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shindrak
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#879745 Arena Update #4
Posted by RebornJedi
on 18 July 2014 - 22:02
#879732 Arena Update #4
Posted by Nagoyaka
on 18 July 2014 - 21:10
wow, what a way to further devalue the current arena items, can you guys please stop "improving" things please.... you reiterate the fact that this society no longer has any understanding of what the meaning of the words improvement or upgrade is.
Now the average joe are able to afford something too
Not everything is about profit, profit, profit, profit, and profit.
#879583 Arena Update #4
Posted by BigGrim
on 18 July 2014 - 14:46
Hi there Everyone.
In this latest update to the Arena, we have added the following :
1. An additional 30 games are now spawned, for a maximum of 60. The level range for spawning are now much more even.
2. We have added two additional buttons for bulk transfer of Arena Tokens into Gold.
3. The maximum item level for games is now -10 of the highest level player.
4. The Arena Token cost of the Arena Potions have been assessed with player feedback and actioned.
~ The Fallen Sword Team
#879556 suggestions for pricing arena store
Posted by BigGrim
on 18 July 2014 - 11:07
cool..hopefully get that in today ?? but more important for most of us- the leveling spawning issue...if i cant play...i cant win tokens..i cant spend tokens..i cant sink gold...please fix that quickly...many "new blood" players have already given up on arena because of very little to join..very very bored with arena at the moment....read the solution to this in the other thread...
Yeah, I'll punch these prices in today. I am not gonna alter the cost of the individual Quest Items as I fully intend to create more recipes soon-ish to add to Wulf's Wares that will use the less desirable items (as well as a few new ones) and I will not then go in and do rework of changing their prices again. I reckon all of one type of item ought to be the same price and then balanced through what they invent.
As for the Arena Level Spawns, again, that's code, thus out of my hands. I am prodding Zorg to look at it ASAP though.
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#866958 Arena Tips - Arena Advice - The Arena in General
Posted by Maj
on 05 May 2014 - 14:33
Another useful tip:
Keep track of all your arena match data in a spreadsheet. The data should roughly/minimally include:
- Max equip level
- Your stats (Atk, Def, Arm, Dmg, HP)
- Your play style (Atk/Def, Def/Dmg, etc)
- The gear you used
- 1st opponent, 1st opponent play style, 1st opponent moves, 1st round result (did you win or lose?)
- 2nd opponent, 2nd opponent play style, 2nd opponent moves, 2nd round result
- 3rd opponent, 3rd opponent play style, 3rd opponent moves, 3rd round result
- 4th opponent, 4th opponent play style, 4th opponent moves, 4th round result (for 16-player matches)
- Notes (this is where you take notes on the moves you should've used, gear you should've used, and other adjustments you need to make)
Having access to historical data will help you prepare and win even against the best arena players.
#879275 Arena can actully bring in more gold now instead of being as gold sink?
Posted by Zorg
on 16 July 2014 - 13:54
Greetings, you're incorrect!
The winner is rewarded 16 tokens. But the "2 runners up"? ... there is only 1 person in 2nd place and 2 people in joint 3rd place.
So your equation would be
16 + 8 + (4 * 2) = 32 tokens
32 tokens * 4k = 128k which is 80% of the entry cost of 160k, resulting in 20% of the gold being sunk as intended.
#878476 Missing composing buffs
Posted by grimnok
on 11 July 2014 - 20:13
I know it was alluded to that some of the composing buffs availability would be changed, but are any of these actually available before level 50?
Smashing Hammer
Stalker
Terrorize
Gloat
Honor
Flinch
Constitution
Armor Boost
Mighty Vigor
Severe Condition
Ageless
In the official composing thread, these were all stated as available via composing but none are, as of composing level 38. Some of these were huge motivators to get into composing. Are any of these actually available with the current composing level cap?
#877926 Daily, Weekly, Random Event Ideas..
Posted by RebornJedi
on 09 July 2014 - 00:13
Feel free to suggest new ones.. Let's get some ideas flowing!
*DAILY QUESTS*
*UPDATED TEMPLE EVENTS*Daily Quests.. Can have up to 5 (or another random number) quests within your daily log (will limit hoarding of dailies)
Kill a specific number of a certain creature type (normal champion, elite, super elite, or titan) or/and class (human, vermin, undead, dragon, greenskin, demon, golem, dwarf, feline, elf, avian, aquatic, plant, canine, reptile, beast, mechanical, mounted, or magical) within a specific number of levels from you..
Get a specific number of drops of a certain item from a creature within a specific number of levels from you - by item type or/and rarity..
Complete a specific number of quests..
Visit a specific number of Realms..
Capture (or Pray - possible new feature?) at a specific number of Relics (really think we should start honoring these relics more)
Buy an item from a specific number of different shops..
Gain a specific number of PvP Prestige..
Steal a specific amount of gold..
Gain a specific amount of a specific fragment..
Cast a specific amount of buffs on different players..
Equip a specific amount of different sets/items..
Drink a specific amount of different potions..
Pray to one of the four Gods..
Win a specific amount of Arenas..
Craft a Perfect item..
Fully forge an item..
Post a message in the Shoutbox/FSBox..
Deposit a certain amount of gold into your bank or your guild's..
Sell/Buy a certain amount of FSP on the Market..
Invent a specific amount of potions or items..
Sell/Buy an item from the Auction House..
Purchase every different potion from the Potion Bazaar..
Something with medals..
... i'm just spew'n from random aspects.. dailies should vary in difficultly to allow more players to take part.. naturally some of the quests are going to be hard or maybe improbable due to level or other factors but when can just skip those and hopefully complete them when they come around again ..
Rewards for daily quests..
I've been thinking about certain rewards and systems.. Might as well get simple with it and just give out a certain % of XP .. 10% or more would be a great reward.. you could gain a level from 10 quests over the course of 10 days.. that would be an excellent and fun boost..
..cleaned up this post and added some of my ideas further in the thread for some thought spinners for Hoof's thread on a new competitive event system - https://forums.hunte...5-daily-events/The Temple could get an overhaul using these different events..
Sahria, Goddess of Fortune..Osverin, God of Wisdom..
- Increase to the gold dropped from creatures..
- Half off gold needed to scout within the Scavenging caves..
- Drop rate doubled for Champions, Elites, and Super Elites..
- Higher drop rate for Resources and Scavenging drops..
- Items take no damage, even crystalline..
- Potion Bazaar prices are decreased..
- Gold upgrade prices lowered..
Lindarsil, Goddess of Magic..
- XP gained from creatures raised..
- Hourly XP gain is doubled..
- Bonus Composing XP..
- Quest XP increased..
- 1st-5th place bonus TKP is doubled..
- Relic stat bonuses max is doubled from 10% to 20% (maybe just 15%)
- Mercenary stats doubled
Gurgriss, God of War..
- Potion durations are increased
- Enhancements are maxed
- Inventing chance is increased
- Crafting %s are increased
- Enchant all item slots with bonuses
- Buff casted durations increased
- Hell forge and Set bonuses increased
.. was trying to get 7 for each god so there could be one every day of the week.. randomly selected from the pool.. i guess it wouldn't hurt, but would actually be better to have more for each god..
- PvP prestige earned is doubled
- Bonus to Arena Tokens earned
- Gold stolen in PvP is increased
- Stat bonus during bounty fights for the defender
- Costs nothing to initiate a GvG
- PvP Prestige buff level is doubled
- Save half the stamina used for attacking another player
could have it where you prey to a certain god to get that bonus.. or just have the gods bless everyone..
Post your ideas in that thread as well or if not here then definitely there..
#878554 Pinata Frenzy I (Global)
Posted by death8her
on 12 July 2014 - 04:16
My opinion might not matter so much but I'm looking forward to the events where there are AM500 atleast from pots, those events are worth it in my opinion. They give me AM500 which I can use in multiple ways, like frag hunting, le events, and even other globals. As a player who has only played during a few globals I feel it is definitely worth it when there's AM500, cons, al, and overkill in high levels.
#878455 Pinata Frenzy I (Global)
Posted by yghorbeviahn
on 11 July 2014 - 17:28
The next one will be the return of the Darksun Dragons with at least one new potion to choose from. There were requests for a defensive potion.
Darksun Stash -
- Adept Learner
level 375 for 90 minutes - Sacrifice
level 400 for 90 minutes
Zorgrom Stash -
- Adept Learner
level 400 for 60 minutes - Sacrifice
level 350 for 60 minutes
-
Please, no Darksun BG, we already had 10x Zorgrom Stash at 28/apr/2014.
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#877820 Scavenging Caves Assaulted!
Posted by hades8840
on 08 July 2014 - 08:26
#877700 LE CAVE EVENT
Posted by shindrak
on 07 July 2014 - 13:25
looking at my hunting setup the highest set i use is level 1800, with a level 1815 elite helm and i am level 2132. The lowest level set I am using is the Griffs set at level 1550 although i am still one hitting with this setup so any new damage setups would just make hunting even easier...
+1
we need more variety on sets stats for high levels will be useful for arena and pvp... we already got lots of Attack/Damage sets at high levels

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