Don't forget to add some new ladder rewards with it too, please.
Ladder needs a major rework before new prizes get added ...
Posted by Mister Doom
on 05 August 2014 - 15:28
Adding the common item to the FINAL regular creature in a content release would be quite a lot more user friendly to be honest. Since that would be the creature people are most likely to blow their last wad of stamina on at the end of their hunt...
Posted by yotekiller
on 28 July 2014 - 11:27
I tried making some suggestions via support ticket but was told they would not be accepted in that form even though it would be good for business. OK fine, pretty straightforward ideas to increase your profit and I will post them here for everyone to see and comment on.
First, please remove the number of people playing from the main home page. It's depressing to see 931,123 people registered but only 799 actually playing. That's less than 1/10 of 1% of registered players actually playing the games. Showing the number of registered players is fine since a very large number implies active gaming but not as many people are willing to sign up for games that appear to be dead or dying.
Second, of the 799 people playing as I write this, 555 are playing Fallen Sword. FS has been and should continue to be your premier game. There is nothing wrong with diversifying but FS has been feeling the lack of love for quite some time. Unfortunately, that translates to lower player morale which means less recruiting and new players that do sign up get less encouragement to stay in the game. Even if you have to put a few other things on hold for a bit, redirecting resources to implement a huge blitz of improvements for FS would go a long way toward improving the morale of the existing players.
Third, something needs to be done to try and bring back inactive players. There is currently a program in place in FS for players to bring back inactives but the problem is that most players don't know each others real life contact information. You do. Each account must be registered with an e-mail address. My suggestion is to create some type of incentive package for returning players (or simply use the existing package) and send a notice to every e-mail on record. This should only be done after substantial improvements have been made to FS and then you can also detail the various improvements in your e-mail. Even if only 10% of the registered users become active then it will still be over 100 times the number of current active players and well worth whatever investment you make to get those numbers.
Thanks for your consideration of these matters.
Posted by vamunre
on 28 July 2014 - 23:32
I know I am going to get hammered on this, maybe from the cows and the other EOCers. I am going to type it anyways.
Starting STAMINA GAIN needs upped +15 or so an hour. The average player says with so many free games that they can play all day, not wait half a day or more for stamina to build. Why play FS plain and simple? New players it will take a few years for most even if +15 was implemented to get any where close to EOC. This would up the amount of online players and might just make it more tempting to play.
Posted by Davros81
on 23 July 2014 - 07:19
also it is highly likely you will be online when you trade in your tokens for the gold and one hopes you will have planned sufficiently to have the requisite bank deposits for storing the gold you acquire or that you have something to spend the gold on. The tokens do not vanish and are totally secure so you can just keep hold of them until the need arises for some gold. I really do fail to see the issue here, people are making an issue where there is none...
Posted by Mister Doom
on 22 July 2014 - 16:39
That's amazing man, considering you just got a new job and a new family member.
That you found the time to keep logging in on the hour every hour to make potions is pretty intense.
You're a machine man, like a full on mechanical man type robot. lol
Posted by Maj
on 19 July 2014 - 00:29
Please add some sort of indicator if an arena match already has the maximum number of joined guildmates. This will save players' time and effort from recalling guild gear and setting up moves. It sucks that after all the preparation they've made, players find out that the arena match they intend to join has already been filled with the maximum number of members from their guild.
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