Very sad that the vocal minority have got their way again.
The first 5 pages were of people arguing against it. There was practically no one arguing FOR it. Frankly, it made sense.
~ Grim
Posted by Arioche
on 13 September 2021 - 11:35
Some players started fleeing of Arena due to long waiting time between rounds, like really.. 10 mins to 5 mins to 15 mins for every time the game lagging Arena players taking the punishment !
Hello Shindrak!
This problem has already been reported but I'll endeavour to make it more of a priority.
Thank you.
Posted by BigGrim
on 10 September 2021 - 14:16

















Posted by Bujon
on 11 September 2021 - 07:34
Apologies just ran a test and AS is not additional per round, it is additional % multiplied by the rounds, so not exponential. So if you use 30% AS you effectively get an additional 6 times the xp for hitting 20 rounds. So AS 1000 (1250) would give you an additional 25 times the xp for hitting 20 rounds.
Posted by SuOkWinter
on 09 September 2021 - 00:02
No need to have higher brews than chests. Game is easy enough. Make it harder is the key.
Posted by Treelink
on 08 September 2021 - 17:45
Potion of Divine Knowledge. Loyalty: 750
Adept Learner Level : 1000 Duration : 120mLibrarian Level : 900 Duration : 120mRampage Potion. Loyalty: 750Animal Magnetism Level : 500 Duration : 120mConserve Level : 1000 Duration : 120mAlchemist Prized Potion. Loyalty: 750Distil Level : 250 Duration : 120mBrewing Master Level : 500 Duration : 120m
Please don't add any of these - At least not at record high levels like proposed. ![]()
Posted by Artzik
on 08 September 2021 - 17:50
no to all buffs that are higher than donation chests (epic), triple no to distil its game killer, no need for bigger distill than zbrew 150 ever. doubler 3k and 5k are ok to stay, global doublers too, just remove one 0 from cost
Posted by Undjuvion
on 08 September 2021 - 17:52
no to all buffs that are higher than donation chests (epic), triple no to distil, doubler 3k and 5k are ok to stay
i dunno why they would need to be higher than even global rewards.
Posted by RebornJedi
on 05 September 2021 - 23:21
Posted by Tilley10
on 03 September 2021 - 22:49
Lastly, we have made some adjustments to the skills Dispel Curse, Dark Curse, Balanced Attack, Balanced Defense and Shatter Armor. We will be offering an optional free skill reset as part of this update.
The changes are:Dispel Curse: 0.1% chance per point that Dark Curse will not work against you (PvP only).Dark Curse: 0.1% reduction per point to enemy Defense.
The Dispel Curse change is much appreciated, thank you.
Dark Curse nerf: First off, I don't understand why this change was made. Nobody, and I mean nobody, was asking for this change. Dark Curse was fine where it was. This change has made the following log happen every time when both people are fully buffed for PvP: Your combat with _______ was unresolved. Defense is now even more broken than before this change. Anyone running buffs in a defense heavy set is almost invincible. Because Dark Curse was nerfed, there is literally 0 counter to a max defense set. You can attempt to max out your attack but it will end in the same log message: Your combat with _______ was unresolved. This change has turned PvP into who can get the highest defense and there is nothing the other person can do.
Dark Curse needs to be reverted immediately or everyone's log will be full of "Your combat with _______ was unresolved."
There needs to also be a shakeup to the "meta" sets used in PvP. Whether that be new sets (looking at you Attack Armor) or by nerfing buffs that make a defense heavy set absolutely broken. Composed Flinch is half of the problem and the other half is Fumble. Any attack that you used to have is removed before there is anything you can do, there is no counter. You can attempt to run a max attack setup but the end result is still the same: Your combat with _______ was unresolved.
I hope this opens up a bigger conversation about buff changes as they are needed badly.
Posted by Brinmoth
on 01 September 2021 - 21:50
I know , im just afraid they will leave it at 15 min like they did before on 10 mins then after lots of asking they made it 5 mins it is not like before in the past but 5 mins acceptable .
I hope they look for it
I'm afraid too... I'm afraid I may just have to walk because my passion keeps getting the shaft.
With 2 minute intervals you can have tournaments done in 5 minutes, you could get results and make adjustments within a reasonable timeframe.
However currently it takes 45 minutes minimum!
Which is far too slow for a simple turn based game like this...
This really needs to be addressed now that things are online again.
Posted by Pardoux
on 30 August 2021 - 22:06
It was 2 mins between rounds in the past and server never acted like this... the lag started with Quango event
should we change a feature of the game because it is the easier way ?
Agreed, the lag did start with the event - and I don't know why the arena timer changed - but the work that Hoof did (at around midnight, his time) did give the game a lot more stability than there was prior to his looking at it.
I'm sure the other issues will be looked at on the 1st, when the cows return to work
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