I want to read some of the creation history of the realm this game exists in. I would like to play more with this. Endless possibilities bound only by imagination.
- EpicPiety likes this
Posted by BigGrim
on 11 September 2017 - 13:15
Posted by hades8840
on 11 September 2017 - 17:07
giving this a bump inlight of the flash sale would been nice to have had this done so i could spend my fsp i know a few others who are the same
Posted by BigGrim
on 11 September 2017 - 12:06
Posted by Pythia
on 11 September 2017 - 17:51
Mining usually gives up things like gold, silver, rubies, emeralds etc. ect.
We can craft and forge gear, make potions-gear-and bombs as we quest. It makes me wonder if there would or could be coded an element to forging or as a stand alone feature, to put a gold or silver lining on things we own with stuff we get from mining.
There are so many options open here it has taken me some time to gather the words for this post alone, and I'm not satisfied with it even now because I don't think it makes my idea clear enough.
Posted by BadPenny
on 11 September 2017 - 01:36
I have a few ideas, hope they're not stupid...
Mines can have different yields, say frags or gold or, even rarely reserve stam, maybe even bonus prizes like those useless ruby rings, or a loyalty class potion if held till fruition successfully...
Mines have a decay rate, making them last a finite time when occupied, and can be plundered for a piece of the yield, or possibly even stolen outright, and maybe should be guarded similar to a relic. Once occupancy time is expired, total yield is sent to your item mailbox in a box. Hold times similar to global chests, maybe....
If a mine isn't discovered and occupied after a specific time, it will vanish and respawn elsewhere, to a random location.. Like chests, spawns could be anywhere, you just gotta trip over it....
Posted by Josh1404
on 08 September 2017 - 09:16
I'm game for a new aspect of the game to be added. See no reason to deny those who would want it anyway even if I have no interest myself.
Would like to see the idea refined and laid out to better to understand just how this will work though. It helps for those of us (me) with a distinct lack of brain cells. ![]()
Posted by yghorbeviahn
on 07 September 2017 - 23:18
I don't know if I want to ask this or not, but I'll do it anyway.
There are any plans on releasing a second server?
I don't know if a game with 10+ years, with a lot of people playing for 10+ years, will bring new blood to the game.
I don't want to say the game is outdated, a lot of people like that kind of old school game, that's why we are here anyway, but I can see a lot of new players giving up once they saw all those guys with 3000+ levels and a huge lot of upgrades.
Posted by Hoofmaster
on 07 September 2017 - 22:20
Cool... Glad we are making progress. Don't mean to keep beating the dead horse here but will we see any game development when the app is being developed? Rather be straight up told yes or no rather than wondering. I'm sure everyone else agree's.
Once the server conversion is completed we'll be be focused on getting the app (both mobile/tablet & PC) ready, but we will also be looking to improve other aspects of the game at the same time ![]()
Posted by Pardoux
on 03 September 2017 - 21:02
Will the "Adventurer Diamond" ever be attainable ??
I have done EVERY available quest, other than the unfinished "Present Darkness", of course - and I'm only at 44% progression towards it.
Quests seem to have dried up ..
Between Level 1 and Level 999, there are 590 quests (plus 32 seasonals)
Between Level 1000 and Level 1999, there are 220 quests (plus 14 seasonals)
Between Level 2000 and Level 2999, there are 79 quests (plus 5 seasonals)
Between Level 3000 and EOC, there are a whole 11 quests (plus 1 seasonal)
It seems counter-productive to have a medal that can not be achieved, so, please, can the backlog of quests be caught up on, and more be forth-coming ?
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