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EpicPiety

Member Since 04 Feb 2013
Offline Last Active May 20 2023 16:34

#958275 Something to help combat the simplicity of levelling these days.

Posted by Pardoux on 01 February 2016 - 10:04

:)

But it's an apples and orange comparison. Sure it was harder but you got fsp at a better conversion rate. You sold Titan gear for many more fsps. You sold buffs at higher prices. Just focusing on the negative aspect and trying to apply it to those that follows seem like an uncool move. Since everyone (except me) wants more of a challenge, why not suggest it from level 2.9k forward? Make all buffs not work. Make all kinds of crazy ideas so YOU can have that challenge again and hope HCS doesn't change the formula later. If they do, so what? You had fun. Feel sorry for the folks after you got no challenge and move on.

Don't look backward, look forward.

 

Sure, there were better aspects of levelling earlier in the game, but I'd not agree with all your comments.

 

In reality, I don't expect the cows to change a thing regarding levelling - the comments from BG indicate the same, saying that "not everyone is in a massive guild with full upgrades" - the fact that, personally, I'm in a guild of 3 active players with a grand total of 5 structures doesn't seem to register.

 

Would I like change(s) ? - YES

Do I expect change(s) ? - NO




#958266 Something to help combat the simplicity of levelling these days.

Posted by MyCurse on 01 February 2016 - 07:13

Agree with Pardoux here. I too miss the time when the game was actually a challenge, when finding setups for different things required ingenuity and craft and not just overpowered legendary sets along with overpowered epic potions.

I think that's what hooked me in the first place? Math is fun, and it used to involve calculations and theorycrafting to find out the best setup for hunting or PvP.

As of this moment, I think only a tiny fraction of common/unique/rare items are actually used in the game, the redundancy is shocking. 

Don't really see it happening, since things have been the same for years, but just my 2 cents.




#958245 2 months in and already lvl 300

Posted by yotekiller on 01 February 2016 - 00:42

That's great!  Took me a month just to figure out which way was up in this game.  You are doing very well.




#958069 PvP ladder activity

Posted by Egami on 29 January 2016 - 22:21

Random thoughts: 

 

I'm not quoting anyone because that seems to get such angst... 

 

One player actually stated (in this thread or another) that the auto- opt-in made sense. They actually made me think and now I actually agree. I'm still not sure about the huge level difference "down there", but... I'm not so sure it's relevant. 

 

This is a game that involves PvP. I know that sounds so "silly", but it's the truth. We could have discussions all day long, but what would be the point? 

 

Personally, I don't get it. I lost 10 levels the day before yesterday (gained back two today with little effort... yay!) and I don't care. I'm not a huge PvPer... In fact, somebody thought they were cool telling me that I sucked at PvP. I just sent back "lol". 

 

It's "classic" to state that PvP is driving players from the game. I get that there are a lot of "complaints" about it. It's NEVER, in over eight years playing, been something relevant to me. For me, it's like saying that that using a pen or pencil is driving players from playing tic-tac-toe. 

 

In my experience, there was a large exodus of PvPers (please keep in mind that I'm neither a PvPer or leveler but an FS gamer) precisely due to the lack of dedication towards what was originally an essence of the game. 

 

So here it stands: PvP is an essential part of the game essence. As stated in many posts above, the problem is not PvP but either those who don't like it or (and I think this is the major problem in game) the fact that people simply have zero idea how to help players avoid it or deal with it. 

 

Again, I just lost ten levels and I don't care. XP grows every day. There are ways to reduce your damage... like opting out. Why is this such an issue? 

 

What "changed" my mind on the auto opt-in was especially the fact that players need to be exposed. Whining and complaining after having been brain-washed that the only thing that matters in FS is XP.... hmmm, is that helpful to the game? I don't think so. 

 

Why is that all relevant to this topic? 

 

The "problem" with the PvP Ladder in my mind (and it's definitely debatable) has more to do with the fact that people somehow think XP is the most important goal in game. This is, in my opinion, why players don't participate. 

 

Personally, I think the rewards on the Ladder are great. I've still got over 400 tokens despite having giving them out twice at no charge to people. It will definitely still take me awhile to go through them, but I have no doubt that I will go back to the Ladder when it suits me. 

 

I would hope that there was a bit more education in game about PvP. What concerns me more than anything... and I have spent a great deal of time educating people about it... is that people get hit and nobody bothers to tell them what to do.

 

Why aren't people telling them to opt out of the ladder?

 

Why aren't people telling them about leveling out of range? 

 

Why aren't people telling them about stats and buffs?

 

Why aren't people discussing the game? 

 

Tutorial? lol. 




#958031 Something to help combat the simplicity of levelling these days.

Posted by sweetlou on 29 January 2016 - 17:53

Slowly nerf all the OP potions... Ween us off.

That's a pretty good idea. The ladder, composed and global potions have given players an opiate-like reliance that is dangerous to the quality of the game. Atm players can use gear 1000 levels below actual level in PvE, hence the push back and point of this thread. Another solution would be an increase in the mob difficulty. The problem with only making the monster more challenging would be the negative effects these pots have on PvP. I believe there should be development in combination of both. Is this an impractical development suggestion?

 

Notice that donation pots have not been included. I believe the addition of ladder, composing and global pots has really hurt donations! HCS will never admit it, but they can see the numbers and players can put the two together. Players should have to donate to have God-like potion power. In the meantime these pots are simultaneously hurting HCS' bottom line and the challenge players desire - a double wammy. I'm unsure what evidence is required for us to action.




#958010 New Roadmap

Posted by BigGrim on 29 January 2016 - 15:57

Hi there.

This thread is descending into bickering and flame baiting.

If we create a new roadmap, we'll let you all know about it.

~ Grim

*Locked*


#957964 Something to help combat the simplicity of levelling these days.

Posted by sweetlou on 28 January 2016 - 20:15

Or just don't use the buffs? Not everyone has a massive Guild with every structure maxed out. Some players NEED those buffs to actually be able to level.

Just sayin'.

I'll ask again, doesn't using gear 1000+ levels below my target mob level with composing and global pots dumb down the game and destroy most of the challenge it once took to play the game?

 

Equally as important, BG what makes you think players "NEED" these high skill levels? Still curious.




#957786 competitive Guild Medals

Posted by mary4ever on 26 January 2016 - 06:36

GUILD MEDALS to encourage competition

  • GvG: win X numbers of conflicts

=> Encourage players to do GvGs

  • PvP: win X numbers of attacks on the BB / PvP ladder

=> Encourage players to join the PvP ladder / BB

  • Arena: win X numbers of tournaments

=> Encourage players to join the arena & tournaments to fill up faster

  • Titan Hunting: get X numbers of TKPs

=> Encourage players to go for TKPs too (not mainly secures)

  • Global Event: get X numbers of kills

=> Encourage players to do globals (frags & chest GE) / more GE kills

 

The X numbers required are different for each guild, they depend on how big / small  the guild is (# of guild members) !!!

!!! FORMULA is up to HCS to decide !!!

EXAMPLE:

  • GvG: the smaller the guild the more conflicts they need to win (due to small guilds having an advantage)
  • PvP: the bigger the guild the more PvP attacks are required (due to big guilds having an advantage with more members)
  • Arena: small & big guilds have the same advantage (due to the arena 25% restriction neither of them has an advantage)
  • Titan Hunting: small & big guilds have the same advantage (because only TKP are counted, does not matter if secured or not)
  • Global Event: the bigger the guild the more GE kills are required (due to big guilds having an advantage with more members)

Furthermore there will be a top10 for guilds (under TOP RATED) on GvG, PvP, Arena & Titan Hunting that resets EVERY DAY to encourage players to ACTIVELY participate on these different game aspects & to “pit” guilds against each other to try get a ranking in the top10 !!!

 

The top10 (GvG, PvP, Arena & Titan hunting ) for guilds that will reset EVERY DAY will have guild medals too, 4 guild medals:

  • top10 GvG
  • top10 PvP
  • top10 Arena
  • top10 Titan Hunting

Top10 for guilds will be ranked with 1st, 2nd, 3rd, 4th, 5th, 6th, 7th, 8th, 9th, 10th and NOT with the X numbers of wins / kills which is different for each guild depending on its size !!!

!!! FORMULA is up to HCS to decide !!!

 

REWARDS:

Rewards are GUILD medals BUT each medal UNLOCKS a unique reward

EXAMPLE:

  • BRONZE: +250 MAX STAM
  • SILVER: +1% duration to skills cast
  • GOLD: +1 stam gain per hour
  • CRYSTAL: +1% duration to potions
  • RUBY: +100 XP gain per hour
  • DIAMOND: +1 stam gain per hour

I just posted an EXAMPLE !!! REWARDS are for HCS to decide in the END: REWARDS that will encourage players to participate !!!

 

To COUNTER EXPLOIT that might happen:

  • # of wins is DIFFERENT for each guild, meaning that if a small guild got BRONZE with 10 members but later has 30 members then they will lose the medal UNTIL they get the BRONZE requirement for 30 members !!!
  • a "1" player guild man has an advantage, can easily & faster get the MEDALS, so the MINIMUM X numbers required for a small guild (from 1 – 9 members) should be at 10 members !!!
  • very big guilds will be at a disadvantage, so the MAXIMUM X numbers required for a big guild should be capped at 50 members
  • !!! FORMULA is up to HCS to decide !!! (to ensure that big / small guilds do not have a DISADVANTAGE or ADVANTAGE over small / big guilds & try to make it "fair" for everyone)
  • please post if you find something that might lead to EXPLOIT, thanks !!!

 

smile.png please keep it civil, vote & if possible leave a message (ideas, changes, improvements, .... are most welcome) thanks in advance :)




#957865 Question on XP and Gold when de-leveled

Posted by wil72 on 27 January 2016 - 00:43

I guess it is just me. Just sad to see more players leave the game. My conclusions are purely based on the FSBox postings and PMing the said quitters. :(

 

I wouldn't put any credence into most, any, all FSbox postings by players stating they are leaving due to pvp. Why do that? Why not just stop playing? DRAMA.

 

Cheers.

 

wil72




#957864 Question on XP and Gold when de-leveled

Posted by yotwehc on 27 January 2016 - 00:30

Just you. What's "alarming" is the "apparent" lack of info from their Guild leaders about how to deal with it if they are actually, for some reason I fail to fathom, concerned about it. I'm still wondering why Natalie isn't buffed with Honor, but hey... she didn't want advice.

I guess it is just me. Just sad to see more players leave the game. My conclusions are purely based on the FSBox postings and PMing the said quitters. :(




#957862 Question on XP and Gold when de-leveled

Posted by Egami on 27 January 2016 - 00:25

Yes seriously all that it took it to stop was one message to their various founders asking if this was a personal issue lol... It didn't necessarily stop 100% but through uses of proper diplomacy it definitely cut it does at least 50% :).

 

Excellent. Not too sure if we're going off topic on Nat's idea since she didn't ask for advice, but that used to be the biggie "back in the grandpa day". Heck, I was put on trial by a guild my first year in game. I "think" diplomacy still exists in game, like in the case you just said. It's just a bit "different".

 

Those that work it, I applaud because I believe it "should" be the norm. No need for restricting levels on PvP though. The sooner one learns how to work out "issues", the better.




#957855 Question on XP and Gold when de-leveled

Posted by yotwehc on 26 January 2016 - 22:53

Is it just me or is it alarming with regard to the recent spate of players getting beaten up hourly?


#957835 Zombie Yeomen VI

Posted by sweetlou on 26 January 2016 - 18:25

The Pots are as powerful as we wish them to be. It's somewhat unlikely they'll change.

Have you considered that players using the same gear over 1000+ levels because of these pots is making it too easy? PvP has become about who uses one of these pots. Is pot management your goal or can we return to calculations and gear selection?




#957832 Zombie Yeomen VI

Posted by sweetlou on 26 January 2016 - 18:09

The continued pacification of the player base with game candy(ie over powered pots) only continues to dumb down the game's challenge. I recommend a reassessment by devs to change the rewards to pots that don't radically increase player stats or go through the arduous process of increasing the difficulty of the game monsters. The previous is preferred because of the huge impact these super pots play on the PvP aspect of the game.




#957830 New Content. 2851 - 2875!

Posted by Mister Doom on 26 January 2016 - 18:03

Hyper Elite!

 

(I'd put money on 1 day before someone requested a 'hyper elite slayer' buff.)






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