that a player attacking you will automatically fail before combat starts.)
  • Empower (+0.1% per point increase to all currently active enhancements.)
  • Epic Craft (+0.5% per point increase to crafted stat bonuses.)
  • Epic Forge (+0.5% per point increase to Hell Forge stat bonuses.)
  • Erosion (+0.1% per point chance to reduce an attackers item durability to 1 if durability damage is inflicted.)
  • Flinch (0.1% per point decrease in enemy's attack stat.)
  • Force Shield (0.1% per point chance to reduce damage done to you to 1.)
  • Fortitude (0.1% per point of defense stat is added to health.)
  • Fumble (+0.1% per skill level reduction to attackers attack when defending a PvP attack.)
  • Golden Shield (+0.05% per point chance to double your armor and defense at the start of combat.)
  • Hardened (0.05% per point chance to prevent your opponent activating Shatter Armor.)
  • High Guard (0.05% chance per point that your attack stat is added to your defense and your damage stat is added to your armor.)
  • Invert (+0.2% per skill level chance that enemies armor and defense stats are switched in a PvP attack.)
  • Last Ditch (+0.2% per point chance to survive death in combat.)
  • Layered Armor (+0.05% of every items damage stat is added to your armor per skill level.)
  • Nullify (Chance to reduce opponents damage by 20% if successful.)
  • Reflection (0.2% per point of enemy's inflicted damage is added to your next combat strike.)
  • Riposte (Increases the maximum percentage (above 100%) of the Duelist enhancement by +0.2% per point.)
  • Sanctuary (+0.1% per point increase to your armor.)
  • Sealed (+0.2% per point chance to negate 2 buffs during combat. Note this only affects skills that take effect during combat.)
  • Shockwave (+0.1% per point chance that your opponent will forfeit their next combat turn.)
  • Side Step (Increases the maximum percentage (above 100%) of the Dodge enhancement by +0.2% per point.)
  • Stun (+0.1% chance per point to half opponents chance to hit.)
  • Terrororize (0.1% per point decrease in enemy's damage stat.)
  • Aura Of Protection (+0.1% base Defense, +0.1% base Armor and +0.1% base HP per point.)
  • Balanced Defense (+0.05% per point added to defense and armor if every piece of equipped gear is the same level.)
  • Cursed Ring (0.2% per point stat bonus to your equipped ring. Double chance of durability loss. Prevents Unbreakable from working while active.)
  • Cursed Rune (0.2% per point stat bonus to your equipped rune. Double chance of durability loss. Prevents Unbreakable from working while active.)
  • Dark Curse (+0.2% reduction of opponents defense per point)
  • Enchant Shield (+0.1% per point stat bonus increase to your equipped shield.)
  • Enchanted Armor (+0.1% per point stat bonus increase to your equipped armor.)
  • Fortify (+0.1% base armor per point.)
  • Invigorate (+0.01% per skill level added to your attack, defense, armor, HP and damage for each piece of equipped gear that is epic.)
  • Iron Fist (+0.1% per point stat bonus increase to your equipped gloves.)
  • Rock Skin (+0.1% base defense and +0.1 base armor per point.)
  • Severe Condition (+0.25% per point of your attack, defense, damage and armor stats are transferred to your health at the start of combat.)
  • Shatter Armor (+0.05% per point chance to reduce opponents armor by 75%.)
  • Smite (0.1% per point reduction to attackers armor when defending a PvP attack.)
  • Wither (+0.2% per point chance of a 50% reduction of your opponents HP at the start of combat.)
  • Enchant Amulet (+0.1% per point stat bonus increase to your equipped amulet.) [POTION, RP BUFF]
  • Enchant Boots (+0.1% per point stat bonus increase to your equipped boots.) [POTION, RP BUFF]
  • Enchant Helmet (+0.1% per point stat bonus increase to your equipped helmet.) [POTION, RP BUFF]
  • Enchant Ring (+0.1% per point stat bonus increase to your equipped ring.) [POTION, RP BUFF]
  • Enchant Rune (+0.1% per point stat bonus increase to your equipped rune.) [POTION, RP BUFF]
  • Entrench (+0.25% per point of damage is transferred to armor at the start of combat.) [POTION]

How to Defend  From enemy attacks using an Damage Gear Setup (Including chance buffs)

  • Berserk (+0.2% base damage per point.)
  • Chi Strike (0.1% per point of your Health total is added to your damage during combat.)
  • Coordinated Attack (+0.05% per point added to attack and damage if every piece of equipped gear is part of a set.)
  • Deflect (+0.25% chance per point that a player attacking you will automatically fail before combat starts.)
  • Distraction (0.2% per point chance to obtain no gold from a successful combat. +0.05% per point chance to inflict double damage in each round of combat.)
  • Empower (+0.1% per point increase to all currently active enhancements.)
  • Epic Craft (+0.5% per point increase to crafted stat bonuses.)
  • Epic Forge (+0.5% per point increase to Hell Forge stat bonuses.)
  • Erosion (+0.1% per point chance to reduce an attackers item durability to 1 if durability damage is inflicted.)
  • Force Shield (0.1% per point chance to reduce damage done to you to 1.)
  • Fury (+0.1% base attack and +0.1% base damage per point.)
  • Last Ditch (+0.2% per point chance to survive death in combat.)
  • Riposte (Increases the maximum percentage (above 100%) of the Duelist enhancement by +0.2% per point.)
  • Sealed (+0.2% per point chance to negate 2 buffs during combat. Note this only affects skills that take effect during combat.)
  • Shockwave (+0.1% per point chance that your opponent will forfeit their next combat turn.)
  • Side Step (Increases the maximum percentage (above 100%) of the Dodge enhancement by +0.2% per point.)
  • Smashing Hammer (+0.05% per point added to your damage for each complete set equipped.)
  • Stun (+0.1% chance per point to half opponents chance to hit.)
  • Balanced Attack (+0.05% per point added to attack and damage if every piece of equipped gear is the same level.)
  • Cursed Ring (0.2% per point stat bonus to your equipped ring. Double chance of durability loss. Prevents Unbreakable from working while active.)
  • Cursed Rune (0.2% per point stat bonus to your equipped rune. Double chance of durability loss. Prevents Unbreakable from working while active.)
  • Dark Curse (+0.2% reduction of opponents defense per point)
  • Enchanted Armor (+0.1% per point stat bonus increase to your equipped armor.)
  • Enchant Shield (+0.1% per point stat bonus increase to your equipped shield.)
  • Enchant Weapon (+0.1% per point stat bonus increase to your equipped weapon.)
  • Keen Edge (+0.1% per point to your attack for each complete set equipped.)
  • Invert (+0.2% per skill level chance that enemies armor and defense stats are switched in a PvP attack.)
  • Iron Fist (+0.1% per point stat bonus increase to your equipped gloves.)
  • Shatter Armor (+0.05% per point chance to reduce opponents armor by 75%.)
  • Enchant Amulet (+0.1% per point stat bonus increase to your equipped amulet.) [POTION, RP BUFF]
  • Enchant Boots (+0.1% per point stat bonus increase to your equipped boots.) [POTION, RP BUFF]
  • Enchant Helmet (+0.1% per point stat bonus increase to your equipped helmet.) [POTION, RP BUFF]
  • Enchant Ring (+0.1% per point stat bonus increase to your equipped ring.) [POTION, RP BUFF]
  • Enchant Rune (+0.1% per point stat bonus increase to your equipped rune.) [POTION, RP BUFF]



#989057 How do I get to... V2=>colors & links {December 30, 2017}

Posted by Mowglik on 30 December 2017 - 21:05

December 30, 2017 :
 

New Images :

 

part 2 :

Some of those images don't show the links with Master Realms, cause they are not showned on FSGuide.

# 93 for lvl 3400 @ 3450

# 94 for lvl 3450 @ 3500

# 95 for lvl 3500 @ 3550

# 96 for lvl 3650 @ 3600

 

Don't forget to REFRESH the pages << CTRL-F5 >> to be able to see the modification




#989017 The Flight of Dragons!

Posted by BigGrim on 29 December 2017 - 16:17

Hi all,

The first flight of Dragons has been repulsed, however, a second assault has begun!

Maladore (Dragon LE)
28764bba324adc4002d46170fcd43da09f81.jpg

The Dragon Maladore is a filthy snake-like creature who's stench is as dangerous as it's foul rotting toothed bite. Such a horrible beast is shunned by it's own, prouder kind, and in fact Maladore rarely flies upon his ragged wings, preferring to hunt his prey in the dirt and has no breath weapon besides extreme halitosis, which is actually pretty effective at stunning his next victim...

Recommended Level : 115+


Gonji the Ever Ill (Dragon LE)
2879eeaa610f7ebdfb8a53d8e28aee1d2fa4.jpg

Few Dragons repulse as much as Gonji the Ever Ill. None really knows what happened to this Dragon but some suspect he may have been cursed. He can barely fly upon his tattered wings now and his pox riddled body is covered in pustules and unhealthy scales. His breath is no longer a roaring flame and now he can only vomit up a foul sickness, so full of illness it is instant painful death to anyone it touches.

Recommended Level : 415+


Von Drakken (Dragon LE)
2882663638c9c7a6a89a0bb280a05e16672f.jpg

One of the worlds most feared Dragons, Von Drakken is a terror of the night skies. Von Drakken is said to have been bitten by an ancient and powerful vampire in the dark past. The dark curse of vampirism turned him into nocturnal blood drinking fiend.For such a large Dragon to drink his fill of blood he is said to find other large beasts to feed on, that or entire villages...

Recommended Level : 770+


Styran the Ogomie (Dragon LE)
2885a3659f6a4cede7ea07c7ea3fde16c371.jpg

Styran the Ogomie is of a unique species of Dragon, one that is semi aquatic and rather than breathing fire they breath out a thick bubbly foam. They use this foam to suffocate and drown their victims and also as a deterrent to any trouble making Dragons as the foam is remarkably effective at extinguishing the fire most other Dragons exhale leaving them at the mercy of sharp claws and teeth.

Recommended Level : 1025+


Ooch Mess (Dragon LE)
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Ooch Mess is a Seadrake from the Heilan Island. Natives say his home was in the deepest part of the Whisky Sea, something the flame haired locals jokingly say attests to Ooch Mess angry temperament. Ooch Mess is known for his attacks on ships at sea and coastal raids where he doesn't just eat the people he also drinks their taverns and holds dry, before drunkenly swimming off into the depths.

Recommended Level : 1350+


Slibz and Tyronus (Dragon LE)
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The great double headed Dragon Slibz and Tyronus draw their powers from the two elements of water and fire. Slibz the water half can blast freezing ice at foes and Tyronus can draw upon the more traditional dragon power of fire. Such a mix of powers shows in their personalities and both halves often bicker and fight, however they are an excellent team when a potential meal presents itself...

Recommended Level : 1800+


Bellathrognis the Deceiver (Dragon LE)
3551e6b956118a0140a0f9f6bfc5074b3c9a.jpg

Bellathrognis the Deceiver is a massive dragon but does not destroy through his vast physical power. Far, far too boring! No, Bellathrognis much prefers using the power of his mind to bewitch, confuse and control "lesser creatures". He does this to further his plans and also to keep himself amused, usually at the expense of his poor, squishy victims.

Recommended Level : 2250+


Selachi Waterbourne (Dragon LE)
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Selachi Waterbourne is named so for he has adapted to deep water living remarkably! His body is streamlined and the scales of his skin are smaller, rougher and closely resembles sharkskin. His head in particular has a sharks aspect to it, right down to the dead, soulless black eyes! His wings appear to have split and become huge membranous paddles, with which he powers himself though the water and surf.

Recommended Level : 2725+


Valarath the Dead (Dragon LE)
4620bab1ebcf66d1747a03a370be4268770f.jpg

Valarath the Dead is a horrifying sight. A huge undead dragon, he exhales vile, poison laden clouds from his diseased, rotten body. The pall of death surrounding him is palpable! This monster wishes only for all to join him in death!

Recommended Level : 3025+


Agitosilex (Dragon LE)
5153bf3b5dbbcab92ba7293cf8db373c948d.jpg

Agitosilex is a big rock dragon. This huge creature has slab-like rocky armor plates. He's weighed down and slowed with these colossal plates but he's near impervious to harm. His most effective way of attacked those who come for him is simply to tuck himself in and roll over them. This is invariably messy and leaves armored knights and the like a bloody, gooey tinfoil.

Recommended Level : 3475+


These creatures shall causing trouble in the Realms until 16:00 hours on the 1st of January, 2018.

Enjoy!

~ The Fallen Sword team.


#988930 The Flight of Dragons!

Posted by BigGrim on 27 December 2017 - 18:43

Hi all,

The Dragons of the Realms are stirring! The following beasts have been seen in the Realms.

Ovlah Toxskin (Dragon LE)
28499ab8b25bf3f157daf762fc3c6b288969.jpg

Ovlah Toxskin was once frail and weak by Dragon standards and was the target of mean taunts from his kind. However after an accident in the toxic pits Aydr he was transformed forever. He grew massively and hard scales sprouted over his body. His skin now glows an iridescent green as his blood has become toxic and he breaths out fumes that melt his victims to a soup. No dragon has ever mocked of him since.

Recommended Level : 15+


Folgoreden the Smok (Dragon LE)
2878ba2e9b3d68e256465b791a851d068d2f.jpg

Folgoreden is a serpentine lightning Smok Dragon of terrifying power and reputation. It is said that where this beast flies a huge electrical storm will follow, one that has the power to devastate communities.
Such storms offer Folgoreden cover in which to hunt his prey with his wicked fangs and his electrical lightning spit.

Recommended Level : 340+


Zatting Bumbledragon (Dragon LE)
2881c3ad8c52d6bc91e67e39ac2d0baa5f33.jpg

Zatting Bumbledragon is perhaps the last of his kind or maybe he was the only of his kind.Some say Zatting was the result of a mad sorcerers experiment gone wrong and others say he's the last remnants of a an ancient and now lost species of Dragon. Whatever the truth Zatting is a fast terror of the skies, hunting any prey he comes across with both flame, claw and stinging tail.

Recommended Level : 665+


Findworm (Dragon LE)
2884512d2bd69c79f5ca5abf35af9c5fb81c.jpg

Findworm is the scourge of the dark caves and tunnels of the world. He is a serpentine Dragon with only two mighty clawed arms that he uses to dig his way through rock and soil as well as claw his prey.It is said that Findworm has not seen the the sun in an age and his eyes and sense of smell are over developed for finding his prey. None can hide from him in the dark...

Recommended Level : 915+


Jagua the Golden (Dragon LE)
28875eccf8a78ce458438f2439aba0383c5c.jpg

Jagua the Golden by his name is a Gold Dragon, and a particularly greedy one even for his kind. Jagua dwells in an ancient and forgotten Dwarf treasure hall, perhaps one of the largest ones in the world, here he guards "his" golden treasure with fierce jealousy. He devours his gold also and if needed he will protect himself by exhaling a fume of molten gold dust, burning any would be treasure hunters to death.

Recommended Level : 1210+


Nolhoggr the Black (Dragon LE)
28900876ad1a545cbe4a3c4499f2eca11dcf.jpg

Nolhoggr the Black is one of the most evil creatures to have come from the Shadow Lords fortress. Nolhoggr is so imbued with dark magic he has mutated into a nightmare creature, a beast who's claws drip with poison ichor and tentacles that dart about looking to drag the unwary into it hideous maw. His breath is pure black magic, and anything killed by it is obliterated in both body and soul.

Recommended Level : 1650+


Twinklespark (Dragon LE)
35502a6f5273df5420aa2a389fd845ec454c.jpg

Twinklespark is a tiny dragon that flits around the jungles of the world. Everyone assumes he's a cute little snuggly-wuggly gorgeous! He's really not. He'll get in close, snuggle you, tap you with his little tongue, every adorable moment of contact loading the victim with poison that will wither their bodies to dust!

Recommended Level : 2100+


Krokodeilos the Savage (Dragon LE)
420209192624d35a5284a0c4a088a408fb22.jpg

Krokodeilos is a savage, black hearted monster. There's no other description for her. This vast beast lives in wetlands, devouring any living creature she comes across. She takes great relish in eating sentient beings, especially if they are capable of screaming and feeling fear! She's quite lithe in body but is also heavily armoured, moving horrifyingly fast for so large a creature. Strangely, she still has her wings, though these have atrophied since she prefers staying in the waters of her home.

Recommended Level : 2550+


Longgui The Turtle Dragon (Dragon LE)
46190cfb2a882a930f3c96f4a1b21ea6ffa6.jpg

Longgui The Turtle Dragon is a warrior, first and foremost. Driven by righteous courage, this Dragon is powerful, vastly armoured and always looking for other mighty warriors to test his abilities against!

Recommended Level : 2875+


Spinasentis (Dragon LE)
5152e7e1ba6bd6eb980a06242b1ef6398e78.jpg

The huge, thorny spined Spinasentis is armored behemoth. A bad tempered, heavily armored monster, he is a fearsome foe for all whom cross his path! Many are his victims! Some of the unfortunate casualties are still impaled on the smaller spines.

Recommended Level : 3325+


These creatures shall be harrying the innocent until 16:00 hours on the 29th of December, 2017.

Enjoy!

~ The Fallen Sword team.


#989022 The Forest of Yule returns!

Posted by RED on 29 December 2017 - 16:37

I clearly bought it too soon I think,,danget




#989013 The Forest of Yule returns!

Posted by MSCruz on 29 December 2017 - 15:53

It should be common knowledge that Quest Hunter is needed for quests, and that Titan Doubler has no impact on quest kills, and vice versa.  It's in the buff details what each  does.

 

With all due respect, we all need to stop expecting BG to hold our hands and do our homework with such things. We should all be able to read the skill descriptions.  And if English is your second language, Google translate quickly converts to yours......

Maybe you are right, but it is just your opinion. Mine is so important as yours. I am not talking about one isolated event. I mean, many things are not right in the game and there is why people complain a lot, ask a lot. The FSG has many errors, the description for buffs are not always clear. All of this could be easily fixed. I've tried to help indicating the errors in FSG but they are still there. New creatures and items are created but they are not integrated to the FSG beforehand.

The only option is to ask the community and hope they know and/or want to answer.

But as I understand you are HCS lawyer and their censorship woman, I will quit participating in any debate from now on.

PS: English is my second (or third, or fourth) language indeed, but I have to say that Google Translate most times is worse than my own writing.




#989010 The Forest of Yule returns!

Posted by Morgwyn on 29 December 2017 - 15:28

Sorry did not do the math on that one, but let's say a potion level that equals the level you can cast it yourself. (when used with a ZB)




#988987 The Forest of Yule returns!

Posted by leefylee on 29 December 2017 - 03:26

Gospa Perchta (Titan)s killed. you know were to find him? if so explain in dumb dumb terms pls lol  also is there any pots ro skills that help give more kills?

to get there go to forest of yule >>> murk >>>> desent..

 

get yourself teleport and quest hunter ( if your doing the quest ) or titan doubler ( if your going for tkp or secure )






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